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Haun tulokset 49 - 72 / 148



Dominion: Hinterlands
Dominion: Hinterlands

The world is big and your kingdom small. Small when compared to the world, that is; it’s moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it’s moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You’ve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don’t even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.

This is the 6th addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.

Dominion: Hinterlands is an expansion, and cannot be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (e.g., Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Hinterlands can also be combined with any other Dominion expansions you have. We hope you enjoy this expanding world of Dominion!

Number of players: 2-4
Age of players: 13+
Length: 30 minutes
Author: Donald Vaccarino

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52.00 €
Dominion: Seaside
Dominion: Seaside

All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.

This is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn. Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion and have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published.

We hope you enjoy this expanding world of Dominion!

Number of players: 2-4
Age of players: 8+
Length: 20-30 minutes
Author: Donald X. Vaccarino

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58.50 €
Friedrich 3rd Edition
Friedrich 3rd Edition

It is the summer of 1756. Frederick the Great faces the grim fact that half of Europe has formed an alliance. He is in deep sorrow: It seems to him that their aim is the annihilation of Prussia.Therefore he makes a preemptive strike against Saxony, which surrenders weeks later. But this is only the first chapter in what would become known as the Seven Years War! Prussia is completely encircled by her enemies, the biggest continental powers in Europe. England and Hanover are her only allies.

For Prussia, the situation is easy to sum up: To be or not to be. Soon the Prussian House is burning. France has conquered Northern Germany. Austria has invaded Silesia. Russian hordes are crossing the River Oder, and Berlin is a mere five days march away!Frederick is relentless. He desperately rushes from crisis to crisis within his strategic triangle, managing to check one enemy only as another takes advantage of his absence to advance. After six long years of struggle, Prussia seems doomed to fall . . .Frederick is saved by a miracle. The Russian Tsarina Elisabeth dies, and her successor has an almost infinite adoration for Frederick, and immediately makes peace. Sweden soon comes to terms, followed one year later by a bankrupt France. --- Prussia is saved.

So in the game FRIEDRICH for 3 or 4 players: All against one. But only one will reign supreme. On a map of Old Europe, players manoeuvre their generals from city to city. Frederick must retain a part of each Prussian province, while the attacking powers savagely seek out their objectives. The clever use of tactical cards is decisive to winning. Histogame and Richard Sivél present FRIEDRICH as a novel concept uniting the fascination of board and card games. Accurately based on history while maintaining a slim set of rules, FRIEDRICH offers wide open spaces for brilliant chess-like moves and great depth for decision making. Taken into Frederick's era, you will reflect on tactical finesses, smile about interspersed anecdotes, and be perplexed at how often you are not able to count to three ...

Number of players: 3-4
Age of players: 12+
Length: 150 minutes
Author: Richard Sivel

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97.50 €

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