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Cthulhu Gloom
Cthulhu Gloom

A transparent card game from Atlas Games

From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed -- but whose downfall will be the most entertaining?

In Cthulhu Gloom, you control a group of Lovecraftian protagonists and guide them down a path of horror and madness to an untimely death, while keeping your opponents happy, healthy, and annoyingly alive. While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins.

Cthulhu Gloom is printed on transparent plastic cards. Multiple Modifier cards can be played on top of the same Character card; since the cards are transparent, elements from previously played Modifier cards either show through or are obscured by those played above them. You can immediately and easily see the point value of every character, no matter how many Modifiers they have piled on.

Cthulhu Gloom is a stand-alone card game that's also fully compatible with Gloom and its expansions. It introduces Story cards and Transformation cards.

One or more Story cards can be placed face up on the table at the start of the game; the first player to meet the conditions of a card -- drawing the attention of The King in Yellow or heeding The Call of Cthulhu, for example -- can claim it and gain the benefits it lists.

Transformation cards have ongoing effects that remain with a character throughout his life, along with a picture that replaces the character's original art with something hideous and slimy; when you've Felt Rather Fishy or been Minced by Mi-Go, the squamous results aren't easily forgotten!

Format: Two decks of 55 transparent cards, and a rules sheet in a tuckbox

Designer: Keith Baker
Illustrator: Todd Remick
Editor: Michelle Nephew

      loppu varastosta
30.00 €
Fairytale Gloom
Fairytale Gloom

The Game of Grim Incidents and Unhappily-Ever-Afters

A fairytale toad in a prince's crown Let's face it: Fairy tales are awful. Wolves and old women eat children, giants fall from the sky, and even young girls break-and-enter to steal porridge from unsuspecting families.

In Fairytale Gloom, custom collections of fairy tale characters like Jack, Gretel, Puss in Boots, and Little Red Riding Hood do their best to stay happy, but circumstances conspire to rain woe on their sad, benighted heads.

These heroes become beasts, give up on Grandma, and cry wolf once too often. Even though they look into magic mirrors and kill golden geese, most end their days living in giant shoes… or worse.

Eventually, enough Unhappy Endings come to pass that the game ends. And then? The most miserable collection of characters wins.

Fairytale Gloom is a stand-alone game that's also compatible with all existing Gloom core games and expansions.

In Fairytale Gloom…
* Each player chooses their own collection of fairy tale protagonists.
* Modifiers add or subtract points. You could play "Dwelt With Some Dwarfs" on "Rapunzel," for example.
* Unhappy Endings lock in points for good or ill. Perhaps "Goldilocks" "Cried Wolf Once Too Often."
* It's all about storytelling: Players weave tales around what comes to pass. What happened, exactly, when "Joe the Giant" "Married a Murderer?"
* With transparent cards, the points you can see are the points in play — it's that simple!

Format: Two decks of 55 transparent cards, and a rules sheet in a tuckbox

Designer: Keith Baker
Artist: Jaume Fabregat

      loppu varastosta
30.00 €
Fast & Fhtagn
Fast & Fhtagn

A component-rich card game where street racers jockey for victory on the city’s mean, Cthulhoid streets.

• A comic mash-up of Lovecraft and the Fast & Furious franchise. Cards include “Fin Diesel, Deep One,” “Benz in the Fabric of Space-Time,” “An Offer Man Was Not Meant to Refuse,” “Tcho-Tcho Drift,” and more.
• A standalone sequel to the Origins Award–winning Cthulhu 500 card game. Completely new gameplay with cross-game compatibility.
• Many paths to victory; no player is ever out of the running.

What It’s About
Every player is a hotshot in a Cthulhoid racer. As the pack screams through an ever-changing city with complete disregard for health, safety, and sanity, they visit chop shops to mod their cars, recruit gangs to help with repairs, and throw themselves both into oncoming traffic and onto narrow sidewalks to pass their loathsome opponents. Climb aboard your Cycle of Self-Doubt, open a cannister of Hypnos Oxide, and plant a lucky kiss on your Perverse Bobblehead of Ulthar. If disaster strikes, there’s a Welder Thing up ahead.

Winners bask in glory. Losers get fed to the Great Old Ones!

Gameplay Basics
• Racers jockey for position in a grid of lanes and sidewalks that changes unpredictably as the pack screams through the city.
• A dangerous world adds to the challenge: Lanes disappear, medians materialize, sidewalks are blocked, and the lanes are lousy with civilians.
• Players must balance advancement, aggression, modding, and style to win by leading the pack when they reach the finish line.

Contains:
* 110 poker-sized player cards
* 26 street mats
* 29 tokens
* 3 reference sheets
* 2 six-sided dice
* a rulebook
* a quick-start sheet

3–6 Players
45–90 Minutes
Ages 13+

      heti saatavilla
33.00 11.60 €
alin hinta 30 päivää ennen alennusta 33.00
Gloom 2nd Edition
Gloom 2nd Edition

Katso pelin esittely Youtubesta.

The Game of Inauspicious Incidents and Grave Consequences
Gloom 2nd Edition will feature new packaging and art as well as streamlined rules and icons, with the hope that the improvements will make the game even easier to learn and play.

The new edition is completely compatible with the first edition’s core game and all first edition expansions. The expansions, which include Unhappy Homes, Unwelcome Guests, and Unfortunate Expeditions, are also in the process of second edition reprints.

All new reprints will bear a "2nd Edition" marking.

Changes to the 2nd Edition

Here's a rundown on what's new in the 2nd Edition releases:

New Features
* Backwards compatibility is completely maintained between editions. You can use 2nd Edition expansions with your original edition core game, and vice versa.
* The 2nd Edition core game has a sturdy new telescoping box, while 2nd Edition expansions have double-width tuckboxes.
* Timing icons in the style of Cthulhu Gloom and Unquiet Dead are incorporated throughout the 2nd Edition.
* Rules cards and icon reminder cards are included in each 2nd Edition set for easy reference.
* The card list, and the effect texts of individual cards, have been polished for a better play experience. For example, complex cards like "Body Thief," and cards with delayed effects, have been removed.
* Three Modifiers have been turned into Transformations in Unwelcome Guests 2nd Edition.
* Residences and Mysteries have been reworked in the 2nd Edition so that you can no longer end up with unusable cards in your hand.
* All the Story icons and a few family icons in the 2nd Edition have been redrawn by artist Todd Remick.
* Gloom 2nd Edition uses the discard rule from Cthulhu Gloom.
* Horror icons have been removed from the 2nd Edition, to save them for Cthulhu Gloom.
* Death cards in the 2nd Edition have a central art piece, as Cthulhu Gloom does, as well as a blank Story icon at top right. Characters no longer flip upon death.
* Event cards in the 2nd Edition have a center illustration and a blank icon in the top right spot, to give them the same silhouette as a Death card.
* Guests in the 2nd Edition have reminder text in the family icon spot, as Cthulhu Gloom does.
* "Pathos Points" are now called "Self-Worth Points," to avoid unnecessary proliferation of game terms.
* A number of mechanical changes have been made in the rule sheet. For example, timing icons, symbols on Event cards, and the new discard rule have been accounted for.

      loppu varastosta
33.60 €
Gloom in Space
Gloom in Space

The Game of Black Holes and Bleak Adventures

A fairytale toad in a prince's crown Space is the Worst. Empty, black, airless, awash in radiation, and dotted with immense clods of flaming plasma that make everything within millions of miles too hot to support life. If your living room were like space, you'd never, ever go there.

In Gloom in Space, you make your rag-tag band or star-faring heroes miserable, and then kill them.

Sci-fi archetypes like the Smuggler, Captain, Doctor, and Dark Lord fight their fathers, meddle with monoliths, get caught in compactors, and wind up getting nuked from orbit. Eventually, enough Untimely Deaths come to pass that the game ends. And then? The most miserable crew wins.

Gloom in Space is a stand-alone game that's also compatible with all existing Gloom core games and expansions.

In Gloom in Space...
* Each player chooses their own crew of sci-fi archetypes.
* Modifiers add or subtract points. With transparent cards, the points you can still see after "The Kid" was "Pursued by a Predator" are the points that are in play. It's that simple!
* Untimely Deaths lock in points for good or ill. When enough characters buy the space-farm, the game ends and the most miserable crew wins.
* It's all about storytelling. The players, not the cards, provide the depressing details about why "The Engineer" was so deeply "Troubled by Tribbles."

Format: Two decks of 55 transparent cards, and a rules sheet in a tuckbox

Designer: Keith Baker
Artist: Michael Cunliffe
Cover Artist: Nicolas Gluesenkamp

      heti saatavilla
27.50 €

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