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Haun tulokset 313 - 336 / 366



Rain Wilds 3: City of Dragons
Rain Wilds 3: City of Dragons

Once, dragons ruled the Rain Wilds, tended by privileged human servants known as Elderlings. But a series of cataclysmic eruptions nearly drove these magnificent creatures to extinction. Born weak and deformed, the last of their kind had one hope for survival: to return to their ancient city of Kelsingra. Accompanied by a disparate crew of untested young keepers, the dragons embarked on a harsh journey into the unknown along the toxic Rain Wild River. Battling starvation, a hostile climate, and treacherous enemies, dragons and humans began to forge magical connections, bonds that have wrought astonishing transformations for them all. And though Kelsingra is finally near, their odyssey has only begun.

Because of the swollen waters of the Rain Wild River, the lost city can be reached only by flight—a test of endurance and skill beyond the stunted dragons' strength. Venturing across the swift-running river in tiny boats, the dragon scholar Alise and a handful of keepers discover a world far different from anything they have ever known or imagined. Immense, ornate structures of black stone veined with silver and lifelike stone statues line the silent, eerily empty streets. Yet what are the whispers they hear, the shadows of voices and bursts of light that flutter and are gone? And why do they feel as if eyes are watching them?

The dragons must plumb the depths of their ancestral memories to help them take flight and unlock the secrets buried in Kelsingra. But enemies driven by greed and dark desires are approaching. Time is running out, not only for the dragons but for their human keepers as well.

624p

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10.40 €
Royal City 1: Next of Kin
Royal City 1: Next of Kin

In his most ambitious and most personal project to date, JEFF LEMIRE spins the captivating and engaging story of a family from the small factory town of Royal City and the ghosts that haunt them.

In a return to the literary and thematic territory of LEMIRE's breakthrough graphic novel Essex County, ROYAL CITY follows Patrick Pike, a fading literary star who reluctantly returns to the once-thriving factory town where he grew up. Patrick is quickly drawn back into the dramas of his two adult siblings, his overbearing mother, and his browbeaten father, all of whom are still haunted by different versions of his youngest brother, Tommy, who drowned decades ago.

As each member of the family struggles to keep themselves above water, it quickly becomes clear that Tommy's death isn't the only dark secret tearing the town, and this family, apart at the seams. Can each member of the Pike family come to terms with their own guilt over Tommy's death, and make peace with the many versions of Tommy that still haunt them, or will they all be dragged down below the river along with his lingering ghost? ROYAL CITY promises to be a sprawling serialized graphic novel that will chart the lives, loves, and losses of a troubled family and a vanishing town, across three decades.

JEFF LEMIRE is the creator of DESCENDER (with DUSTIN NGUYEN), A.D.: AFTER DEATH (with SCOTT SNYDER), Roughneck, Secret Path (with GORD DOWNIE), PLUTONA (with EMI LENNOX), Essex County, Sweet Tooth, Trillium, and The Underwater Welder. He had also written celebrated stories featuring Green Arrow, Animal Man, Bloodshot, Wolverine, Hawkeye, Teen Titans, the Valiant, the X-Men, and Inhumans for the major comic book publishers.

SC, 160pgs, FC

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13.00 €
Sentinels of the Multiverse: Rook City & Infernal Relics Expansion
Sentinels of the Multiverse: Rook City & Infernal Relics Expansion

This double expansion combines Rook City and Infernal Relics, the first two expansions to the Sentinels of the Multiverse card game, in a single box.

Dark streets, vile sewers, and twisting alleys; all home to the terrible criminals that control this city. Welcome to Rook City, where evil never sleeps.

Sentinels of the Multiverse: Rook City is the first expansion for the cooperative comic-book themed card game! It features 2 grim heroes, 4 terrible villains, and 2 challenging environments. Besides just expanding the number of characters and settings available to players, Rook City introduces new mechanics and exciting new challenges, while still maintaining the rules that make Sentinels of the Multiverse fun!

Ancient deities, extra-planar elder gods, and dark spirits threaten the very fabric of reality!

Sentinels of the Multiverse: Infernal Relics, the second expansion for the award winning cooperative comic-book themed card game, features two arcane heroes, four powerful villains, and two exciting environments. In addition to expanding the number of characters and settings available to players, Infernal Relics introduces new mechanisms and exciting new challenges, while still maintaining the rules that make Sentinels of the Multiverse thrilling.

Famed board game designer Richard Launius, (the brains behind Arkham Horror, Elder Sign, Defenders of the Realm, and many more!) joins the team of Greater Than Games for this exciting new Sentinels of the Multiverse expansion! Richard worked with Adam, Paul, and Christopher on making the characters and challenges of Infernal Relics come to life through story and gameplay.

This box-set of Rook City and Infernal Relics contains all of the content from both expansions, including divider cards for each hero, villain, and environment, and a combined rulebook.

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52.00 €
Shadowrun Sixth World: 6th Edition Core Rulebook City Edition, Seattle (HC)
Shadowrun Sixth World: 6th Edition Core Rulebook City Edition, Seattle (HC)

RISK IS THE REWARD

THE ODDS ARE AGAINST YOU. Of course they are. The other side has more people, more firepower, more money, more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line. Your job is to make that count.

Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080, the world is controlled by massive megacorps that draw on a wealth of technology and magic to keep the world under their heels. But there are some people who resist, who refuse to sell out, and who survive by living in the margins and developing the skills that make them indispensable. They are shadowrunners, and they’re waiting for you to join their ranks. Be an elf shaman, an ork street samurai, a dwarf rigger, or any of thousands of other possibilities. Find your unique expertise and use it to take the wild chances that can keep you alive, that will give you that one last chance at freedom. So you can survive until the next one.

City Edition: Seattle contains the full, updated rules content of Shadowrun, Sixth World along with bonus pages of art, fiction, contacts, plot hooks, and other content to get players started in Seattle, the most iconic setting of the Shadowrun game. Launch into multiple sessions of gaming fun and put your shadowrunner on the road to greatness.

The shape of the Sixth World is not an accident. It did not fall into place by happenstance. It was deliberately designed, and it was not designed for you. The megacorps of the world, dominated by the Big Ten, have somehow found new ways to flex their muscles and grind people under their heels. Governments are caught between wanting to collaborate and seeking power of their own. Occasionally, they’ll spare a thought for the good of their people. Maybe. When the system is designed to crush you, the only way to live is outside it. Break away and try to build a life for yourself outside of the megacorporate path. You can fight to survive, thrive, and perhaps even earn a little justice. Welcome to the shadows.

The Sixth Edition Core Rulebook for the Shadowrun Roleplaying Game. A slimmer, faster entry into the dystopian urban fantasy world of Shadowrun.

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60.00 €
Tales of Alvin Maker 6: Crystal City
Tales of Alvin Maker 6: Crystal City

From the end of the eighteenth century into the early years of the nineteenth, Americans crossed the Appalachian Mountains and Northwest Territory, spreading west. They traveled to find new homes, new lands, and they brought with them the plain magics of plain people. It is from these roots of the American dream that award-winning writer Orson Scott Card has crafted a uniquely American fantasy.

Using the lore and the folk magic of the men and women who settled a continent, and the beliefs of the tribes who were here before them, Card has created an alternate frontier American; a world where certain magic really works and has colored the entire history of the colonies. Charms, beseechings, hexes, and potions all have a place in the lives of the people of this world. "Knacks" abound: dowsers find water, sparks set fires, blacksmiths speak to iron, the second sight warns of danger, and a torch can read the heart-fire of anyone within reach.

Alvin Miller is the seventh son of a seventh son, born while all of his bothers still lived. Such a birth is a powerful magic; such a boy is destined to perhaps become Maker, even though no Maker has been born for many a century. But Alvin is something special; and even before his birth, dark forces reached out to destroy him.

Rejoin the tale of Alvin and his wife Peggy as they work to create the Crystal City of Alvin's vision, where all people can live together in peace.

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10.40 €

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