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Haun tulokset 49 - 72 / 94



Numenera: Edge of the Sun (HC)
Numenera: Edge of the Sun (HC)

The greatest work of the prior worlds: The Engine of the Gods!

Few who dwell in the Ninth World know of the greatest achievement of the ancients, for it rests—imperceptibly, despite its vast size—on the very edge of the sun itself. The prior worlds were mighty beyond conception, but even for them, this Engine is a work of staggering proportion. What incredible threat to the sun, our world, and all the bodies of our solar system compelled them to such an audacious feat? Has that threat been ended?

Or do the beings that dwell in the Engine (for yes, it is home to many strange creatures) struggle now in vain, unaware that their mission no longer protects them—or us—from a cataclysm on a scale that dwarfs even the boldness of the prior worlds’ most ambitious work?

Edge of the Sun details a massive new location for Numenera characters to explore: the Engine of the Gods. Fiercely hostile to human life, it can nevertheless be visited physically or virtually, where its many secrets, and dangers, await discovery.

Contains:
* A host of new creatures suited to life on and in the Engine of the Gods.
* Dozens of new cyphers and artifacts, plus augmechs—strange vehicles that can be piloted remotely to explore the Engine or used to reach other locations in the Ninth World or across the solar system.
* A map generator that lets you easily create infinite regions within the planet-sized Engine of the Gods.
* Two complete adventures. “Waking the Mega” introduces augmechs, as the PCs discover, revive, and ultimately pilot one against a titanic threat. “The Sun Doth Move” is a lengthy adventure with world-shattering consequences that can make an excellent capstone to your explorations of the Engine of the Gods—or to an entire Numenera campaign!

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49.50 €
Numenera: Glimmering Valley (HC)
Numenera: Glimmering Valley (HC)

The Ninth World is vast, strange, and intimidating. But big adventures sometimes start small. Launch your Numenera campaign in this vibrant and relatable homeplace, filled with detail and life.

Establish relationships and backstory, and ground your game in an immersive world. Then venture out into the Glimmering Valley, and begin to discover the wonders, treasures—and dangers—of the Ninth World.

The Glimmering Valley gives you a fascinating and beautifully fleshed-out region from which to launch your Numenera campaign. It details an area of the Ninth World made specifically to be the origin point of a group of eager explorers. It brings Numenera back to its roots and gives players a place to call home. A place to defend if and when it becomes threatened—and a springboard into the many splendors and dimensions of the broader Ninth World setting.

The valley is filled with mysteries amid remnants of the prior worlds. The Glimmering Valley presents many opportunities to tie the player characters to the Ninth World’s weirdness as a part of their backstories, their families, their mentors, and particularly the origin of any weird abilities or technologies they wield. You can place the Glimmering Valley almost anywhere you like within the Ninth World, and let your campaign sprout from there.

The product unfolds like a campaign would, with a small village as a starting point—giving the PCs plenty of backstory material and potential friends, relatives, and rivals. The village is surrounded with mysteries and places to explore as you establish your campaign—and a looming threat, affecting everyone who lives in the valley, provides growing tension.

PCs who make their way to the far end of the valley find a city where they can experience more adventures, or that they can use as a gateway to the larger Ninth World beyond the valley itself.

The Glimmering Valley will be part of the crowdfunding campaign for The Weird.

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54.00 €
Numenera: Into the Night (HC)
Numenera: Into the Night (HC)

Dark, Mysterious, and Filled With the Unknown

The people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren't limited to Earth. Through the magic of the numenera left behind by the ancients, the stars can be plied. Craft sail the void as if it were an endless sea, intricately designed doorways open onto distant worlds, and even stranger means of travel beckon those who are bold enough to cross the vastness of the night.

Like the Ninth World, the realms beyond Earth are mysterious, majestic, terrifying, and filled with the unknown. Will you join the midnight pilgrims and discover what lies beyond Earth's shores?

This book includes:
* Dozens of locations on the moon, elsewhere in our solar system, and beyond -all as weird and imaginative as you'd expect from the Ninth World's setting. Visit Branu' Kiss, the Thon Iridescence, the wreck of the Vlerryn, the cloud cities of Urvanas, and the Swarmstar, perhaps the strangest sight in the void.
* Multiple ways to escape Earth's embrace. Climb the Beanstalk, explore the Nightcraft, or step through the World Door.
* New creatures and NPCs, including the machine eater, the behemoth ulagra, and the murderous shadow of the void.
* Dozens of new cyphers and artifacts.
* New horizons of the imagination to fill your players with wonder and take your Numenera campaign to realms you've never before imagined!

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48.00 €
Numenera: Liminal Shore (HC)
Numenera: Liminal Shore (HC)

Explore a vast new realm. Uncover never-before-revealed secrets of how the ancients shaped the Ninth World. Face the legacy of those secrets—and, possibly, the utter destruction of the Ninth World.

Over a billion years into the Earth’s future, great civilizations have risen and fallen, each attaining wonders beyond our wildest dreams and furthest imaginings. The remnants of these civilizations shaped the Ninth World into a beautiful but weird place of both wonder and danger.

You have explored ruins of the ancient past and found the magic there called the numenera. You have wandered the Steadfast and the Beyond, to discover cities and peoples you never knew existed. You have dived the ocean deeps and found that there, too, lie wonders of the past. Perhaps you have even followed in the footsteps of the prior worlds and voyaged to the stars, or beyond.

But the Ninth World still has more unexplored places. One of them is all around us, even now. It’s a network of ancient information, sustained by machines far above our heads circling the world far overhead. And it’s much more than that. It is knowledge and secrets, but it’s also a sort of place. A conceptual space. The datasphere.

Up until now, people have only caught glimmers of the datasphere. But recently access points, called vertices, have been discovered. Those who find these access points can use them to explore a metaphysical space and plumb the depths of its mysteries. Further, they can use them to learn of new discoveries in the real world. Whole new lands to explore. And even to uncover the mysteries of the prior worlds, and the grand actions that took place aeons ago, affecting the Earth, the Sun, and the other planets. Actions that have an impact, perhaps a massive impact, on our world today.

This hardcover Numenera sourcebook offers a new land in the Ninth World, discovered only through clues found in the datasphere. What new people live there? What wonders do they command? Do they know more about the mysterious prior worlds than you do? Do they have cyphers and artifacts never before seen by anyone from the Steadfast or the Beyond?

Liminal Shore will offer answers to all these questions, plus new creatures, new NPCs, and new adventures for your Numenera campaign. Be the first to explore a whole new land!

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54.00 €
Old Gods of Appalachia RPG (HC)
Old Gods of Appalachia RPG (HC)

The Things that once slumbered in the hills and hollers, beneath the earth and beyond the eye, have begun to wake. They stir and breathe. They see you and know your innermost heart, those long dark tunnels of pain and sorrow and secrets. They call to you in voices deep and dark, voices ancient and unknowable, voices full of pain and promises—and no way to tell between the two. Come to us, those voices say. We have only just begun.

Long before anything human roamed the Earth, the Appalachian Mountains towered tall and menacing. Their might was made a prison and tomb for beings of immeasurable malice and incomprehensible madness. But time shows no mercy, not even to mountains, and now they lay bare and worn like an old man’s spine. The walls of the prison grow thin, and those that have slumbered soundlessly for millennia begin to stir.

And call to those who would hear them.

Based on the award-winning and amazingly popular fiction podcast, the Old Gods of Appalachia Roleplaying Game is a complete, standalone TTRPG powered by the Cypher System. Old Gods of Appalachia’s unique take on cosmic horror is personal, intimate, and atmospheric.

The Old Gods of Appalachia Roleplaying Game is a complete standalone tabletop RPG driven by the Cypher System, the popular, critically acclaimed game engine lauded for its elegance, ease of use, flexibility, and narrative focus. Intuitive character creation, fast-paced gameplay, and a uniquely GM-friendly design make the Cypher System perfect for the world of Old Gods of Appalachia, and a joy to run and play.

Venture into the dark, eerie past of an alternate Appalachia and enjoy a fluid, story-based roleplaying experience with an intuitive, concept-driven character generation system that gives you limitless options. With loads of lore, dozens of creatures and NPCs, and two complete adventures to launch your campaign, the Old Gods of Appalachia Roleplaying Game has everything you need to experience your own stories of horror, hardship, and heart in this immersive, narrative, and deeply chilling setting.

Ravenous creatures of the Inner Dark, sinister plots of the Hollow Men, unearthed beasts that have long dreamt in the dark, and angry forces of the Green. Strive to protect what matters, from these terrors and more, while you seek to know the unknowable and spin a collective tale of hardship, horror, hope, and heart, where every choice requires a sacrifice and your word is (or should be) your bond.

Cypher System characters are built from the concept up. A descriptive sentence provides not just an easily-understood overview of the character, but also the mechanical basis for skills, abilities, and stats. And the Cypher System gives players amazing narrative engagement, rewarding player-driven subplots and giving players resources to bear on the tasks and situations they most want to succeed at.

The Old Gods of Appalachia Roleplaying Game includes:
* Complete rules for a fluid, story-based tabletop roleplaying experience in the eerie world of the hit Old Gods of Appalachia horror podcast.
* An intuitive, concept-driven character generation system that gives you limitless options.
* A detailed dive into an alternate Appalachia of the 1920s and ’30s, rich with atmosphere and lore.
* Dozens of dark, dangerous, and powerful creatures and characters to encounter and interact with.
* Two complete adventures to launch your campaign.

By Shanna Germain
418-page hardcover

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60.00 €

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