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Dead Light & Other Dark Turns
Dead Light & Other Dark Turns

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Two Unsettling Encounters On The Road.

With the rise of the automobile in the 1920s, people were no longer tied to the railways as a means of getting to distant locations. For those who could afford the relative luxury of a car, the expanding United States’ highway network brought with it the opportunity to travel and see new places, as well as visit those that the railways didn’t reach, and all at your own pace, too.

But the new road network also meant that strangers began making their way into once isolated and secluded locations. Places where they may not be welcome, and where old secrets have been hidden for generations. Who knows what lurks behind the lace curtains of the houses you drive past? What dangers lie in wait for the unwary along the out of the way highways and byways?

Dead Light and Other Dark Turns contains two scenarios for Call of Cthulhu 7th Edition dealing with the theme of roadside adventure, along with six story seeds for the Keeper to expand and develop. In the classic Dead Light scenario, now revised, a chance encounter with a distressed young woman leads the investigators into the hideous aftermath of a crime gone terribly wrong. While in the brand new Saturnine Chalice scenario, seeking help from a nearby homeowner after their vehicle runs out of gas traps the investigators in a house where nothing is quite what it seems.

Both scenarios can be used as standalone adventures suitable for one to two sessions’ worth of play, or they can be slotted into an ongoing campaign as the investigators journey between locations, and come with six ready-to-play investigators. Suitable for use with either the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set.

88 pages
By Alan Bligh & Matt Sanderson

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18.00 €
Does Love Forgive?
Does Love Forgive?

Player Handouts valmistajan sivuilta.

Two One-to-One Scenarios for Call of Cthulhu

Does Love Forgive? is a collection of two special scenarios for Call of Cthulhu for one Keeper and one player. Both adventures are perfect for a fun evening of gaming for two people. Each scenario can be played over the course of one to two sessions, and is suitable for Keepers of all experience levels.

Love You to Death
Chicago: February 15th, 1929. It’s a cold winter’s day when the investigator’s good friend Hattie May appears in their office at the detective agency. Her beloved pet dog, Highball, is scheduled to be destroyed later today and she needs the investigator’s help getting him back from the Chicago Police Department. It doesn’t sound like too difficult a task, does it?

Mask of Desire
New York: September, 1932. The investigator, together with their two close friends Anna Konrad and Lucas Reston, has been invited to a party at wealthy, and notorious, socialite Madame de de Tisson’s swanky apartment on the Upper West Side. Anna is somewhat distracted by her audition tomorrow for Nancy Turner, the famous jazz orchestra conductor. What is the link between the audition and a mysterious parcel that arrives the next day? And, why do so many people seem to be interested in the contents of the parcel?

This supplement is best used with the Call of Cthulhu Starter Set or the Call of Cthulhu (7th Edition) roleplaying game.

By Lynne Hardy, Airis Kamińska and Anna Maria Mazur

64 Pages Full Color softcover book

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15.60 €
Doors to Darkness (HC)
Doors to Darkness (HC)

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Five new scenarios to introduce new players to Call of Cthulhu.

Darkness Beneath The Hill - The investigators are contacted by an old associate, about a strange tunnel beneath his cellar.

Genius Loci - All is not well at the Danvers State Hospital. The investigators must seek answers from both the hospital’s history and its patients to uncover a dark secret.

Servants Of The Lake - In searching for the missing son of a wealthy banker, the investigators stumble into a dire situation.

Ties That Bind - Strange goings on at a construction site brings the investigators into a family drama and unusual scientific study.

None More Black - The sudden and strange death of a college student leads the investigators into a murky world that lies beneath the everyday life of a town.

All of these scenarios have been written with the beginning Keepers and players in mind. Each scenario introduces those new to Call of Cthulhu to roleplaying horror, mystery, investigation, character interactions, monsters, magic, the basics of the Cthulhu Mythos, Sanity point loss, and combat. Furthermore, sprinkled throughout each scenario are Keeper Suggestions on how best to run the adventures, overcome possible obstacles, and generally ensure the most fun for all the players.

Veteran Call of Cthulhu writer, Kevin Ross, has penned a chapter full of advice on how to run Call of Cthulhu and what makes the game so different than almost any other roleplaying game out there. Even experienced Keepers might want to check this chapter out as it is jam packed with good advice.

Ten ready to use investigators are provided, allowing players to get straight into the scenarios with the minimum of fuss.

Hardcover, 144pp

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42.00 €
Down Darker Trails (HC)
Down Darker Trails (HC)

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Terrors of Cthulhu in the Old West

Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste!

Down Darker Trails is a new setting for Call of Cthulhu, the Americcan West of the late 19th century. The era of gold rushes, outlaws and lawmen, discovery and expansion.

Rub shoulders with the likes of Wild Bill Hickok, Crazy Horse, and Calamity Jane, while journeying through towns like Deadwood and Dodge City, names and places that have transcended history to become legend.. Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terror and wild adventure!

Here you will find the means to create Old West investigators, new occupations, new pulp talents, and new skills. Captured in text and image is the history of the Old West, famous individuals, playing American Indian heroes, notable places and sites, as well as inspiration and guidance on bringing the terrors and mysteries of the Great Old Ones into your games.

Two complete towns, the gold-hungry Pawheaton and San Rafael on the Texas border, are fully detailed, providing Keepers with ready-made inhabitants and locales from which to stage campaigns. Four different Lost Worlds are discussed, from the weird subterranean world of K’n-yan to the eerie Shadow Desert.

Packed with advice on creating campaigns and adventures, including two complete introductory-level adventures:
* Scanlon’s Daughter -a murder my mystery set between two feuding Texas ranches.
* Something From Down There -join the resrescue of a group of missing miners whose digging stirred things best left forgotten.

Down Darker Trails is a setting supplement with scenarios useable with Call of Cthulhu and Pulp Cthulhu.

256 Pages Hardcover Book

By Kevin Ross, with Mike Mason, Scott David Aniolowski, David Cole, and Todd Woods.

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54.00 €
Gateways to Terror
Gateways to Terror

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Three Portals into Nightmare

Gateways to Terror contains three short-play scenarios for the Call of Cthulhu 7th Edition roleplaying game, ideal for beginning and experienced players and Keepers alike.

Originally, all three -The Necropoliss, What's in the Cellar? and The Dead Boarder -were designed as deemonstration games to give a taste of the game's core motifs -mystery, investigation, and horror -for those with limited time.

The scenarios can be played in as little as one hour but can be expanded for slightly longer play, and each comes with four ready-made investigators so you can jump right into the action! Each scenario includes hints and tips for Keepers new and old, suggestions for additional investigators for larger groups, and a summary of the key rules needed to play.

The Necropolis
What ancient horrors lie slumbering in a newly discovered tomb deep in Egypt's Valley of the Kings? Are you allowing local superstitions and the unfortunate events surrounding the opening of Tutankhamen's tomb to play on your mind as you wait to step down into the darkness...

What’s in the Cellar?
Did a respected businessman really commit the bloody murder of his beloved wife in the cellar of the family's ancestral holiday cabin? While the body has never been found, it seems like the criminal has been caught. Is a terrible injustice abut to be served? Just what happened in that cellar?

The Dead Boarder
And, what has happened to that nice, quiet neighbor of yours? You’ve not seen hide nor hair of him in days! He wasn’t always the friendliest of sorts, but he did seem very pious, what with all the late-night prayers coming from his room...

Suitable for use with the Call of Cthulhu Starter Set and the Call of Cthulhu: Keeper Rulebook. Gateways to Terror provides your next steps into the strange and mystifying worlds of Call of Cthulhu.

88 Pages
Leigh Carr, Jon Hook, & Todd Gardiner

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24.00 €
Harlem Unbound, 2nd Edition (HC)
Harlem Unbound, 2nd Edition (HC)

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Investigate the Cthulhu Mythos during The Harlem Renaissance!

Picture this:
New York City. Prohibition is in full swing and bootleggers are living high. African-Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of the city’s windows, while women in stylish skirts and silk stockings, and men in white gloves and Chester, field coats crowd the sidewalks. There’s a feeling of possibility in the air, like never before.

But, even in this land of promise, Harlem is a powder keg, ready to explode. While classes and cultures collide, the horrors of the Cthulhu Mythos lurk beneath the streets, creeping through dark alleys and hidden doorways to infect the hopes and aspirations of the unwary. Can you hold it together and keep the terrors at bay for one more song?

The Skinny on the Goods:
* Seven scenarios - (4 new to this edition)
* Unique occupations tailored to Harlem.
* New Mythos monsters to terrify your players.
* Ready-to-play investigators.
* Random plot generator.
* Crash course on addressing race in gaming.

This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game and optionally PULP CTHULHU, both available separately.

By Chris Spivey, with Brennen Reece, Neall Raemonn Price, Ariel Celeste, Sarah Hood, Cameron Hays, Bob Geis, Noah Lloyd, Alex Mayo, Jabari Weathers, and Steffie de Vaan.

368 pages, Hardcover

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60.00 €
Horror on the Orient Express (HC)
Horror on the Orient Express (HC)

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Video.

Back by popular demand in a new format!

The Classic Call of Cthulhu campaign spans the European continent in luxury! Horror on the Orient Express is back in print with a reformatted two-volume set, making it more digestible than ever! This is a Black and white reprint of the 2014 boxed set, reformatted into two hardcover books.

Epic Campaign for Call of Cthulhu

HORROR ON THE ORIENT EXPRESS contains a massive and legendary campaign, of up to nineteen adventures and more than 700 pages, for Call of Cthulhu 7th Edition. Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they also return home.

Optional episodes are set in ancient times or special places (Roman-era, Dark Ages, Gaslight-era, the Dreamlands), so that the players can experience the founding, creation, and discovery of crucial elements of this campaign. Also included is a modern-day coda to the storyline, an alternate ending for those wishing a shorter campaign, and a built-in survival guide to aid beleaguered investigators.

What's Inside
Three identical men found dead in the same room of the Chelsea Arms Hotel. Each of them stabbed through the heart. The unexplained killings see the investigators embark on a thousand-mile journey on the legendary rail service to Constantinople—the Gateway of the Orient.

The Definitive Edition
Back with an updated layout, the entire campaign is now spread across two epic hardback volumes, and includes a fold-out map of the route across Europe. This is the definitive edition of Horror on the Orient Express.

A Legendary Campaign
19 scenarios across 700 pages, Horror on the Orient Express is a modern classic. The adventure takes the intrepid investigators from London, to Paris, and to the ancient city of Constantinople.

A Tale Spanning Time and Space
Optional scenarios set in in the Dark Ages, Gaslight Era, and the Dreamlands, allow players to experience the origins of pivotal moments of the campaign. Additionally, a scenario set in the modern day acts as an epilogue to the generation-spanning story.

All the Tools you Need
Premium maps, player hand-outs, and full details on all NPCs and monsters make running the campaign easier than it’s ever been.

Two-Volume Hardcover book set includes the complete campaign & player handouts. 24 x 18 inch full color Poster Map

700+ Pages

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108.00 €
Keeper Tips: Collected Wisdom on Running Games
Keeper Tips: Collected Wisdom on Running Games

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Wisdom, advice, and tips from Keepers for Keepers of the Call of Cthulhu roleplaying game.

Released as part of the 40th anniversary of Call of Cthulhu, this handy pocketbook is aimed at anyone, whether veteran or novice, who plays this well-loved tabletop game, but is particularly aimed at those who run games and potentially craft their own scenarios.

The tips are gathered into key topics, including but not limited to: preparation, non-player characters, combat, props, inclusivity, golden rules, as well as portraying and using the Cthulhu Mythos. Imagine, if you will, that you are sat with a group of experienced Keepers, each sharing ideas drawn from their experience of playing and running Call of Cthulhu. The collected wisdom is aimed to help you get the most out of Call of Cthulhu.

The advice comes from a diverse range of people, some who have been running the game since its birth in 1981, and others who bring a fresher perspective. All of the contributors have provided what they consider to be their most useful and insightful advice. Contributors include: Mike Mason, Becca Scott, Paul Fricker, Scott David Aniolowski, Lynne Hardy, Seth Skorkowsky, Bridgett Jeffries, Sean Branney, Allan Carey, Jo Kreil, Mark Morrison, Keris McDonald, Jason Durall, Matthew Sanderson, Thom Raley, David Larkins, and Bob Geis.

128 pages
7” x 4.5” Leatherette Pocket book
Edited by Mike Mason

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21.60 €
Malleus Monstrorum: Cthulhu Mythos Bestiary (HC)
Malleus Monstrorum: Cthulhu Mythos Bestiary (HC)

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That is not dead which can eternal lie, And with strange aeons even death may die...

Here, shall you know the terrors of the void, the nightmare bringers, and the unspeakable lurkers.

Ancient secrets, whispered lore, and collected facts concerning the alien and otherworldly horrors of the Cthulhu Mythos. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. With over 250 entries to inspire countless adventures.

The information within is designed to bring the creatures and bizarre races of the Cthulhu Mythos to life at the gaming table, as well as all manner of Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings. Their lore and statistics updated and revised for the Call of Cthulhu 7th edition game. All brought to startling life by the illustrations of expert artist Loïc Muzy.

This two-volume collection is packed with ideas, concepts, and insights to immerse your scenarios and campaigns deep in the heart of the Cthulhu Mythos.

Volume I Monsters of the Mythos, 216 pages
From the spawn of Abhoth to yuggs, the monsters of the Mythos are herein described, their lore and statistics updated and revised for the Call of Cthulhu 7th edition game.

With over 150 entries concerning Cthulhu Mythos monsters and alien species, as well as creatures from folklore and animal beasts, this tome supplies a wealth of ideas to bring your campaigns and scenarios life with untold horrors.

Volume II Deities of the Mythos, 264 pages
Fundamental truths of the cosmos herein lie, to be used to support and inspire countless adventures by bringing Cthulhu, Hastur, Azathoth, and many others to your games. With over 110 entries concerning Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings, this tome supplies a plethora of ideas to immerse your campaigns and scenarios deep in the heart of Cthulhu Mythos lore.

While humanity may crave both comfort and truth, only one or the other is possible.

Mike Mason, Scott David Aniolowski, Loïc Muzy, and Paul Fricker

480 Pages, Two Volume hardcover slipcase set, Full Color

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108.00 €
Mansions of Madness Volume 1: Behind Closed Doors (HC)
Mansions of Madness Volume 1: Behind Closed Doors (HC)

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Player Handouts sekä Pre-Generated Characters valmistajan sivuilta.

Who Knows What Happens... Behind Closed Doors

Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s.

Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.

Here are the five scenarios:

Mister Corbitt
Does a seemingly shy and retiring local businessman hide a terrible secret? Can the investigators solve the riddle and save the day?

The Crack’d and Crook’d Manse
Long considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past. But, no one’s seen the new owner, Arthur Cornthwaite, for quite some time. Is history repeating itself?

The Code
Summoned to the home of Dr. Kenneth Connolly by an urgent telegram, can the investigators make sense of the bizarre events afflicting Wellington Manor?

The House of Memphis
World-famous magician Memphis the Great has not been seen for weeks. Has he merely gone off on another of his legendary magic-hunting trips, or is there a more sinister reason for his disappearance?

The Nineteenth Hole
Renovation work at Thistledown Golf Club has not been running smoothly. First, there were tales of illnesses, then ghostly sightings, and now no one can find the owner. Dark shadows fall over Scotland and all is not what it seems.

This supplement is best used with the Call of Cthulhu Starter Set or the Call of Cthulhu (7th Edition) roleplaying game and, optionally, with the Pulp Cthulhu sourcebook, available separately.

Written by Stuart Boon, Shaun DeWolfe, Gavin Inglis, Christopher Lackey, & Mark Morrison

Full Color Hardcover, 224 Pages

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51.60 €
Masks of Nyarlathotep: Perilious Adventures to Thwart the Dark God Slipcase (HC)
Masks of Nyarlathotep: Perilious Adventures to Thwart the Dark God Slipcase (HC)

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Dark Schemes Herald the End of the World!

The definitive Call of Cthulhu tabletop campaign, reimagined.

In the decades since the beloved campaign Masks of Nyarlathotep captured imaginations, it's been played countless times. Year after year, investigators discover the world-spanning conspiracy that threatens to engulf the world, and race to avert a cataclysm from beyond our stars. In the new edition, the adventure is expanded and deepened with new challenges and foes.

With clearer navigation and informative guidance, the new edition is easier for Keepers, old and new alike, to weave together and run this definitive campaign for their investigators. Reimagined and updated, with comprehensive appendices, here is everything needed to run the campaign in 7th edition, for Call of Cthulhu or Pulp Cthulhu.

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Reanimation of the classic Call of Cthulhu campaign.

The new edition of Masks of Nyarlathotep is a complete revision and updating of this epic multi-part campaign set in 1925, in which steadfast investigators must unravel secrets and battle the minions of darkness in an attempt to stop world-shattering events from destroying humanity.

Masks of Nyarlathotep has been comprehensively revised and updated for use with Call of Cthulhu 7th Edition, but may also be run with the Pulp Cthulhu supplement.

* Global campaign covering seven countries in five continents!
* Packed with encounters, side-track adventures, detailed adversaries, geographical information, and more!
* Presented in full color, with new artwork, maps and floor plans, and ready to use player handouts.
* Appendices collect spells, tomes, artifacts, and travel advice.
* Ultimate edition, packed full of advice and tips.

Requires the Call of Cthulhu Keeper’s Rulebook (7th edition) to play, and is optionally usable with Pulp Cthulhu.

The original six-chapter campaign featuring adventures in America, England, Egypt, Kenya, Australia, and China have been developed and updated by Mike Mason, Lynne Hardy, Paul Fricker, and Scott Dorward, and feature enhanced and new encounters, sub-plots, and on-point guidance for the Keeper.

The Expedition #1
Now written to be playable with either standard Call of Cthulhu or Pulp Cthulhu, the text guides the Keeper and allows for both gritty or action-packed pulp styles of play.

The Introduction chapter features a new foreword by Mask’s creator, Larry DiTillio, and goes on to provide an overview of the campaign, it’s key players and their goals and differing agendas, and the important locations the investigators will travel to while they seek to understand the mystery unfolding before them. Additional material looks at the dark god Nyarlathotep, his cults, and his role in the campaign. Guidance is also provided on running the campaign, including considerations of historical depictions, pulp or standard play styles, and lethality level (just how much danger should the investigators’ face). Rounding things out is plenty of advice on creating investigators for the campaign, replacement characters, and ten ready-to-play investigators for those wishing to dive straight into the adventure.

Complete with a Brand New Chapter...
Set in Peru, this new scenario takes place in 1921 and provides an exciting introductory prologue to the campaign, where the investigators meet Jackson Elias, the industrious and charming author, whose researches lead into the globe-spanning mystery. Embarking on an expedition to find a lost South American pyramid, the investigators come face to face with ancient horrors that foreshadow the task ahead.

...and Even More!
* And for an added bonus, a Grand Conclusion chapter helps the Keeper to determine just how successful the players have been in tackling the dark schemes of Nyarlathotep’s cults, as well as discussing ways to extend the campaign in a variety of ways.

Each chapter has been tirelessly crossed-referenced to help those running the campaign to keep track of the many locations, characters, player handouts, and items thrown up by the players’ investigation. With new appendices collecting spells, tomes, and artifacts, running the campaign is easiest it has ever been.

We have added Detailed New Appendices!
Running Masks of Nyarlathotep has never been easier thanks to these extensive appendices:


* Travel – detailing travel times across the world, means of transport, rest and recuperation for traveling investigators, travel events, and also guidance for investigators wishing to learn new skills and improve existing ones.
* Spells – collects campaign-important spells together for handy reference, with over 30 spells detailed. Including Call the Black Sphinx, the Seal of Nephren-Ka, and the Ward of Anubis, to name but a few.
* Tomes – during their investigations the investigators may come across a wide range of Mythos tomes, each bulging with forgotten and dark wisdom. This appendix gathers all of the tomes encountered in the campaign, with over 20 detailed listings, each providing background the tome, the lore within, and relevance to the campaign’s plot, be it the dreaded Necronomicon or the abhorred Black Tome.
* Artifacts – just as there are numerous tomes to be discovered, there are also plenty of strange artifacts to be found (some useful, some deadly). Here, fifteen artifacts are gathered, from the Mask of Hayama to the Headdress of Eyes, from the Adornments of Nitocris to the very strange Device of Rods, Wheels, and Mirrors.

What are you waiting for? Go Save the World!

Page Count: 666 plus many handouts
Slipcase set including two hardcover books and handouts pack.

Authors: Larry DiTillio, Lynn Willis, Mike Mason, Lynne Hardy, Paul Fricker, Scott Dorward
Cover Artists: Sam Lamont, Rhys Pugh
Artist(s): Caleb Cleveland, M Wayne Miller, Jonathan Wyke, Victor Leza, Eric Lofgren, Petr Stovik, Löic Muzy
Cartography: Andrew Law, Olivier Sanfilippo
Handouts: Andrew Law, Nick Nacario
Layout: Nick Nacario

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156.00 €
Nameless Horrors (HC)
Nameless Horrors (HC)

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Six Scenarios Across Time Against The Unknown
The horrors of the Cthulhu Mythos are far worse than death...

The entities lurking in this collection of scenarios have never been seem before. Were budding novices or seasoned investigators, your players will find themselves on uncomfortable ground.

This new edition of Nameless Horrors contains brand new art, player handouts, and maps for each of its six stand alone adventures:

* An Amaranthine Desire: takes place in the doomed seaport of Dunwich, England, 1892, where strange echoes of the past threaten the present.

* A Message of Art: a gathering of artists in Paris, 1893, sees art and the occult come together in a dangerous fusion.

* And Some Fell on Stoney Ground: 1920s small-town America, where trouble is brewing that could sweep everyone up in a wave of death and destruction.

* Bleak Prospect: Massachusetts, 1932, during the Great Depression the residents of a shantytown face strange horrors that jeopardize all they hold dear.

* The Moonchild: modern-day England, where an experiment with the occult casts long shadows and brings unforeseen consequences.

* The Space Between: in modern-day Los Angeles, the star of a film produced by a popular religious organization has vanished.

This book is designed to be used with the Call of Cthulhu roleplaying game and, optionally, the Pulp Cthulhu supplement, both available separately.

Hardcover, 272 pages

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51.60 €
Paladin RPG (HC)
Paladin RPG (HC)

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Warriors of Charlemagne

Based upon King Arthur Pendragon by Greg Stafford

Enter Medieval Europe Like You've Never Experienced It Before!
Set in medieval Europe, PALADIN weaves together the historical Carolingian events and the medieval epics of The Matter of France into a single chronology!

In PALADIN the players play young Frankish squires or knights in the service of one of Charlemagne's powerful vassals. By going on adventures, the characters will acquire glory and riches, becoming lords of their own lands, building castles, and founding their own family.

Hopefully, the road to fame will lead to the ultimate goal: becoming one of the legendary paladins themselves!

PALADIN is a game for knights. It is based on the standards of knighthood found in the original literature about Charlemagne and the paladins (epics such as Song of Roland, Ogier the Dane, Aymon's Four Sons and more). It is not about magicians, thieves, or scholars. In this game, designed for playing the heavily armed and armored chevaliers of Carolingian literature, knighthood is complex enough!

PALADIN uses a modified version of the King Arthur Pendragon ruleset, adjusted to fit the themes and elements of Charlemagne's legends.

Game system
When playing PALADIN, all you need is a twenty-sided dice, and several six-sided dice! It will be intimately familiar to anyone who has played King Arthur Pendragon, as the same rule-set powers both games.

All skill checks in the game are done by rolling a single twenty-sided dice. If you roll under your Skill rating (a number), you are successful! If you roll equal to your Skill, you've achieved a critical, and if you've exceeded your skill, you've failed!

Passions and Traits are as important here as in Pendragon, providing more context and depth to your character, while giving mechanical incentives to roleplay and deeply inhabit your character!

New Passions, attitudes and religious magic are added for player characters, created to add more depth to the Charlemagne era!

This is a complete rulebook.
This product is broken down into two-parts:
* Book 1: Character. How to ccreate character and the rules needed to play the game.
* Book 2: Setting. Details onn Frankish Society, Frankland, and several adventurers.

Deluxe Hardcover
462 Gilded Pages
By Ruben In’t Groen

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72.00 €
Pendragon Starter Set
Pendragon Starter Set

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Relive the Glory of King Arthur’s Court!

Pendragon is a roleplaying game set in King Arthur’s Britain. You take on the role of knights and overcome mythical monsters, rival knights, and other wondrous challenges in search of Glory.

The Pendragon Starter Set presents a world of great adventure. This is the time of the Sword in the Stone, of the Boy King and Merlin and their struggles against those who would seize the crown for themselves... and of the flowering of chivalry. This is a time of desperate battles, dark portents, enchanted forests, pride, and self-indulgence.

“What kind of knight are you?”
Do you believe in chivalry, or do you think might always makes right? Are you willing to die for your Honor? Will you fight to rid the world of injustice, or use clout and power to take advantage of those beneath you?

Combat in Pendragon is bloody and intense, and every knight must show valor sufficient to face it—and gain great Glory for their prowess!

The Pendragon Starter Set contains everything you need to begin questing and adventuring. It includes a selection of pregenerated characters and a short campaign offering multiple sessions of gameplay.

Inside This Box:
* Book I: The Adventure of the Sword in the Stone: Learn the rules for Pendragon as you play this solo adventure.
* Book II: The Fabeld Realm: Everything you need to know about the game’s setting and core mechanics.
* Book III: The Sword Campaign: A beginner-friendly campaign taking the Player-knights through the most important early events of King Arthur’s reign—three game years in all.
* Appendices: Additional rules and setting details introduced as you play through The Sword Campaign.
* Pregenerated Characters: Eight Player-knights, ready for adventure.
* Battle Cards: Eighteen cards for generating Battle Encounters and Opportunities.
* Dice: A set of seven polyhedral dice suitable for roleplaying in Pendragon.

Boxed Set

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36.00 €
Pulp Cthulhu (HC)
Pulp Cthulhu (HC)

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Two-Fisted Action & Adventure Against The Mythos

Calling All Heroes! It's Time To Take The Fight to Cthulhu!
Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre.

Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes -ready to take on the villainous machinations of the Cthulhu Mythos!

Here you will find an adapted character generation system, rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games. Also, you will find information on "the Pulps" themselves and the 1930s era when America was in the grip of the Great Depression and on the road to World War II. A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a firm basis for running pulp style scenarios and campaigns. Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang.

The guidance in this book means that you can apply the Pulp Cthulhu rules to any setting and time period, enabling Keepers to bring the flavor and action of pulp to the classic 1920s or modern-day eras, as well as anywhere else they see fit.

A Time For Heroes And A Time For Adventure! 272 pages, Hardcover

Written by Mike Mason, Alan Bligh, James Lowder, Jeff Tidball, Glyn White, Paul Fricker, Wolfgang Baur, Matt Sanderson, and Dan Kramer.

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54.00 €
Regency Cthulhu (HC)
Regency Cthulhu (HC)

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Dark Designs in Jane Austen's England

Regency England: a time of social niceties, of grand balls, and of romantic intrigues and disappointments, as described most adroitly in the novels of Miss Jane Austen. But the Regency is also a time of lurid Gothic romances, and of war and social upheaval, as the Industrial Revolution gets into full swing and the hostilities with Napoleonic France draw to a close. Against this backdrop, the Mythos insinuates itself into the very fabric of society, always watchful for the opportunity to instill fear and terror into the hearts of everyday Georgians, from the richest to the poorest.

Regency Cthulhu: Darkness and Decorum in Jane Austen’s England is a historical sourcebook for the Call of Cthulhu roleplaying game. Set in the early Regency period (circa 1813), it describes the fictional town of Tarryford in Wiltshire, England, as well as presenting two scenarios designed to introduce players to both the time period and the town’s mysteries.

Suitable for use with both classic Call of Cthulhu and Pulp Cthulhu rules, players take on the roles of budding Regency investigators, be they members of the gentry or the working classes. Together they uncover the dark secrets at the heart of Tarryford; horrors that have lain dormant for many a year but now seek to burst forth into England’s green and pleasant land.

* Details on the Georgian time period, in particular, the Regency era (1811–1820).
* Rules for creating Regency investigators, along with new period-appropriate skills and occupations.
* Setting overview, detailing the town of Tarryford, its businesses and personalities (1813 and 1913).
* Two scenarios: The Long Corridor and The Emptiness Within.
* Investigator handouts and maps.
* Six classic and pulp pre-generated investigators, ready to pick up and play.
* Guidance on both pulp- and classic-style play.

This supplement is best used with the Call of Cthulhu roleplaying game and, optionally, with the Pulp Cthulhu supplement, both available separately.

Writte by Andrew Peregrine
Hardcover, 224 pages

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54.00 €
Reign of Terror (HC)
Reign of Terror (HC)

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Epic Call of Cthulhu Adventures in Revolutionary France

Revolutionary France! The crowds gather baying for blood, while the “chop-chop-chop” of the guillotine calls out.

A time of struggle, intrigue, and horror. A divided country, where the upper class enjoys the bounty of wealth, and the poor cannot afford a load of bread. Where the cries of anger and rage at life’s injustices find momentum, sparking the people to unite and cast away the old regime for a brighter and more hopeful tomorrow. In time, hope will be replaced with fear as The Terror descends upon France, and the guillotine cries out for blood.

Reign of Terror is an epic two-part historical scenario, set during the French Revolution, and playable as a stand-alone mini-campaign or as an historical interlude for use with Chaosium’s premium campaign Horror on the Orient Express.

Part One, set in 1789 amid the stirrings off revolution, sees the investigators descend into the catacombs of Paris and brave the tribulations of courtly life, where debauchery and wickedness bring there own terrors.

Part Two, set during the Terror, catapultss the investigators into a conspiracy, where spies and agents seek out those who would destabilize the new regime. Caught amongst the chaos and dangers of Paris, the way must be found to stop a nightmare that would plunge France and the rest of Europe into darkness.

This book provides a stand-alone setting, with a plethora of historical details to help the Keeper bring the Revolution to life, as well as new investigator occupations. Alongside the scenarios of Reign of Terror is a range of scenario seeds, each providing the roots for extending play and building a longer, more in-depth campaign.

If used with Horror on the Orient Express, this book provides an exciting and action-packed “living handout” to engages players in the full horror of the Comte Fenalik at the height of his powers, bringing new insights into the parent campaign.

For use with both options of play are six ready-to-go pre-generated investigators, as well as a full timeline for the French Revolution, luscious full-color maps of Paris, Versailles, and other locales, and a bibliography for further research and reading.

Liberty! Equality! Fraternity!

128 Pages

By Mark Morrison with Penelope Love

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42.00 €
Rivers of London RPG (HC)
Rivers of London RPG (HC)

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Magic has returned to our world

“I think becoming a wizard is about discovering what's real and what isn't.”
—Ben Aaronovitch, Rivers of London

In Rivers of London: the Roleplaying Game, players take on the roles of newly recruited members of the London Metropolitan Police Service’s special magic branch, aka “the Folly.” You will solve mysteries, catch criminals, and come to grips with the “demi-monde”—those who have been irreversibly changed by magic.

The Rivers of London: the Roleplaying Game core book contains everything you need to start exploring Ben Aaronovitch's magical version of London.

The World at your Fingertips
This single, epic volume is for both players and Game Moderators alike! The tome comprises all the rules you need for fully-fledged Rivers of London campaigns.

Build your group of freshly-recruited officers of the Folly with character creation, expand and grow those characters with the complete rules for character advancement, and enjoy extensive advice for running tabletop RPGs—and Rivers of London specifically—provided for the Game Moderator.

Learn to Play by Playing
Explore a magical mystery in London, and learn the rules of the game as you play! The solo adventure, based on the short story “The Domestic,” is designed to introduce a player to the world of Rivers of London and the mechanics of the game.

Also included is “The Bookshop”—a standalone adventure designed for a first-time group of players.

Explore Magical London & Beyond
Rivers of London: the Roleplaying Game includes setting information and history, and the wondrous details of how the “Newtonian” magic system works. The book also contains a full list of spells derived from those found in the novels of Ben Aaronovitch.

To give both players and Game Moderators the best sense of the setting and role of their characters, special attention is paid to detailing how police work in London, and how criminal investigations are carried out.

By Ben Aaronovitch & Friends
400 pages, Full color, Hardcover

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72.00 €
RuneQuest: Gamemaster Screen Pack
RuneQuest: Gamemaster Screen Pack

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Guide your players into a World of Adventure!

The RuneQuest Gamemaster Screen Pack is an essential play aid for RuneQuest: Roleplaying in Glorantha gamemasters, packed with useful references and materials to launch any new campaign, or add to an existing one.

All Important Rules, Charts, References, and Maps in one Place!

The RuneQuest Gamemaster Screen Pack is an essential play aid for gamemasters of RuneQuest: Roleplaying in Glorantha. The gamemaster screen itself is a landscape four-panel screen, 34-inches wide, with a gorgeous illustration of the famed Gods Wall facing the players, and all manner of important references and summaries of key rules on the gamemaster’s side.

Included with the screen is a full-color, 128-page Adventures Book. The first half of this book is a description of the Colymar tribal lands, led by Queen Leika Blackspear, detailing the fortress city of Clearwine and its important denizens. Nearby is Apple Lane, a small village beset with huge problems. Its residents and surroundings are described in detail, making it a perfect location for gamemasters to base RuneQuest campaigns in, establishing the adventurers in a renowned yet manageable hamlet with ample opportunity for great adventure.

The latter half of the Adventures Book includes three ready-to-play scenarios set in Apple Lane and lands nearby. The first adventure, Defending Apple Lane, pits the adventurers against a savage band of fearsome raiders. Cattle Raid, the second adventure, sends the adventurers to protect a sacred herd of cattle, a seemingly simple task that grows all-too-complex when tribal politics come into play. The last of these adventures, The Dragon of the Thunder Hills, involves dragon magic and old ghosts. Finally, a four-page group of rumors gives ample grist for potential adventure inspiration, and two pages of adventure seeds are ready to be fleshed out into full adventures or run as interesting interludes.

Additional materials include a 20-page reference booklet full of charts and references for ease of play, a 16-page full-color Gloranthan calendar, seven ready-to-play pregenerated adventurer characters, regular and deluxe adventurer sheets, squad and a non-player character sheets, as well as full-color fold-out maps of Apple Lane, Clearwine, Dragon Pass, and the world of Glorantha itself.

* The Gamemasters Screen Pack is more than justt a screen, containing a 128-page Adventures Book, a 20-page reference booklet, adventurer sheets, and three full-color maps.
* The Gamemaster Screen itself is mounted on thiick hardcover stock and folds out to 34 inches, 8.5 inches tall.
* The three adventures are loosely linked and suuitable for beginning or experienced adventurer characters.
* The evocative artwork on the screen helps sett the mood for RuneQuest games, illustrating many of the famous gods and demigods of Glorantha.

Contains:
* A beautiful four-panel full-color gamemaster's screen
* 128-page full-color adventure book
* 20-page full-color reference booklet
* 16-page full-color Gloranthan calendar
* Amazing full-color maps (some fold-out) - Apple Lane, Clearwine, Colymar Tribes, Dragon Pass, South Peloria
* "Artisan" (full colour) and regular (suitable for B&W printing) RuneQuest adventurer sheets
* Non-player character and squad character sheets

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36.00 €

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