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Dream Home
Dream Home

Laughing children bike past as the moving truck pulls up behind you. You step out of the car and look up and down the street. Neighbors are grilling in their yards while watching their kids enjoy the warm summer days. The family dog stands at the ready, just waiting for someone to drop an afternoon treat. Squirrels dart across the road, birds perch and chirp on power lines, and the trees rustle in the breeze. You turn around to face your new house, and smile. You’ve been planning this place for months and it’s finally time to move in. The builder waits at the end of the sidewalk and holds out a key. “It’s all yours. Ready to live the dream?”

Rebel’s new title, Dream Home is a family board game for two to four players in which you get to build a house with a variety of rooms, decor, and exteriors. Over the course of twelve turns, you and your opponents each claim a dozen card pairs, each with a room and a special card. Then you place the rooms on your home board and use special cards to gain more points, acquire special abilities, move rooms around, or upgrade the home’s exterior. Vie for the ever-traveling first player token, take a gamble on which cards are coming your way, and strategically collect room and roof sets to gain the most points. Dream Home is easy to teach, quick to play, and endlessly entertaining for the whole family!

From the Ground, Up
Like in any home, you must build your way up. The foundation of your dream home is poured and ready to go, but over the twelve turns in the game, you must fill each of your house’s room spots. On the ground floor are two basement spaces, which must be filled before you can build directly above them. You may only place special basement rooms in those spaces, making your early in-game decisions particularly important.

On the second and third level, you will build the regular rooms and annexes. Regular rooms include all the fundamental spaces in a home, such as a kitchen, bathroom, bedroom, or living room, and can be expanded by placing two or three of the same kind immediately next to one another. The annexes can be placed on their own, but earn you even more points if they’re placed next to their associated room. For example, the pantry earns you one point by itself, but three if strategically placed next to a kitchen.

Because there are only twelve turns and you need twelve rooms to fill your house, you can never pass on building a room. However, if you are unable to build a room face-up for any reason, you can build a closed room face-down. It won’t earn you any points, but you can then continue to build around and on top of it, and if you get the right helper, you can even swap it out by the end of the game!

The Finishing Touches
As you build your rooms, you will also accumulate different kinds of special cards: Helpers, Tools, Furniture, and Roof cards. The Helper and Tool cards each have different abilities which will allow you to move rooms around your home, take special actions before drawing your cards, ignore certain game rules, or gain points for fulfilling additional requests. Depending on your game strategy, these can range from being somewhat helpful to invaluable in the construction process.

If you’re just looking for additional points, you can beautify your house using Furniture and Roof cards. Furniture cards are associated with specific rooms, but also restrict the room from being expanded, so you’ll want to consider moving your things in carefully. The Roof tiles have a special place on the board, and earn you more points if you build a matching roof. At the end of the game, you will earn different amounts of points based on how many Roof cards you have, what colors they are, and if they have any special features. You can’t look at these cards after you collect them, so you have to try to remember which colors you’ve already picked up!

When you select your card pair each turn, you may choose to forgo taking a Special card altogether by claiming the Room card underneath the first player space. If you do this, you will take the first player figure and choose your cards first during the next turn. This can be especially valuable when you have a few spaces and you know just what you want to go in them. That way, your opponents can’t snatch away the room you have your eye on.

What A Lovely Home You Have!
As you and your opponents progress through the turns, your home will fill up with spacious rooms and beloved belongings. But only one house on the block can truly be the best. If you planned ahead and designed your home just right, you’ll be the talk of the town and the winner of the game. Live the life you’ve always imagined in Dream Home!

• A family board game for two to four players
• Design and construct the most perfect three-story house
• Claim the first player token for first choice of rooms
• Test your memory as you try to collect a set of matching roof cards
• Learn and play in thirty minutes

Contents:
* Board
* 4 House Boards
* 60 Room cards
* 28 Roof cards
* 20 Special cards
* 10 Furnishing tokens
* Wooden House Figure
* Score Booklet
* Rules

20–40 Min Playing Time
2 - 4 players
Ages 7+

  !   tilattava tuote
37.70 €
Nemesis: Carnomorphs
Nemesis: Carnomorphs

Everything happened because of a single cat.

It had to get on board during our rendezvous with the Adrastea science vessel, orbiting the DB-198 protoplanet. Soon after, we took samples from DB-198 and made our jump back with everyone tucked away safely in their stasis pods. Everyone, except the cat.

Even its nine lives couldn't save it. As the ship accelerated up to 1000G, poor critter turned into a four-kilogram projectile that smashed several sample canisters and turned into a thin layer of protein soup on the bulkhead door. Nothing too bad, right? Well, it turns out something weird was hidden in the damaged samples. A voracious, parasitic form of XNA that could attach itself to many different genetic molecules, including DNA, and rewrite them to grow carrier organisms. This strange virus recombined the cat’s remains. Then, it went through all the biomass in our kitchen supplies. Finally, it found us, locked away in our stasis pods; pieces of canned flesh waiting to be opened.

Soon, all hell broke loose. We tried to fight these things, but the more we bled and the more of us died, the stronger and larger they became. The last of us now plan to destroy the ship, but the road to control room is blocked by the original carrier, now a lumbering hulk of flesh that still has a disfigured cat’s head. I volunteered to fight it with a jerry-rigged flamethrower. I know it’s irrational, but this damn animal has to pay for everything that happened to my crew!

  !   tilattava tuote
68.60 €
Zona: Secret of Chernobyl
Zona: Secret of Chernobyl

OVERVIEW
"Zona" is an adventure board game designed for 1-4 players. To win the game, player must reach the sarcophagus of Chernobyl Nuclear Power Plant before other players. The sarcophagus opens only when player had previously collected 2 Secrets from underground facilities known as Secret Locations. Players must hurry because there is a time limit to the game. When the Final Emission strikes, everything is lost...

GAMEPLAY
Each turn players take 2 Actions (move, explore, combat etc.) and then everyone read an Event Card which contains text for short adventure. At the end of turn, a News Card is drawn by the first player and resolved by him.

MOOD
This board game emphasis the aspect of survival. Zone depicted on the playing board is an extremely hazardous and isolated area with very limited access to functional equipment and supplies. Players must remember to frequently repair their Items and buy new ones. It is also crucial to rest to reduce Fatigue and heal Damage.

STALKERS
Each player takes role of 1 Scavenger from the 10 included in the game. Each Scavenger has their own Special Skill, set of basic Skills and starting equipment. Values of stats such as Awareness, Agility or Intellect determine how good they are in avoiding dangers and traps, fighting mutants or gathering Artifacts from anomalies. The story of Scavenger explains his/her Personal Goal – the reason for arriving to the Zone. Differences between Scavengers makes playing each one of them completely unique.

1–4 Players
120–180 Min
Age: 18+

      loppu varastosta
86.90 €

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