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Praedor 2.0 Pelinjohtajan kirja (HC)
Praedor 2.0 Pelinjohtajan kirja (HC)

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Korjauksia ja selvennyksiä

Lomakkeita ja apuvälineitä

PRAEDOR on fantasiaroolipeli Petri Hiltusen samannimisten sarjakuvatarinoiden maailmasta. Se kertoo Jaconiasta, maailman sirpaleesta, joka on jäänyt keskelle muinaisen kirouksen tuhoaman superkulttuurin jäännöksiä. Erityisesti se kertoo praedoreista, taitavista ja rohkeista seikkailijoista, jotka tekevät retkiä Borvarian raunioihin aarteiden toivossa. He ovat legendojen sankareita ja konnia, kadehdittuja menestyjiä ja vihattuja nousukkaita. Heidän joukossaan ylhäiset ja alhaiset ovat tasa-arvoisia, sillä hirviöt ja hornanhenget eivät piittaa sukupuista. Praedor on pulp-fantasiaa aikuiseen makuun. Kirjoineen ja sarjakuvineen Praedorista on kasvanut suurin suomalainen fantasiabrändi.

Praedor-roolipelin 2. laitos tuo 20 vuotta lisää kokemuksia ja uusia tarinoita osaksi roolipeliä. Se on täysin yhteensopiva aikaisempien lisäkirjojen kanssa. Mukana on myös uutta sarjakuvaa, lahjakkaiden kuvittajien yhteistyönä tekemää taidetta, särmemmät säännöt, lisää maailmatietoa ja keinoja tehdä seikkailijasta vieläkin värikkäämpi. Alkemia ja hirviösäännöt on uudistettu ja aikalinjaa päivitetty vuoteen 520 V.a. asti, jolloin mukaan on saatu sarjakuvien ja romaanien käänteet. Kattavan pelinjohto-ohjeistuksen, runsaiden esimerkkien ja valmishahmojen avulla Praedor-roolipeli sopii myös uusille seikkailijoille, joskin lähdemateriaalinsa vuoksi sitä ei suositella aivan pienimmille.

Pelinjohtajan kirjassa on kaikki mitä huimia seikkailuja ja ovelia juonenkäänteitä pohtivan pelinjohtajan tulisi tietää. Roolipeliin on tarjolla myös Seikkailijan kirja.

* Kovakantinen, 156 sivua, keinonahkakannet metalliväreillä
* Useiden eri taiteilijoiden upea sisäkuvitus
* Kokonaan uusi ja perinpohjainen pelinjohtamisen ohjeistus
* Seikkailuja, hirviöitä, aarteita ja outoja kohtaloita
* Borvarian ja Jaconian laajennetut kuvaukset, päivitettyinä vuoteen 520 Va.
* Lukupaketti kaikille pelinjohtamisesta ja/tai Jaconiasta kiinnostuneille

* 156 sivua, A4-koossa
* Keinonahkakannet metalliväripainatuksella
* Runsas mustavalko- ja harmaakuvitus
* Upea Jaconian värikartta

      heti saatavilla
40.00 €
Praedor 2.0 Seikkailijan kirja (HC)
Praedor 2.0 Seikkailijan kirja (HC)

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle!
Lue lisää täältä

Korjauksia ja selvennyksiä

Lomakkeita ja apuvälineitä

PRAEDOR on fantasiaroolipeli Petri Hiltusen samannimisten sarjakuvatarinoiden maailmasta. Se kertoo Jaconiasta, maailman sirpaleesta, joka on jäänyt keskelle muinaisen kirouksen tuhoaman superkulttuurin jäännöksiä. Erityisesti se kertoo praedoreista, taitavista ja rohkeista seikkailijoista, jotka tekevät retkiä Borvarian raunioihin aarteiden toivossa. He ovat legendojen sankareita ja konnia, kadehdittuja menestyjiä ja vihattuja nousukkaita. Heidän joukossaan ylhäiset ja alhaiset ovat tasa-arvoisia, sillä hirviöt ja hornanhenget eivät piittaa sukupuista. Praedor on pulp-fantasiaa aikuiseen makuun. Kirjoineen ja sarjakuvineen Praedorista on kasvanut suurin suomalainen fantasiabrändi.

Praedor-roolipelin 2. laitos tuo 20 vuotta lisää kokemuksia ja uusia tarinoita osaksi roolipeliä. Se on täysin yhteensopiva aikaisempien lisäkirjojen kanssa. Mukana on myös uutta sarjakuvaa, lahjakkaiden kuvittajien yhteistyönä tekemää taidetta, särmemmät säännöt, lisää maailmatietoa ja keinoja tehdä seikkailijasta vieläkin värikkäämpi. Alkemia ja hirviösäännöt on uudistettu ja aikalinjaa päivitetty vuoteen 520 V.a. asti, jolloin mukaan on saatu sarjakuvien ja romaanien käänteet. Kattavan pelinjohto-ohjeistuksen, runsaiden esimerkkien ja valmishahmojen avulla Praedor-roolipeli sopii myös uusille seikkailijoille, joskin lähdemateriaalinsa vuoksi sitä ei suositella aivan pienimmille.

Seikkailijan kirjassa on kaikki mitä uraansa aloittelevan praedorin tulisi tietää. Roolipeliin on tarjolla myös Pelinjohtajan kirja.

* Kovakantinen, 156 sivua, keinonahkakannet metalliväreillä.
* Jaconian värikartta
* Useiden eri taiteilijoiden upea sisäkuvitus
* Lisää Petri Hiltusen maailmasarjakuvaa!
* Tuoreimmat versiot säännöistä, runsailla esimerkeillä
* Uusi ja pelattavampi alkemia!
* Kaikki ja enemmänkin kuin mitä pelaajan tarvitsee tietää
* Pelkällä Seikkailijan kirjallakin voi pelata

* 156 sivua, A4-koossa
* Keinonahkakannet metalliväripainatuksella
* Runsas mustavalko- ja harmaakuvitus
* Upea Jaconian värikartta

      heti saatavilla
40.00 €
RuneQuest: Roleplaying in Glorantha Core Rulebook (HC)
RuneQuest: Roleplaying in Glorantha Core Rulebook (HC)

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RuneQuest: Roleplaying in Glorantha is the long-awaited reunion of setting and rules, merging Glorantha and the RuneQuest rules together for the first time in years.

RuneQuest: Roleplaying in Glorantha is a mythic heroic fantasy roleplaying game set in the world of Glorantha, where the gods are active and magic is a part of everyday life. The Hero Wars, apocalyptic battles too determine the fate of the world, are just beginning, and players must become heroes to save their world, achieving great deeds while balancing responsibilities of family, tribe, and the needs of their gods.

This edition marks the triumphant return of one of the oldest and most critically acclaimed gaming settings of all time in a deluxe all-new edition. The flagship book in an ambitious new full-color volume suitable for any gamers, new or experienced, the RuneQuest core ruleulebook presents everything you need to begin adventuring in Glorantha.

Dramatic character creation rules bring Glorantha to life, integrating adventurers into this rich and complex world. Designed in tandem with the Glorantha Bestiary and the Gamemaster Screen Pack, these rules contain everything you need for countless adventures in the fabulous world of Glorantha.

RuneQuest: Roleplaying in Glorantha is an all-new edition of one of the world’s most influential and acclaimed fantasy roleplaying games. First appearing almost 40 years ago, RuneQuest is as dynamic and vital as ever. This all-new, deluxe edition introduces RuneQuest and its setting of Glorantha to new players everywhere.

Try out a skill-based percentile system that balances experience-based progression with deadly combat!

The core rules of RuneQuest are essential for players and gamemasters, as they contain all the rules for character creation, starting homelands, background history, professions, skills, starting Runes and magic, and the cults and gods whose influence will define your character’s activities. Further, the rules for character advancement are contained here, for the times between adventures.

RuneQuest is part of Chaosium’s D100 Basic Roleplaying system. It is intuitive and easy to play: virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

RuneQuest has no character classes or alignments; characters are defined by their culture, the gods they follow, and the Runes that inspire them.

Nor does the RuneQuest system use levels; instead, characters advance in skills and abilities by using them in course of play. Anyone can try to pick a lock, cast a spell, or decipher some ancient runic script.

Combat in RuneQuest is exciting, immersive, visceral and always potentially deadly; players should be mindful even the lowliest trollkin can take out an experienced warrior with a lucky blow.

Players will want this book to create their unique characters, diving into sorcery, picking their cult, or taking up shamanism to converse with mysterious spirits.

Gamemasters need this book, as it contains the core rules for the game, including task resolution, combat, and damage, as well as guidelines for special situations in combat, such as formations and chariots. These core rules are designed to be used in conjunction with the upcoming Glorantha Bestiary and the RuneQuest Gamemaster Pack and Screen.

Have you played Call of Cthulhu? You will pick up RuneQuest in no time thanks to our Basic Roleplaying System! Take the battle to the foul minions of chaos!

Two Rules to Remember
You might be getting the feeling that with multiple editions and more than 40 years of existence, that RuneQuest and Glorantha are big! And they are. But Bigger than you can manage? A steep wall that can’t be climbed? Nothing could be further from the truth!

Over the years, Glorantha has existed in many incarnations — roleplaying games, boardgames, computer games, fiction, etc. — and many inconsistencies have crept in, or been deliberately introduced. That’s a good thing! Myths have many versions, and the mythic world of Glorantha is no different, with wildly divergent beliefs about how the world works, how history played out, the influence of groups and individuals, etc. This perfectly sets the stage for you, whether a player or gamemaster, to determine your own vision of the world and how things work for you and your fellow players.

Two important principles have developed among fans of the setting, and should always be kept in mind:

* Your Glorantha May Vary — This is the belief that you and your group are ultimately the ones who decide what the world is like. You can use or ignore published materials, change them as desired, and introduce your own elements to Glorantha. Think of it like a buffet: you can take what you want and leave the rest. Combine things to suit your own taste. You know better than anyone else what works for you.

* Maximum Game Fun — If an aspect of your game is fun, that’s a good thing. If something is not fun, whether it’s rules lawyering or excessive attention to background, then ignore it or de-emphasize it. The point of playing this game — or any other — is enjoyment, and anything that stands in the way of that experience should be carefully rejected.

This new edition has been explicitly written with the goal of approachability, reaching out to new players and gamemasters as well as returning fans, making sure that the game line remains vital and engaging for everyone.

These rules are backward-compatible with the previous versions of RuneQuest from Chaosium and the scenarios.

Are you a fan of old-school RuneQuest? Use RuneQuest: Roleplaying in Glorantha to augment your current campaign.

Want to keep playing the classics with the new rules? Take advantage of our conversion guide, also included in the core rulebook.

* Character creation, homelands, skills, cults, passions and honor, combat, three types of magic, shamanism, the spirit world, experience and improvement, sacred time between adventures, wealth and gear, and more.
* Gorgeous full-color illustrations bring the mythic ancient world of Glorantha to life as never before.
* Written and re-designed for new and experienced players alike, yet fully compatible with prior editions of RuneQuest, giving gamemasters and players an incredible resource of existing material ready and available for use.
* Written and developed by an all-star team ledd by Glorantha and HeroQuest author Jeff Richard, featuring RuneQuest luminaries Greg Stafford, Steve Perrin Sandy Petersen, Ray Turney, and Ken Rolston, Basic Roleplaying author Jason Durall, and gaming industry legend Chris Klug.
* The core rulebook for the new RuneQuest, this book is a must-have for all RuneQuest players.
* A long-awaited and desired reunion of the Glorrantha setting and the RuneQuest rules.
* A conversion guide enables players to bring their adventurers from prior editions up-to-date.
* This 448-page full-color hardcover rulebook has a heavy cover, sewn binding, and a red ribbon bookmark.

Version: 4th Edition Chaosium RuneQuest
Authors: Greg Stafford, Jeff Richard, Jason Durall, Steve Perrin
Cover Artist: Andrey Fetisov
Artist(s): Rick Becker, Bernard Bittler, Simon Bray, William Church, Miguel Coronado, Gene Day, Andrey Fetisov, Piotr Foksowicz, Lisa Free, Merle Insigna, Tomasz Jedruszek, Kalin Kadiev, Roman Kisyov, Rachel Kahn, Jennifer Lange, Rhonda Libbey, Michelle Lockamy, Juha Makkonen, Mike Mignola, Christine Mitzuk, Luise Perrene, Kevin Ramos, Roger Raupp, Jakob Rebulka, Alex Ries, Naomi Robinson, Simon Roy, Olivier Sanfilippo, Luoto Sari, Tobias Tranell, Cory Trego-Erdner
Cartography: Olivier Sanfilippo, Darya Makarava, Colin Driver
Design & Layout: Simeón Cogswell, Malcolm Wolter

448 Pages, Full Color, Hardcover

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66.00 €
Smash Up
Smash Up

Katso pelin esittely Youtubesta.

Säännöt valmistajan sivuilta.

The Shufflebuilding Game of Total Awesomeness!

What do pirates, ninjas, robots, zombies, aliens, wizards, tricksters, and dinosaurs have in common? Theyre all trying to take over the world! But they can't do it alone, so theyre teaming up.

Smash Up, designed by Paul Peterson, is the all-new Shufflebuilding game from Alderac Entertainment Group. In Smash Up players take two factions, such as pirates, ninja, robots, zombies, and more, and combine their decks into a force to be reckoned with!

When the game begins, players take turns drafting one of several faction decks. Once each player has two decks, they shuffle them together, combining their distinct abilities into a unique 40-card deck. Players then deal out a number of Base cards, and play their decks to attempt to have the most power on a base when it is scored.

It may sound simple, but how simple is it when your opponent’s Zombie-Ninja Assassinate your minions then create an Outbreak, loading the Base with minions from their discard pile? Or when their Pirate-Dinosaurs Full Sail onto the base with the mighty King Rex, whose massive power dwarfs that of other minions?

Each combination gives a different experience, Pirate-Aliens play very different than Pirate-Zombies, and with 8 factions in the base set there are tons of combinations to try out!

Every combo brings a different experience in this fast-paced shufflebuilding game. Take two 20-card decks, smash them together, and then rock your opponents faces!

Each faction has a different style: pirates move cards, zombies come back from the discard pile, dinosaurs are just freaking huge. Each pairing creates different gameplay. And each game is a different throw-down!

Is Smash Up a game you can live without? Not if youre awesome. Choose a side. Choose two! And start the carnage!

* Pirates move cards around the table keeping your opponents unbalanced.
* Ninja strike from the shadows and steal victories from under enemies.
* Zombies refuse to stay in the discard pile, continually returning to the fight.
* Robots churn themselves off the factory line with frightening efficiency.
* Dinosaurs (with lasers) bring stunning power to the fight, dwarfing their opposition.
* Wizards use their arcane knowledge to secure whatever cards you may need at the time.
* Tricksters use their mischievous nature to make life extremely difficult for opponents.
* Aliens change the very nature of the battle, moving enemies about, and manipulating the Base cards you fight for.

Combine these groups into teams of two for various effects! Smash Up contains 16 Base cards to compete over.

* Easy Gameplay
* Tons of strategy
* Dozens of deck combinations, making the replay value immensely high!
* Features 8 different factions, including dinosaurs with lasers!

Contents:
* 160 Minion & Action Cards
* 16 Base cards
* 12-page Rulebook

Players: 2-4
Ages: 12 & Up
Playing Time: 45 minutes

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45.50 €
Vampire: The Masquerade 5th Edition (HC)
Vampire: The Masquerade 5th Edition (HC)

Vampire: The Masquerade Companion IP-omistajan Paradoxin sivuilta.

Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.

As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night. Dark designs, bitter enemies, and strange allies await you in this World of Darkness.

The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.

V5 is a return to Vampire's original vision, moving boldly into the 21sth century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle.

V5 has been developed, designed, and written by Kenneth Hite, Mark Rein-Hagen, Matthew Dawkins, Juhana Pettersson, Martin Ericsson, Karim Muammar, Mary Lee, Karl Bergström, Freja Gyldenstrøm, Jennifer Smith, Tia Carolina, Jason Andrew, Tomas Arfert and Jason Carl.

Hardback, Full Color

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66.00 €

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