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Haun tulokset 25 - 47 / 47



Meteor
Meteor

1-5 Player Cooperative 5-minute Game

Only you can save the world from impending doom! In five-minutes a meteor storm will impact Earth, unless you can work together to blast the meteors to oblivion! Work cooperatively, pool your resources, and launch rockets to obliterate the impending threat - or cockroaches will inherit the planet!

No pressure - it's just the fate of the world in Meteor, a real-time, cooperative card game.

The designer of the game Mike Young, has introduced some advanced instructions as follows:

Scenarios
After playing the Advanced Game for a while, try some of these Scenarios. See how many you can beat.

All Splitters (Difficulty *** )
Only use the basic meteors in this scenario. When placing the swarm, use an equal number of grey (1-3) meteors and brown (3-6) meteors. Place a grey meteor under each brown meteor. A grey meteor cannot be destroyed until after the brown meteor on top of it has been destroyed. Use this number of meteor cards:

Players / Meteor Cards:
1-2 / 3 grey + 3 brown
3-6 / 4 grey + 4 brown

Late Notification (Difficulty **** )
You may use any of the Meteors in this scenario. Only use 4 sand timers, starting the game in Zone 4 instead of Zone 5. Each player starts the game with an extra card.

One Meteor (Difficulty **)
Only use the basic Meteors in this scenario. Instead of placing the Meteors as a swarm, have a player sort them by size into two sorted sets, grey and brown, with the largest on top. Then put the brown Meteors on top of the grey Meteors. Players must destroy the Meteors in the order in the stack.

Difficult Zones (Difficulty ****)
Keep a careful eye on the egg timers. If they run out and you don’t notice, players don’t get to draw a card for changing zones.

Deadly Zones (Difficulty *****)
Keep a careful eye on the egg timers. If they run out and you don’t notice, players immediately lose the game.

Meteor Storm (Difficulty: ***)
This is the competitive version of Meteor, for 2-6 players. Instead of placing the Meteors as a swarm, each player gets 3 individual Meteors, one brown, one grey, and one that is either color. The players still have the 5 Zones and they lose if their Meteors are not destroyed at the end of the game. The first player to destroy all his Meteors wins.

Each player gets his own build area. No shared build areas are used.

Place the Comm Satellite in play at the start of the game. It cannot be destroyed. Players may talk to each other and negotiate during the game. Players may also trade cards with each other as well as play in each others’ build zones.

When wiping a project or collection, the player may choose to only wipe some of it, discarding only the wiped cards. Technologies still affect all players; however, only the player who builds a collection may draw cards.

Players must announce when they overkill a meteor. All other players get to draw a card when this happens. Overkill now has no effect on zones.

Potshots (Difficulty: *)
Another competitive version of Meteor. Place the normal number of Meteors on the table, but each player starts with 3 extra cards. Each player has their own build zone; there are no shared build zones. Players may not play cards in each others’ build zones. When a player destroys a Meteor, they keep it as a prize, and draw a new Meteor from the deck to replace it in the sky. A player draws cards equal to the size of the Meteor when that player destroys a Meteor.

There is no such thing as Overkill. Technologies only affect the player who played them. Players may trade cards with each other.

The game ends immediately when time or the deck runs out. Players add up the total sizes of all the Meteors they destroyed. The player with the highest total wins. Ties are won by the player who destroyed more meteors total. If there is still a tie then the tied players rejoice in their shared victory.

Earn 1 Point for each approved tag you make.

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45.50 €
Premium Euro Card (Board Game) Mini 45x68mm Sleeves (50) (Dark Blue)
Premium Euro Card (Board Game) Mini 45x68mm Sleeves (50) (Dark Blue)

45mm x 68mm, molemmat puolet läpinäkyviä.

So what is the difference from our standard card sleeves and our PREMIUM SLEEVES? The standard sleeves are a great thickness and quality for protecting your games on a budget. They are sold in packs of 100 and are perfect if you want to protect your work-a-day games from sticky hands, spills and general wear and tear. Our PREMIUM SLEEVES are sold in a 50 pack and are 125% thicker than our standard thickness sleeves. These sleeves offer a sturdier case and stronger protection for your cards. If you have a rare or expensive game and just can't bear to have the cards looking anything but pristine then this is the card sleeve for you!

There are others out there selling similar products, but ours are cheaper and designed to actually FIT THE CARDS snuggly. This is the ultimate card sleeve for your cards and is sure to please!

Valmistajan PDF-lista siitä kuinka monta minkin kokoista korttisuojaa eri pelit tarvitsevat löytyy täältä

Compatible with:
Ad Astra
Airships
Alexandros
Amun-Re
Arkadia
Around the World in 80 Days
Attika
Chinatown (New Filosofia Ed)
Cuba
Dungeon Twister
El Grande
Emerald
Euphrates & Tigris Card Game
Giganten
Goa
Hacienda
Hoity Toity
Il Principe
In the Shadow of the Emperor
La Città
Leonardo da Vinci
Louis XIV
Manila
Masons
Pillars of the Earth
Pirate's Cove
Prophesy Ruse & Bruise
Saint Petersburg
Scepter of Zavandor
Shogun
Snow Tails
St. Petersburg
Through the Ages: A Story of Civilization
Thurn and Taxis
Ticket To Ride USA
Traders of Genoa
TransAmerica
Wings of War
Ys
and MORE!

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2.50 €
Premium USA (Board Game) Chimera 57.5x89mm Sleeves (50) (Dark Orange)
Premium USA (Board Game) Chimera 57.5x89mm Sleeves (50) (Dark Orange)

57.5mm x 89mm, molemmat sivut läpinäkyvät

So what is the difference from our standard card sleeves and our premium sleeves? The standard sleeves are a great thickness and quality for protecting your games on a budget. They are sold in packs of 100 and are perfect if you want to protect your work-a-day games from sticky hands, spills and general wear and tear. Our premium sleeves are sold in a 50 pack and are 125% thicker than our standard thickness sleeves. These sleeves offer a sturdier case and stronger protection for your cards. If you have a rare or expensive game and just can't bear to have the cards looking anything but pristine, then this is the card sleeve for you!

There are others out there selling similar products, but ours are less expensive, higher quality, and designed to actually fit the cards snuggly. This is the ultimate card sleeve for your cards and is sure to please!

Valmistajan PDF-lista siitä kuinka monta minkin kokoista korttisuojaa eri pelit tarvitsevat löytyy täältä

Compatible with:
7 Ages: 6000 Years of Human History
Acquire (1976 version)
Agora
Apples to Apples
Arkham Horror: Black Goat
Arkham Horror: Black Goat
Arkham Horror: Dark Pharaoh
Arkham Horror: Dunwich
Arkham Horror: Innsmouth
Arkham Horror: King In Yellow
Arkham Horror: Kingsport Horror
Battlestar Galactica
Battlestar Galactica - Pegasus Expansion
Brawl
Chaos In The Old World
Citadels
Clue
Clue -1st Edition 1949 Classic Reproduction
Cosmic Encounter
Descent - Alter of Despair
Descent - Road to Legend
Descent - Tomb Of Ice
Descent Journeys In The Dark
Descent -Well Of Darkness
Elfenland
HysteriCoach
Limits
Little Grey Rabbit
Mare Nostrum
Middle Earth Quest
Modern Art (Mayfair Version)
Nexus
Pit
Racko
Rack-O
Risk -Lord of the Rings Version
Runebound - Expansion Decks
Runebound - Frozen Wastes
Runebound - Island of Dread
Runebound - Sands of Al-Kalim
Runebound Second Edition
Set
Set: Family Game of Visual Perception
Slide 5 (Slide Five)
Too Many Cooks
Union Pacific
US Patent 1
Witch Trial

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3.00 €

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