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Dune: Adventures in the Imperium RPG -Agents of Dune
Dune: Adventures in the Imperium RPG -Agents of Dune

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ARRAKIS IS YOURS

Your House is to become the new governor of Arrakis in an alternate “What if?” scenario, where you must ensure the supply of the vital spice melange to the Known Universe. With the eyes of the entire Imperium watching your every move, can you retain control of Arrakis? Or will this appointment spell the destruction of your House?

The Agents of Dune Campaign Experience Box Set offers a complete introduction to the world of Dune and the Dune: Adventures in the Imperium roleplaying game. The box contains everything you need to start playing, with no preparation required. Even if you are new to Dune or roleplaying games, this set guides you through an epic story where your characters are the heroes.

The Agents of Dune box set contains:
* A complete 116-page adventure with step by step guidance as you play!!
* 5 character folios for the members of House Nagara.
* Two 50-card decks detailing NPCs, Assets, and Traits for use during play.
* A complete spice harvesting system to keep track of your successes or failures in running Arrakis.
* 3 Handouts and 4 zone maps that bring the experience of Arrakis to your gaming table.
* 54 tokens and 2 Trackers for Momentum, Threat, Determination.
* Five custom D20s featuring the symbol of the great sandworms of Arrakis.
* Also included in the box is a code to receive a free digital copy of the Dune: Adventures in the Imperium Core Rulebook to expand your campaign even further after play.

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97.20 €
Dune: Adventures in the Imperium RPG -Atreides Collector's Edition (HC)
Dune: Adventures in the Imperium RPG -Atreides Collector's Edition (HC)

ARRAKIS. DUNE. DESERT PLANET.

The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.

Whoever you choose to be, remember that those that control the spice control the universe.

The Dune: Adventures in the Imperium core rulebook contains:
* Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.
* A brand new version of the 2D20 System adapted specially for the Dune
* An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.
* Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.
* Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda.
* Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.
* An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

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100.30 €
Dune: Adventures in the Imperium RPG -Corrino Collector's Edition
Dune: Adventures in the Imperium RPG -Corrino Collector's Edition

"One day the Emperor will send a legion or two of his Sardaukar down here onto Giedi Prime and that'll be an end to the Baron Vladimir Harkonnen." p> Rule the Imperium as the Royal House Corrino, using your power and influence to shape the universe and pitting against each other those who would take your throne from beneath you. Fight to retain your power or build the Empire to even greater heights as the Corrino seal on this copy will inspire fear in all Houses that oppose you and your legions of Sardaukar.

The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.

Whoever you choose to be, remember that those that control the spice control the universe.

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100.30 €
Dune: Adventures in the Imperium RPG -Harkonnen Collector's Edition (HC)
Dune: Adventures in the Imperium RPG -Harkonnen Collector's Edition (HC)

Subterfuge and power are the hallmarks of House Harkonnen. Are you ready to join them and fight for power in the Imperium? This wonderful Collector’s Edition features the mighty House Harkonnen’s seal as you dare to match wits and cunning amongst your comrades.

ARRAKIS. DUNE. DESERT PLANET.

The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.

Whoever you choose to be, remember that those that control the spice control the universe.

The Dune: Adventures in the Imperium core rulebook contains:
* Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.
* A brand new version of the 2D20 System adapted specially for the Dune
* An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.
* Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.
* Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda.
* Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.
* An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

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100.30 €
Dune: Adventures in the Imperium RPG -Masters of Dune
Dune: Adventures in the Imperium RPG -Masters of Dune

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

THE BATTLE FOR ARRAKIS BEGINS

Your House has claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.

Continuing the alternate “What if?” scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction.

Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis.

Over the campaign’s nine explosive chapters your characters will:
* Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals.
* Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds.
* Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner.
* Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe.
* Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood’s trust.
* Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game.
* Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe.

The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune?

While Masters of Dune is a complete adventure, you need access to the game rules to play. The Dune - Adventures in the Imperium Core Rulebook has these rules in their most complete form. However, the Agents of Dune campaign box set also contains all you need to play.

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50.70 €
Dune: Adventures in the Imperium RPG (HC)
Dune: Adventures in the Imperium RPG (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

ARRAKIS. DUNE. DESERT PLANET.

The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.

Whoever you choose to be, remember that those that control the spice control the universe.

The Dune: Adventures in the Imperium core rulebook contains:
* Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.
* A brand new version of the 2D20 System adapted specially for the Dune
* An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.
* Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.
* Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda.
* Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.
* An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

      loppu varastosta
53.10 €
Dune: Imperium Insert
Dune: Imperium Insert

Insert compatible with Dune Imperium, including the Dune: Imperium – Rise of Ix expansion and the Deluxe Upgrade Pack contents.

The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times. There is space for all cards to be sleeved with quality sleeves. Note the trays in the top left corner for the miniatures from the Deluxe Upgrade Pack.

Each player receives two player trays, one for the base game content and one for their Deluxe Upgrade Pack miniatures. If you don't have this upgrade pack you can simply invert these miniature trays and leave them in the box. The two large card trays are sized for sleeved cards.

The first of the two trays is for the imperium deck cards and can be placed on the table next to the board to make the draw deck for the imperium row. As mentioned above all the trays can be used during the game to organise the components and provide easy access for all players.

When packing the box, first place the CHOAM overlay board on top of the leader card tray. Next add the rule books on top. Lastly place the game board and Ix board on top. This fully fills the box and allows for vertical storage of the game.

A third party, unofficial game accessory. All trademarks and copyrights remain the property of their respective owners, which are in no way associated or affiliated with Folded Space EOOD.

Note: Insert designed for games with external box dimensions of 30.2 x 30.2 x 8.1 cm.

This product consists of a flat-pack of 6 Evacore sheets. The trays require assembly, which is quick and fun, using ordinary PVA glue. Detailed instructions are included in the package.

      ei vielä ilmestynyt odotettavissa 2024
28.80 €
Magic the Gathering: Warhammer 40,000 Commander Deck –Forces of the Imperium
Magic the Gathering: Warhammer 40,000 Commander Deck –Forces of the Imperium

Contains:

COMMANDER: Inquisitor Greyfax

Creature (1)
1 Bastion Protector

Sorcery (6)
1 Collective Effort
1 Deploy to the Front
1 Fell the Mighty
1 Hour of Reckoning
1 Launch the Fleet
1 Martial Coup

Instant (4)
1 Entrapment Maneuver
1 Utter End
1 Swords to Plowshares
1 Mortify

Artifact (9)
1 Everflowing Chalice
1 Mind Stone
1 Skullclamp
1 Sol Ring
1 Talisman of Dominance
1 Talisman of Hierarchy
1 Talisman of Progress
1 Arcane Signet
1 Commander's Sphere

Enchantment (1)
1 Reconnaissance Mission

Land (37)
1 Choked Estuary
1 Darkwater Catacombs
1 Exotic Orchard
1 Port Town
1 Prairie Stream
1 Skycloud Expanse
1 Sunken Hollow
1 Arcane Sanctum
1 Ash Barrens
1 Memorial to Glory
1 Command Tower
1 Dismal Backwater
1 Evolving Wilds
1 Path of Ancestry
1 Scoured Barrens
1 Terramorphic Expanse
1 Tranquil Cove
5 Island
7 Swamp
8 Plains

Other (41)
1 Marneus Calgar
1 Celestine, the Living Saint
1 Defenders of Humanity
1 For the Emperor!
1 Space Marine Devastator
1 Triumph of Saint Katherine
1 Ultramarines Honour Guard
1 Vexilus Praetor
1 Zephyrim
1 Sister of Silence
1 Vanguard Suppressor
1 Arco-Flagellant
1 Primaris Eliminator
1 Assault Intercessor
1 Belisarius Cawl
1 Birth of the Imperium
1 Callidus Assassin
1 Commissar Severina Raine
1 Company Commander
1 Cybernetica Datasmith
1 Epistolary Librarian
1 Exterminatus
1 The Flesh Is Weak
1 Inquisitor Eisenhorn
1 Neyam Shai Murad
1 Sister Hospitaller
1 Sister Repentia
1 The Golden Throne
1 Inquisitorial Rosette
1 Knight Paladin
1 Reaver Titan
1 Redemptor Dreadnought
1 Thunderhawk Gunship
1 And They Shall Know No Fear
1 Grey Knight Paragon
1 Space Marine Scout
1 Thunderwolf Cavalry
1 Sicarian Infiltrator
1 Sanguinary Priest
1 Deny the Witch
1 Primaris Chaplain

The Forces of the Imperium Universes Beyond: Warhammer 40,000 Commander Deck set includes:
• 100-card ready-to-play Warhammer 40,000 Commander Deck—Forces of the Imperium
• White-Blue-Black Deck—contains 2 legendary traditional foil cards + 98 nonfoil cards
• Every card features Warhammer-themed art—including 42 cards that are new to Magic
• 1 foil-etched Display Commander
• 10 double-sided tokens, 1 life tracker, and 1 deck box
• Command a new battlefield in epic multiplayer Magic games set in the world of the popular tabletop wargame, Warhammer 40,000

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69.00 €
Napoleon's Imperium
Napoleon's Imperium

Napoleon’s Imperium is a magnificently designed team-based wargame fought out on an epic scale, set in the glorious Napoleonic Wars!

Allowing up to eight players, each player can command one or several Empires in a Two Alliance Battle for Europe.

All Empires have different strengths and weaknesses, different economic scales, and geographic advantages. As no two Empires are alike and can be played in so many ways, no two games are the same. Survival and dominance in Napoleon’s Imperium are dependent on solid player partnerships!

But although each Empire in the Alliances is vastly different, the two opposing Alliances are balanced equally. The slight imbalance of commencement strength is offset by the combination of an Empire’s unique abilities together with their geographic advantage or disadvantage.

The upheaval of changing alliances, the ramifications of treaties and the significance of world events are all represented in Napoleon’s Imperium via 160 beautifully designed “Battle Cards.” These Battle Cards balance history and real-world events with the element of chance and fog of war.

In Napoleon’s Imperium optional rules, the role of weather adds an exciting factor, affecting the movement and the attack and defense abilities of each Empire.

The average game would run five to six hours but can be campaigned to play for days. And it’s straight into the cannon fire or cannon fodder depending on your battle fortunes, as an average game would encompass an average of 80 to 100 battles!

Napoleon’s Imperium includes a magnificently designed, large scale map 34x44inch paper map uniquely circular in a “Christopher Columbus” style world globe. The globe is a visual masterpiece that reflects Napoleonic Europe and North Africa in striking contrasting colors based on each Empire.

With a “Churchill war room” feel, Napoleon’s Imperium brings a whopping 780 counters to the game. These counters represent Age-of-Sail style Fleets, Artillery, Cavalry, Infantry units, Commanders, Spies, flags, and the odd Camel, to mix it up! The land counters bring authentic tabletop hand-painted images to enhance realism.

It’s big, it’s bright, it’s attractive and interactive. But most of all, it’s addictive, bringing a new experience every time you play.

And with Napoleon’s Imperium, the more you play, the more your prestige grows as you earn ranking points with every game! Ranking charts are located within the rule book for personal and online rank tracking.

The game designer is from Australia, so don’t be surprised if you see a rare cameo of little-known Napoleonic connections to Australia in the gameplay!

Napoleon’s Imperium represents over 29 years of design development and game testing and is modelled on an award-winning prestige tabletop game that has featured in Australian media, exhibitions and used for many years as a corporate training aid for team building and strategic planning.

And there is more to come in the future with each of the Seven Coalitions being developed as new Alliance sets that can be added to this base game as future add-ons.

THE BASICS
* Napoleon’s Imperium is a turn-based game that is restricted by a timeline of years.
* There is a maximum of 18 playable years in Team Napoleon; 1798 to 1815.
* A typical game is five to six years or turns. Approximately 80 to 100 battles will happen in that time.
* A Battle Point Game lasts 4 to 6 hours (variable turn length based on player agreement).
* A Campaign Game can last up to 5 to 20 hours depending on the skills of the players as they seek to achieve a Capital Victory.
* Large Scale Map – The map is divided into land territories and sea territories with different economic values Capital Cities and Sea Ports.
* Playing Pieces Types
- Artillery = Cannon
- Cavalry = Horses
- Camels (only Ottoman Empire)
- Infantry = Foot soldiers
- Fleets = Ships
- Colours = Flags
- Each Turn has 3 phases.
- Phase One: Purchase
- Phase Two: Attack
- Phase Three: Movement
- Weather. A wonderful optional element of Napoleon’s Imperium is the roll for weather each year. This has individual effects on each player and can lay waste the best of plans or save an Empire from imminent destruction!

Game Objectives
The objective of Napoleon’s Imperium is for one Alliance to conquer the other by either achieving a Capital Victory (capturing key enemy territories) or a Battle Points Victory (based on favorable outcomes and achievements made during game play).

Product Information:
* Scope: Napoleonic Grand Strategic
* Complexity: 6 out of 10
* Solitaire Suitability: 4 out of 10
* Time Scale: 1 Turn = 1 Year
* Map Scale: Global map centred on Europe, North Africa
* Unit Scale: 10,000 men per Infantry unit, 2,000 men per Cavalry unit, 50 cannon per Artillery unit, 5 ships of the line per Fleet unit
* Players: 2-8 players
* Playing Time: 4-6 hours for Battle Point Game, 6-15 hours for Campaign Game depending upon skill of players. Each year of play takes approximately 40 minutes to one hour to complete.

Components:
* Two paper maps 22×34″ (Total map battlefield map size 34×44″ inches)
* Two decks of 80 Battle Cards (160 cards)
* One deck of 80 Battle Point Cards
* One Battle Point Card Replacement Board
* Six sheets of 130 oversized counters each
* Eight Player Aid Cards
* One Battle Point Card and Weather Pad
* Two Map Counter Placement Reference Cards
* Forty-page Rules Booklet
* Twenty Dice (10-sided red and blue)
* Box and Lid

Game Credits:
* Game Development and Design: Andrew Rowland
* Game Development Partner: Harry Rowland, Australian Design Group
* Graphic Design: Vlad Stanescu
* Lead Playtesters: “Team Napoleon Test Team” (Darryl Kane, Guy Wernhard, Thomas Carrett, Michael Popple, Scott Rowland, Andrew Rowland, Wayne McIntyre, Robert Spier, Aylin Rowland, Natasha Rowland)
* Research, Historical Game Components Development: Peter Cross, Andrew Rowland
* Game Rule Editors: Darryl Kane, Guy Wernhard, Scott Rowland, Anne Leishman
* Counter figure Art: Vlad Stanescu, Peter Cross, David Rowland
* Map Design and Layout: Andrew Rowland, Vlad Stanescu

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167.70 €

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