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Mansions of Madness 2nd Edition Insert
Mansions of Madness 2nd Edition Insert

This Campaign 3 insert is designed to be compatible with Mansions of Madness 2nd Edition, and Beyond the Threshold, Streets of Arkham, Sanctum of Twilight, and Horrific Journeys expansions.

The design provides both efficient storage and improved game play. The trays can be utilised during the game, and they greatly aid set-up and clear-away times. The insert is arranged in three layers with the room tiles stacked in the top right corner. There is a vertical small card tray for the common item, unique item, spell, and condition decks. There is a separate tray for the damage and horror cards. All the card trays provide for sleeved cards. The other trays shown here are for the person tokens, dice, search/interact, explore/sight, and other tokens from the expansions. Miniatures are stored separately from their bases, and grouped by type. The large and medium monster trays have no base and are meant to be left in the game box. There are then trays for the investigators and the small monsters. The small and medium monster bases are stored in the large tray shown, which also has a slot for the medium and large monster tokens. The other tray here is for the investigator cards and the room doors and barricade tokens. This last tray also has slots for the ID tokens and the pink clue tokens from Beyond the Threshold .The larger room tile and rules are placed on top of the insert trays acting as a lid. The game can be stored vertically, and transported easily as it fully fills the game box.

This product consists of a flat-pack of 8 Evacore sheets. The trays require assembly, which is quick and fun, using ordinary PVA glue. Detailed instructions are included in the package.

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40.90 €
Mansions of Madness: Path of the Serpent Expansion
Mansions of Madness: Path of the Serpent Expansion

For all its beauty, the jungle conceals many perils. From unrelenting heat and dwindling supplies to cursed idols and booby-trapped temples, any who would dare face these dangers are sure to long for the relative safety of the city they knew. Now in Mansions of Madness, you take on the role of Arkham’s bravest investigators who must step into the unexplored wilderness of the Amazon jungle and explore crumbling ruins, discover the secrets of lost civilizations, and stop a serpent’s curse before the world descends into chaos. In three new scenarios, you will battle horrifying serpent creatures, face stone monstrosities that come to life, and beat the ever-present danger of being lost to the jungle forever. Are your ready for a new challenge?

The Expedition Roster
As you prepare to set out for new vistas in this latest expansion for Mansions of Madness, you will need a new team of investigators who can stand against the ever-increasing powers of the Mythos. Path of the Serpent brings together four new investigators from across Arkham, each with a unique backstory and skill they have learned from their everyday lives and previous encounters with the Elder Gods and creatures of the Mythos.

Leading the expedition into the unknown is the hardened Leo Anderson, able to help his allies cut through the jungle underbrush and allow them to move one space when he performs a move action. At his right hand is Ursula Downs, the explorer. Once per round, she may listen to the call of the unknown and choose to move one space before or after exploring or interacting with a sight token.

But the strange happenings of Arkham do not only affect those who are prepared to face the dangers of the jungle as easily as others face any normal day. There are others trapped by the powers of the Mythos. Daniela Reyes, the mechanic, loves learning how things work, constantly taking machines apart and putting them back together. Thus, whenever she or one of her comrades solves a puzzle during an adventure, she may either gain two clues or discard one horror. Then rounding out the roster is Miskatonic Astronomer Norman Withers. Similar to Daniela, Norman may also gain two clues or discard one horror once per round, provided he is in an outdoor space where he can read what is written in the stars.

The Campaign Log
Once you have assembled your team of investigators, you are ready to embark on adventures to lands unknown in three new action-packed scenarios that will push your body and mind to their limits and test your will to survive. In The Jungle Awakens, a lavish Arkham garden party shows off the host's recent acquisitions from a South American expedition. However, when the manicured lawn and trimmed hedge are mysteriously overtaken by vines, ferns, and towering trees, the guests quickly discover that taking relics out of the jungle can have ruinous consequences...

Then, in Into the Dark, your team of investigators have been hired to assist a South American expedition. A thrilling opportunity to be sure, but the crew has one curious rule: while you are in the jungle, you are to avoid the darkness at all cost. As the sun begins to dip below the tree line and the expedition team awaits your arrival, you cannot help but wonder if there is more behind this rule than mere superstition. Do you dare to abandon the safety of the campfire glow to uncover the secrets of the trees? If you leave the mystery unanswered, will you ever be free of the haunting questions of the unknown?

Lastly, Lost Temple of Yig takes your investigators to ancient stone halls where serpentine priests attempt to reforge their broken bonds with their god, Yig. Their success could herald the end of humanity, unless you can pass the mysterious trials of the temple and put a stop to their nefarious plot! During these adventures in the jungle, you are sure to encounter all sorts of challenges you have never seen before, including a new puzzle specifically designed for the Path of the Serpent expansion. The ring puzzle challenges investigators to align matching symbols across four concentric rings. There are three moveable outer rings and one inner ring which does not move, each with six sections that contain one symbol. Each ring contains the same symbols in the same order, but with the wear of time, some of the symbols have worn away and you must deduce their identities. As a puzzle step, you may rotate any of the outer rings one section at a time until the all the outer rings are in the same position as the inner ring and each symbol, hidden or not, is aligned. If you are unable to unlock the secrets of the temple, you may find yourself entombed with countless others who came before you, and the rest of humanity will pay the price for your failure. You cannot let that happen!

Welcome to the Jungle
Pack your bags and prepare for adventure in the heart of the jungle. Once there, you could make the discovery of a lifetime... or become another soul lost to curiosity and ambition. The only way to find your fate is along the Path of the Serpent!

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91.70 €
Mansions of Madness: Streets of Arkham Expansion
Mansions of Madness: Streets of Arkham Expansion

Evil extends its reach and spills into the Streets of Arkham, the newest expansion for Mansions of Madness Second Edition!

The city’s façade of normalcy fails as strange happenings begin to infect key places around town. You're likely to find odd circumstances at many areas, including the Miskatonic University, the hidden gang-run speakeasies, and the curious storefronts that populate the once quiet neighborhoods. As an invested citizen with a penchant for noticing when "odd" becomes "too odd," you gather a team of likeminded investigators to examine these supernatural threats. It'll take all of your wits, grit, and the occasional bit of luck to do what needs doing, but somebody has to.

Three new digital scenarios build upon the Arkham Files universe with yet unseen tiles, mythos events, investigators, and cards to expand upon your investigations.

Assemble Your Team
Ancient supernatural forces have abandoned the confines of the dark mansions and gloomy crypts, and the once peaceful streets now serve as a battleground. A new team of investigators joins the fray as the battle to quell the Ancient Ones spills out into the open. Streets of Arkham unites four new investigators with a wide range of backgrounds, including a rookie cop, a bootlegger, an entertainer, and even a reformed cultist.

Each new investigator comes with their own unique ability to align with the backstory detailed on the back of their character cards. Finn Edwards’s past as a bootlegger has prepared him to be quick as he moves about the shadows, allowing him to move an extra space before or after performing a search action. The reformed cultist, Diana Stanley, has seen more terrors than any other investigator of the Arkham universe. As such, when she would suffer two or more horror, she suffers one fewer horror instead. Officer Tommy Muldoon of Boston always has his trusty rifle, Becky, at his side, which he can use on any test. And last but certainly not least, the enchanting singer Marie Lambeau can use the skills learned from her grand-mere in the bayou to cast a spell without spending an action.

Taking the action outside the confines of the mansion forces investigators to adapt and learn on the fly. After all, the only way to forge a weapon of great power is by hammering it into shape. With Streets of Arkham, players can now strengthen their investigators with new Improvement tokens. When as investigator is instructed to improve one of their six skills, he or she claims an Improvement Token associated with that skill, placing it on his or her play area. This increases the printed value of their corresponding skill by one. A skill cannot be improved more than once, but these boons will benefit the entire investigation in ways previously impossible.

Fortify Your Being
Beyond Improvement tokens, Streets of Arkham also introduces a new item to aide investigators in their mission in the form of Elixirs, fortifying potions that can improve a player’s skill… for a price. Elixirs are chemical concoctions the investigators encounter during their investigation. In addition to encountering the potions throughout their searches, some effects in Streets of Arkham cause investigators to gain Elixirs.

When an investigator first gains an Elixir, they draw it faceup and treat it as an item. As such, they can be dropped, picked up, or traded. However, these tricky elixirs are double sided. If an investigator flips an elixir facedown, they must immediately resolve the effect described on the card, and it is no longer considered an item.

Explore Arkham
Streets of Arkham comprises of three new adventures with various levels of difficulty that draw investigators across the city. The first of these, Astral Alchemy, leads investigators to Miskatonic University where strange beasts from beyond the stars are stalking the shadowy halls. With help from the academic elite, players may just be able to push the astral abominations back from whence they came.

In Gangs of Arkham, investigators must solve an inhuman murder to prevent an all-out war between the Sheldon and O’Bannon gangs. Each gang accuses the other as the culprit, but the real killer may be something more sinister, something unnatural. The stakes are high; if investigators fail, innocent lives can be lost in the crossfire and the true murderer will be free to continue tormenting the citizens of Arkham.

Finally, Ill-Fated Exhibit takes place at the Miskatonic Museum where the opening of a new exhibit featuring several ancient artifacts is marred by a series of impossible accidents. After several deaths, the assistant curator has called in the investigators to determine which artifact is cursed and destroy it before anyone else gets hurt.

Within these perplexing scenarios, Streets of Arkham includes a new digital game to further puzzle the investigators. The tower puzzle consists of three columns with randomized blocks of various sizes stacked atop one another. Players must move the topmost piece of one column to the top of any other. The puzzle is solved when each piece of the puzzle is on the correct position in a single column and the tower is properly displayed with the largest piece on the bottom and the stack descending in block size to the top.

Save the City
The citizens of Arkham need your aide. Otherworldly terrors stalk their streets and prey upon their sanity. The inexplicable is slowly becoming undeniable and reality itself is beginning to unwind where all can witness. The danger is only escalating, and there are few who can rise to meet the danger. Except you, of course. Always you. Answer the call, journey outside the mansion, and defeat the forces of darkness.

• A new expansion for Mansions of Madness Second Edition
• Includes four new investigators with unique backstories and abilities
• Introduces two new elements of gameplay with Elixirs and Improvement Tokens
• Beautifully illustrated components draw players into the Arkham Horror Files universe

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91.70 €
Storage Box For Mansions Of Madness: Recurring Nightmares, Suppressed Memories, Sanctum Of Twilight
Storage Box For Mansions Of Madness: Recurring Nightmares, Suppressed Memories, Sanctum Of Twilight

To ensure that you remain sane when organizing your Mansions of Madness, 2nd Edition game material, Feldherr has this Storage Box LBBG with matching foam for Recurring Nightmares, Supressed Memories and Sanctum of Twilight for you.

The set enables you to sensibly sort all miniatures, tiles, tokens and (sleeved) cards so that you are ready to start playing at any time. Of course, the fine-pored foam provides reliable protection for your game material – fragile miniature details stay intact, sensitive surfaces remain free from scratches and abrasion.

The set contains:


- 1 Storage Box LBBG250
- 2 foam trays with 14 compartments each for miniatures, tiles, (sleeved) cards and tokens (AFJB050BO)
- 1 foam tray with mit 11 compartments for large miniatures (AFGJ090BO)
- 1 foam tray with mit 36 compartments for small miniatures (AFGK055BO)
- 1 matching foam topper

Each miniature gets its own compartment. The figures are thereby prevented from sliding around during transport, effectively ruling out shock damages.

For the decks there are specifically designed compartments with finger-thick recesses which enable you to smoothly take out the cards. The cards fit sleeved or unsleeved.

The Storage Box LBBG250 is made of coated, double-wall cardboard. This makes it not only pleasantly light, but also particularly tear-resistant and stable. The practical plastic carrying handle allows for easy transport.

Dimensions of the Storage Box LBBG250


- Inner dimensions: 300 mm x 300 mm x 250 mm
- The outer dimensions are only slightly larger.

The foam trays have a base area of 285 mm x 285 mm each. They vary in height between 50 mm and 90 mm.

The foam topper is placed on the upper tray to ensure that nothing falls out during transport.


- fine-pored foam – Made in Germany
- chlorine free and acid free
- CFC-free

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65.80 €
Transporter For Mansions Of Madness Core, Rec. Nightm., Suppr. Mem, Beyond Threshold, Str. Of Arkham
Transporter For Mansions Of Madness Core, Rec. Nightm., Suppr. Mem, Beyond Threshold, Str. Of Arkham

The Transporter is optimal for protecting, stowing and transporting of the Mansion of Madness 2nd Edition core box and expansions: Recurring Nightmares, Suppressed Memories, Beyond the Threshold and Streets of Arkham!

All miniatures, tokens, cards in sleeves and board tiles from the board game boxes fit in this set. The Transporter contains two high-quality storage boxes. The boxes are filled with Feldherr foam specially designed for Mansions of Madness 2nd Edition and expansions.

The set contains:


- 1 x Hobby Transporter empty with Shoulder Strap (item no. TRA00)
- 2 x Feldherr Storage Box for board games (item no. LBBG250)
- 2 x AF050VD06 50 mm (2 inches) foam tray for Mansions of Madness - 2nd Edition Expansion Beyond the Threshold and tiles
- 1 x AF055VD04 55 mm (2.16 inches) foam tray for Mansions of Madness - 2nd Edition Expansion Heroes
- 1 x AF090VD03 90 mm (3.55 inches) foam tray for Mansions of Madness - 2nd Edition Expansion large Monster
- 1 x AFFQ090BO 90 mm (3.54 inches) foam tray for Mansions of Madness - 2nd Edition
- 1 x AF050VD02 51 mm (2 inches) foam tray for Mansions of Madness
- 1 x AFEN051BO 285 mm x 285 mm x 51 mm (2 inches) foam tray for board game boxes
- 1 x AFLC100BO 285 mm x 285 mm x 100 mm (4 inches) foam tray for board game boxes
- Topper

Storage Box for board games (item no. LBBG250):


- Material box: super strong double corrugated foil coated cardboard
- Material handle: plastic
- Design: shiny appearance with small Feldherr lettering on one side
- Dimension inside: 300 mm x 300 mm x 250 mm.

Dimensions of the Transporter:


- Inner dimensions: approx. 620 mm x 390 mm x 340 mm height
- Outer dimensions: approx. 635 mm x 410 mm x 350 mm height
- Front compartment: approx. 230 mm width x 210 mm height

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167.80 €
Value Set For Mansions Of Madness Core, Rec. Nightm., Suppr. Mem, Beyond Threshold, Str. Of Arkham
Value Set For Mansions Of Madness Core, Rec. Nightm., Suppr. Mem, Beyond Threshold, Str. Of Arkham

The value set is optimal for protecting and stowing the Mansion of Madness 2nd Edition core box and expansions: Recurring Nightmares, Suppressed Memories, Beyond the Threshold and Streets of Arkham!

All miniatures, tokens, cards in sleeves and board tiles from the board game boxes fit in this set. The two high-quality storage boxes are filled with Feldherr foam specially designed for Mansions of Madness 2nd Edition and expansions.

The set contains:


- 2 x Feldherr Storage Box for board games (item no. LBBG250)
- 2 x AF050VD06 50 mm (2 inches) foam tray for Mansions of Madness - 2nd Edition Expansion Beyond the Threshold and tiles
- 1 x AF055VD04 55 mm (2.16 inches) foam tray for Mansions of Madness - 2nd Edition Expansion Heroes
- 1 x AF090VD03 90 mm (3.55 inches) foam tray for Mansions of Madness - 2nd Edition Expansion large Monster
- 1 x AFFQ090BO 90 mm (3.54 inches) foam tray for Mansions of Madness - 2nd Edition
- 1 x AF050VD02 51 mm (2 inches) foam tray for Mansions of Madness
- 1 x AFEN051BO 285 mm x 285 mm x 51 mm (2 inches) foam tray for board game boxes
- 1 x AFLC100BO 285 mm x 285 mm x 100 mm (4 inches) foam tray for board game boxes
- Topper

Storage Box for board games (item no. LBBG250):


- Material box: super strong double corrugated foil coated cardboard
- Material handle: plastic
- Design: shiny appearance with small Feldherr lettering on one side
- Dimension inside: 300 mm x 300 mm x 250 mm.

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131.80 €

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