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Jewel of the Empire
Jewel of the Empire

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A land of mystery and ancient secrets, subjugated by the power of Empire. India, the jewel in England’s imperial crown.

It is a land that has brought the English riches and tribute for many years, managed by the vast British East India Company. The nation has fascinated the English, influencing their art, science and even cuisine. However, it is a land they cannot hope to understand as they continue to hold its beauty in an iron grip.

For all their power and magic, there are forces in India that the colonial powers can scarce imagine. Deep in the hidden temples and ancient cities lie ancient secrets from a time before the polite divisions of Order and Chaos. Dark cults harness forgotten magic to do battle with the invaders. Mysterious secrets from the dawn of time wait after millennia to be released upon the world once more.

Welcome to India, where nothing is as it seems... except the darkness.

In this book you will find:
· A complete guide to the fascinating country of India in the Victorian age
· Comprehensive detail on the culture, castes, varna and religions of this mysterious country to help both Gamemasters and players understand the particulars of 19th century Indian culture
· A description of the British East India Company, the corporate power that controls the country on behalf of the very distant British government, and how it seeks to take greater power and autonomy from the crown
· Expanded character options for both Indian characters and the colonial powers who rule them, useful for adventures set in India itself or even the in streets of London
· A campaign that takes the characters into the bloody and terrible revolution, ‘The Indian Mutiny’

Size: 228pp Softcover, 8.5" x 11"
Interior Art: B&W
Author: Walt Ciechanowski

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45.50 €
Kana De Manga
Kana De Manga

A FUN, EASY WAY TO LEARN THE ABCs OF JAPANESE
American pop culture is turning Japanese. Every day, millions of kids spend hours watching translated anime on Cartoon Network and reading telephone book-sized comics called manga. From Spirited Away to Shonen Jump, if the label says "Made in Japan," it's cool.

But what if you want to enjoy anime and manga in its original language? Written Japanese consists of three scripts: the phonetic hiragana and katakana syllabaries, each comprised of 46 characters (collectively known as kana); and kanji, a complex set of characters based on Chinese ideographs. Hiragana and katakana are the true "ABCs of Japanese," as they can be used to write complete sentences. Children in Japan learn to read and write hiragana and katakana long before they are introduced to kanji. Most manga targeted toward the youngest readers in Japan are also written completely in kana.

"Kana de Manga" makes learning hiragana and katakana easy and fun for students who already enjoy Japanese comics. Each page has a humorous manga illustration representing a word that begins with the hiragana or katakana character featured prominently at the top. A brief explanation accompanies each drawing; the English equivalent of the word is given; and there is a work area where students can practice writing the characters.

Written by Glenn Kardy, editor of several volumes in the popular "How to Draw Manga" series, including "Getting Started," the first book of its kind to be used at major universities in the United States (UCLA) and Japan (Waseda). Artwork by Chihiro Hattori. Features a foreword by Ronald A. Morse, Professor of Japan Studies at the University of Nevada, Las Vegas.

112 pages. Black-and-white with jacket. 5 inches wide by 7 inches tall.

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13.00 €
Kanji De Manga 3
Kanji De Manga 3

The series continues with another fun-filled volume packed with original manga illustration to help readers instantly recognize and write the most essential kanji characters in the Japanese language -- enough to get by on a trip to Japan, decipher newspaper headlines and begin to understand manga in its purest, untranslated form.

"A brilliant idea!" says Professor Ronald A. Morse of the Japan Studies Department at the University of Las Vegas, Nevada. "Japanese kanji—the written symbols adapted from Chinese—were originally drawings of images from real life. Japanese comic books and cartoons now provide fresh images to help us learn. Kanji de Manga uses today's manga images to make the kanji learning process fun and easy for otaku of all ages. This is a brilliant approach to learning the language."

Each page features its own comic strip, kanji pronunciation guide, stroke order, and English explanations.

Created by Glenn Kardy, editor of several volumes in the popular "How to Draw Manga" series, including "Getting Started," the first book of its kind to be used at major universities in the United States (UCLA) and Japan (Waseda). Artwork by Chihiro Hattori, niece of legendary manga artist Eichi Fukui.

Important: Use of this book requires knowledge of hiragana and katakana, the Japanese phonetic alphabets, which are taught in the book "Kana de Manga." If you don't already know how to read and write kana, we recommend you start with that book first.

112 pages. Black-and-white with jacket. 5 inches wide by 7 inches tall.

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13.00 €

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