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Age of Conan Boardgame
Age of Conan Boardgame

Katso pelin traileri.

This is an age of strife and sorcery. An age of might, splendor, and decadence. In this age, powerful kingdoms fight for supremacy in the Hyborian world. Using armies, magic, and intrigue, these nations strive to expand their borders and increase their riches. Command the legions of imperial Aquilonia, the witches and monstrous creatures of frozen Hyperborea, the sorcerers and demonic servants of dusky Stygia, or the horse-hordes and cunning diplomats of the plains kingdom of Turan. Into this age of empire building, heroic achievements, and vile misdeeds steps Conan the Cimmerian - black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the earth under his sandaled feet.

Age of Conan is a board game that puts players in control of one of the major kingdoms of the Hyborian age, a period of history well known through the tales of Conan the Cimmerian, the barbarian hero created by Robert E. Howard. Players fight with armies, sorcery, and intrigues to make their kingdom the most powerful of the age, and to secure for their side the mightiest hero of all – Conan the Cimmerian!

Adventure, intrigue and warfare in the Hyborian Age

With a host of miniatures, a huge board and innovative mechanics, the game recreates the "age undreamed of" invented by R. E. Howard.

A big-box board game for 2 to 4 players, Age of Conan puts players in the throne rooms of some among the most important kingdoms of the Hyborian Age. Aquilonia, Turan, Stygia and Hyperborea strive for supremacy, and are willing to use any weapon available, be it intrigue, open warfare, or even sorcery. All the while, Conan, the black-haired Cimmerian, creates his legend taking adventures in every corner of the Hyborian world, never giving his allegiance to any kingdom for more than a brief stint. Iconic Fate and Combat dice, a Strategy deck and individual Kingdom decks bring to life the colourful universe of Conan the Barbarian, made of sorcerous spells, violent battles and diverse characters, in a game that can be won by the most ruthless player, or maybe by the one that best manages the double-edged personality that is Conan.

Will Conan wear the Crown of your Kingdom, or tread his throne under his sandalled feet?

Age of Conan Board Game, is designed by the same team that created the best selling board game War of the Ring (Marco Maggi, Francesco Nepitello and Roberto Di Meglio).

The player nations
Aquilonia, Turan, Stygia, Hyperborea are the four kingdoms available as player nations in the game. These kingdoms were chosen over others due to their relevance in the stories, but also to ensure that each player would have a distinct set of capabilities and possible strategies at his disposal. Each kingdom has its own deck of cards (Kingdom Decks) filled with characters, special army units, magical artifacts, events and more. The composition of each deck recreates the peculiarities of a given kingdom, simulating for example its availability of good officers, or powerful sorcerers, or of elite military units.

Conan the Barbarian
In the game, Conan is present as a force of nature that the players try to drive in their chosen direction, but can never completely govern. The control of the hero changes from player to player in the course of the game, as the barbarian moves from adventure to adventure, accumulating Treasure, killing Monsters and conquering Women. Controlling Conan, albeit briefly, will sometime let a player hire him to fight in battles and sieges, or even to meddle in intrigue. In the long run, the way each player handles the barbarian will shape his attitude towards the various player nations, and will be an important condition to win. But again, be wary, as Conan can be a great help to a kingdom, but also a major threat.

Game mechanics
Inspired initally by the best-selling War of the Ring game, Age of Conan has grown much during development, to adapt to a different setting and different mode of play. Age of Conan portrays a slow attrition of multiple forces striving to increase their power and influence, where the adventures of an individual hero can make the difference. The core mechanic is still based on a modified Action dice system, adapted to work with a single pool of "Fate" dice available to all players. Also worth mentioning here is the all-new "campaign system" where the military subjugation of an indipendent kingdom depends on a series of linked battles, so that an extended effort is needed to overcome the many neutral powers of the Hyborian Age.

Art and components
The stunning cover art was created by the conceptual artist J.P. Targete. His work highlights the richness of Howard's setting, from the characterization of Conan himself, to the background dominated by exotic buildings and vast armies. Fabio Maiorana is in charge of the graphic design, and is producing a worthy sequel to the beautiful designs he made for games like the series of Wings of War.

Military and diplomatic units will be represented by high-quality plastic miniatures, as well as Conan the Barbarian himself, and buildings representing forts and palaces are featured. The big game board, seven decks of cards, Adventure tiles, iconic Fate and Combat dice complete this luxurious edition.

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116.90 €
Aztlán
Aztlán

Who will have the richest kingdom before the time of the Exile comes?

In the mythical land of AZTLÁN, four tribes strive to survive and prosper under the scrutiny of the gods themselves.

Peaceful coexistence brings wealth and prosperity to all, but the fearful Aztec gods favor those who are mighty in war and bring to them their subdued enemies as cruel offerings...

Only one of the four tribes will be granted the right to stay in this blessed land when the Time of Exile comes, at the end of the Fifth Age of the Sun.

Guide your tribe to build the mightiest empire through the Five Ages, win the favor of the gods, and become the greatest ruler in the land of Aztlàn.

Aztlán is a game with easy to learn rules, deep and engaging strategic game play, and high quality components.

Gameplay
Aztlán can be played by 3 or 4 players (or 2 players with the "Aztec Gods" variant). In a multi-player game, each player guides one of the four tribes. A game is divided into five stages, called ages.

At the beginning of each age, each player secretly chooses one of his power cards, and then, one at a time, places a certain number of his tribe pawns in one of the territories on the game board.

The game board is divided into five different types of territory: deserts, terraced fields, jungles, mountains/volcanoes, and cities.

The power card chosen for the age indicates the strength of that player’s tribe and identifies one type of territory (of the five different types). The greater the domains of that player, and the greater the number of territories of that type included within them, the higher the victory point score.

If a territory is disputed by several players, the strongest tribe may defeat the weaker ones; but war is not the only path to victory and peaceful coexistence with the other tribes sometimes brings greater rewards.

At the end of the fifth age, the player who scores the most victory points is the winner. His tribe rules Aztlán, while the time of Exile befalls his opponents!

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64.90 €
Battle of Five Armies
Battle of Five Armies

A stand alone, self-contained game, that recreates the epic conclusion of The Hobbit, the world-renowned masterpiece by J.R.R. Tolkien. Battle of Five Armies is scheduled to release Spring 2014, and it's time to know more about the game.

We present the art of the game box and some characters, and a preview written by Francesco Nepitello, one of the game designers.

Overview
The Battle of Five Armies recreates the fierce struggle witnessed by Bilbo Baggins, at the end of his quest for the Lonely Mountain. The game makes use of the rule engine that debuted in the “Minas Tirith” and “Rohan” battle games, included in "Battles of the Third Age", the War of the Ring expansion we designed in 2006. Similarly to War of the Ring, the system merges our unique action dice system and card-driven mechanics, to ensure a high replay value. The mechanics have been further developed and refined for The Battle of Five Armies, to place a greater emphasis on the epic role of characters in the battle. This system is intended to be further developed in the future, to cover other battles from "The Lord of the Rings".

Despite its name, The Battle of Five Armies is a two-player game. One player is in command of the Shadow armies, led by Bolg, son of Azog, the King of the Goblins of Mount Gundabad, and a second player controls the Free Peoples army, composed of Elves, Dwarves and Men. The Shadow player will maneuver a host of Orcs, Great Orcs, Goblins and Wargs, reinforced by Great Bats from Mirkwood, in an attempt to vanquish the assembled forces of the Free Peoples and win the dominion of the North.

The Free Peoples player defends the valley between the arms of the Lonely Mountain, commanding Wood-elf archers and spearmen, Dwarf veterans from the Iron Hills, and warriors from the town of Esgaroth on the Long Lake. Bilbo Baggins, Bolg Son of Azog, Gandalf the Grey and all the other main heroes of the story are in the game, represented by plastic figures, their abilities summarized on beautifully illustrated character cards.

The Mechanics
The main mechanic of the game is a new version of the action system first used in War of the Ring, which we re-designed around the specific needs of a tactical scenario. Similarly to War of the Ring, players roll a number of action dice each turn, and then alternate in taking actions, within the options allowed by the results of the dice. Possible actions include moving an army, attacking an enemy army, recruiting troops, rallying demoralized units, moving characters, and so on. Special cards can also be played as actions, to represent unusual events that let a player “break the rules.”

Since the number of dice and their results limit the available options, players will face difficult choices each turn. Like a real commander on the field, you cannot ever be completely sure that your troops will follow exactly your orders - you must have a flexible plan that you adapt to the result of your action dice roll. The War of the Ring combat system has been further enhanced by the addition of abilities specific to each type of troop, that can be activated during combat.

Another important new feature we introduced in the game, which is not present in War of the Ring, is the concept of Fate. Other powers beyond the strategic choices of generals affect the deeds of minions and heroes of Middle-earth. These forces can be held responsible for the occurrence of unexpected events, like the timely arrival of the Great Eagles, or the coming of Beorn, the skinchanger. In the game, the timing of these events is determined by the Fate Track, an erratic ‘clock’ whose pace may be influenced directly and indirectly by both players.

The Fate system has been designed to create a a tough (and interesting) choice for the Free Peoples player at the start of every game turn. When multiple Free Peoples generals use their special abilities, his army will be stronger – but Fate will be slower. A slow Fate is an advantage to the Shadow, as the strong allies of the Free Peoples will arrive later in the game.

The Game Board
The board for The Battle of Five Armies shows the southern and eastern arms of the Lonely Mountain and the valley of Dale. The Running River with its wide loop crosses most of the depicted area. This is where the players will test their mettle: the player to achieve victory will be the one who will make the best strategic choices amidst changing battle conditions. Will the captains of the Free Peoples succeed in luring the vanguard of the enemy into the middle of the valley to attack them from two sides as it happened in the book, or the Shadow player will bide his time and enter the ruins of Dale with a greater force?

To let different strategies be possible in a single-scenario game, we designed the board so that it offers multiple paths to victory. This seems to be simple to do, but in a game like The Battle of Five Armies, the flow of the battle must also reflect what the author of the story wrote about it! To help us in creating a board that was both accurate and playable, we could rely not just on the story, but also on Tolkien’s drawings.

A visual comparison between the game board and the author’s own art is a good example of the length we went to, to achieve the standard of truthfulness to the source material established by the War of the Ring game. Not to mention the sheer beauty of the work of Jon Hodgson, the board artist, who has worked many details into the Desolation of Smaug to make it a vivid and enjoyable backdrop to the many battles that will be fought upon it.

The Figures
Last but not least, it’s worth mentioning that a lot of great new sculptures of the characters and armies from The Hobbit have been created for the game. We did not have them when we were designing and playtesting, unfortunately! Bilbo, Beorn, Bolg, Thranduil, Dain, Thorin, Eagles… All of them will come to the gaming table thanks to the great sculpts of Bob Naismith, the artist who created all the sculpts for “War of the Ring” - an industry veteran working for a number of years with Games Workshop/Citadels, and as a freelance sculptor for many other gaming companies.

Contents:
* 125 Plastic Figures
* 50 x 70 cm Game Board
* 13 Action Dice
* 10 Combat Dice
* 79 Cards (Fate, Story and Event)
* 12 Character and Special Units Reference Cards
* Counters and Tokens
* Game Rules

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129.90 €

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