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Escape Tales: Children of Wyrmwood
Escape Tales: Children of Wyrmwood

Escape Tales: Children of Wyrmwoods is a story driven escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and draw you deeply into a riveting story set in a dark and mysterious world.

Children of Wyrmwoods is the third entry in the Escape Tales product line , a standalone story that can be played and enjoyed without previous ownership of or familiarity with either Escape Tales: The Awakening or Escape Tales: Low Memory. All you need for a full, satisfying, narrative, and challenging experience is already here!

Your name is Gilbert, and you have spent your whole life in a small town, its walls surrounded by an unsettling, aggressive, and dark wilderness. The woods outside the city walls are home to Wyrmvines, hybrids of plants and animals fused into a deadly abomination by a long forgotten, blasphemous sorcery.

The town is safe... for the time being. However, you find little joy here, as you are no more than a drifter, a man with no family, no home, and no place in the world. All you have is what happiness you share with Sevillia, the only person in this misty town that sees you as more than yet another homeless wretch.

Yet, powers you know little about plot to claim the smallest measure of comfort which destiny has not yet taken away from you. For what lies beyond the town walls calls upon you and tugs at the strings of your fate in ways both subtle and irresistible. The time of grueling trials draws near. Be ready!

Escape Tales: Children of Wyrmwoods features the dark and twisting story of a young man whose fate is beset by both the most mysterious of powers and by the tyranny of evil men. Prepare for a gripping story filled with plot twists and numerous surprises, astonishing exploration, and riveting puzzles. Faced with deeply personal choices which will influence the tale, take a step into a grim fantasy world where little is what it seems at first.

What this new game brings to the line:
* More cards with even more riddles!
* A character progression system based on your choices!
* An original dark fantasy setting, previously unexplored in the series!
* A non-linear and complex narrative making your path unique!
* New category of cards: useful items that will help you on your journey into darkness!

1-4 Players
450 Min
Age: 16+

      loppu varastosta
33.00 €
Escape Tales: Low Memory
Escape Tales: Low Memory

It is the year 2060. Elizabeth is packing her bags and saying goodbye to her husband. They are going on a family trip, but Elizabeth promises to catch up once she has dealt with finishing a research project. A moment later, she looks at her husband’s autonomous vehicle leaving the driveway, her thoughts already drawn towards her work. Another normal day, or at least that’s what Elizabeth believes.

Next morning Elizabeth wakes up on her sofa. She’s having a horrible headache, and her home is trashed, turned upside down as if someone had broken in. Although she keeps trying, she is unable to recall anything since the moment she had left work.

She decides to use the memory read machine.

It’s the perfect tool, isn’t it? However, each technological development comes with a price...

Escape Tales: Low Memory is an escape room in a card game form, with no time limits on puzzles, immersive exploration and a set of hard choices that will immerse you deeply into a riveting story of a cyberpunk future. Low Memory is the next product in the Escape Tales line.

A separate story that does not require ownership or even knowledge of *Escape Tales: The Awakening* to play and enjoy. All you need for a full, satisfying, narrative and challenging experience is already here.

More cards with even more riddles!

3 stories, one plot: become three different characters and experience the main plot from three different perspectives, to make the right call at the end of the game.

Each story changes the gameplay: switching characters not only brings a new and different perspective but also changes the way locations are explored.

In Escape Tales: Low Memory players will delve into stories of three characters to uncover – step by step – the plot that connects all of them. So, prepare for three immersive storylines with a healthy dose of plot twists. Escape Tales: Low Memory will surprise you on more than a few occasions.

1–4 Players
360–540 Min
Age: 16+

      heti saatavilla
33.50 €
Founders of Teotihuacan
Founders of Teotihuacan

Founders of Teotihuacan is a strategy game where you compete against your friends to create the best design of the city of Teotihuacan. Over the course of three to four rounds you will place your action disks to the main board, forming towers of varying strength, strategically use the bonuses they offer, and construct temples, resource buildings and the pyramid central to your project of Teotihuacan. You will balance generating resources and using them, as finding good locations on your city board becomes increasingly more difficult, and you will try to outwit your opponents, making use of an innovative and interactive action system. Finally, once the eclipse comes, all designs will be assessed and the player with the most points will win and become the architect to join the ranks of Founders of Teotihuacan!

Founders of Teotihuacan is a stand-alone game, related to Teotihuacan: City of Gods only by the shared setting of the ancient city of Teotihuacan. Thematically, the events in Founders takes place at an earlier time in history, while what was to become a magnificent city was yet in its infancy and only few inhabited the area.

On your turn, you must either perform an Action or pass. To perform an Action, place between 1 and 3 of your Action disks on an Action space on the Main board that already contains at least one disk (minimum a Bonus disk and possibly also opponent disk(s)), and carry out a corresponding Action. The Action disk(s) should be placed on top of the disk(s) already on that space, forming a stack. Each Action space can hold a maximum of 4 Action disks—including Bonus disks!

Players: 1-4
Age: 10+
Duration: 60-90 min

  !   tilattava tuote
53.40 €
InBetween
InBetween

Upsideville is a peaceful town somewhere in Indiana during the early 1980s. Lately, more and more people have started to notice some strange things happening around their hometown. All across town, a weird-looking figure keeps appearing out of nowhere. Disturbing images of breaches in reality show a darker and more horrifying version of our world. We need to inform everyone else that something strange is going on, before that thing from the other side takes control of the town.

InBetween is an intense confrontation between two players in which one player takes the role of worried citizens who are tryingto stop a disaster from happening. The other player plays as the dark creature from the other side that wants to devour everyone and everything. It's a head-to-head challenge that takes place all over the town.

Players play their cards to interact with people around the town, dragging them between two realities to either protect and save them, or scare and devour them. The gameplay is very rich and intense, and you must stay focused as there are three ways to end the game and either lose or win.This game places you between two realities so different from each other and yet the same. The fate of Upsideville is in the hands of the players. Will the citizens be able to win and walk peacefully once again around the town? Or will the darkness triumph, and the horrifying creature will walk freely between the alleys?

2 Players
20–40 Min
Age: 12+

  !   tilattava tuote
330.00 €
Mandala Stones
Mandala Stones

In Mandala Stones, you use artists to collect colorful stones in towers that you then score.

To set up the game, randomly place the 96 stones — 24 each in four colors and 48 each in two patterns — on the main board in stacks of four. Place the four artist pillars in their starting locations among these stone stacks.

On a turn, you either pick stones or score stones. To pick, move an artist to a new location, then collect all stones adjacent to this artist that (1) bear the same pattern as that artist and (2) are not adjacent to another artist. Choose one of these stones to be first in a tower, then stack the other collected stones on top of this foundation one in clockwise order, then place this tower on an empty space on your player board.

To score, choose to remove either (1) a color that appears on the top stones of at least two towers on your player board or (2) any number of top stones on your player board. In the latter case, you score 1 point for each removed stone. In the former case, you score points for each removed stone depending on the scoring condition for that space on your player board, which might be based on the height of that stone in a tower or the number of colors in that tower or the height of all towers on your board. Place all removed stones on the shared central mandala, building from the inside out and possibly scoring points depending on the spaces that you cover.

If a player can neither pick nor score OR if a stone placed on the central mandala covers the game-ending space based on the number of players in the game, complete the round so that everyone has the same number of turns. Each player can then score one of two secret objective cards in their hand, then the player with the most points wins.

Ikä: 10+

Pelaajamäärä: 2-4

Kesto: 30-60 min

  !   tilattava tuote
42.70 €
Nucleum
Nucleum

When Elsa von Frühlingfeld presented her invention to King Frederik Augustus II of Saxony, people thought it was trickery. She used the recently isolated element Uranium to heat up a jar of water and used the resulting steam to power an engine that kept the Uranium active via a process she called “atomization.” Her device, the Nucleum, ushered in a new era of energy and prosperity over the next decades. Saxony went from a minor regional power to the hub of European science and engineering. Now, a generation later, factories are still hungry for more power, demanding bigger and more Nucleums to be built, more Uranium imported from the nearby country of Bohemia, and railways and power lines built across the country to carry the tamed power of the atoms to Saxony’s great cities. Inventors, engineers, and industrialists flock to the Saxon court, vying to be the leader in this new industrial revolution.

Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).

Players earn victory points by developing their networks, building and powering urban buildings, securing contracts, and meeting milestones (randomized endgame goals). Each player also gets unique asymmetric technologies, giving them special powers when unlocked. Gameplay is continuous; players take turns one after another with no rounds or phases.

Players: 1-4
Playing time: 60-150min
Age 14+

      ei vielä ilmestynyt
85.40 €
Pocket Mars
Pocket Mars

For a long time now, Earth hasn't been a perfect place to live. You are one of the architects sent to Mars. Your objective is to set up an infrastructure for the first colonists who would arrive on the red planet and start a new chapter for mankind.

Pocket Mars is a fast paced and wildly dynamic card game but don't let the short playthrough time fool you. It's a heavy weight filler! A compressed and easy to understand set of rules, combined with cards that you can play in more than one way is what makes this game great! Fifteen minutes is all it takes for you and your friends to set out on an exciting adventure in space!

In the world of big games about Mars everybody should have one that fits in their pocket.

Your goal is to place as many colonists as you can in the buildings of your Mars settlement. To do so, you will need to choose carefully how and when to play your cards.

The way you trigger actions on your cards is the heart of the game. Everything depends on where you play them from, which is the game's main strategic element. You could play a project card straight from your hand and trigger its effect instantly or turn it into a module and play it from your preparation zone. This will let you add it to one of the five buildings in your settlement, trigger an action sequence and transport your colonists to Mars – a sure way to put a spanner in the works of your competition.

Each card's set of various actions combined with the buildings' unique properties leaves you with a number of small but substantial decisions:

− Where to put your card.
− Where to play your card from.
− What action sequence will give you the most possibilities within a given turn.

What's more, anyone can activate an action from a module placed in one of the buildings by another player and share its effects.

Pocket Mars may be a small game but Michał Jagodziński sure stuffed it with a lot of options that will have an impact on the survival of our civilization! :)

1–4 Players
15–30 Min

  !   tilattava tuote
17.80 €
Sierra West
Sierra West

In the late 1840s, thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range, into what would soon become the Golden State of California. In the game Sierra West, you are an expedition leader who must guide a party of rough-and-ready pioneers—employing a clever mix of strategy and tactics with each step.

Sierra West comes with four sets of special cards and parts, each of which can be combined with the game's basic components to create a unique mode of play. During setup, the players choose a mode, then build a mountain of overlapping cards with the corresponding deck. Each mode adds new thematic content, alternate paths to victory, and interesting twists on the core mechanics.

The four included modules are:
* Apple Hill
* Gold Rush
* Boats & Banjos
* Outlaws & Outposts

Overview of Play
At the start of each turn, you will overlap and arrange three cards into your player board—exposing and concealing a selection of the action icons available on them. This will create two unique paths for your pioneers to follow. Next, you will move your pioneers across their paths from left to right, performing a series of small actions. Common actions include: claiming cards from the mountain, building cabins, gaining resources, and advancing your wagon. Additional actions are brought into the game by the chosen mode, such as: harvesting apples, mining for gold, fishing, and fighting outlaws. As your pioneers complete their paths, they will gain access to the action spaces on the upper portions of your cards. On these, you will be able to exchange resources for to advance on the wagon trail and homestead tracks, or activate other special abilities unique to the mode.

As the game continues, and more cards are removed from the mountain, new and exciting things are discovered! Each piece of the mountain is either a card that can be gained to improve your deck, or a special card that is added to a face-up row at the mountain’s base. As this row extends, more of the mode’s opportunities and challenges come into play. For example, in Boats & Banjos mode, the row is a river that offers more fishing and gold panning options as time goes on.

Sierra West can be set up and played in under an hour, often leaving people with the desire to play it again right away, especially to explore the other modes! It is a highly thematic Eurogame that offers a truly novel and satisfying spin on action-programming, worker-placement, and deck-building.

Includes solo mode by Dávid Turczi.

Contained inside the box are 2 promos for other games:
Teotihuacan: City of Gods – Sierra West Promo
Dice Settlers: Sierra West Promo

1–4 Players
40–60 Min
*Age: 14+

  !   tilattava tuote
47.30 €
Tekhenu: Obelisk of the Sun
Tekhenu: Obelisk of the Sun

The game board in Tekhenu: Obelisk of the Sun is divided into six sections, each associated with an Egyptian god: Horus, Ra, Hathor, Bastet, Thoth, and Osiris. In the center stands an impressive obelisk (Tekhenu) that casts its shadow onto different parts of the board. As a result, the area around the obelisk is divided into sunny, shaded, and dark sections, depending on how the obelisk casts its shadow at that particular moment. As the game progresses, the sun's rotation alters which sections are sunny, shaded, or dark.

The game takes place over multiple rounds. Each round, players draft dice and perform actions associated with the value of the die and the section from which the die was drafted. Dice come in five colors, and each die is considered Pure, Tainted, or Forbidden depending on the color of the die and the position of the obelisk's shadow. While you may never draft Forbidden dice, you are free to draft any other die, whether Pure or Tainted.

As you draft the dice, you must consider not only the general availability of dice — if no dice are available in a given section, then you cannot readily perform the action associated with that section — but also which value die to draft. You must also consider the purity of the dice to draft, as you must balance your Pure and Tainted actions if you want to have a more favorable position in turn order.

When you draft a die, you can perform an action depending on the section you took the die from. Each of the actions corresponds to a different Egyptian god: Horus, Ra, Hathor, Bastet, Thoth and Osiris. Instead of a god action, you can choose to produce, generating resources based on the color and value of the die, but beware of producing in excess of your production capacity, as this is Greed and adds Taint to your balance!

Two scoring phases occur during the game, during which players earn victory points based on the workshops, quarries, buildings, statues and pillars they have built, as well as the happiness of their people and production capacity of their resources. However, players must also keep a healthy amount of resources around to sustain their population or they suffer negative consequences.

  !   tilattava tuote
68.30 €
Teotihuacan: Expansion Period
Teotihuacan: Expansion Period

Teotihuacan: Expansion Period is a modular expansion for Teotihuacan: City of Gods. It introduces several new options to enrich and expand the game experience.

Obsidian — a new, "wild" resource in the game, more powerful than others, used for special actions in other modules, as well as for faster gameplay, added onto the new resource collection action boards.

Mansion — a new action board is added to the game to replace the Palace board, providing new options to climb temples and power up your workers.

Altars and Shamans — this module adds a whole new dimension to the game. Previously empty spaces between Action Boards are now dedicated to Altars, home to Shamans — new game pieces which move counter-clockwise and perform their own set of powerful actions.

Expanding the Empire — the new Empire board comes with a wealth of opportunities, while integrating perfectly with the base game. The new Conquest board, compatible with previous expansions, allows players to use warriors to reach new lands and then turn them into settlers to advance on the Avenue of the Dead.

Advanced Teotibot — new functionalities for Teotibot, your solo opponent, make it compatible with all new content.

... and more! Major Discoveries are added to the game, more powerful than regular Discovery tiles, but more difficult to come by. Special mask tiles which enable collecting sets consisting of up to 11 masks! More Priests and Priestesses, a new Season tile, new Technology tiles, Starting tiles, and Royal tiles.

  !   tilattava tuote
31.60 €

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