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Haun tulokset 169 - 192 / 192



Epic Battles: American Civil War - Guts & Glory Starter Set
Epic Battles: American Civil War - Guts & Glory Starter Set

In 1861, the Southern States saw Abraham Lincoln’s election to President of the fledgling United States of America as a direct threat to their states' rights and way of life. America was united no more, the Union split as a new Confederate States of America was formed in the South, starting the American Civil War. Lincoln, determined to preserve the Union and end slavery, raised the Army of the Potomac and throughout the nation brother fought brother. Over the next four terrible long years American armies tramped across American fields and burnt American farms as Americans killed Americans in a war the likes of which the nation had never seen before.

The Epic Battles system allows for gamers to refight these battles on a huge scale. The game is based on the familiar award-winning Black Powder rules system, with a few period-flavour tweaks to cement the battles in the ideologies of American Civil War doctrines.

Guts & Glory contains:
* Plastic figures and bases for 6 infantry regiments, 1 Zouave regiment, 1 cavalry regiment, 1 dismounted cavalry regiment, 1 skirmishers regiment, 6 cannon & 6 mounted commanders
* A5 Black Powder rulebook
* 36-page American Civil War background, scenario and supplemental rule booklet
* Flag sheets for both Union and Confederate forces
* Laser-cut MDF Dutch-style barn
* Laser-cut MDF Snake fences
* Six D6 dice

Models supplied unassembled and unpainted

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92.40 €
Epic Battles: American Civil War - Skirmishers
Epic Battles: American Civil War - Skirmishers

Skirmishing troops were important parts of Union and Confederate battleplans during the American Civil War. Ranging ahead of the main attack columns, skirmishers advanced in loose formations to harass the enemy, draw fire, and 'screen' the troops behind them ahead of a major bayonet charge.

Skirmishers deployed ahead of the main battle line to do damage by shooting and unsettle the enemy line prior to the assault. These detached soldiers would move ahead of the main body in extended order with gaps of perhaps five yards between men, making best use of the cover available, even trying to work in pairs, ideally using a fire and movement system as they advanced. Their aim was to draw the enemy’s fire and to do damage, making the enemy unsettled enough for a bayonet charge from the main body.

Skirmishers were not always used, however. Once deployed, they tended to become uncontrollable as each man sought to take shelter away from his officers. Rates of fire slackened as each man might try to take more careful aim with what was, actually, an inherently inaccurate weapon. They would also not be used where the aim of the battleplan was to inflict as much damage as possible by mass of firepower.

The models in this boxed set are suitable to represent Skirmishers for both Union and Confederate armies. They can equally be used to represent famous regiments such as Berdan's Sharpshooters on the Union side to the Rebel Whitworth Sharpshooters.

Boxed Set contains 10 stands of Epic Battles: ACW Skirmishers, suitable for both Confederate & Union Generals.

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33.30 €
Epic Battles: American Civil War - Starter set
Epic Battles: American Civil War - Starter set

With the election of Abraham Lincoln in 1860, the tension between the Northern and Southern States boiled over into outright hostility. Birthed in the South, the Confederacy fought to maintain its independency whilst Northern troops headed south in a bid to preserve the union. Four years of hellish fighting ensued, consuming the nation. It was a war the likes of which the Americas had not seen before, and would never again.

It is one of the most studied military conflicts in history, with over 237 named battles in addition to innumerable minor actions and skirmishes. Tactically, battles were still largely linear - regiments frequently fired all their ammunition only to be relieved by a second wave of troops passing through the line. However, the technology of war had become all the more destructive, and casualty rates were atrocious, leading to some historians citing the warfare of the American Civil War to be a precursor to that of the 1st World War over 50 years later.

The Epic Battles system allows for gamers to refight these battles on a huge scale. The game is based on the familiar award-winning Black Powder rules system, with a few period-flavour tweaks to cement the battles in the ideologies of American Civil War doctrines.

This box set contains no less than 2400 men. Each of the two armies are presented on colour-coded plastic sprues; the push-fit pieces are extremely easy to assemble - enabling you to quickly get to the business of gaming this fascinating era of history on the epic scale it deserves. You’ll also find some MDF scenery to lend your battles extra authenticity.

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136.90 €
Epic Battles: American Civil War - Union Command
Epic Battles: American Civil War - Union Command

Ulysses S. Grant: Ulysses Simpson Grant, or more accurately Hiram Ulysses Grant (he was registered incorrectly at West Point) was a total failure. He failed in several business ventures; when president his administration was rocked by scandals; he lost most of his wealth after the war in further failed ventures and only gained back some funds by publishing his memoirs. Grant – the failure. However, there was one enterprise at which Grant excelled – War!

Grant had served in the Mexican War but then left the army to pursue a career in business. When war came in 1861 he promptly rejoined offering his services to the cause of Union. Initially serving as a brigade commander in 1862 he was promoted to major general and secured Kentucky and most of Tennessee for the Union. At Shiloh in 1862 he was surprised by Johnston’s Confederates but, completely unfazed by the initial setbacks, launched a counter-attack and won the battle. In July 1863 Grant outmanoeuvred and defeated the Confederate forces defending Vicksburg and captured the city in July, in effect splitting the Confederacy, the navy already having secured passage of the Mississippi river. Grant was not present at Chickamauga, but was in command at the victory of Chattanooga/Missionary Ridge. In light of his successes Grant was promoted to Lieutenant General and commander of all of the Union armies. Grant then came East to oversee the campaign against Lee and the Army of Northern Virginia. Although Meade remained in command of the Army of the Potomac Grant went along with it, effectively using Meade’s own headquarters and staff as a post office for issuing his own orders. The battles against Lee in 1864 have gone down in history as some of the most savage of the war. Grant was often held by Lee but, again unfazed, he refused to acknowledge defeat and simply shifted his entire army “to the left”, forcing Lee to follow him to the next bloody encounter. Eventually Grant trapped Lee in a siege at Petersburg, a campaign of attrition then ensued.

Whilst sat outside Petersburg Grant oversaw other operations against the Confederacy, most notably those conducted by Sherman and Sheridan. In April ’65 Grant finally broke through Lee’s defences, captured Petersburg and then Richmond – the long sought after prize of the past four years. 68 June 26th 1862 – The Battle of Mechanicsville, Virginia Lee was finally cornered at Appomattox and compelled to surrender what remained of his army to a generous Grant. Denounced by many as a “butcher” for his losses during the battles against Lee Grant is still undoubtedly one of the great commanders of the age.

George Meade: George Gordon Meade is best known for his defeat of Confederate General Robert E. Lee at the Battle of Gettysburg. With a military background honed by experience in the Second Seminole War and the Mexican-American War, Meade served as a Union General in the American Civil War. From initially commanding a brigade in the Peninsula Campaign and the Seven Days Battles, to meeting great success as a division commander, particularly at the Battle of Fredericksburg, he eventually rose to command the Army of the Potomac.

This command came only three days before the crucial Battle of Gettysburg, and he only arrived in the field after the first day of action on July 1. The Army of the Potomac used favourable ground and positioning to repel a series of large-scale assaults over the next two days. Robert E. Lee's Army of North Virginia, unable to overcome these defences was forced to retreat, ending his hope of invading the North. Though hailed as a great victory, it was undermined by the perceived ineffectiveness of Meade's pursuit of the retreat, which prevented Lee's total destruction. In the latter years of the war his influence was overshadowed by that of general-in-chief, Ulysses S. Grant, who accompanied him through the Overland Campaign, the Richmond-Petersburg Campaign and the Appomattox Campaign.

Note that this figure has a brand-new pose and differs from the ACW pre-order exclusive figure.

Also included is a HQ standard Bearer.

This pack contains 3 mounted command figures in metal.

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7.30 €
Konflikt '47: Japanese Starter Set
Konflikt '47: Japanese Starter Set

June 1947. The Imperial Japanese Army is consolidating its position after almost 16 years of war, first with China, then in a brief struggle with the Soviet Union and later against the US and British Commonwealth. With major gains on the Asian mainland and still holding territory across the Pacific, the Japanese Army is under pressure but holding firm.

New Rift-tech weaponry is appearing in greater numbers and the Allies political uncertainty plays to Japan’s advantage. The fortitude and fanaticism of the Japanese soldier remains a potent force, but it’s the Rift-tech Scorpion light walker that terrifies its enemies, a stealthy machine with a powerful weapon load. As Walker technology advances, the humble tank may become obsolete, but in the meantime, the Rift-tech weaponry upgrades keep the proven Type 97-Kai Shinhoto Chi-Ha in the front line, its compression cannon capable of defeating infantry and Allied tanks alike.

This Konflikt '47 starter set provides the men and machines needed to finally push the Allies out of Asia and ensure the domination for the Emperor.

Ready a new age of Japanese warfare. This starter set contains:
* An A5 Softback Konflikt '47 rulebook
* 1 Scorpion light Walker (resin & metal)
* 1 Chi-Ha medium tank with compression cannon (resin, metal & plastic)
* 24 Japanese infantry (plastic)
* 5 Japanese Battle Exoskeleton Infantry (metal)
* Pin Markers
* 6 six-sided dice
* 6 Order Dice

Models supplied unassembled and unpainted

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116.10 €
Pike & Shotte Landsknecht Starter Army
Pike & Shotte Landsknecht Starter Army

The late 15th and early 16th centuries in Europe were defined by near-constant warfare. National ‘standing armies’ were unheard of and the ambitions of empires were reliant on the mercenaries they could afford to hire.

Landsknechts were instigated by the Holy Roman Emperor, Maximillian I, as a reaction to the Swiss Mercenary Pikemen that had dominated battlefields for decades before the Italian Wars (1494-1559).

Over the course of the Italian Wars, however, the Landsknecht tactics adapted far more than the Swiss and the use of firearms in conjunction with the Pike would give them the edge, at least tactically.

The toughest of a rough bunch were the veteran Doppelsöldner – soldiers on double pay. Their extra payment was for volunteering to fight in the front ranks and the inherent risk that entailed. The trick was surviving to claim the extra pay!

Doppelsöldner would most often be armed with the ranged arquebus or crossbow and arrayed in front of the main blocks of pikemen. Alternatively, they may be armed with the vicious six-foot-long two-handed swords, the Zweihänders, or equally long halberds. Zweihänder-armed Landsknechts would generally be found in the front ranks of the pike blocks or occasionally detached to form their own unit for special roles as well as providing protection for the unit’s colour party. The famous German mercenaries, the Black Band, included 2,000 two-handed swordsmen.

The Landsknechts, as well as other troops, made good use of the crossbow and then latterly the new arquebus black powder weapon as skirmish screens ahead of the blocks of pikemen or as tactical units in their own right. They were equally useful during sieges.

This box set contains:
* 96 Plastic Landsknecht pikemen with command options.
* 24 Plastic Landsknechts with Zweihänders
* 24 Plastic Landsknechts with crossbows or arquebus
* 4 Metal Officers
* Metal Handbüchse light gun and crew
* Full-colour flag sheet
* Plastic Bases

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125.40 €
Pike & Shotte Rulebook
Pike & Shotte Rulebook

Battles with model soldiers in the 16th and 17th Centuries.

As you can see from the fabulous cover, the book covers more than just English Civil War and Thirty Years War. A labour of love, written by Steve Morgan, the book also covers the Italian Wars, Tudor Wars in the British Isles and War of the Grand Alliance.

Expanding on Rick Priestley’s Black Powder rules what started out as an expansion has now become one of the finest stand-alone wargaming rulebooks to ever be produced.

The format of the inner pages will be a familiar one to those who already own our Hail Caesar and Black Powder rulebooks – loads of eye candy to back up the rules! With 208 pages in the book you’ll be kept busy for some time digesting the rules or drooling over the photographs or beautifully painted miniatures.

Detailed rules and separate army lists cover the differences in the methods of fighting throughout the period, and the book also includes numerous examples of further rules allowing the player to tailor games to their own preference.

In addition there are six complete examples of Pike & Shotte battles within the book, embracing a range of conflicts that occurred between 1500 and 1700 – both real and imagined.

Battle of Pavia 1525
French and Imperial forces clash in the Italian Wars

It’s a Long Way to Killarney 1573
The English attempt to quash the Desmond Rebellion in Elizabethan Ireland

Blood on the Danube 1632
An army of the Holy Roman Empire resists the Swedish advance in the Thirty Years War

Smart Battalia 1644
The Battle of Cropredy Bridge in the English Civil War

The Siege of Worcester 1651
An alternate history scenario for the English Civil War

Battle of Walcourt 1689
The French army threatens to crush the allies in the War of the Grand Alliance

208 page full-colour softcover book

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49.00 €
Victory at Sea: Battle for the Pacific Starter Game
Victory at Sea: Battle for the Pacific Starter Game

Victory at Sea is the game of naval combat during the Second World War. Throughout 1939–45, the nations of the world duelled across the oceans across the globe, only to discover the fundamental nature of naval warfare changing in the face of rapidly developing technologies. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Royal Navy, US Navy, Imperial Japanese Navy, German Kriegsmarine or any of the other nations featured in Victory at Sea.

From skirmishes involving single destroyers hunting down merchantmen to the clashing of massive battleships, from invasions of islands across the Pacific to mastering waves of dive bombers, Victory at Sea enables you to fight exciting battles that take place on the oceans of World War II.

The Battle for the Pacific starter set focuses primarily on actions in the seas of the Far East – the Imperial Japanese Navy and the mighty US Navy clashing for control of the islands, resources and seas of the Pacific Theatre. The Victory at Sea rules manual presented in this starter game contains all you need to know to begin playing with the fleets included.

Contents:

A4 Battle of the Pacific Rules manual
Die-cut game tokens sheet
15 Warlord Resin / Resin model ships:
USS Indianapolis 1944
USS Northampton 1942
USS Chicago 1942
Mogami 1939
Kumano 1944
Furutaka 1939
Fubuki-class Destroyer x3
Fletcher-class Destroyer x 6
Ship Cards and damage sliders x 15
Ten-sided dice x 4
Six-sided dice x 12
A0 Sea Mat x2

Models supplied unassembled and unpainted

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66.60 €

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