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1830: North East U.S.
1830: North East U.S.

Build America's Great Railways

1830. It is the dawn of the Age of Railroading in America. You're a wealthy investor and speculator betting that the new technology will revolutionize transport. Commerce will no longer depend on rutted roads and slow canals. Instead, it will ride the rails on swift, powerful Iron Horses.

1830 is an acclaimed railroad investment and building game covering the years 1830 to present. You and your fellow players become the stockholders of America's first railroad corporations. Since the largest shareholder becomes president, you compete for control of the strongest firms.

As president, generate revenue by building track and buying and operating trains "regardless of shareholders" needs. Meanwhile, you pay heed to the volatile stock market. You strive to invest in flourishing companies in order to earn healthy dividends. You try to buy stock in corporations that are rising in value, collect strong, and sell before the stock values drop.

1830 contains rules and components for Francis Tresham's original classic design, as well as a host of exciting new variants. The 2-sided map lets you develop the Eastern U.S. using different art. So, get ready to be a railroad baron. Start investing and building.

Become America's first great rail tycoon!

1830 contains rules and components for Francis Tresham's original classic design, a faster-playing basic game, and a host of exciting new variants from some of the world's best railroad game developers.

Contents:
* 2-sided mapboard with stock market
* Board tiles for scenarios
* Illustrated train cards
* Company share cards
* Illustrated company, par value, & marker tokens
* 2-sided rail tiles colored by development level
* Company charters
* Money

Ages 12+
For 3-6 Players
Playing Time 180-240+ minutes
Designer: Francis Tresham

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91.00 €
Aeroplanes: Aviation Ascendant
Aeroplanes: Aviation Ascendant

Aeroplanes explores the dawn of commercial aviation, an exciting era between 1919 and 1939.

Experience the difficulties and triumphs of commercial airlines in Europe, pioneering airports and service in continental Europe and around the world!

Aviation spurred the growth of intercontinental travel, and airlines struggled to dominate the regions of the globe that they served.

Rapid technological advances in planes play a vital role in this development as you compete to purchase newer more efficient aeroplanes, build airports and move passengers around the globe. Earn bonuses and prestige for being the first to fly to North or South America, and win by maintaining the most airports around the world, and running your airline profitably.

Can you balance your investment in aeroplanes, customer service, and routes well enough to become the premier airline of the era?

The fate and future of air travel lies within your hands!

Rich and brilliantly balanced, Aeroplanes offers 3-5 players aged 14 and older H2 hours of great flavor and fun.

Aeroplanes contains:
* Game board
* Aeroplanes cards (46 cards)
* Airport counters - six colors, 27 per player (9 counters for each era)
* Player VP tokens - six colors, 2 per player
* 96 Passenger counters
* 30 Advantage tiles (5 types, 6 of each)
* Money
* 15 Engine Failure counters
* Excess passenger tokens (12 1s, 8 2s, 8 3s,)
* 3 special dice
* 1 first player die
* 2 Game markers (black pawns)
* Bag
* Rules

Ages 14+
For 3-5 Players
Playing Time 120 + minutes

Designer: Martin Wallace
Artist: Patricia Raubo

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65.00 €
Catan: Elasund: First City of Catan
Catan: Elasund: First City of Catan

Elasund? The little settlement on the coast? Well, those days are long gone. Elasund is growing rapidly and Catanians are streaming into the city, eager to make a fortune! You are appointed to help the city develop. You heed the call to drive the city's growth and prosperity. Hire workers, acquire building materials. What will your next build be? The competition is eager to excel and claim all of the credit! Limited resources early on will limit players to a few small buildings. Your influential connections will provide you with all the necessary building permits. In Elasund, nothing works without building permits! Once buildings are constructed, they can generate either gold or influence for you. Soon you can start going after bigger projects! Soon enough you may become involved in grander projects, such as building the church or the city walls. But beware of your competitors! They may try to leverage their way into your neighborhood with their own permits! If you don't watch them closely enough, they might attempt a hostile takeover of your buildings! Will you emerge as Elasund's savviest and most influential city developer? Find out in this new Catan adventure!

Contents: Game board, 44 wooden pieces (40 victory point cubes and 4 round disks), 2 dice, 1 trade ship, 9 church tiles, 36 city wall tiles (9 per color), 37 buildings (16 in the player colors and 21 neutral ones), 90 Game cards (51 gold and 39 influence cards), 2 city gates, 4 turn overview cards (in 4 player colors), 20 building permits (in 4 colors), 1 rules booklet, and 1 overview sheet.

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55.90 €
Catan: Explorers & Pirates (5e)
Catan: Explorers & Pirates (5e)

Catan: Explorers & Pirates is the fourth major expansion for The Settlers of Catan (following Seafarers, Cities & Knights and Traders & Barbarians) and it includes five scenarios and three missions; some of the scenarios make use of the missions while others do not.

Catan: Explorers & Pirates differs from the Catan base game in three main ways. First, instead of having only a single island in the game on which players build and compete for resources, three islands are present – but the landscape of only one of these islands is known at the start of the game. Players start on this island, then build ships and bring settlers into play so that they can then travel to new lands. When a ship ends its movement on unexplored territory, that hex is revealed and a randomly-drawn number chip placed on it, with the player earning one resource as a reward – assuming the hex produces resources, that is. (The number of unknown tiles varies from 16 to 32, depending on the scenario.) A settler and ship can be transformed into a port settlement, from which roads and new ships can be built to enable further exploration.

Second, instead of using cities, Catan: Explorers & Pirates allows players to build port settlements for two corn and two ore, with a port settlement supplying one resource when the adjacent number is rolled at the start of a turn. Like cities, port settlements are worth two victory points (VPs), and the number of VPs required to win depends on the scenario.

Third, if a player receives no resources during the production roll (other than on a roll of 7), she receives one gold in compensation. Two gold can be traded with the bank for a resource of the player's choice. Gold has other uses as well, such as helping you escape from pirates.

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62.10 €

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