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kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Quicksilver Hero Pack
Marvel Champions LCG: Quicksilver Hero Pack

The fastest man on Earth may have a checkered past, but Pietro Maximoff now uses his super speed to fight alongside the Avengers as Quicksilver. You’ll soon get the chance to test his speed for yourself. There’s no one faster than Quicksilver, and he’s ready to race into your roster of heroes. Like every Marvel Champions Hero Pack, this expansion features a pre-built 40-card hero deck that’s ready to play right out of the box, featuring Quicksilver and the Protection aspect, along with a smattering of new cards for every other aspect in the game. Whether you’re playing as Quicksilver or using these cards to enhance another hero’s deck, you won’t want to let this Hero Pack pass you by! Always Be Running Quicksilver (Quicksilver, 1A) isn’t a hero who takes down the villain with a single punch. Rather, you’ll have to rely on your unconscionable speed to hit the villain over and over in quick succession. You’ll notice immediately that Quicksilver’s THW, ATK, and DEF all clock in at one, making his basic powers relatively weak—but he also boasts an ability shared by no other hero. With his Super Speed, you can immediately ready Quicksilver after you use one of his basic powers, and you can do this once per phase! In other words, if you want Quicksilver to attack twice or thwart twice, he can certainly do that—but he also has the flexibility to both attack and thwart. And since Quicksilver can use his hero ability once per phase, he’ll always be able to defend against an enemy attack and ready again! With only nine hit points, you’ll need to spend some time recovering as Pietro Maximoff (Quicksilver, 1B), but when you do so, you’ll also be able to cycle your hand of cards to line up your next lightning-fast run. Few cards better exemplify a hero’s strategy than Always Be Running (Quicksilver, 3). You’ll find four copies of this event among Quicksilver’s signature cards, and it simply lets you ready Quicksilver and prepare him for action once again. So long as you have Always Be Running, you’re not limited to readying once per phase—and the only thing you need now is a way to boost Quicksilver’s stats to make every hit that much more potent. Cards like Reinforced Sinew (Quicksilver, 11) and Accelerated Reflex (Quicksilver, 8) make a good start, but once you hit Maximum Velocity (Quicksilver, 5), no villain will be able to stand in your way. Just make sure that you can ready enough times to make it count! An Unbreakable Defense With his ability to always defend against an attack, there are few heroes who can mount a defense that matches Quicksilver—and when he’s paired with the Protection aspect, as in his pre-built deck, that defense becomes even stronger. You may start by giving him an Armored Vest (Quicksilver, 16) to raise his base DEF, and if it looks like a big attack is coming, you can always play Never Back Down (Quicksilver, 14). This event boosts your DEF even higher, and if you take no damage, you’ll stun the attacking enemy! You’ll want some friends to help you defend incoming attacks or push your advantage during your turn... and what better friends to turn to than Multiple Man (Quicksilver, 12)! Arriving as the game’s first non-unique ally, you can include three copies of Multiple Man in your deck. Better yet, after one Multiple Man enters play, you can search your deck for the next and put it into play for free! Where there’s one Multiple Man, you can be certain that another one is just around the corner. Blink and You’ll Miss Him Maximoff Velocity Even the mightiest villains are moving in slow motion compared to Quicksilver. Make your own run as the fastest man on Earth!

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22.00 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Scarlet Witch Hero Pack
Marvel Champions LCG: Scarlet Witch Hero Pack

Lost and wandering Europe for years with her brother Pietro, Wanda Maximoff had little idea of the arcane powers vested in her—until she unleashed her reality-warping chaos magic to protect the innocent. Now in the guise of Scarlet Witch, Wanda has joined the Avengers, fighting alongside her brother! Like previous Hero Packs, the Scarlet Witch Hero Pack unlocks a brand-new hero for your games, coming with a fully pre-built and ready-to-play 40-card Justice deck. Alongside this pre-built deck, you’ll find an assortment of cards for the other aspects of the game, giving you plenty of options for tweaking your Scarlet Witch deck or altering any other deck in your collection. Prepare for reality to twist and warp around you with this new Hero Pack! Unlimited Power Few heroes can match the power of Scarlet Witch, as she calls on chaos magic to reshape reality according to her whims—and yet, few heroes ride so close to the line of insanity, where a single slip could condemn you and your fellow heroes to uttermost destruction. You’ll get a hint of this dichotomy with Scarlet Witch’s hero ability. When you’re playing as Scarlet Witch (Scarlet Witch, 1A), you can shape and alter the encounter deck—whenever you would count the boost icons on an encounter card, you can instead discard the top card of the encounter deck and count the boost icons on that card instead. With this ability to potentially mitigate a deadly attack or keep the villain’s scheme from advancing, you’ll always want to have Scarlet Witch in your corner. Of course, this ability comes with a cost—you’re shrinking the encounter deck, bringing you closer to running through the deck and gaining a permanent acceleration token. One card might not seem to matter much, but if there’s a theme tying Scarlet Witch’s signature cards, it’s thinning the encounter deck. Blasting the villain with a Hex Bolt (Scarlet Witch, 4) grants you a range of powerful effects, depending on the cards that you discard from the encounter deck. Chaos Magic (Scarlet Witch, 3) lets you completely ignore the resource cost of a card, instead discarding an equal number of cards from the top of the encounter deck. Warp Reality (Scarlet Witch, 6) even lets you completely cancel an encounter card and discard it, though once again, you’ll need to discard more cards from the encounter deck. All of these effects are undeniably powerful, but you must be judicious and exercise control. If you succumb to the insatiable pull of magic, you may lose yourself forever. Scarlet Witch is also unique in that she’s the first hero to feature two copies of her obligation, Slipping Sanity (Scarlet Witch, 23). This crumbling sanity can put a real dent in Scarlet Witch’s ability to keep fighting—you must either switch to your alter ego and exhaust to remove Slipping Sanity from the game, or discard the top five cards of the encounter deck, placing one threat on the main scheme for each star icon. Once again, you’re posed with a dangerous choice—do you play it safe and control your magic, or push your advantage and risk dooming the entire party? It may be inevitable that you collect one or two acceleration tokens when you’re playing as Scarlet Witch. But fortunately, Scarlet Witch comes with the Justice aspect to help you clear away that threat even as it builds up. Speed (Scarlet Witch, 10) is exceptionally good at thwarting, which lets you focus on dealing damage or recovering to get back in the fight. Alternatively, if a scheme is getting close to progressing, there are few better events than Crisis Averted (Scarlet Witch, 12). This event removes a massive six threat from the main scheme, and perhaps more importantly, if you pay with a mental resource, you can ignore the crisis icon, potentially buying you a few more rounds in a deadly situation. Alternatively, if you’re keeping threat under control, Swift Retribution (Scarlet Witch, 14) can be a perfect way to rack up more damage. This one-cost event causes the villain to scheme, before immediately dealing four damage to the villain. You could even follow up with Turn the Tide (Scarlet Witch, 15)—after your hero thwarts and removes all threat from a scheme, you can deal even more damage to an enemy. Cast a Hex Scarlet Witch offers unforgettable power—but can you defeat the villain before her mind implodes?

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22.00 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Star-Lord Hero Pack
Marvel Champions LCG: Star-Lord Hero Pack

Though he was born on Earth, Peter Quill’s life has been spent among the stars, jumping from planet to planet. Now, under the mantle of Star-Lord, he protects our world from countless alien dangers while leading a team of superheroes—the Guardians of the Galaxy! Star-Lord leads the Guardians of the Galaxy into battle against the villain in this expansion pack, which introduces Star-Lord as a brand-new playable hero, along with his fifteen signature cards. Fittingly, Star-Lord uses the Leadership aspect, and you’ll find a full assortment of new Leadership cards, as well as plenty of cards that reward you for uniting the Guardians of the Galaxy. With the new Guardian synergies unlocked, and a new player card for every aspect that rewards you for using the Aerial trait, you won’t want to let the Star-Lord Hero Pack fly past you. Devil-May-Care Across the Marvel universe, there are few heroes more daring than Star-Lord. Some would call it recklessness, but you can’t argue with results—and for Star-Lord, riding the line between bravery and insanity pays off more often than not. It all starts in your alter ego form, when you’re setting up another big stunt as Peter Quill (Star-Lord, 1B). During setup, you’ll get to search your deck for one of your Element Guns, ensuring that you’re not going into your next face-off without a weapon close at hand. More than that, however, Peter Quill lets you choose any card in your hand and swap it with the top card of your deck, pulling together the pieces to set up your next move once you switch into hero form. Few heroes are more willing to take a chance on a risky plan than Star-Lord (Star-Lord, 1A). In fact, raising the stakes will often be critical to your success. If you’re running out of resources, or you want to push the limit on what you can accomplish in a single turn, you can take a facedown encounter card to significantly reduce the cost of your next card. You’ll pay the price for this devil-may-care attitude later, but for now, you can certainly enjoy a phenomenal hero turn! If you want to push your turn even farther, Daring Escape (Star-Lord, 3) lets you ready your hero and draw a card, in exchange for taking another facedown encounter card. Of course, as the cards pile up, Star-Lord has some ways to benefit from an ever-increasing stack of encounter cards. Sliding Shot (Star-Lord, 5) deals additional damage for each facedown encounter card in front of you, while Star-Lord's Helmet (Star-Lord, 10) increases your hand size for each encounter card in front of you, making it even easier for you to line up your next blockbuster turn! Star-Lord isn’t just a raucous risk-taker, however. He’s also the leader of the Guardians of the Galaxy, and fittingly, while he’s in hero form, all of your allies gain the Guardian trait. Leader of the Guardians (Star-Lord, 9) increases the THW of Star-Lord and every other Guardian character you control, while Knowhere (Star-Lord, 22) increases your ally limit and rewards you for playing Guardian allies. You may even decide you want your entire team to go out in a Blaze of Glory (Star-Lord, 15), dramatically boosting the THW and ATK of every Guardian character, but forcing them each to take a damage at the end of the phase. Like so many of Star-Lord’s cards, it’s an invitation and a challenge—if you can win fast enough, you just might be able to escape the consequences of your actions. Protecting Our Planet The Guardians of the Galaxy arrive in Marvel Champions: The Card Game with The Galaxy’s Most Wanted, and with the upcoming release of the Star-Lord Hero Pack in May, they’re just getting started.

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19.70 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Storm Hero Pack
Marvel Champions LCG: Storm Hero Pack

Once worshipped as a goddess for her ability to control the weather, Ororo Munroe left that life behind when she answered Charles Xavier’s call for help. Now, Ororo uses her powers to defend mutants around the world as one of the mighty X-Men, Storm. This mighty mutant soars into battle with this expansion pack, which introduces Storm as a new playable hero along with her fifteen signature cards. With a pre-built Leadership deck ready to play from the get-go, you’ll be able to blast through the villain’s forces with Storm’s weather control from the moment you open the box. With her raw power and ability to shape the climate of the battle, Storm is a potent hero that can benefit any team. This hero pack also includes a bonus modular encounter set featuring the devious Shadow King! Weather Goddess As her hero name would suggest, Storm’s powers allow her to control the weather. To represent this, she comes with her own special secondary deck, the Weather deck! At the start of the game, Ororo Munroe (Storm, 1A) allows you to choose one of your four Weather supports and put it into play. Each Weather card has an effect that applies to all characters in play, both friendly and enemy, as well as a Special ability that can be triggered by certain effects. As the hero Storm (Storm, 1B), you can use Weather Control to swap which Weather card is in play and resolve its Special ability once per round. As for the Weather cards themselves, each one has an effect that can drastically shape the outcome of a scenario. Clear Skies (Storm, 2) gives everyone stalwart, which means no heroes, allies, minions, or villains can be stunned or confused. Whip up a Hurricane (Storm, 3) to give all characters retaliate, summon a Thunderstorm (Storm, 4) to boost everyone’s ATK, or call upon a Blizzard (Storm, 5) if you need to reduce incoming damage. Depending on the situation, you will likely be switching from one Weather card to another each round, and with the help from Weather Goddess (Storm, 9), sometimes you might even do it twice! Naturally, most of Storm’s other signature cards play off her Weather cards in some way. Her Crown (Storm, 6) and her Cape (Storm, 7) both boost her stats and interact with her Weather cards to give her resources or readies respectively. Cards like Torrential Rain (Storm, 10) and Flash Freeze (Storm, 12) can trigger specific Weather cards’ Special abilities without needing to use Weather Control, or you can just hit your foes with a Blast of Wind (Storm, 13) to resolve whatever Special ability is currently in play. In addition to her weather-centric signature cards, Storm’s pre-built deck comes with a solid spread of new Leadership cards as well. Cry out "To Me, My X-Men!" (Storm, 20) to summon X-Men allies such as Mirage (Storm, 15) and Pixie (Storm, 17), then bolster them with your Leadership Skill (Storm, 19). Once you’ve established your team of Uncanny X-Men (Storm, 18), call on Forge (Storm, 22) to build you a shiny new support, such as the X-Jet (Storm, 23). With such a tight-knit team at her side, Storm will always be ready to face any threat! Possessed by Shadow Just like with the Wolverine Hero Pack, which we announced a few weeks ago, the Storm Hero Pack also includes a brand-new modular encounter set. This set features The Shadow King (Storm, 36), a dangerous psionic entity who can take control of your allies! With the Possessed (Storm, 38) attachment at his disposal, the Shadow King can transform an ally into a minion, turning your friends into foes in the blink of an eye. As with all other modular encounter sets, the Shadow King set can be added to any scenario for some extra challenge. Can you keep your allies safe from this ruler of the Astral Plane? A Storm on the Horizon With her incredible ability to control the weather, Storm is a powerful hero and an iconic member of the X-Men. Look forward to taking on Magneto and the Brotherhood of Mutants with Storm when the Storm Hero Pack launches alongside the Wolverine Hero Pack this fall!

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21.30 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Thor Hero Pack
Marvel Champions LCG: Thor Hero Pack

Stories of the Gods of Asgard have been passed down from generation to generation. Beings of extreme splendor and majesty, these Gods wield immense power. With a clash of Thunder, the citizens of Earth learned that these Gods are real, and one has taken up his hammer as a defender of Midgard! This deck introduces the God of Thunder to Marvel Champions. With Mjolnir in hand, Thor is an aggressive hero who can dispatch minions with ease. Best of all, this pack includes a full deck ready for use right out of the gate, a nemesis set featuring the trickster God Loki, and several additional basic and aspect cards to increase your deckbuilding options! Bring the Thunder To challenge a God is a foolish endeavor for any mere mortal, even more so when that God is the mighty Thor (Thor, 1A). A skilled combatant who lives for the glory of battle, you draw two cards when he engages a minion, giving him more fuel to unleash powerful attacks. Better yet, with 14 hit points, Thor can take on all comers and come out unscathed. But should he need to recover or prepare for the coming battles, he can always become Odinson (Thor, 1B) to call forth the legendary hammer Mjolnir (Thor, 9) and recover some valuable hit points. With Mjolnir in hand, Thor gains the Aerial trait and can easily defeat any minions foolish enough to challenge him. Or perhaps Thor can challenge them. Defender of the Nine Realms (Thor, 3) sees Thor searching for a worthy foe while removing threat from a scheme along the way. If this minion is the first one you’ve engaged with this round, you’ll also get to use Thor’s ability, putting Thor in the perfect position to smash his enemies to pieces. For example, a well timed Defender of the Nine Realms can provide a Hammer Throw (Thor, 5), a massive attack utilizing Mjolnir. While 8 damage may seem like too much to deal with a small minion engaged with him, the Overkill ability ensures the attack is never wasted. With a thirst for battle, Thor and his allies are perfect for the Aggression aspect. With the strength of a God, Hercules (Thor, 11) shares Thor’s love of a fight, and the more minions you are facing, the easier it is to have Hercules share in the revelry. If you need even more assistance, Valkyrie (Thor, 12), the shieldmaiden of Asgard, can immediately defeat most minions when she enters play. If that still doesn’t do the job, Valkyrie’s two attack can cut enemies down to size in no time! These allies and more fill out the rest of the pre-constructed Thor deck included in the pack. With the strength of a God and the power of Thunder, Thor can tear through your enemies and go toe-to-toe with the most iconic villains in the Marvel Universe! Sibling Rivalry Even Gods have their flaws. For all of Thor’s bravado and strength, his arrogance can still get the better of him. It was this pride that pushed Thor to incur Odin's Anger (Thor, 26) and prove his worth to wield Mjolnir. This can happen at the worst times in Marvel Champions: The Card Game and force Thor to face his inner demons or lose Mjolnir in the heat of battle. But this isn’t Thor’s only ghost of the past. Despite his best efforts, Thor can never really be rid of his brother, the trickster God Loki (Thor, 28). Should you be unfortunate enough to encounter Loki during your games of Marvel Champions, you can never be sure you’ve actually defeated him or if you’ve simply enabled him to continue his schemes until you reveal a card from the encounter deck. Despite his immense strength, the God of Thunder has his own demons to confront, can he overpower them and become the hero the Marvel Universe needs? As with the other Hero Packs, the Thor Hero Pack also introduces three copies of one new card for each of the other three aspects to increase your deckbuilding options. Teamwork (Thor, 32) lets you use your allies attack and thwart powers without damaging them, instead adding their power to your own heroes! Through Teamwork, you can keep your allies around longer while taking the fight to the villain! Call the Thunder When the God of Thunder enters the fray, even the most iconic Marvel Villains take notice. For the glory of battle, Thor can defeat armies of minions with the might Mjolnir at his side. Will you harness the power of the God of Thunder when the Thor Hero Pack releases in the first quarter of 2020?

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22.00 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Valkyrie Hero Pack
Marvel Champions LCG: Valkyrie Hero Pack

Appointed as leader of the legendary Valkyrior by Odin, Brunnhilde defied the All-Father’s wishes by leaving Asgard to join the Avengers. Since that day, she has dedicated herself to the defense of Midgard as the valiant Valkyrie! As a member of the mighty Valkyrior, Valkyrie charges into battle in this expansion pack, which introduces her as a brand-new playable hero along with her sixteen signature cards. With a pre-built Aggression deck ready to go, you can take a stab at Valkyrie’s dueling-focused gameplay from the moment you open the box. With strong attacks and plenty of stat boosts, this is one Asgardian that you won’t want to mess with! Flight of the Valkyrior As a “chooser of the slain,” Valkyrie’s playstyle revolves around marking her enemies for death. This is represented with her special signature upgrade, Death-Glow (Valkyrie, 2), which starts the game set aside out of play. While in her hero form, Valkyrie (Valkyrie, 1A) can play Death-Glow as if it’s in her hand. She can attach it to any enemy she wants, marking them as her next foe to vanquish. If you mark a minion, then Valkyrie can ready for free after she defeats that minion. Combine that with the effects of cards like Valhalla (Valkyrie, 4), and Valkyrie can build up some serious minion-slaying momentum. Even if there are no minions to mark, Death-Glow still has plenty of uses. Valkyrie’s signature weapons, Dragonfang (Valkyrie, 6) and Valkyrie's Spear (Valkyrie, 5), provide significant boosts to her stats against the foe marked with Death-Glow. Meanwhile, Shieldmaiden (Valkyrie, 11) can be used to protect an ally (or herself) against the marked enemy’s attack without needing to exhaust Valkyrie in the process. Even without these defense-boosting cards, Valkyrie can take plenty of hits from the villain with her trusty steed Aragorn (Valkyrie, 7) at her side. Finally, once some minions enter play, Valkyrie can flip back to Brunnhilde (Valkyrie, 1B) to recuperate from her duel and detach Death-Glow from the villain; that way, when she flips to hero form once more, she can use it to help her clean up the riffraff! Valkyrie’s playstyle lends itself to dueling enemies one at a time, but villains won’t always let you fight entirely on your own terms. Thankfully, Valkyrie comes with plenty of other cards in her pre-built deck to help her keep the enemy on their toes. Scrappy allies like Thor (Valkyrie, 13) and Throg (Valkyrie, 14) can deal with minions that you don’t have time for, and events like The Best Defense... (Valkyrie, 20) and Smash the Problem (Valkyrie, 19) can take advantage of Valkyrie’s solid attack stat to slow the villain’s momentum. If Valkyrie is exhausted and Death-Glow is attached to a minion, use Quick Strike (Valkyrie, 18) to defeat that minion and trigger Death-Glow’s ability, letting you ready back up and keep fighting! Chooser of the Slain Whether you pick off minions one-by-one or hone your attention on the villain itself, Valkyrie’s focused assault makes her a potent hero perfectly at home on the front lines of any team. With the rise of the Mad Titan Thanos and his obsession with death, it’s only fitting that Valkyrie remind him who is the real chooser of the slain!

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22.30 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Venom Hero Pack
Marvel Champions LCG: Venom Hero Pack

A wartime veteran and an old classmate of Peter Parker, Flash Thompson was fused with the Venom symbiote during Project Rebirth 2.0, the U.S. government’s second super-soldier program. Now, Venom travels the galaxy, using his exceptional abilities to take down the forces of evil wherever they may be. As another member of the Guardians of the Galaxy, Venom swings into action in this expansion pack, which introduces Venom as a brand-new playable hero along with his fifteen signature cards. With a pre-built Justice deck ready to go from the moment you open the box, you’ll be able to try out Venom’s impressive arsenal right away. Rush in guns blazing and tear your way through the villain’s schemes with this high-powered hero! Armed and Dangerous Using the unique capabilities of his symbiotic suit, Venom bursts onto the scene with a wide array of weapons at his disposal. With the ability to control an extra restricted upgrade at any given time, Venom comes to the table ready to wield a greater range of powerful tools than his peers, making him incredibly versatile. In order to make sure you have the tools you need, Flash Thompson (Venom, 1B) will search your deck for a Weapon upgrade during setup and add it to your hand. Then, as Venom (Venom, 1A), you can use your Symbiotic Bond to help you generate the resources you need to build your arsenal. Add in valuable search cards like Locked and Loaded (Venom, 4), and this means Venom can wield powerful upgrades like the Multi-Gun (Venom, 8) or his twin Venom's Pistols (Venom, 10) right out of the gate. Once you’ve armed yourself, you can launch a mighty assault with Run and Gun (Venom, 5), allowing you to use Venom and all of his Weapon upgrades multiple times in one turn! This means that, with Multi-Gun and both Venom’s Pistols equipped, you could potentially deal 12 damage to an enemy, remove 10 threat from schemes, or deal 6 damage and remove 5 threat all at once! Venom’s versatility doesn’t end there, though. Being able to generate a “wild” resource each turn with Symbiotic Bond allows him to trigger the secondary effects of cards like Grasping Tendrils (Venom, 3) and Behind Enemy Lines (Venom, 2) more easily, effectively keeping the villain on lockdown. You can even pair this with Venom’s extra restricted card by using a Sonic Rifle (Venom, 15) to deal some extra damage to a confused enemy. Already have three restricted cards in play? No problem! Just equip a Side Holster (Venom, 21) so you can expand your arsenal even further. A Struggle for Control Venom is a powerful hero, but all that power is hard to manage. The symbiote has a mind of its own, after all, and if Flash isn’t careful, sometimes it will lash out at him in with frenzied rage. That’s right; the nemesis for Venom is, in a sense, himself! During setup, Venom’s player will place four copies of the Enraged Symbiote (Venom, 25) off to the side, just like any other hero would with their nemesis. During the game, if Venom’s controller is instructed to put their nemesis minion into play, such as through the card Shadow of the Past (Marvel Champions: The Card Game Core Set, 190), they will be forced to put all four of the Enraged Symbiotes into play engaged with Venom. This, combined with the Klyntar Frenzy side-scheme (Venom, 24), means that Flash Thompson can never take his power for granted—not when it can just as easily turn against him! Symbiotic Strength Venom’s extensive arsenal and resourcefulness make him a valuable ally to the Guardians of the Galaxy. The Guardians arrive in Marvel Champions: The Card Game with The Galaxy’s Most Wanted, and you can look forward to Venom joining their ranks.

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22.00 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Vision Hero Pack
Marvel Champions LCG: Vision Hero Pack

Originally created by Ultron to destroy the Avengers, the android known as Vision joined the ranks of Earth’s mightiest heroes instead. Now he uses his incredible powers to protect the planet from danger as The Vision. This incredible android Avenger phases into battle in this expansion pack, which introduces Vision as a new playable hero along with his sixteen signature cards. With a pre-built Protection deck ready to play from the get-go, you’ll be ready to face your enemies with Vision’s unique density-manipulating gameplay from the moment you open the box. With high durability and a plethora of abilities to punish villains, Vision is an adaptable hero that can be an asset to any team! A Perfect Creation As a being originally created to be a mighty weapon, Vision has a versatile spread of abilities that build off his core mechanic of density manipulation. His deck comes with a special sixteenth signature card referred to as his mass form upgrade, which is a two-sided upgrade that is always in play. On one side is Vision’s Intangible (Vision, 2A) form, which protects him from harm but prevents him from attacking or defending. On the other side is his Dense (Vision, 2B) form, which allows Vision to attack and gives him a boost to his ATK and DEF stats. Most of Vision’s signature cards play off his mass form in some way. Even his alter-ego (Vision, 1B) form is affected by it—his recovery is nearly doubled while in Dense form, and his hand size is slightly higher while Intangible. If Vision starts his turn in both alter-ego and Intangible forms, then he can flip to his hero form (Vision, 1A) and use his Density Manipulation ability to swap to Dense form. Doing so comes with the added bonus of Vision drawing a card, which means he could essentially start that hero turn with seven cards in hand! A lot of Vision’s other cards are affected by his current form as well. Vision's Cape (Vision, 6) gives him retaliate while in Dense form and stalwart while Intangible, and Solar Beam (Vision, 8) is either an attack or a thwart event depending on which form he’s in. Changing mass forms at the right time is a key aspect of Vision’s strategy, and through Density Control (Vision, 7) you can get multiple uses out of powerful events like Phase Disruption (Vision, 11) and Mass Increase (Vision, 12). With so many ways to take advantage of Vision’s mass manipulation, you will find that every round presents new and exciting strategies to try out. Outside of his mass form, a lot of Vision’s pre-built deck also focuses on synergies between Android characters. You can use 616 Hickory Branch Lane (Vision, 4) to search for Vision’s daughter Vivian (Vision, 3) or another Android ally and add them to your hand. Victor Mancha (Vision, 15) can survive multiple hits from low-attack minions while Machine Man (Vision, 22) can be a heavy hitter if you have resources to burn. Use Jocasta ’s (Vision, 13) ability to pull a useful Defense event like Defiance (Vision, 18) out of your discard pile, then play that event to trigger Flow Like Water (Vision, 16) and punish an enemy that attacks you. On particularly important turns, play Reboot (Vision, 24) to get an extra use out of one of your allies, or even Vision himself! Phase Disruption As an iconic member of the Avengers and a hero with a versatile toolkit, it comes as no surprise that Vision is completely at home on any hero team. Bypass Thanos’s defenses and protect your allies from the Mad Titan’s assault when the Vision Hero Pack arrives in early 2022!

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22.70 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Wasp Hero Pack
Marvel Champions LCG: Wasp Hero Pack

Raised in the Soviet brainwashing program known as the Red Room, Nadia van Dyne spent the first years of her life in training as a deadly elite assassin. After she escaped with the help of a Pym Particle sample, Nadia immigrated to the United States, where she built her own Wasp suit and joined the Avengers, using her powers to fight villains of any size! Drawing on the same size-changing foundation as Ant-Man, Wasp nevertheless boasts her own unique strategies, preferring to set up the perfect strike and execute her plans flawlessly. This Hero Pack includes a 40-card pre-built deck featuring the Aggression aspect that’s ready to play right out of the pack, and whether you’re most excited to jump into action as Wasp or add new cards to your other heroes, you’ll find plenty to enjoy within this expansion. The Sting Just like Ant-Man in the Ant-Man Hero Pack, Wasp has a spectrum of size-changing powers at her disposal, and accordingly, she’s the second hero in Marvel Champions to boast two different hero forms: Tiny and Giant. With a hero card that unfolds to become a correspondingly giant-sized card, the Wasp can inspire your friends and intimidate the opposition in the game. In her Tiny hero form, Wasp (Wasp, 1A) loves to deliver that perfect, pinpoint strike—whenever she defeats a minion or a side scheme, you can deal one damage to the villain, helping you to stack up damage even as you’re taking out the villain’s goons. You can use events to deliver the heavy hits and KO a minion or clear a side scheme, but Wasp’s base THW and ATK are relatively low. Fortunately, her Giant form (Wasp, 1C) is ideal for setting up your next turn. Whenever you attack or thwart with Giant Wasp, you can divide the damage dealt and threat removed between different enemies or schemes as you choose. Once you’ve lined everything up, you’ll be ready to flip to your Tiny hero form and clean up the mess! And finally, when you need to heal up and recover, Nadia Van Dyne (Wasp, 1B) lets you shuffle cards with a mental resource back into your deck. Many of Wasp’s most powerful events feature the mental resource, including Giant Help (Wasp, 3) and Pinpoint Strike (Wasp, 4). These events are useful at any point, but if you’re in the right hero form—either Giant or Tiny—they become even more powerful and could make the difference between victory and defeat. Wasp also boasts a card in her deck that features the new team-up keyword—a way to celebrate what two heroes can accomplish when working closely together. This card is Swarm Tactics (Wasp, 20), and a copy of it also appears in the Ant-Man Hero Pack. With the team-up keyword targeting Ant-Man and Wasp, you can only play this card if you can see both Ant-Man and Wasp on the table. Of course, one easy way to accomplish this is if both heroes are in play, but even if you’re playing with different heroes or playing solo, Wasp features Ant-Man as her signature ally, giving you a way to play Swarm Tactics in any game. Though it’s a little extra work to be able to play it, Swarm Tactics offers a powerful effect that’s well worth the coordination. Wasp’s hero deck is stacked with powerful new Aggression cards that let you bring the pain to any villain. You’ll find Jane Foster making an appearance as Thor (Wasp, 11), a powerful ally who deals damage when she enters play on top of all the damage she can pump out in subsequent rounds. Surprise Attack (Wasp, 14), on the other hand, is an exceptional tool for either Ant-Man or Wasp, as it gives you a cheap way to deal damage after you change form. You’ll even find a new Aggression Preparation card that can synergize with Black Widow in the form of Lie in Wait (Wasp, 17). Entomological Pursuits Equally adept as part of a team or striking out on her own, Wasp makes a crucial addition to any player’s collection of cards for Marvel Champions: The Card Game.

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16.90 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Wrecking Crew Scenario Pack
Marvel Champions LCG: Wrecking Crew Scenario Pack

Since the four members of the Wrecking Crew decided to join forces, they’ve been a thorn in the side of every great Marvel hero from Thor to the Defenders. Not just common thugs, the Wrecking Crew’s greatest asset stems from the magic imbued in team leader Wrecker’s Crowbar, which grants each member immense physical strength and a mystical link between them. Now, The four members of The Wrecking Crew are breaking out of prison, and only you can stop them! With 73 brand-new cards, this single scenario puts four villains in play at once, each with their own side scheme and deck. Can your heroes withstand the assault from Wrecker, Piledriver, Bulldozer, and Thunderball? Strength in Numbers Hello, heroes. There has been a riot at Ryker’s Island penitentiary. The prisoners are loose and attempting escape. Among them are the Wrecking Crew. They broke free of their power inhibitors and overpowered the guards. We need you to intervene! The Wrecking Crew presents a whole new challenge for your crew of Marvel heroes. If your heroes hope to succeed they’ll have to work together to defeat four different villains. Though members of the Wrecking Crew all have their own side-schemes, they are all working together to achieve a common goal: to breakout of prison (The Wrecking Crew, 1B)! While this looks like a daunting task, fear not! Only one member of the crew gets to act during the villain phase, known as the active villain. When a member of the Wrecking Crew is the active villain, you can essentially ignore the other three during the villain phase. Boost and encounter cards are dealt from the active villain’s deck, and any card that refers to “the villain” means the active villain. Of course, during the hero phase, the Marvel champions are free to hit whoever they want! Various card effects (like the Breakout scheme) can switch the active villain, but the active counter will always begin in the hands of Wrecker (The Wrecking Crew, 2). The self-proclaimed leader of the crew doesn’t mind foregoing his escape to deal some damage to the heroes. Not only can Wrecker produce big damage on undefended attacks, his Day of Reckoning (The Wrecking Crew, 4) side scheme is a ticking time-bomb of pain, ready to deal damage to every puny hero on the field when 10 or more threat is placed on it! Each Wrecking Crew side scheme follows a similar pattern, triggering a nasty effect when they reach 10 or more threat and then starting the cycle over with 3 threat remaining on the scheme. Thwarting these side schemes at strategic times will be key to victory. The Wrecking Crew's power stems from a single source: Wrecker's Magic Crowbar (The Wrecking Crew, 6). Not only does this attachment boost Wrecker’s own strength, but he can use it to quickly add threat to the other members of the crew’s side schemes! It will take a hero making a sacrifice to separate Wrecker from his Crowbar, but this could mean the difference between victory and defeat! While the unique setup of the wrecking crew leaves little room for modular encounter sets, you can still affect the difficulty of the challenge. Every member of the Wrecking Crew has an alternate “side B” that increases the difficulty of the fight. If you’re feeling confident, you can always take on Wrecker Side B (The Wrecking Crew, 3) with increased attack and scheme values! While Wrecker may act as the leader of the crew, Thunderball (The Wrecking Crew, 17), acts as the brains of the operation. While he doesn’t bring the pure pain that wrecker can, Thunderball can quickly advance his scheme, Thunderstruck (The Wrecking Crew, 19) to set back every single hero on the field by stunning them! With so many stun tokens permeating the field, the heroes will have to spend at least a turn clearing them before they can hit back at the crew. Radioactive Buildup (The Wrecking Crew, 22) gives Thunderball a massive attack against one hero, and should an ally valiantly decide to take the hit, the excess damage goes to his side scheme! When Thunderball is the active villain, every single hero on the field will have to be cautious, or they may find themselves thunderstruck! Piledriver (The Wrecking Crew, 32) invites heroes to attack him and face the wrath of his massive fists, exacting vengeance with Retaliate 1. Piledriver’s hall of fame of pain extends beyond heroes, as he’s able to target upgrades and supports with his scheme, Pile it On! (The Wrecking Crew, 34) . Like Thunderball, this gives the heroes a setback they might not be able to recover from. Without their precious toys and allies, do they really stand a chance against the might of The Wrecking Crew? While attacking Piledriver is a surefire way to get a punch to the face, your heroes may not have a choice when he brings out the Distracting Taunts (The Wrecking Crew, 35) boosting his health and making him the only eligible target on the field! Heroes can spend two physical resources to discard Distracting Taunts, but they’ll have to indulge Piledriver at least once to have the opportunity. While attacking Piledriver is a dangerous proposition, he does have the fewest hit points among the members of the Wrecking Crew, making him a natural first target if you can withstand the brutal counter-assault. Finally, Bulldozer (The Wrecking Crew, 46) completes the Wrecking Crew by attacking the heroes head-on! Bulldozer gains the overkill trait when he attacks, meaning any excess damage dealt to an ally after they are defeated is then transferred to a hero! No one is safe from Bulldozer, even the cards in your deck. When his Clear the Road (The Wrecking Crew, 48) scheme reaches 10 threat, every hero discards the top 10 cards of their deck! No one is safe from Bulldozer, Ramming Speed (The Wrecking Crew, 51) is a massive attack designed to defeat your allies on the field, while sprinkling some damage on your heroes. When Bulldozer is the active hero, your allies are always in danger, and you may not have a choice in whether or not they are the target of bulldozer’s wrath. The Day of Reckoning Each member of the Wrecking Crew is strong on their own, but together they are unstoppable. Leaving a path of carnage behind them, do you have what it takes to clean up the Wrecking Crew and thwart their breakout attempt? Find out when The Wrecking Crew Scenario Pack releases in the first quarter of 2020!

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28.40 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Agents of S.H.I.E.L.D. Expansion Campaign Expansion
Marvel Champions LCG: Agents of S.H.I.E.L.D. Expansion Campaign Expansion

Heroes come in all shapes and sizes. Some can fly, some can shoot energy from their hands, and some are just really, really strong. But there are some heroes who don’t wear capes, heroes who stay out of the spotlight, working tirelessly behind the scenes to keep the world safe from covert threats. These are the agents of S.H.I.E.L.D. It’s the beginning of a brand-new wave of Marvel Champions: The Card Game! As the game’s eighth campaign expansion, Agents of S.H.I.E.L.D. brings a number of classic S.H.I.E.L.D. characters to the table, including two new playable heroes, Maria Hill and Nick Fury, each of whom comes with a pre-built deck ready to play from the get-go. Take on covert threats from the forces of A.I.M. while also working to expose the traitor within your own agency. This expansion includes five brand-new scenarios, each of which can be played individually or as part of a larger campaign. Whether you’re a longtime fan of the game or are just starting to build your collection, you won’t want to miss out on Agents of S.H.I.E.L.D.! * The eighth campaign expansion for Marvel Champions: The Card Game, this time featuring S.H.I.E.L.D.-themed heroes and villains. * Two new heroes, Maria Hill and Nick Fury, enter the game with fully pre-built and ready-to-play decks. * Five new scenarios pit players against the minions and mad scientists of A.I.M., featuring villains like Black Widow (Yelena Belova), the mercenary Batroc, and the deadly M.O.D.O.K. * Players can experience a campaign full of intrigue, during which they work to expose a traitor from within S.H.I.E.L.D. while battling the forces of A.I.M Contents: * Rulebook * 273 Cards * 2 Card envelopes

      ei vielä ilmestynyt odotettavissa 2025
50.30 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Black Panther Hero Pack
Marvel Champions LCG: Black Panther Hero Pack

As princess of Wakanda, Shuri aided her brother and king, T’Challa, through her genius intellect and talent for invention. When T’Challa was severely injured, Shuri took up the mantle of the Black Panther and became the protector of her homeland in his stead, and now she’s darting into your games of Marvel Champions: The Card Game! With her versatile array of signature upgrades and an adaptable fighting style, Shuri is a potent hero that can take on any foe. Within this hero pack, you will find Black Panther (Shuri), her fifteen signature cards, and a full assortment of Justice cards inviting you to thwart the villains’ schemes. This pack also includes a bonus modular encounter set featuring Joystick of the Thunderbolts! Anyone looking to take on the agents of A.I.M. will want to add the Black Panther Hero Pack to their collection! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box. * A new Hero Pack for Marvel Champions: The Card Game featuring Shuri as Black Panther, protector of Wakanda and a versatile hero. * Contains a 40-card Justice deck ready to play right out of the box and themed around minion management and the warriors of Wakanda. * The Black Panther nemesis set pits her against the notorious Klaw. * This hero pack also includes a new optional encounter set themed around Joystick, a member of the Thunderbolts. This encounter set is also compatible with the Thunderbolts scenario from the Agents of S.H.I.E.L.D. expansion. * Also includes additional hero cards from other aspects to expand deckbuilding options Contents: * 60 cards * Rules Insert

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19.00 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Black Widow Hero Pack
Marvel Champions LCG: Black Widow Hero Pack

KGB assassin, agent of S.H.I.E.L.D., villain, hero: Natasha Romanoff has taken on many roles, and played many sides in a life shrouded in mystery. But throughout every new stage of life, Natasha has developed a unique set of skills that she now uses in the role of the Black Widow, international super-spy. Soon, you'll be able to make use of these skills as you battle villains from across the Marvel Universe. The Black Widow Hero Pack includes a pre-built deck for Black Widow utilizing the Justice aspect, the Taskmaster nemesis set, and additional cards to help increase your deck building options! With well-rounded base stats and a Preparation card for every occasion, Black Widow is always ready for what's coming next! The Dance of Death As one of the world's most notorious spies, Black Widow (Black Widow, 1A) is always rewarded for proper planning. Within the Black Widow's hero cards, you'll find a variety of Preparation cards. Each of these cards is an upgrade, with an effect that triggers automatically when a specific event occurs. For example, Widow's Bite (Black Widow, 10) won't do anything when it's played, but the Widow's trap will be sprung when her prey appears. While Black Widow is always prepared for enemies, she can also ready a quick escape by playing a Grappling Hook (Black Widow, 8) that can be used to avoid a treacherous situation. Black Widow also has plenty of ways to ensure these Preparation cards are in constant rotation. Even if most of these cards can only be used while Black Widow is in her hero form, her alter ego Natasha Romanoff (Black Widow, 1B) is just as vital of a role, keeping your hand stocked as you prepare for upcoming operations, whether it's undertaking Covert Ops (Black Widow, 3) or performing a Dance of Death (Black Widow, 4). In the Name of Justice All of Black Widow's espionage actions are undertaken in the name of Justice, so it's fitting that this aspect fills out the rest of her deck! While aspect cards can of course be used in any deck, these new Justice cards synergize particularly well with Black Widow. For example, Agent Coulson (Black Widow, 34) is a solid ally for any hero looking to thwart a villain's plans, but can specifically help Natasha find one of her many Preparation cards. But this doesn't mean Coulson is useless with other heroes, as several new Justice cards in the Black Widow pack are also Preparation cards! This includes giving you access to Counterintelligence (Black Widow, 17) to outwit the villain's schemes. As always, this Hero Pack also includes an additional card for the other three aspects, increasing your deckbuilding options. In this case, each of the other three cards take the form of a Preparation card, providing new ways for Black Widow to be effective in any aspect. For example, Rapid Response (Black Widow, 31) lets an ally return from the brink of defeat thanks to careful planning. And if your team is under the leadership of Black Widow, you'll always be prepared for anything! Like any Marvel hero, Black Widow has her own personal demons to contend with. The life of a spy is dangerous, enemies are around every corner, and even your employers can turn their back on you at a moment's notice. Receiving a Burn Notice (Black Widow, 25) requires all of Black Widow's attention, as she suddenly finds herself on the run without support, and her best prepared plans can crumble around her. But that's not all Natasha Romanoff has to worry about. With perfect memory, the insidious Taskmaster (Black Widow, 26) can copy nearly any move he sees, making him one of the deadliest mercenaries in the world. The more prepared you are, the stronger Taskmaster becomes, gaining boosts to his attacks and schemes based on the number of upgrades you control. And even if you defeat Taskmaster, you can never truly be rid of him. He's always hiding in the shadows, working with the main villain and lending them his skills when he is used as a boost card. With the skills of some of the most iconic Marvel heroes, Taskmaster is no easy to foe to overcome, but Black Widow will have to find a way if she hopes to complete her mission. Mission Accomplished When you need a job done with grace and subtlety, there is no better agent than the Black Widow. Not only does she have the skills to accomplish any task, proper planning and preparation means she's ready for any fight. Will the villains feel the Widow's sting when the Black Widow Hero Pack releases?

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22.00 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Captain America Hero Pack
Marvel Champions LCG: Captain America Hero Pack

When Steve Rogers was deemed too frail to enlist during World War II, he took part in a secret government program to transform him into the world’s first Super-Soldier. With the help of a revolutionary serum, Rogers emerged from the experiment as the embodiment of physical perfection. Now in peak condition, Rogers served as a special operative and a bastion of freedom in World War II until an accident near the end of the war submerged him in ice for decades. Discovered by the Avengers in the modern era, Captain America continues to fight for the American Dream. A man out of time, but never out of courage. With his iconic shield made of pure vibranium, Captain America can lead the charge against even the most fearsome of foes, inspiring those around him with legendary valor. Like all Hero Packs, the Captain America Hero Pack includes a fully-playable deck right out of the box that includes 15 Hero cards, 17 cards from the Leadership aspect, and 8 basic cards. Additionally, look for Captain America’s signature obligation and nemesis set, and three copies of one new card for each of the other aspects! This deck brings Captain America to the forefront of the action with his trusty shield, as he assists the heroes around him while calling on new Avengers to join the fight! Stars and Stripes No one can take a hit like Captain America (Captain America, 1A). No matter how much damage he takes, no matter how much effort he exerts, he can always push past his limits and continue the fight. This allows him to be twice as effective as a normal hero during his turn, standing up just when the villain thinks he’s out of gas! With his iconic shield (Captain America, 9) in hand, Captain America is unrelenting in his desire to protect the freedom of others, and is always ready to defend the innocent and retaliate against the guilty. Not only can this symbol of freedom be used to protect Cap from harm, he has mastered its use as an offensive weapon, able to neutralize enemies with a quick Shield Toss (Captain America, 6) at a moment’s notice. But it doesn’t take a costume and shield for Captain America to inspire those around him. As Steve Rogers (Captain America, 1B), Captain America can enlist new allies to join the fight against evil with ease. Any hero would jump at the chance to work with Captain America, and a well-coordinated team of Avengers led by the iconic hero can take down any foe! Furthermore, Cap is always prepared, and starts every game of Marvel Champions with his shield ready for action! One of Captain America’s most trusted allies, Falcon (Captain America, 11) can get a bird's-eye view of the battlefield, scanning for new treacheries before the villain can reveal them, allowing Cap to focus on defeating the villain and not worry about any unexpected tricks up their sleeve. When Captain America has assembled his team, those who follow him can push themselves beyond their limits when it means standing next to the most legendary hero in the Marvel Universe. When all hope seems lost, Cap can use Avengers Assemble! (Captain America, 15) to have elite squad of Avengers gain a second wind and work together to thwart a villain's plans once and for all. Even Honorary Avengers (Captain America, 25) can heed the call! Generational Grudge As a Man Out of Time (Captain America, 26) Steve Rogers knows he will never truly belong in this new heroic age, and this long history can lead to a sense of loss at the worst of times. The looming shadow of the past constantly hangs over Captain America, ready to strike at just the right time in the form of Baron Zemo (Captain America, 28). The son of Baron Heinrich Zemo, Baron Helmut Zemo seeks revenge on Captain America for thwarting his father during the second World War, and can show up when Captain America least expects it. With the Quickstrike ability, Baron Zemo immediately attacks Captain America when he enters the fray, and can prevent the good captain from stopping the main villain’s scheme. But Baron Zemo doesn’t show up without a plan. With the help of Hydra, Baron Zemo enters the battle with the intent of defeating every hero in sight. Can you keep Zemo and Hydra at bay while saving the world? The Price of Freedom The Captain America Hero Pack contains a complete deck. However, each of the other three aspects also receives three copies of one new card in this pack. These cards are not a part of Captain America’s deck, but provide more options during deck-building for any hero in the game! This includes Expert Defense (Captain America, 33), a new card for the Protection aspect that allows a character to defend themselves from even the heartiest attack. When the enemy is preparing for a massive assault, a well-timed Expert Defense can stop them in their tracks. With new options for every aspect, the Captain America Hero Pack is your next step to adventure in Marvel Champions: The Card Game! The Field of Battle Red, White, and Blue For generations, Captain America has inspired the world through his extraordinary strength, integrity, and loyalty. Fighting not just for the American Dream, but for a better world free from injustice. Will you recruit Captain America and fight alongside him in your games of Marvel Champions when the Captain America Hero Pack releases in the fourth quarter of 2019?

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22.00 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Doctor Strange Hero Pack
Marvel Champions LCG: Doctor Strange Hero Pack

When renowned surgeon Doctor Stephen Strange sought to fix his broken hands through magical means, he found a new calling in life. Utilizing mystic forces beyond our mortal understanding, Doctor Strange now protects our dimension as the Sorcerer Supreme! Doctor Strange calls upon forces beyond our understanding, represented within the game by a unique Invocation deck. As the defender of our dimension, the Doctor Strange Hero Pack offers a fully pre-built deck using the Protection aspect to ensure your team of heroes can defend against any attack, from this mortal realm or beyond! Master of the Mystic Arts There are invocations beyond our wildest understanding. To represent the incredible knowledge and magical power of Doctor Strange (Doctor Strange, 1), he begins each game with a special, fixed deck of five Invocation cards, in addition to his player deck. The top card of this Invocation deck is always faceup, and can be played with Doctor Strange’s Spell Mastery ability. Alternatively, you can use the natural talent of Stephen Strange (Doctor Strange, 2) to discard the top card of the Invocation deck, helping you cycle through the five cards and find the one you need at the right time. If the Invocation deck is ever empty, you’ll simply shuffle the five cards back together to form the deck again with no penalty—preparing you to launch into these powerful spells again! Playing these cards comes at the cost of exhausting Doctor Strange, but they are appropriately powerful. Crimson Bands of Cyttorak (Doctor Strange, 32) not only deals out a massive seven damage, but ensures the villain will be all wrapped up when it’s their time to attack. Alternatively, the Winds of Watoomb (Doctor Strange, 36) can be used to fuel your next turn, giving you a windfall of new cards to energize your mystic spells. Meanwhile, Master of the Mystic Arts (Doctor Strange, 5) allows the Sorcerer Supreme to bend the rules of his own Invocations, essentially letting a card be played twice before being replaced. You may draw six cards with the Winds of Watoomb or lock down multiple enemies with the Crimson Bands of Cyttorak! Dimensional Defenders Doctor Strange guards our realms from mystical threats, but he doesn’t do it alone. Puncturing the very heart of the dragon Shou-Lao the Undying, Danny Rand also maintains a legacy title, that of the kung fu master Iron Fist (Doctor Strange, 14)! As the master of the Iron Fist, Danny Rand puts an extra beatdown on his foes with additional damage and a stun condition whenever he attacks. While Iron Fist takes a more proactive approach to protecting this realm, The Night Nurse (Doctor Strange, 19) takes a different tack—patching up the heroes who come to her with no questions asked. Entering the game with three medical counters, she can easily heal damage and remove status cards when you’re in peril. While the Doctor Strange pre-constructed deck included in this Hero Pack uses the Protection aspect, it also includes cards for each of the other three aspects. Doctor Strange’s allies extend far beyond the Protection aspect. Most notably, this also marks the first time a hero in the game has been reintroduced as an ally! Controlled Chaos Not all who immerse themselves in the mystic arts have mankind’s best interest at heart. Some serve a far darker lord. Baron Mordo (Doctor Strange, 28) is Doctor Strange’s nemesis, and he also uses the mystic arts to achieve his own ends. You never know what Baron Mordo has in store, each attack hitting Strange with an additional random effect. As long as Mordo is on the board, the Sorcerer Supreme can never truly be safe. Of course, Doctor Strange’s enemies aren’t all external. The mystic arts always have a cost and a toll must always be paid. Unless Doctor Strange is willing to exhaust, the Physical Toll (Doctor Strange, 27) the mystic arts take on his body will increase the cost of the next event he plays by three, making his job as a sworn defender significantly more difficult. The Hoary Hosts of Hoggoth This world is constantly under threat from beings beyond our imagination. The last line of defense is Doctor Strange, the Sorcerer Supreme himself. Will you take on this mantle and defend this world from extradimensional threats?

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21.00 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Falcon Hero Pack
Marvel Champions LCG: Falcon Hero Pack

Sam Wilson has always helped people, serving as a prodigious social worker even before he became a soaring superhero. Once he donned a pair of high-tech vibranium wings, Sam - also known as the Falcon - used his aerial ability and empathic connection with birds to provide his fellow Avengers a powerful tactical advantage, and now he’s flying into your games of Marvel Champions: The Card Game! With his keen eyesight and ability to detect incoming threats, Falcon is an adaptable hero and a great addition to any team. Within this hero pack, you will find Falcon, his fifteen signature cards, and a full assortment of Leadership cards to help you command your allies from the skies. This pack also includes a bonus modular encounter set featuring Fixer of the Thunderbolts! Anyone looking to take on the agents of A.I.M. will want to add the Falcon Hero Pack to their collection! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box. * A new Hero Pack for Marvel Champions: The Card Game featuring Falcon, a high-flying Avenger with an eagle eye for danger. * Contains a 40-card Leadership deck ready to play right out of the box and themed around Aerial characters and the unique synergies they provide. * The Falcon nemesis set pits him against Viper of the Serpent Society. * This hero pack also includes a new optional encounter set themed around Fixer, a member of the Thunderbolts. This encounter set is also compatible with the Thunderbolts scenario from the Agents of S.H.I.E.L.D. expansion. * Also includes additional hero cards from other aspects to expand deckbuilding options. Contents: * 60 Cards * 1 Insert

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19.00 €
kuva tuotteesta on linkki tuotesivulle: Marvel Champions LCG: Green Goblin Scenario Pack
Marvel Champions LCG: Green Goblin Scenario Pack

To many citizens of the Marvel Universe, Norman Osborn is an eccentric billionaire. A man who has put his demons behind him. The truth of the matter is Norman Osborn is always teetering on the brink of a relapse into the villainous Green Goblin. With advanced technology, superhuman strength, and regenerative healing, the Green Goblin is one of the Marvel Universe’s most frightening villains, and a longtime nemesis to Spider-Man. But Norman Osborn rarely makes public appearances as the Goblin. As one of the richest men in the world, Osborn himself is virtually untouchable, making his alter-ego just as effective as the sadistic goblin. Can any team of heroes truly stand up to the might of Norman Osborn and the Green Goblin? This 78-Card pack introduces two new scenarios to Marvel Champions showcasing the devious Norman Osborn and his sadistic alter-ego, the Green Goblin. Also included are four modular encounter sets that can be mixed in with these scenarios to customize your experience! Are you ready to take your games of Marvel Champions to the next level and take on Norman Osborn? Risky Business Hello, heroes. As you know, Norman Osborn is a ruthless businessman and the head of the multinational corporation, Oscorp. We also have intel that he’s fueling a large crime operation. Unfortunately, Osborn has set his sights on purchasing a failing branch of Stark Industries. Not only would this bring a surge to Oscorp stock, but we’re certain he plans to use the Stark tech to enhance his criminal enterprise. While directly taking down Osborn is out of the question, we think that you can provoke Osborn by targeting his criminal enterprise, forcing his alter-ego, the Green Goblin, to come out to play. The first scenario featured in The Green Goblin Scenario Pack is "Risky Business," a confrontation that sees the heroes try and defeat the Green Goblin by indirectly assaulting his alter-ego, Norman Osborn (The Green Goblin, 1A), until he is forced to take action as the Goblin (The Green Goblin, 1B)! When the scenario starts, you won’t be directly attacking Osborn, after all, he’s one of the wealthiest men in world. Instead, you’ll be focusing on bringing down his Criminal Enterprise (The Green Goblin, 6A). Any time a hero would attack Norman Osborn, instead, they target his criminal empire, getting under Osborn’s skin and getting one step closer to drawing out his Green Goblin persona, who the heroes can attack directly. Of course, this means Norman Osborn is free to scheme while the heroes are distracted by his criminal syndicate. Should Norman Osborn maneuver into a Hostile Takeover (The Green Goblin, 4B), he makes the heroes job that much harder, and if he gets his hand on new Stark tech via a Corporate Acquisition (The Green Goblin, 5B), the heroes lose the game! But through teamwork, wit, skill, and a little bit of luck, you can drain the infamy counters off of Criminal Empire and bring the Goblin out to play. When Norman Osborn is flipped to his Green Goblin side, he immediately deals damage to every hero in sight, who must now contend with his State of Madness (Green Goblin, 6B). The heroes will only have a limited time to hit the Goblin before his State of Madness ends and Norman Osborn returns, so make sure that every shot counts! Norman Osborn’s encounter deck also plays to his terrifying duality. For example, when the Green Goblin reveals his Mad Genius (The Green Goblin, 13) he will either attack a hero if he is in his Goblin form, or strikes at their resources by discarding cards from their deck if he is in a more presentable state. Both of these attacks put the hero in danger, and the Goblin's bag of tricks runs deep no matter which form he takes. But this is just one of the two scenarios included in The Green Goblin Scenario Pack. Do you have what it takes to bring down Norman Osborn’s Criminal Empire in "Risky Business"? And what will you do when the Goblin army attacks in "Mutagen Formula"? Goblin Gimmicks The Green Goblin Scenario Pack also contains four modular encounter sets that allow you to customize both scenarios contained in the pack. The choice of which sets to include is up to you (both setup cards provide a recommended set, but any of the four can be used) or selected at random. If you want an easier challenge, you don’t have to include any modular encounter sets, if you want a greater challenge, you can include multiple modular encounter sets. The "Goblin Gimmicks" encounter set allows Osborn (or other villains) to bring his bag of tricks to his fight against the heroes of the Marvel Universe. The Goblin Glider (The Green Goblin, 33), for example, is a floating glider that can travel up to blistering speeds of 90 MPH and gives its wielder unparalled maneuverability. In Marvel Champions, the glider its wielder's attack power, but a quick-thinking hero can sabotage the glider on their turn! When fighting the Goblin, you always have to be on the look out for Pumpkin Bombs (Green Goblin, 34 ), grenades that can deal serious damage to any do-gooder caught in their blast. The Jack-O-Lantern shaped bombs are deadly, and come in several varieties. However, like the glider, a hero with some strength behind their punches can disarm the pumpkin bombs before they have a chance to do any damage! The Goblin is more than just cutting-edge technology, his Regenerative Healing (Green Goblin, 36) makes him a true terror to behold. You have limited opportunity to actually deal damage to the Green Goblin in "Risky Business," and being able to simply heal that damage may make the Green Goblin seem like an insurmountable enemy. But a hero never gives up, and with the power of a Marvel Champion, you can stop the Green Goblin in his tracks! Sadistic Choice Whether he’s building a criminal empire as a ruthless businessman or leading a goblin army, as a sadistic madman, The Green Goblin is one of the most dangerous villains in the Marvel Universe. Will you have what it takes to go toe-to-toe with this dastardly foe? Find out when The Green Goblin Scenario Pack releases in the fourth quarter of 2019!

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