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Haun tulokset 1 - 24 / 25



Ancient World 2nd Edition
Ancient World 2nd Edition

In an ancient world forgotten by time, enormous titans terrorize the land. Five tribes have been fleeing from the titans for centuries, but things are about to change. Growing city-states pledge to end the reign of terror, determined to take on the titans and make the world a safer place for all. Each city-state competes to attract the tribes, eager for the strength of the combined peoples, who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.

In The Ancient World, players compete to grow the largest and most influential city-state by managing citizens, treasury, and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards, which give more citizens, money, and abilities.

A city-state’s influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners, and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds, the player with the most VPs from sets of tribe banners wins.

This second edition includes:
* New or updated art on almost every card and token.
* Expanded gameplay. Titans now attack you!
* Larger, revised player boards, now with special abilities.
* A new resource: Ambrosia!
* Revised district and empire cards.

2–4 Players
90 Min
Age: 13+

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78.00 €
Deep Vents
Deep Vents

Along cracks in the ocean floor, plumes of black and white superheated water pump relentlessly into the depths. They provide precious heat to the near freezing abyssal waters of the deep as well as a bounty of minerals. Microscopic archaea and other extremophiles live off the heat and minerals to form the base of a unique food chain that hosts a variety of exotic deep sea creatures.

In Deep Vents, players each control their own hydrothermal ecosystem to which they add new life and geological features each turn, competing to survive in the unforgiving depths by being efficient and preying on nearby systems with a host of strange and deadly predators.

Start each turn by drafting a tile from the five on display - placing one archaeon, the currency of the game - on each tile you skip. Place this tile adjacent to each other tile in your ecosystem, then either grow or trigger each tile in your ecosystem, moving through them from top to bottom, left to right, and growing or triggering them individually as you like. When you grow a tile, you place archaea on it, whether a set amount or a varying number depending on other tiles in your ecosystem; when you trigger a tile, you remove archaea from it to carry out its unique effect: attacking opponents, gaining shells to defend against attacks, moving archaea to your personal supply, and decimating tiles, which leaves them as nothing but a heat source for the remainder of the game.

If you ever need to discard archaea due to an attack and cannot do so, you must take a shortfall token and ten archaea, then discard archaea as needed. On your turn, you can pay ten archaea to remove a shortfall token - which you want to do because as long as you have one, you can draft only the first tile on display. If you end your turn with two shortfall tokens, you're out of the game.

The game ends if only one player remains in play (with that player winning) or after eight rounds, with players scoring points for archaea and shells in reserve and archaea on tiles. In this case, whoever has the highest score wins.

2-4 Players
40-60 Min
Age: 13+

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45.50 €
Knight Fall
Knight Fall

In Thornmar Abbey, an ancient order of holy knights watches over a sealed portal to the underworld. The knights must protect the elders—ancient sages who sustain the seal. After decades of peace, the seal has weakened and demons are emerging from the rift. The demons seek to battle past the valiant knights and kill enough of the elders to fully break the seal before morning. Imbued with the power of the gods, only these brave knights stand a chance of protecting the elders and stopping an army of monsters from flooding into the world.

Knight Fall is an asymmetrical team game for one to six players. One team controls the knights, who must protect the elders and withstand the demons until dawn. The other team controls the demons, who seek to break the seal to the underworld before morning.

During the game, you choose a unique knight or demon, each with a variety of special powers—such as the Flame Knight’s ability to surround his foes in fire, or the Bone Crusher’s power to summon skeletal minions. The cards you play from your hand to perform actions can each be used in different ways, and a set of unique location tiles allows you to create the monastery with a different layout every game.

Knight Fall also features a campaign mode for one to two players. In this mode, you read stories while exploring the map of a haunted valley, drawing your path as you travel. Wander through crumbling churches, a sinister forest, and a dark mountain to stop the demons before the final battle at Thornmar Abbey. You must do whatever you can to keep your Knights alive; the death of each knight means one fewer hero to combat the invading demons in the final battle!

1–6 Players
45–60 Min
Age: 13+

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54.00 €
Megaland
Megaland

Are you ready to run? Push your luck in the video game world of Megaland to fight monsters (and bunnies) and collect coins!

At the start of each round, each player places their character on the level tile, then draws one treasure and places it above their character board. Once everyone does this, draw the topmost level card to see whether players suffer damage from the monster on it. Players can then decide whether to leave the round and bank their treasures, or whether to press on; if they go on, they draw another treasure card, then reveal the next level card. If you take total damage equal to your number of hearts, you fail and are out of the round, losing any treasure that you had.

Once everyone has left the round, whether by being knocked out or by passing and banking their treasures, players can buy building cards, such as bowling alleys, arcades, and soap makers. Buildings cost 1-5 treasures, and you must pay different treasures when buying a building that costs more than 1. Each building gives a one-time or permanent effect. Maybe you'll collect jump tokens that you can use to clear monsters so that you don't take damage; maybe you'll acquire a hospital that gives you coins when neighboring players fail the level; maybe you'll buy more hearts to let you run farther in the future; and maybe you'll collect coins, which can be the most precious item of all since the game ends after the round that someone collects 20 coins. Whoever has the most coins at that time wins!

Megaland contains six starred building types that are used in each game, along with seventeen other building types, with only seven of them being used in any game.

2–5 Players
20 Min
Age: 8+

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32.50 €
Near and Far
Near and Far

Säännöt valmistajan sivuilta.

Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.

Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined, these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way?

In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.

Choose How You Play
With 4 different game modes, 8 different characters, and 11 different maps, Near and Far offers you unprecedented control over how you play.

Each decision you make in the story leads you down a different path, meaning there's always something new to discover in the vast and varied world of Near and Far.

Game Modes
Experience the world of Near and Far by choosing one of four possible game modes.

* First Adventure: Learn to play the game with this standalone map inspired by Above and Below.
* Campaign: Play a series of 10 games on 10 different maps as you journey to the Last Ruin, building experience and buying abilities that last throughout campaign. Explore each map, experiencing stories unique to each location.
* Story: Play a series of 3 to 4 games while following your character's main story, making decisions that will affect your ultimate fate.
* Arcade: Skip the storybook and use a deck of cards, each with a brief encounter and set of choices.

Play through a revolutionary spiral-bound atlas of 11 maps, each one acting as a game board, as you explore the beautiful, diverse, and mysterious world of Arzium.

Can you avoid the sinister gourmand of the Crimson Forest or befriend the six-eyed beasts of the Mammoth Jungle? Or perhaps you'll be lost forever in the hidden pathways of the Cloudy Valley? Choose your character and set out to discover what adventures await you.

Answer the call of the ruins and begin your journey.

2–4 Players
60–120 Min
Age: 13+

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84.00 €
Now or Never
Now or Never

Far to the south of The Last Ruin lies a cliffside village called The Monument. For generations, it protected an ancient shrine until the day a crystal meteorite descended. The meteor's denizens slowly crept out into the world—bizarre monstrosities from nightmare, attacking all in their path. As they spread across the land, there was no intelligent malice nor grand invasion strategy; the creatures acted like a fungus—spreading into new territory sporadically.

After many fruitless attempts to expel the monsters, the people of The Monument fled as their village crumbled, exiled to distant lands, resigned to a nomadic existence.

Twenty years later, there are rumors that the bizarre monsters are growing weak. They’re slower, less impervious to attack, some undergoing a gradual petrification until they crumble to dust. Is it the atmosphere? Are they dying of old age? Do they suffer from a strange disease? No one is certain, but as the news spreads, various factions set their eyes on the vacant, ruined village of The Monument. The original villagers, now refugees, are desperate to return and rebuild. But they must do it quickly, before someone else claims their home. This is their chance. It’s now or never.

In Now or Never, you and up to three friends compete to best rebuild your ancestral village and guide the rest of the villagers on their journey home. Although the creatures of the meteorite have lost much of their strength, many of them remain, and you must fight them off to protect traveling villagers. Now or Never is the third game in the Arzium storybook series that includes Above and Below and Near and Far.

Now or Never is a competitive strategy game that allows you to:
* Choose one of four asymmetrical characters to play.
* Rebuild the village so that returning villagers have a place to live. You must carefully choose what and where to build to maintain an advantage, earning the biggest rewards for long-term planning.
* Interact with other players by hiring their specialists to perform special actions.
* Combat dangerous creatures to rescue villagers.
* Explore a fantasy landscape filled with bizarre places, technology, and peoples.

Now or Never includes two modes of play: standard and story. When playing in story mode, you read from a storybook when you explore, making choices and learning more about the characters and the world. Each character has their own set of stories, unique to the locations they explore and diverse in plot, perspective, and motive, allowing you to choose what direction your own story will take.

Journey to The Monument and help rebuild your ancient home!

1–4 Players
90–180 Min
*Age: 13+

      heti saatavilla
88.00 €
Roam
Roam

Welcome to Arzium, land of ancient civilizations, bizarre creatures, unexplained wonders, and vibrant characters.

A great sleeping sickness has spread across the land, sending every type of creature to roam for hundreds of miles in a dazed, incoherent march. It's your job to seek them out and wake them from their sleepwalk, recruiting them to help you find even more lost souls!

In Roam, you and up to three friends compete to find lost adventurers. The game includes more than fifty unique, tarot-sized adventurer cards, which feature characters from Near and Far, Above and Below, and Islebound. The opposite side of each card depicts a landscape split into six squares, and two rows of three of these cards are placed in the center of the playing area to make the board.

Each turn, you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched, the player who did the most claims the card, finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use.

When searching, you also claim coins, which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten adventurers in their party, the game ends, and the player with the most points wins.

2–4 Players
30–45 Min
Age: 8+

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45.50 €

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