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Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 49 - 72 / 99



March to the Stars
March to the Stars

Another Sunny Day on Marduk
Roger Ramius Sergei Alexander Chiang MacClintock has had a really bad year.

Bad enough to be the spoiled rotten fop of a prince no one wanted or trusted.

Worse to be sent off on a meaningless diplomatic mission, simply to get you out from underfoot, with a bodyguard of Marines who loathe and despise you.

Worse yet to be assumed dead and marooned for almost a year on a hell-hole planet while you and those same Marines fight your way through carnivorous beasts, murderous natives, and perpetual rain to the only starport. . . which is controlled by the Empire's worst enemies.

Worst of all to have discovered that you were born to be a warrior prince. One whose bodyguards have learned the same lesson. And one haunted by the deaths of almost a hundred of your Marines... for what you know now was an unnecessary exercise in political expediency.

A warrior prince who wants to have a few choice words with your Lady Mother, the Empress of Man.

But to have them, you, your surviving Marines, and your Mardukan allies must cross a demon-haunted ocean, face a civilization that is "civilized" in name alone and "barbarians" who may not be exactly what they seem, and once again battle against impossible odds. All so that you can attempt to somehow seize a heavily defended spaceport and hijack a starship to take you home.

Yet what neither Roger, nor the Marines, nor his allies know is that the battle to leave Marduk is only the beginning. And that words with Roger's mother will be hard to come by.

But that's all right. Because what the Galaxy doesn't know is that it's about to receive a fresh proof of an old truism:

You don't mess with a MacClintock.

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10.40 €
Shiva Option
Shiva Option

DEFEAT WAS NOT AN OPTION
The war wasn't going well.
The mind-numbingly alien Arachnids were an enemy whose like no civilized race had ever confronted. Like some carnivorous cancer, the "Bugs" had overrun planet after planet . . . and they regarded any competing sentient species as only one more protein source. They couldn't be reasoned with, or even talked to, because no one had the least idea of how to communicate with a telepathic species with no recognizable language . . . and whose response to any communication attempt was a missile salvo. No one knew how large their civilizationif it could be called a "civilization"actually was, or how it was organized, but the huge fleets they threw against their opponents suggested that it was enormous.

The Grand Alliance of Humans, Orions, Ophiuchi, and Gorm, united in desperate self-defense, have been driven to the wall. Billions of their civilians have been slaughtered. Their most powerful offensive operation has ended in shattering defeat and the deaths of their most experienced and revered military commanders. The edge in technology with which they began the war is eroding out from under them and whatever they do, the Bugs just keep coming.

But the warriors of the Grand Alliance know what stands behind them and they will surrender no more civilians to the oncoming juggernaut. They will die first . . . and they will also reactivate General Directive 18, however horrible it may be. Because when the only possible outcomes are victory or racial extermination, only one option is acceptable.

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10.40 €
Star Kingdom 1: A Beautiful Friendship
Star Kingdom 1: A Beautiful Friendship

Stephanie Harrington always expected to be a forest ranger on her homeworld of Meyerdahl . . . until her parents relocated to the frontier planet of Sphinx in the far distant Star Kingdom of Manticore. It should have been the perfect new home —- a virgin wilderness full of new species of every sort, just waiting to be discovered. But Sphinx is a far more dangerous place than ultra-civilized Meyerdahl, and Stephanie’s explorations come to a sudden halt when her parents lay down the law: no trips into the bush without adult supervision!

Yet Stephanie is a young woman determined to make discoveries, and the biggest one of all awaits her: an intelligent alien species.

The forest-dwelling treecats are small, cute, smart, and have a pronounced taste for celery. And they are also very, very deadly when they or their friends are threatened . . . as Stephanie discovers when she comes face-to-face with Sphinx’s most lethal predator after a hang-gliding accident.

But her discoveries are only beginning, for the treecats are also telepathic and able to bond with certain humans, and Stephanie’s find —- and her first-of-its kind bond with the treecat Climbs Quickly —- land both of them in a fresh torrent of danger. Galactic-sized wealth is at stake, and Stephanie and the treecats are squarely in the path of highly-placed enemies determined to make sure the planet Sphinx remains entirely in human hands, even if that means the extermination of another thinking species.

Unfortunately for those enemies, the treecats have saved Stephanie Harrington’s life. She owes them . . . and Stephanie is a young woman who stands by her friends.

Which means things are about to get very interesting on Sphinx.

384p

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11.70 €
Sword of the South
Sword of the South

Set within his Bahzell Bahnakson/War God universe. A swordsman who has been robbed of his past must confront an evil wizard with a world at stake.

Know thyself. Its always good to know who you are, but sometimes thats a little difficult.

Kenhodan has no last name, because he has no past... or not one he remembers, anyway. What he does have are a lot of scars and a lot of skills some exhilarating and some terrifying and a purpose. Now if he only knew where he'd gotten them and what that purpose was...

Wencit of Rum, the most powerful wizard in the world, knows the answers to Kenhodan's questions, but he can't or won't share them with him. Except to inform him that he's a critical part of Wencit's millennium-long battle to protect Norfressa from conquest by dark sorcery.

Bahzell Bahnakson, champion of Tomanak, doesnt know those answers and the War God isn't sharing them with him. Except to inform Bahzell that the final confrontation with the Dark Lords of fallen Kontovar is about to begin, and that somehow Kenhodan is one of the keys to its final outcome.

Wulfra of Torfo doesn't know those answers, either, but she does know Wencit of Rm is her implacable foe and that somehow Kenhodan is one of the weapons he intends to use against her... assuming she can't kill both of them first.

But in the far northern port city of Belhadan, an eleven-year-old girl knows the answers to all of Kenhodan's questions... and dares not share them with anyone, even the ancient wild wizard who loves her more dearly than life itself.

It's not easy to face the future when you can't even remember your own past, but if saving an entire world from evil sorcerers, demons, devils, and dark gods was easy, anyone could do it.

560p

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23.40 €

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