Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 217 - 240 / 246



Rough Terrain  (6mm)
Rough Terrain (6mm)

10x

      ei vielä ilmestynyt odotettavissa heinäkuu 2024
26.00 €
Sid Meier's Civilization: New Dawn -Terra Incognita Expansion
Sid Meier's Civilization: New Dawn -Terra Incognita Expansion

Beyond the borders of your nascent civilization, a great unknown awaits—a vast expanse of empty map, sparsely decorated with sketches of fantastic creatures and “here be dragons.” As you advance through the ages, your civilization will sprawl outward into these new lands, encountering other nations like your own, but your civilization will never get there if not for the brave explorers who first venture out beyond the familiar...

This new expansion is packed full of content to push the boundaries of your civilization in every game. With Terra Incognita, you now have the option to explore your surroundings, exploring new environments and dynamically constructing the board as you play. Districts sprawl out from your cities to unlock new powers, new forms of government give your civilization an edge, combat has been redefined with the addition of armies, and ten brand-new leaders more than double the number of civilizations you could play in any game! Add in the fact that you can now play with up to five players, and Terra Incognita becomes an indispensable addition for every fan of Civilization: A New Dawn.

The Drive to Explore
Previously in your games of Civilization: A New Dawn, all of the map tiles were laid out from the very beginning of the game. You could see your entire world from edge to edge, and although your empires would advance across the map, you never had the chance to push past your borders into uncharted regions. With the Terra Incognita expansion, all of that changes.

Now, at the beginning of the game, you’ll establish a core area of map tiles, with each player’s capital tile placed along an edge of the core. The resources of these central tiles will certainly be hotly contested between the players, and this may drive you to explore new regions in search of an advantage against your opponents. Whenever you’re going to move a caravan or an army, if that figure is on the edge of the map and on a tile with a capital city, you can spend one space of movement to explore instead—pulling a new map tile, attaching it to your edge, and making your world that much larger.

With your world becoming larger than you ever thought possible, it only makes sense that this expansion introduces a fifth player to share your world with. Terra Incognita includes everything you need to add a fifth player to your games of Civilization: A New Dawn, unlocking new layers of strategy and complexity to your centuries-long journey to establish your empire.

It’s not just a fifth player that you have to share your world with, however. There are now ten new leaders that you can play as, more than doubling the number included in the Core Set. You may play as Indonesia, using your extraordinary jongs to let your caravans and armies move across the water spaces of the map. Poland rewards you for leaning heavily on diplomacy, whereas the Zulu leader rewards you for pushing your advantage in combat. With ten new leaders included in Terra Incognita, you’ll find ten new ways to play the game, and a new unique focus card for every leader helps define your unique strategy even more.

The Districts of Your City
Not every new addition to the game in Terra Incognita pushes you into the great unknown swathes of the map. Many new mechanics, such as districts and governments, push you to focus more on what’s going on inside your own civilization.

It all starts with the new growth focus card. Every player starts with Irrigation as a new option on their newly extended focus bar. With Irrigation, you can reinforce your control tokens to bolster your defenses, but more importantly, you can use this focus card to place a district on a space adjacent to one of your cities!

There are five districts that you can choose from, and each one boosts your civilization in a unique way, provided you’re able to place it near the right terrain. A campus will enhance your scientific endeavors, a commercial hub can support your economy, while an encampment could defeat rival armies and barbarians or reinforce your defenses. An industrial zone can build cities or support your industry focus card and a theater square extends your control over more and more of the map.

These districts bring an undeniable advantage, but they can’t be triggered at the drop of a hat. A redesigned event dial now features the district icon, allowing you and your opponents to trigger all of your districts whenever this icon is selected. These reformed event dial also indicates when players can use another new addition to the game in Terra Incognita: changing their form of government.

Selecting your form of government is a crucial new addition with this expansion, and it has the potential to make your focus cards much more powerful. Depending on the government that you choose, you can resolve a specific type of focus card as if it were further to the right than it currently sits on your focus bar. To give a few examples, Democracy rewards you for devoting yourself to the sciences, while an Autocracy is ideal for military endeavors, and Communism lets you pour your energy into industry. You must choose carefully, however, because you cannot change your government at will—only when the event dial shows the designated icon.

Build Your Empire
Whether you’ve built countless civilizations from the ground up, or this is your first time guiding your people through the ages, the Terra Incognita expansion is something that you won’t want to miss. With new leaders and map tiles alongside the addition of districts, governments, exploration, and so much more, this is an expansion that’s unlike any other.

      loppu varastosta
47.50 €
Sub Terra
Sub Terra

Sub Terra is a cooperative survival horror board game.

Up to six friends are cave explorers who have become trapped deep underground. They must quickly explore a tile-based cave system to find the way out before their flashlights die and they're lost in the darkness forever.

In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily.

New tiles are placed from a randomised stack of cave features, which determines whether you'll be hit with a dead end or a range of new options.

At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below.

These cards are finite, and when they run out, your torches flicker and the air feels tight, and your chance of survival diminishes quickly.

Contains:
* 8 Caver Boards
* 66 Cave Tiles
* 1 Plastic First Player Marker
* 43 Cardboard Tokens
* 40 Plastic Tokens
* 8 Custom Wooden ‘Caver’ Pieces
* 3 Wooden ‘Horror’ Pieces
* 1 Glow in the Dark Six-Sided Dice
* 33 Hazard Cards
* 12 Reference Cards
* 1 Cardboard Tile Organiser
* 1 Sticker Sheet
* 1 Rulebook

1–6 Players
45–90 Min
Age: 10+

      loppu varastosta
42.20 €
Star Wars Legion: AT-ST Unit Expansion
Star Wars Legion: AT-ST Unit Expansion

The power of the Empire is visible on any subjugated world—few images are more representative of Imperial power than the shining white armor of a Stormtrooper or the rumble of a walker stomping through city streets or across the battlefield. Soon, you’ll be able to supplement your Stormtroopers with another symbol of Imperial oppression: the All Terrain Scout Transport!

The AT-ST towers above the battlefield.
An AT-ST is an awe-inspiring sight to the average foot soldier. It towers above the battlefield, stalking inimically forward on mechanized legs and raining a hail of fire and death from its laser cannons and powerful weapons systems. With the AT-ST Unit Expansion, you’ll find a single finely sculpted, massive AT-ST miniature, which can be assembled to loom over the battlefield and provide a rallying point for your entire army. Alongside this beautiful miniature, you’ll find an assortment of all the unit cards and upgrade cards that you’ll need to fully integrate the AT-ST into the Empire’s war machine—and your armies.

Unstoppable Force
Whether you deploy them in the tight, forested confines of a planet like Endor or the sweeping plains of a planet like Lothal or Hoth, each AT-ST you bring to the battlefield is sure to be a powerful sight. The AT-ST can march forward and concentrate fire on your opponent’s most powerful positions—all while absorbing the most dangerous firepower your opponent can pump out. The AT-ST is the first heavy unit for the Galactic Empire, and should you so choose, you can field two of them in your army. Though two AT-STs would take up nearly half of your army points—before you even assign them any upgrades—the fear these walkers instill in your opponent’s army is nearly palpable.

With a wound threshold of eleven, an AT-ST is already the most difficult unit in the game to completely disable. Combine that with the Armor keyword, which cancels all non-critical hits from every attack, and you have a powerful assault platform that your opponent will need to expend continuous effort in order to destroy. Still, all that armor is not without a weak point. The armor is thinner at an AT-ST’s rear hull, allowing even infantry weapons to potentially puncture the armor and strike something vital. Wise commanders would do well to support their advancing AT-STs with infantry support that prevents any Rebels from slipping behind the bipedal walker and concentrating firepower on its rear.

Even as the Rebels fight desperately to destroy an advancing AT-ST, it will be doing plenty of damage with its own weapons. The feet and legs of an AT-ST are equipped with deadly fence-cutting blades, which are equally effective against flesh-and-blood opponents. The AT-ST’s trademark twin blaster cannons can tear through squads from long-range—potentially decimating enemy squads of infantry soldiers before they even come close enough to use their weaker blaster rifles.

The AT-ST’s upgrade slots let you equip it with a pilot, but it also has three hardpoint upgrade slots—and the upgrade cards to fill those slots, if you so desire. These powerful weapons—the DW-3 Concussion Grenade Launcher, the 88 Twin Light Blaster Cannon, and the AT-ST Mortar Launcher—all have distinct uses on the field of battle, so it’s up to you if you want to load up your AT-ST with all three weapon loadouts, or if you’d prefer to leave those points open to allocate for another part of your army. Whatever you decide, the AT-ST miniature has the weapon options to reflect your choices, inviting you to assemble your AT-ST in a way that marries its physical appearance and its in-game abilities.

The Might of the Empire
The Rebellion fights for freedom and hope… but how much can those ideals really mean when the Rebel soldiers are facing down one or more All Terrain Scout Transports, stalking forward with guns blazing?

· An Imperial unit expansion for Star Wars: Legion
· Contains one unpainted and unassembled AT-ST miniature to tower over the battlefield
· An assortment of upgrade cards let you customize the AT-ST to play however you like
· Three different gun attachments invite you to marry the appearance of your miniature with its mechanical function

      heti saatavilla
78.30 €

Hakusivu: 1 2 3 5 8 9 10 11

Uutuuksia