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Star Wars Imperial Assault: Stormtroopers Villain Pack
Star Wars Imperial Assault: Stormtroopers Villain Pack

Reinforce your legions of Stormtroopers with the Stormtroopers Villain Pack!

The Stormtroopers were first introduced in the Imperial Assault Core Set, but the Stormtroopers Villain Pack brings deadly new tactics and abilities to these most loyal servants of the Empire, as well as three new Stormtrooper figures that feature an alternate figure sculpt.

In your campaigns, this expansion offers the new Vader’s Fist Agenda set, allowing you to goad the Rebel heroes into an attempt to sabotage the training facility of the renowned 501st Legion. For your skirmish games, a brand-new skirmish upgrade represents the training of the 501st Legion, offering two potent new abilities to any Stormtrooper squad. At the same time, new Command cards reinforce figures after they die or invite your figures to engage in stealth tactics. Whether you play a campaign or a skirmish, this Villain Pack easily expands the ranks of your Stormtrooper armies.

Stormtroopers are the armored fist of the Empire, and are universally feared on Imperial planets. Naturally, Stormtroopers are one of the most common foes faced by the Rebellion, but their intensive training and seemingly-limitless numbers make them a danger to even the best prepared Rebel operatives. Of course, the Stormtroopers were first introduced in the Imperial Assault Core Set, but the Stormtroopers Villain Pack brings deadly new tactics and abilities to these most loyal servants of the Empire, as well as three new Stormtrooper figures that feature an alternate figure sculpt.

In your campaigns, this expansion offers the new Vader’s Fist Agenda set. You may goad the Rebel heroes into an attempt to sabotage the training facility of the renowned 501st Legion. On another mission, you might use the To the Last Man card to massively increase the attack and defensive power of the last Stormtrooper figure remaining in a unit, making this lone survivor a formidable opponent for any hero.

You’ll also find new skirmish game content in the Stormtroopers Villain Pack. A brand-new skirmish upgrade represents the training of the 501st Legion, offering two potent new abilities to any Stormtrooper squad enhanced with this card. At the same time, new Command cards reinforce figures after they die or invite your figures to engage in stealth tactics. Whether you play a campaign or a skirmish, this Villain Pack easily expands the ranks of your Stormtrooper armies.

• This Villain Pack features three plastic Stormtrooper figures with an alternate figure sculpt
• Draw on the legendary training of the 501st Legion in your campaigns with a new three-card Agenda set
• Two new skirmish missions invite you to battle across a Stormtrooper training ground
• Four new Command cards bring stealth tactics and reinforcements to your Troopers in a skirmish game

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21.60 €
Star Wars Imperial Assault: Twin Shadows Expansion
Star Wars Imperial Assault: Twin Shadows Expansion

A new expansion for Imperial Assault!

The Galactic Civil War touches every planet eventually, even those on the galaxy’s Outer Rim. Now, the war has come to the desert planet of Tatooine. Long dominated by the galaxy’s Scum and Villainy, a growing Imperial presence on Tatooine has prompted the Rebellion to send Han Solo with R2-D2 and C-3PO to investigate. But communications with Han Solo have been cut off, and your elite team of Rebel operatives is dispatched to uncover the truth.

Twin Shadows is a new expansion for Imperial Assault, offering plenty of new content for both the campaign and skirmish games. Danger lurks around every corner in this expansion: Twin Shadows boasts six new missions that can be played as side missions for a larger campaign. These missions can also be strung together as a fully formed mini-campaign chronicling your efforts to rescue Han Solo and survive the danger that waits on Tatooine. In addition, this expansion offers two new skirmish missions, offering new opportunities for you to battle a friend in thrilling tactical battles.

As the shadows grow on Tatooine, two new heroes from the Rebel Alliance prepare for battle against new threats like Heavy Stormtroopers and Tusken Raiders. With new Command cards, Agenda cards, Condition cards, Class cards, and Supply cards, your games of Imperial Assault change forever with Twin Shadows. In addition, twelve new double-sided map tiles draw you deeper into the Star Wars universe. You may find yourself on the bridge of an Imperial Star Destroyer or engaged in a firefight in a Mos Eisley cantina.

What’s more, three new Ally Packs and Villain Packs offer detailed plastic figures to replace tokens included in Twin Shadows. With these expansions, you can provide figures for the iconic heroes and villains introduced in this expansion: the loyal Droids R2-D2 and C-3PO, the infamous bounty hunter Boba Fett, or the Stormtrooper commander, Kayn Somos. These figure packs contain even more new missions and cards for your Imperial Assault games, and you can learn more about these expansion in their announcement article. We’ll also explore R2-D2, C-3PO, Boba Fett, and Kayn Somos later in a series of in-depth previews!

New Recruits for the Rebel Alliance
An elite team of Rebel operatives is dispatched to Tatooine in order to uncover the reasons behind Han Solo’s lack of communication. Two new heroes of the Rebel Alliance join this elite team, offering their unique skills and services. The first new hero is Biv Bodhrik, a hard-bitten fighter and a capable guerrilla warrior. In your Imperial Assault missions, Biv’s competence with any weapon makes him deadly to enemy warriors, whether he attacks from long range or engages in close combat. You may find yourself desperately trying to escape to the Millennium Falcon, and with Biv as a soldier in your strike team, his powerful attacks and deadly precision can mow down any hostile figure that stands in your way.

Biv is joined in Twin Shadows by Saska Teft, a brilliant engineer whose battlefield inventions can easily save the lives of those she works alongside. During a campaign, Saska can construct unique devices to help herself or her fellow heroes. You may use these devices to increase the power of your attacks, to give your attribute tests a better chance of success, or to accomplish any number of other tasks. What’s more, Saska Teft was born on Tatooine, and her knowledge of her homeward may give you an edge as you struggle to defeat the Imperial occupation. However you use Saska and her inventions, she’s happy to continue modifying gear and crafting new devices to aid the Rebellion.

Of course, it’s not just new heroes that arrive to aid the Rebellion in this expansion. Tatooine has plenty of unique items to offer your heroes, and by taking advantage of them, you may be able to gain an edge over the Imperial player and survive longer in the planet’s seedy underworld. Many of these new items, such as the Gaffi Stick , take advantage of the new Weakened condition introduced in Twin Shadows. While a character is Weakened, he subtracts a surge and an evade from his attack and defense results until the end of his turn. By inflicting the Weakened condition on your opponent’s figures, you can keep them from achieving their full potential, and eliminate them much more easily.

Shadowy Foes
The Empire will not allow the Rebel Alliance to continue their investigations on Tatooine unchecked. With two new figure groups and an entirely new set of Imperial Class cards, you can make the Rebel’s inquests very difficult. In Twin Shadows, the Empire gains access to Heavy Stormtroopers for the first time. Better armored and equipped than normal Stormtroopers, the Heavy Stormtroopers’ increased weaponry can deal significant damage to a group of heroes. With the Heavy Stormtroopers as part of your forces, you can punish any hero that dares to oppose the might of the Empire or set a formidable guard on vital Imperial sites.

The Galactic Empire is not the only faction that gains a new figure group in Twin Shadows. Many of the galaxy’s Scum and Villainy make their home on Tatooine, and they are joined by one of the planet’s most fearsome species: the Tusken Raiders. Although the Tusken Raiders are loath to leave their desert homes, within this environment they know every trick for gaining the upper hand on their opponents. During a mission, Tusken Raiders usually begin their raid with a volley from their Tusken Cycler rifles before closing to melee combat. When you convince the Tusken Raiders to battle alongside your forces, your enemy will soon learn to fear their unbridled ferocity.

In the Galactic Civil War, the Empire must rely upon more than just its armies to achieve victory. Exceptional leadership is key if the Rebel Alliance is ever to be crushed. This expansion introduces the Inspiring Leadership class, which allows your figures to benefit from your superior battlefield tactics. For instance, you may use Strategic Planning to ready an exhausted Deployment card and grant additional movement to figures across the battlefield, allowing you to take up a superior position. Alternatively, you may use Press On to heal damage from a regular Imperial group, keeping the heroes from destroying them as easily as they might hope. With this new class at your disposal, you’ll have the tactical tools to outmaneuver the Rebels in any campaign.

On the Burning Sands
The presence of Imperial forces of Tatooine bodes ill for the Rebellion. The outcome of this struggle may well have consequences that reach far beyond the heat and dust of Tatooine. With Twin Shadows, your options for exploring the Star Wars galaxy are nearly limitless. You can fight alongside Han Solo with the heroes of the Rebel Alliance, skulk in the shadows with Boba Fett and the Tusken Raiders, or lead the troopers of the Galactic Empire into battle. Whether you engage in a cinematic narrative with the campaign game, or skirmish against a friend in a Mos Eisley cantina, you’ll find brand new adventures in Twin Shadows.

• An expansion for Imperial Assault, adding new materials to both the campaign and skirmish games
• A mini-campaign challenges players to investigate the Imperial presence on Tatooine
• New skirmish missions challenge you to make contact with informants or recover vital components in the midst of a firefight
• Introduces two new Rebel heroes, along with Heavy Stormtroopers and Tusken Raiders
• Twin Shadows can be further supplemented by three new Ally and Villain Packs that add new figures, cards, and missions

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54.00 €
Star Wars Imperial Assault: Tyrants of Lothal Expansion
Star Wars Imperial Assault: Tyrants of Lothal Expansion

The struggle against the Empire is just beginning. Throughout the galaxy, resistance groups have begun to join together into a Rebel Alliance. The Outer Rim planet of Lothal is under the watchful eyes of Grand Admiral Thrawn, who monitors the planet for Rebel activity, looking to crush it beneath the Empire's heel. The Lothal Resistance has arisen to fight back against this tyrannical oppression, and now it's your turn to answer the call!

Tyrants of Lothal introduces new heroes, enemies, allies, map tiles and a six-part mini-campaign for Imperial Assault, the strategy game of epic missions and thrilling combat. These components bring the planet of Lothal to life and give you the oppurtunity to join the burgeoning Rebel Alliance. Whether it's in a campaign or skirmish game, the fate of the Rebellion rests on your shoulders... but you're not alone. Join the crew of the Ghost from Star Wars Rebels in your epic fight against Grand Admiral Thrawn, your dealings with the shifty pirate Hondo Ohnaka, and your mission to take down the tyrants of Lothal!

A Time For Heroes
Inspired by a transmission from young Rebel Ezra Bridger, heroes on the planet of Lothal have decided to stand up against the Empire and spark their own rebellion. But will they have what it takes to stand up to the might of Grand Admiral Thrawn?

Tyrants of Lothal gives you the opportunity to play as two new heroes from the Star Wars galaxy, including Tress Hacnua, a Cybernetic Brawler who brings a unique style to the combat of Imperial Assault. Tress begins the game with a fairly average speed of four, but that can be buffed by testing strength at the start of her activation and moving a number of spaces equal to the surges you roll. These Leg Hydraulics give Tress upgraded mobility, but her unique combat prowess really shines through her Fyrnock Style combat. Whenever you resolve an attack with a melee weapon, you gain a style token!

Tress’s starting weapon, the Reinforced Cyberarm, is the perfect way to start spending these style tokens. Whenever you attack with a melee weapon, the Reinforced Cyberarm lets you spend any number of your style tokens to increase your damage for each token spent. When playing as Tress, you can always augment your melee attacks with style tokens, or save up two of them for a massive attack on a difficult foe.

Tress’s other upgrades also revolve around her style tokens. If you manage to save up four XP during a campaign, you can purchase Fluidity to give Tress even more options—you can exhaust Fluidity and spend two style tokens to perform a move, rest, or interact without spending an action. Tress can become extremely efficient during your turn, taking down enemies and making her way to mission objectives in half the time that it would take to do so normally.

By spending two style tokens, Tress adds two damage to her melee attack with the Reinforced Cyberarm! After the attack resolves, she will gain one token back thanks to her Frynock Style ability.

Tress will need all the help she can get with the enemies found in Tyrants of Lothal. Far more deadly than an Imperial Stormtrooper, Death Troopers are an elite group of soldiers specialized in guarding high-ranking Imperial officers. Now, they enter Imperial Assault as a well-trained force for the Imperial player. Not only do the Death Troopers roll a red and yellow attack die with deadly accuracy, but they can organize to allow the Imperial player to activate multiple Death Troopers in a single turn. Their coordination starts during setup when you can choose any number of Death Trooper deployment cards as one open group. Furthermore, after a Death Trooper activates, you can activate another Death Trooper or a Leader group that costs six or less, allowing you to use multiple groups before the Rebel players can activate. Death Troopers work best by fighting in unison, and with surges giving them extra accuracy and Pierce 1, they are sure to hit their target with amazing speed and efficiency.

If you're fielding the elite version of a Death Trooper as part of your open group, you'll also gain the advantages of the Squad Captain ability, granting an adjacent Trooper or Leader character a power token of your choice to give Imperial forces an edge in combat. These power tokens were first introduced in Heart of the Empire, and they make their return here to boost your allies on the battlefield.

A New Fight
Tyrants of Lothal presents several new ways to play the Imperial Assault campaign game, with six missions that can either be incorporated into any full campaign or played in sequence as the Tyrants of Lothal mini-campaign. Join the crew of the Ghost on a galaxy-spanning adventure, and team up with Ezra Bridger, Sabine Wren, and more familiar faces to outwit the Empire and bring freedom to the galaxy. But you have to start somewhere, and thanks to the unlikely assistance of the pirate Hondo Ohnaka, your burgeoning heroes have learned the location of an Imperial arms shipment, ripe for extraction. It is now or never—time to step out of the shadows and join the Rebel Alliance!

Furthermore, Tyrants of Lothal includes two new skirmish missions for use on the Lothal Wastes map built from new tiles featured in the box. Skirmish versions of the new heroes promise to shake up up the format, and new command cards give you even more customization options. Tress Hacnua is an offensive powerhouse in campaigns, and she brings this same vigor for combat to skirmishes. While she loses her style tokens she gains a massive advantage with her Krayt Dragon Fury, which allows her to gain massive bonuses based on the number of surges rolled during an attack. This includes a powerful Cleave ability which can be further augmented with the Spinning Kick command card! Add some style to your Imperial Assault skirmishes with Tress Hacnua and the rest of the Tyrants of Lothal figures!

Tyrants of Lothal
The Rebel Alliance is growing. With a call to arms from Ezra Bridger, heroes across Lothal are standing up and fighting for freedom. Team up with the crew of the Ghost in any campaign with the missions found in Tyrants of Lothal, or go on a galactic adventure with a six-mission mini-campaign! And be sure to supplement the expansion with the four figure packs launching alongside it—you can find more information here.

Become a Rebel with Tyrants of Lothal, a new small box expansion for Imperial Assault.

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66.50 €
Star Wars Legion: Imperial Royal Guards Unit Expansion
Star Wars Legion: Imperial Royal Guards Unit Expansion

As the ruler of the Galactic Empire, Emperor Palpatine is the ultimate power in the galaxy. Wherever he goes, the Imperial Royal Guard is sure to follow, even onto the battlefields of Star Wars: Legion. Fantasy Flight Games is proud to announce the Imperial Royal Guards Unit Expansion!

Inscrutable behind their blood-red masks, the Imperial Royal Guard will face down anyone that dares threaten the Emperor. While little is known about these enigmatic warriors, one thing is certain: their sole directive is to protect the leader of the Galactic Empire, with their lives if necessary.

The Imperial Royal Guards Unit Expansion contains everything you need to add a unit of Emperor Palpatine’s personal bodyguards to your army. The squad of four unpainted, easily assembled miniatures stands ready to protect the Emperor or do his bidding on any planet across the galaxy. The Royal Guard is also accompanied by five distinct upgrade cards that invite you to outfit them with even more tools for protecting the Emperor.

Vigilant Protectors
The Imperial Royal Guards give every Galactic Empire commander a new option for the special forces that will play a pivotal role in their armies. Every Star Wars: Legion army can include up to three special forces units and the Imperial Royal Guards will soon join the Scout Troopers in offering their unique skills in service of the Empire. But where the Scout Troopers range far and wide across the battlefield to quickly secure vital objectives and sabotage enemy operations, the Royal Guards serve a different role altogether. These warriors are ideally suited for hanging back and dominating small sections of the battlefield. In other words, The Royal Guards are at their best when they’re protecting key points, whether they be Emperor Palpatine, another Imperial commander, or a mission critical objective.

No matter what enemies they face, the Royal Guard is most effective up close, their deft reflexes and exceptional combat awareness making them exceptionally deadly at close range. Every member of the Royal Guard carries an EC-17 Hold-out Blaster that contributes two black dice to the attack pool per miniature, but is limited by a shorter range than other blasters. However powerful these blasters may be, they’re still no match for the Royal Guards’ skill with a Force Pike.

These melee weapons allow the Imperial Royal guard to quickly cut through opposing forces and ensure they are one of the few units that wants to engage the enemy one-on-one. Adding an Electrostaff Guard only reinforces the Royal Guard’s reputation as fierce melee combatants. Not only does this heavy weapon miniature contribute even more dice to a melee attack pool, it also enhances their defensive capabilities beyond rolling red defense dice.

Their weapons and armor certainly set the Royal Guard apart from other units, but they truly distinguish themselves with their superior poise in battle. The Royal Guard represent the best that the Imperial military has to offer and are singular in their resolve to protect the Emperor at all costs. Their superior training makes the Royal Guard more disciplined than almost every other unit, granting them the ability to shake off up to two suppression tokens when they are issued an order.

Loyal to the Last
The Imperial Royal Guard are prepared to defend the Empire until their last breath. When joined by an powerful Sith lord like Emperor Palpatine, they become a true force to be reckoned with.

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39.10 €
Star Wars Legion: Imperial Shoretroopers Unit Expansion
Star Wars Legion: Imperial Shoretroopers Unit Expansion

The Empire has many secrets to protect. While an assignment to the tropical planet of Scarif may seem pleasant to soldiers stationed in harsher climes, protecting these countless secrets is a task that requires constant vigilance. Now, new Imperial troops are on their way to ensure no Rebel breaches Imperial security.

Specially trained to comb beaches and bunkers for any sign of Rebel infiltration, Shoretroopers are often assigned to important bases where secrecy is of the utmost importance. Within this expansion, you’ll find seven unique, unpainted Imperial Shoretrooper miniatures to add to your Star Wars: Legion collection. Five of these troopers are armed with E-22 blaster rifles, while a Shoretrooper equipped with a T-21B targeting rifle is ready to deal extra damage from long range.

But if you’re truly looking to keep enemy units from escaping with the sensitive information, a DF-90 Mortar Trooper can be added to your army as a detachment from the rest of your Shoretroopers. Rounding out this expansion are two unit cards, five upgrade cards to fully kit out your Shoretroopers, and all the tokens you need to deploy them to any battle. Read on for more information on the Imperial Shoretroopers Unit Expansion!

Coastal Defense
Countless soldiers have enforced the Emperor’s will across the galaxy as Stormtroopers. Only an exceptional few, however, are selected for rotational duty as Imperial Shoretroopers. Trained not only in tropical environment operations, but also in entrenched warfare, these troops are often assigned to important bases such as the Imperial security facility on Scarif. No matter where they’re deployed, their expertise and equipment help them counter any Rebel incursion.

On the battlefields of Star Wars: Legion, Shoretroopers become the most elite option for filling out the corps units that make up the rank-and-file of your Imperial armies. In addition to their advanced training, Shoretroopers are the first Imperial unit to carry the upgraded E-22 blaster rifle, making them more dangerous than Stormtroopers or Snowtroopers based on their armament alone.

Beyond this, you’ll find Shoretroopers eager to carry out your orders, and they give you plenty of reasons to make them a major part of your strategy. Issuing orders to your Shoretroopers immediately puts them on the offensive and—once they’ve identified a new target—helps them fire with deadly accuracy. Spotting new targets is easier if you have a weapon with a bit more range, of course, which is exactly why select Shoretroopers choose to carry the T-21B targeting rifle. Not only does this powerful blaster rifle make the Shoretroopers a threat from long distance, it also allows you to hit the enemy where it hurts the most.

Whether they’re firing from a distance or have their blasters trained on close range targets, Shoretroopers are prepared to counter sudden Rebel ambushes. While the fire from their E-22 blaster rifles alone is sufficient to keep opposing forces hunkered down, Shoretroopers are also trained to work closely with emplacement troops to make sure no stray Rebels escape. The heavy fire from an E-Web Heavy Blaster Team can help the Shoretroopers cut down fleeing enemies, but that isn’t their only option.

In fact, small detachments of Shoretroopers often take it on themselves to man DF-90 mortar launchers that can provide even more suppressive fire. While these mortar troopers operate as independent units and are free to lend fire support to any unit, they can only be deployed if a corresponding Imperial Shoretroopers unit is included in your army.

Secure Your Secrets
The Rebel Alliance will stop at nothing to uncover as many Imperial secrets as they can. With units of Imperial Shoretroopers at your command, however, you can be sure no Rebels escape your clutches.

Safeguard Imperial secrets with the seven unique unpainted miniatures you'll find in this expansion! Five Shoretroopers carrying the powerful E-22 blaster rifle are ready to comb the beaches of Imperial occupied worlds in search of any intrusion. Meanwhile, a Shoretrooper with a T-21B targeting rifle can bring down enemies from a distance.

Ensure nothing escapes your grasp by adding a DF-90 Mortar Trooper to your army as a detachment from your Shoretroopers!

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45.80 €
Star Wars: Mandalorian -Imperial Death Trooper Action Figure
Star Wars: Mandalorian -Imperial Death Trooper Action Figure

Elite soldiers, death troopers are encased in specialized stormtrooper armor with a dark, ominous gleam. They serve as bodyguards and enforcers for figureheads like Moff Gideon

Kids and collectors alike can imagine the biggest battles and missions in the Star Wars saga with figures from Star Wars Retro Collection! With exquisite features and decoration, this series embodies the quality and realism that Star Wars devotees love. Star Wars Retro Collection includes figures from the 40-plus-year legacy of the Star Wars Galaxy, including movies and live-action series. (Additional products each sold separately. Subject to availability.)

The 3.75-inch-scale Retro Collection figure is detailed to look like the Imperial Death Trooper character from The Mandalorian live-action series on Disney Plus, featuring design and detailing inspired by 1970s Star Wars figures.

Includes: figure and 1 accessory.

The Star Wars Retro Collection features design and detailing inspired by the original 1970s Star Wars figures The Star Wars Retro Collection 3.75-inch-scale figures feature classic Kenner branding and packaging treated with a weathered look (Each sold separately. Subject to availability.) Fans can imagine scenes from the Star Wars Galaxy with this premium Imperial Death Trooper toy, inspired by Star Wars: The Mandalorian, the live-action series on Disney Plus This Star Wars Retro Collection Imperial Death Trooper figure comes with 1 entertainment-inspired accessory; a great addition to any Star Wars collection Star Wars fans and collectors can display this figure, featuring five points of articulation, in their action figure and vehicle collection Ages 4 and up

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21.30 €
Warpaints Fanatic: Imperial Navy
Warpaints Fanatic: Imperial Navy

Warpaints Fanatic paints are an easy to use, high-quality acrylic paint with unsurpassed coverage and intense pigmentation. It is set in a premium resin base with proprietary stabilizers, making it possible to thin it down to extreme levels while retaining pigment dispersion.

Each paint is part of a Flexible Colour Triad System: a segment, or family, of paint colours that are made using the same root colour. Inside each Flexible Colour Triad are six colours that range from dark to light with a consistent hue. With this system, you can easily select paints that create a natural colour progression on your miniatures.

Conforms to ASTM D-4236. © The Army Painter 2023. Made in Norway.
WPF (UFI: T630-40ST-F00Y-A60U)

Suomi:
Varoitus: Sisältää oktilinoni (ISO), 1,2-bentsisotiatsol-3(2H)-oni, reaktiomassa 5-kloori-2 metyyli-2H-isotiatsol-3-onin ja 2-metyyli-2H-isotiatsol-3-onin (3:1). Voi aiheuttaa allergisen ihoreaktion. Ärsyttää voimakkaasti silmiä. Käytä suojakäsineitä. JOS KEMIKAALIA JOUTUU IHOLLE: Pese runsaalla vedellä. Hävitä sisältö paikallisten määräysten mukaisesti.

Ruotsi:
Varning: Innehåller oktilinon (ISO), 1,2-benzisotiazol-3(2H)-on, reaktionsblandning av 5-klor-2 metyl-2H-isotiazol-3-on och 2-metyl-2H-isotiazol-3-on (3:1). Kan orsaka allergisk hudreaktion. Orsakar allvarlig ögonirritation. Använd skyddshanskar. VID HUDKONTAKT: Tvätta medmycket vatten. Innehållet lämnas enligt lokalaföresrifter.

UK:
Warning: contains octhilinone (ISO), 1,2-benzisothiazol-3(2H)-one, reaction mass of 5-chloro-2-methyl-2H-isothiazol-3-one & 2-methyl-2H-isothiazol-3-one (3:1). May cause an allergic skin reaction. Causes serious eye irritation. Wear protective gloves. IF ON SKIN: Wash with plenty of water. Dispose of contents according to local regulations.

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3.90 €
WHFRP 4: Imperial Zoo (HC)
WHFRP 4: Imperial Zoo (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

"Frau Vera Warnicke — It is with great pleasure that I write to inform you that I have at last received funding to commission the expeditions of which we lately spoke. Indeed, I expect that our patron should extend his largess to pay for not one, but three trips into the wild places of the Empire and beyond in pursuit of knowledge. I trust that those individuals you spoke of are available, and that they should be just as competent as you promised. I mean no mere foray into the hinterlands, to be back in time for supper in the University. These shall be true explorations of the deepest depths there are, for only the most impressive specimens could hope to excite those jaded academics of the Imperial Zoo."

The Imperial Zoo is a bestiary and travelogue of three daring expeditions into the Old World, ranging from the heights of Karak Kadrin to the city of Miragliano in the southern land of Tilea. It includes profiles for over 60 unique creatures, beasts and monsters of the Old World perfect to challenge even the most competent of adventurers.

Also included are six new pregenerated Characters, each with their own skills, talents, and shady past, perfect to pick up and dive into a campaign focused on the truly mammoth threats that stalk the Old World.

The Imperial Zoo includes:
* A thrilling narrative following the exploits of a group of adventurers as they make their way across the Old World in search of knowledge, and less savoury glories.
* Dozens of creatures, including unique named beasts that threaten any who cross their paths, from the unusual but lethal Preyton to the devastating dragon Caledir, the Scythe of Fire.
* New creature traits to ensure every group finds a challenge in these pages.
* Rules for preserving and selling alchemical ingredients harvested from creatures, especially those touched by the winds of magic.
* A quick reference chart of creature traits, to keep gameplay flowing during combat.
* Six pregenerated characters, giving you everything you need to kick off your adventures right away.

The Imperial Zoo is a novel mix of bestiary and narrative, packed with ideas and in character commentary that illustrates how horrors such as Araknaroks, Chimeras, and Cockatrice are viewed by the denizens of the Old World. It is ideal to drop in to any ongoing campaign that could use some fresh encounters, or as a starting point for a group interested in tackling the horrendous beasts of the Old World for profit.

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48.00 €

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