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Haun tulokset 25 - 48 / 72
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kuva tuotteesta on linkki tuotesivulle: Houses of Hermes: Societates
Houses of Hermes: Societates

An Ars Magica Player's Sourcebook The third and final volume in the Houses of Hermes series, Societates covers Houses Flambeau, Jerbiton, Tytalus, and Ex Miscellanea. These houses are formed of wizards who have come together out of shared interests and philosophies. House Flambeau includes the champions and knights of the Order, individual warriors who fight for glory and honor, both their own and that of the Order as a whole. The House admires bold adventurers who seek out and overcome fearsome opponents. Worthy opponents are chosen according to the magus's sense of honor, not external rules. As a result, many of the Order's Hoplites are from House Flambeau, as are many of the magi they hunt down. House Jerbiton live lives in pursuit of beauty, and in pursuit of living beautifully. This requires interaction with the world beyond the Order of Hermes, both for the sake of the beauty found there and to avoid the stunted lives that result from a life lived entirely within a covenant. Experts in the use of Mentem and Imaginem, followers of Jerbiton generally prefer to interact subtly with the world. The fall of Constantinople has, however, been a great shock to them, and has pushed the House onto a more active path. House Tytalus thrive on, and admire, conflict. The main conflict they see is between an individual's nature and the rules imposed by surrounding society, but this central conflict plays out in many, less abstract, contests. They are renowned for long-running rivalries with their Housemates, convoluted political schemes, and activities that skirt the edges of legality. House Ex Miscellanea gathers together magi who do not fit into any other House, normally because they are still tied to elements of a pre-Hermetic tradition. The House claims to embody unity in diversity, but the emphasis is definitely on the diversity. This book provides eight detailed examples of traditions within the House, complete with rules for their non-Hermetic abilities. Format: 144 pages, softcover by Erik Dahl, Timothy Ferguson, Andrew Gronosky, John Post, Mark Shirley, and Nick Simmonds

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33.60 €
kuva tuotteesta on linkki tuotesivulle: Houses of Hermes: True Lineages
Houses of Hermes: True Lineages

A Player's Sourcebook for Ars Magica 5th Edition by Erik Dahl, Timothy Ferguson, Matt Ryan and David Woods "The entire Order stands on the brink of dissolution, and we are the only force that keeps it from toppling. We are the salvation of the Order!" - Aldico, Primus of Mercere, addressing his House during the Schism War The True Lineages are the backbone of the Order of Hermes. In these four Hermetic Houses, each magus was taught by a magus of the House, and that master-apprentice relationship goes back to the founders. This sourcebook details the four True Lineages, including rules for original research, unique forms of magic, and new Virtues and Flaws. House Bonisagus descends from the two magi who created the Order, and continues to supply knowledge and leadership. They explore the theoretical applications of magic, delving deeper into its arcane secrets. And they advocate peace and cooperation among the Houses, searching for other wizards who might contribute to the community of magi. House Guernicus upholds and enforces the Code of Hermes as the official judges and investigators of the Order. Its Quaesitores believe they stand against the wheel of fate, slowing it as best they can. By the efforts of its magi, the basic structures of Hermetic society have remained intact for over four hundred years. House Mercere holds the magi of Mythic Europe together by facilitating communication, encouraging trade, and aiding their sodales. Its heralds, heroes, mercenaries, and merchants reflect the contractictions of their House: it is exotic, but traditional; loyal, but self-centered; proud, but humble. House Tremere provides the strength of the Order. It controls events and prepares for coming battles, gathering influence and resources to respond to crises as they draw near. Tremere are pragmatic, dutiful, and courageous magi who know that Mythic Europe is a chaotic and dangerous place. These are the True Lineages. Without them all, the Order of Hermes would surely fall. Description: 144 pages, hardcover

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36.00 €
kuva tuotteesta on linkki tuotesivulle: Lean and Hungry (4-6)
Lean and Hungry (4-6)

A deadly hunger lies in wait ... Deep in the heart of a burial mound lies the form of an ancient Alchemist; the corrupt widow of a long-dead diamyo lord who has remained immersed in a crystal bath filled with the essence of divine winds - a liquid distillation of divine ki energies - for a millenium in order to gain perfect immortality. But now a group of wandering heroes is called upon overcome her undead jikininki minions, a band of rampaging barbarian raiders, and the relic seekers who would unwisely plunder the grave, before the depraved Alchemist is forever transformed into a living god! Lean and Hungry is a Japanese-analog fantasy scenario for a party of 4th to 6th level. It includes: * New wondrous items like the vigilant lantern that reveals the infernal nature harbored by those its light touches; the amulet of the sheltered mind that wards against the effects of enchantments; the amulet of the watchful eye created to be the central piece in a magical scrying system; and the sands of timing that measure the precise temporal flow of arcane energies and processes. * New spells such as the ward of ravenous hunger that curses graverobbers with an all-consuming hunger; and bless salt, which hinders the spawning of undead creatures. * New potions like essence of the divine winds that harvests ki energies to transform its user into an undying divinity; and the distillation of quickened stone that hardens the rock it is applied to and causes it to grow lighter. * The blasphemous rod of jikininki control that allows its user to bind these perverse monsters to her will. * Two new NPC classes: the criminal who makes up the bulk of both urban criminal outfits and rural outlaw bands; and the faithful who serve their gods in inglorious ways, much as adepts fulfill wizardly roles among primitive peoples. * New creatures such as the flesh-eating jikininki, the four monstrous guardians of the ancient burial mound, a lesser shield guardian construct charged with protecting its wizard master, and an entire army of terracotta soldiers! Author: Chad Brouillard Cover Artist: Brian Figur Format: 48 pages, 8.5" x 11", saddle stitched

      heti saatavilla
18.00 €
kuva tuotteesta on linkki tuotesivulle: Magical Kitties Save the Day! De Luxe
Magical Kitties Save the Day! De Luxe

Deluxe Magical Kitties at a Glance An all-ages roleplaying game of cute, fierce, cunning kitties. Use your magical powers to solve problems and save humans from terrible troubles! A roleplaying game designed for all ages to enjoy, that excels as an introduction to the hobby. Includes a solo play graphic novel so that you can start playing within moments of opening the box! Includes everything you need to play in the box - character sheets, dice, kitty treats, rulebooks, a hometown setting, and your first adventure! The elegantly simple rules system puts the emphasis on storytelling and supports a setting and characters that players are familiar with and love from the start. In addition to everything found in the standard edition of the game, the Deluxe Edition features: Alien Invasion hometown (including poster map) Wild Ones hometown (including poster map) 6 large custom kitty-paw dice 48 wooden kitty treats 108 full-color cards for Magical Powers, Talents, and Flaws Magical kitties dragon The World of Magical Kitties Every Magical Kitty has a human. Every human has a Problem. In Magical Kitties Save the Day, you need to use your magical powers to solve problems and save the day. But kitties live in Hometowns that are filled with witches, aliens, hyper-intelligent raccoons, and other foes. They make human problems worse, so the kitties need to go on adventures to stop them before that can happen. Magical Kitties Save the Day is a roleplaying game designed for all-ages. Older players — whether they’re parents, babysitters, teachers, or older siblings — can be the Game Master for kids as young as six-years-old and everyone else who loves kitties. If you’ve been looking for a way to introduce your friends and family to roleplaying games, Magical Kitties is the game you've been looking for. You’ve never played a roleplaying game, either? Purr-fect! Magical Kitties includes a lot of tools — including a solo play graphic novel so that you can start playing within moments of opening the box! — and guidance for both first-time roleplayers and first-time GMs. Whether you’ve played board games with roleplaying elements before, watched actual play videos, or just think roleplaying games sound like a lot of fun and you want to give them a try, Magical Kitties can be your first step into a larger world. Magical kitties dreamwalker What's in the Box? The Deluxe Edition of Magical Kitties Save the Day is packed full of high-quality component upgrades (wooden tokens, custom dice) and a bunch of bonus content, including the Magical Power, Talent, and Flaw Cards. Magical Kitties Save the Day Rulebook The Big Adventure (solo adventure) River City (hometown) Alien Invasion (hometown) Wild Ones (hometown) River City poster map Alien Invasion poster map The Wild Ones poster map 6 large custom kitty-paw dice 48 wooden kitty treats Pad of 50 full color pre-printed character sheets 36 full-color Magical Power cards 36 full-color Talent cards 36 full-color Flaw cards Game box with shiny spot UV and a foil box sleeve Velvety flocked interior tray

      loppu varastosta
90.00 €

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