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Haun tulokset 1 - 24 / 78



1500: The New World
1500: The New World

Explore the New World! Build Colonies! Crush all who stand in your way! Earn fame and glory for your Empire in 1500: The New World!

1500 - The New World is a board game for 2 to 6 players! Each game sets-up in 10 minutes and plays in under a hour! The fast flowing game play is perfect for casual and serious gamers ages 12 and up!

Each player selects a color for their tokens, and then places their Victory tokens and Royal Support tokens on the map. They also gather their Colony tokens in front of them in preparation for conquest! Set-up concludes with each player receiving their starting cards.

During your turn, you get to play those cards.

Cards can be played for their text. There are two types of cards: Action cards are tan, and you play them during your turn. Reaction cards are red and are played in reaction to other players' playing cards. Each player, on their turn, can play as many Action cards as they are able to.

Every card can also be played to perform one of several basic actions. A card can be played to do any of the following: build a colony, reduce a colony, repair a colony, or adjust Royal Support.

Once you have finished playing cards, you get to tally up your points for the turn. You receive one point for each successful colony you have on the map, and a bonus of two more victory points for each of your export or regional monopolies!

Each of the other players then takes a turn. Once everyone has had a turn, advance the Time Counter.

The game ends when you move the Turn token into the Game Over square. The winner of the game is the player with the most Victory Points!

2–6 Players
45–60 Min
Age: 12+

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78.00 €
For What Remains: Blood on the Rails
For What Remains: Blood on the Rails

For What Remains is a skirmish-level series of three wargames set in a post-apocalyptic near future:

* Streets of Ruin
* Blood on the Rails
* Out of the Basement

Blood on the Rails features the Echo and Soldiers of Light factions, set in the Blood on the Rails campaign. The Echo is a faction led by a secretive cabal of humans with psychic powers, and the Soldiers of Light are humans who believe the fall of mankind was brought about due to a dependence on technology.

The game is designed for 2-player competitive play or solitaire play, and each set can be played by itself standalone, or combined with other sets to form a larger narrative. Players control characters from one of the game’s six Factions.

There are two ways to play For What Remains: skirmishes and campaigns. Skirmishes are standalone games played for a single victory, with no lasting repercussions. Campaigns are a series of skirmishes linked together to form a larger narrative. For What Remains is a scenario driven game. Each scenario typically has multiple objectives, and combat between factions is usually secondary. Players win skirmishes by gaining victory points through accomplishing these objectives.

The game board is built from modular tiles which are themed to represent different environments. The default game board is a destroyed urban setting. Players build the game board with nine modular tiles, each of which are divided into a 7x7 grid. Characters use the grids for movement.

Each character is represented by a counter and has a corresponding character card and tokens. During campaign play, characters improve their attributes and develop new abilities as they progress from Recruit to Veteran and then Elite level. A chit pull system is used for unit activation, and a step-loss system is used for tracking injuries during skirmishes.

1–2 Players
30–45 Min
Age: 10+

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91.00 €
For What Remains: Out of the Basement
For What Remains: Out of the Basement

For What Remains is a skirmish-level series of three wargames set in a post-apocalyptic near future:

* Streets of Ruin
* Blood on the Rails
* Out of the Basement

Out of the Basement features the Erthen and Order of the New Dawn factions, set in the Out of the Basement campaign. The Erthen are a biologically developed race formed from a mixture of human, mineral, and organic matter, and the Order of the New Dawn are creatures from the strange subterranean realm known as the Basement.

The game is designed for 2-player competitive play or solitaire play, and each set can be played by itself standalone, or combined with other sets to form a larger narrative. Players control characters from one of the game’s six Factions.

There are two ways to play For What Remains: skirmishes and campaigns. Skirmishes are standalone games played for a single victory, with no lasting repercussions. Campaigns are a series of skirmishes linked together to form a larger narrative. For What Remains is a scenario driven game. Each scenario typically has multiple objectives, and combat between factions is usually secondary. Players win skirmishes by gaining victory points through accomplishing these objectives.

The game board is built from modular tiles which are themed to represent different environments. The default game board is a destroyed urban setting. Players build the game board with nine modular tiles, each of which are divided into a 7x7 grid. Characters use the grids for movement.

Each character is represented by a counter and has a corresponding character card and tokens. During campaign play, characters improve their attributes and develop new abilities as they progress from Recruit to Veteran and then Elite level. A chit pull system is used for unit activation, and a step-loss system is used for tracking injuries during skirmishes.

1–2 Players
30–45 Min
Age: 10+

  !   tilattava tuote
91.00 €
Stuka Leader
Stuka Leader

Stuka Leader is based on Corsair Leader and Zero Leader, expanding gameplay from the previous games. You are in command of a German aerial squadron in Europe in World War Two, with aircraft including the Messerschmitt Me 109 and Me 262, Heinkel He 111, Focke-Wulf Fw 190, and the eponymous Junkers Ju 87 Stuka.

You will need to select the right mix of pilots and aircraft under your command in order to carry out the different types of missions. Each aircraft has its advantages and disadvantages.

This game also expands additional aspects of German operations such as fuel barrels, wounds, and bail outs. There is also a new campaign sheet and tactical display, which will present a different feel to the well-established Leader gameplay.

Fun, easy to learn, difficult to master, quick playing game.

* Missions can be played in under 30 minutes. A Campaign as quickly as 1 hour, but longer ones can last as long as you wish!
* Solitaire play with the ability to play other Leader games Head to Head
* Not a Hardcore Simulation, we have balanced detail with fun and have created a game that feels like you are there, without bogging you down with minute details. This simple recipe makes the game fun, easy to play, yet plenty deep and nuanced.

Background:
Starting in the early 30's, Germany was secretly building an air force. Specifically prohibited by the armistice that ended World War I, the existence of the Luftwaffe was not revealed until 1935. At the beginning of World War II the Germans had a technical edge over the Allies, but, due to an incorrect doctrine that did not emphasize strategic bombing and in the end, failed to recognize the importance of defense, the Allies soon caught up and surpassed the Luftwaffe in quality and quantity. Germany had amazing aircraft on the drawing boards, but due to Allied bombing and interference from Der Fuhrer, Most never reached fruition.

Gameplay:
In Stuka Leader you will command a huge selection of German (and in the Mediterranean Expansions Italian) aircraft as you work through a vast selection of Campaigns, each with it's unique blend of Targets and goals. Campaigns span the entire war in Europe from 1939 until 1945. With the available Expansions, you are able to fly even more aircraft (including the tank busting Ju-87g!) against the Soviets in the Eastern Front and the British and Americans in the Mediterranean. I am also offering a Spanish Civil War Expansion for those who want to fly the He-51 against I-15 and I-16s. Besides the Aces Expansion that will include such names as Galland, Moelders, Rudel and plenty more, I have a What If Expansion that gives you aircraft like the Ho-299 and the E-555 Amerika Bomber!

1 Players
45–120 Min

      heti saatavilla
143.00 €

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