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Haun tulokset 49 - 72 / 91



Port Royal
Port Royal

The merchant players in Port Royal, which won the Austrian Game Designers Competition under the title Händler der Karibik, are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day.

The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbor (an area near the deck). Each card shows one of the following:

Person, who stays in a face-up row next to deck. Ship, which the player can attack immediately if he has enough swords on his people cards, after which the ship is discarded; otherwise, the ship stays in the harbor. Expedition, which remains above the harbor until a player fulfills it by discarding people who have the items required for the expedition. Tax Increase, which forces everyone with twelve or more coins to discard half their money, after which the card is discarded. If the player draws a ship with the same name as a ship already in the harbor, he's spent too much time dilly-dallying and his turn ends (after using the ship to attack, if possible), with all the cards in the harbor being discarded. Otherwise, the player can stop whenever he likes, then use/acquire one card if three or fewer ships are in the harbor, two cards if four ships are present, and three cards if five ships are present. Players rob ships, collecting the number of coins shown on them, then discarding the card, while they hire people, paying the number of coins depicted. After the active player takes his 1-3 cards, each other player may pay the active player one coin in order to take one card in the same way.

When one player has at least twelve influence points — which are on both people and expedition cards — the game is played to the end of the round, giving everyone the same number of turns, then the player with the most influence points wins.

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17.60 €
Port Royal: The Dice Game
Port Royal: The Dice Game

The Caribbean classic with pirate flair is back! The harbor of Port Royal is as lively as ever and players need to find more sailors, as quickly as possible. Across distant islands they will recruit helpful crew members and loot treasure. A pair of dice will toss them into unpredictable situations, and the more they risk, the further they can travel across their own map.

In Port Royal – The Dice Game, players exchange their cards for dice and pencils but the goal remains the same: hire the most capable crew and seek your fortunes across the open sea. They travel to nearby islands to hire new crew members and gain their valuable skills, but when they push their luck too far they might meet Davey Jones’ locker!

Each round in Port Royal – The Dice Game has two phases: first, the active player rolls the dice and the game board fills with different colored ship and ship wheel tokens. The more tokens you can place, the better, and you can roll the dice as many times as you like. But if the same ship appears twice and can’t be fended off with the help of your saber-rattling crew, it is a dark day indeed—the player rolling the dice ends their turn empty-handed while the others at the table can fill their pockets. If the active player manages to stop in time, they can exchange tokens for actions on their own game board, gaining a bonus either to reach new islands or to gain first access to new effects. Who will manage to sail away from the other players?

Players: 2-5
Duration: 20–50 Min
Age: 10+

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38.40 €
Railroad Revolution
Railroad Revolution

Ambition and a thirst for wealth have driven humanity to strive for ever greater progress. In America, during the 19th century, battles were waged between huge railway corporations that sought to connect state to state and coast with coast… making themselves filthy rich in the process. Railroad Revolution drops you straight into the middle of these tempestuous years; a time that changed America forever.

In Railroad Revolution, you will manage your own railroad company, ruthlessly competing to be the most powerful railroad tycoon across all America. You will build railroads, establish stations in your connected cities, expand the network of telegraph lines, and chase your objectives, increasing the value of your company with every action you take.

You start with mainly a team of non-specialized workers, but during the game you can hire additional ones with specific skill sets. The cost or effect of an action is determined by the type of worker that does it. To complete your company objectives, you will have to remove some of your workers from your active pool, promoting them to managerial positions. You must carefully assign each of your workers to perform the right action at the right time in order to exploit their specializations in the best way. You need to decide which ones to promote and which are instead still needed to take actions, as your priorities will change from turn to turn.

Railroad Revolution is a fast paced game with relatively simple rules, and it provides you with interesting and challenging decisions. Having a good strategy and finding the correct timing to implement it, is the key to winning the game.

  !   tilattava tuote
66.20 €
Round the World
Round the World

Round the World is a real-time card game played simultaneously. The players are travel agents creating "trips" around the world for their customers. Each "flight card" shows two continents (each continent has its own color): a "departure" and a "destination" connected by an airplane/arrow. You try to get rid of your own 30-card deck within a period of exactly five minutes by creating "trips" card by card with matching colors from card to card until the trip is complete and can be "booked" (saved for scoring).

All players play at the same time, everybody to their own speed and rhythm. Holding your deck in one hand, you draw the top card as your sole "hand card" and add it to the ones you already placed in front of you to create "trips" — or you put it under the deck again. When you add a card, you may pick up the card from the other end of the trip and continue using this as your "hand card". You may also add cards to your opponents' trips and take cards (you desperately need) from them. All cards not "booked" (i.e., still in the deck or in incomplete trips) score against you, so if you empty your deck too soon, your opponents are able to lengthen your trips without completing them...

A game consists of two rounds of five minutes, plus two simple scoring phases. The focus of the game is on your perfect timing within the five minutes, keep an eye on cards with landmarks (better for scoring!), and on your opponents "offers". There are variants included shifting the focus and making the game more challenging.

2–4 Players
15 Min
Age: 8+

  !   tilattava tuote
14.50 €

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