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7 Wonders: Duel -Pantheon Expansion
7 Wonders: Duel -Pantheon Expansion

Enki! Isis! Minerva! Tanit! Zeus! Add a divine element to your games of 7 Wonders: Duel with the Pantheon expansion!

In the award-winning card game 7 Wonders Duel, you compete against another player to build the greatest city of the ancient Mediterranean world by constructing a variety of temples, taverns, workshops, schools, and stables. These great citites are also are home to incredible Wonders: the Mausoleum of Halicarnassus, the Great Pyramid of Giza, the Colossus at Rhodes, and more. Any city you build combines the best of Greece, Egypt, Phoenicia, Rome, and Persia, all built out of stone, wood, glass, and papyrus. People pack your city's streets, houses, and theatres, but the divine element that was so pervasive in those civilizations has been missing from the game. Until now.

7 Wonders Duel: Pantheon brings the gods of the ancient world into 7 Wonders Duel. You can now seek the favor of deities from five different ancient cultures and bring them together to watch over your city. You might even build your patron gods and goddesses lavish temples to dwell in, or dedicate to them one of the expansion’s two new Wonders.

Divine Natures
Ancient Greeks and Romans believed that in order to receive a divine blessing, you had to give the god something in return, some sort of offering or vow. So it goes with the Pantheon expansion: if you want a god’s favor, you have to make an offering. During Age I, you collect Mythology tokens, which allow you to choose which deities have a place in the Pantheon, and Offering tokens, which help you court those deities’ attention. Then, in Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the structure. To do so, you pay whatever that god or goddess demands from you in offerings and place him or her next to your city.

With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the structure that you want, as well as any Mythology or Offering tokens on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva’s ability to keep the conflict pawn from entering your territory may not instantly bring you victory, but it can save you from military defeat.

Ritual Spaces
Age III introduces another aspect of ancient religion: the ritual space. When playing with Pantheon, instead of incorporating three Guilds into the card structure, you add in three Grand Temples. Each Grand Temple belongs to a different Mediterranean culture. If you have the favor of a god or goddess from that culture, you can build the temple for free. For example, having Isis by your side enables you to build the Egyptian temple; with Enki, you can build the Mesopotamian one.

A single Grand Temple is worth five victory points, but two together are worth twelve, and if you can manage to build three in your city, you’ll earn twenty-one victory points for them. This echoes the polytheism common across the ancient Mediterranean, where many cultures borrowed deities from each other. Isis became popular in Imperial Rome, Aphrodite is very similar to Ishtar and Astarte, Minerva is in many ways a Roman version of the Greek Athena. Moreover, focusing too much on one god and neglecting the others was thought to lead to trouble. In Pantheon, therefore, activating multiple gods and creating a city full of Grand Temples to them is among the best ways to achieve victory.

Create Your Pantheon
From the time it was founded in the third century BCE, Alexandria’s people worshipped Egyptian, Roman, and Greek gods. A native of that legendary city might even visit a Greek temple one day, then an Egyptian shrine the next. Roman soldiers in Greece and the Near East worshipped the native gods of the area they occupied alongside their own gods. As you choose and activate gods in Pantheon, you’ll be emulating these syncretic religious traditions and echoing the history of the ancient Mediterranean, where numerous cultures came together and combined to form something truly great.

• A must-have expansion for the award-winning card game 7 Wonders Duel
• Enables players to recruit patron gods and goddesses for their cities
• Introduces Grand Temples which transform gameplay in Age III
• Draws upon ancient Greek, Roman, Egyptian, Phoenician, and Babylonian religions
• Features two new Wonders

Contents:
* One Pantheon board
* Fifteen Divinity cards, five grand temple cards, and one Gate card
* Two Wonder cards
* Seventeen tokens
* One Minerva pawn
* One Score notepad
* One Rulebook
* One Game Aid

      loppu varastosta
23.10 €
Ca$h 'n Gun$ 2nd Edition (Cash 'n Guns)
Ca$h 'n Gun$ 2nd Edition (Cash 'n Guns)

Säännöt valmistajan sivuilta.

Short tempers, cold cash, and hot lead!

The big heist may have been a success, but it all goes wrong when every crook wants a bigger cut. With this much money on the table, bullets speak louder than words!

In Cash ‘n Guns, players will point foam pistols at each other and try to intimidate their opponents into letting them have the largest share. The bravest crooks enjoy the most money – but only if they live long enough to spend it!

You and your criminal associates just pulled off the score of a lifetime, and now it's back to the warehouse to divide up the loot. The only problem is: thieves aren’t exactly known for sharing well with others. When the guns come out, how long will you stare down the barrel of your friend’s pistol?

Cash’n Guns Second Edition is a party game for four to eight trigger-happy criminals. The original Cash’n Guns was released in 2005 to wide critical acclaim, and the game’s cartoonish art and ridiculous premise made it a hit with players of all skill levels. The second edition adds new players, new special powers, and a streamlined rule set to start your bullets flying faster than ever before!

Locked and Loaded
Cash’n Guns is played over eight high-tension rounds. Each round, eight loot cards are revealed as the haul to be divided. Loot cards can be anything: priceless paintings, sparkling diamonds, first aid kits, or just hard cash. Everyone still standing at the end of the round gets a share of the goods—the hard part is getting there in one piece.

Every player starts a game of Cash’n Guns equipped with a life-size foam pistol, alongside five “Click” cards and three “Bang” bullet cards that you’ll use to load your gun. Once the loot has been revealed, you’ll secretly choose a “Click” or “Bang” bullet card and place it face-down. Then, on the count of three, you and each other player selects a target by pointing your gun at another player! Once the guns are out, it’s time to see who has the guts to stay in the game. After another count to three, you’ll choose if you want to stay or dive for cover. If you take cover, you’re out of the round, but you’re also safe from injury. Those still in the round have a chance of getting some loot—so long as they’re not gunned down first.

After the players have their final chance to get out of the way, you and the remaining steely-eyed players reveal their “Click” or “Bang” bullet card. If someone pointing a gun at you reveals a “Bang,” you receive a wound, and you won't receive any loot that round. More importantly, if you ever receive three wounds, you’re out of the game! All of the players left standing after shots are fired take turns grabbing shares of loot until it's gone.

Among the loot, you’ll find first aid kits to heal your wounds, spare clips to reload your bullets, and priceless paintings, which appreciate in value as you gain more of them. The Godfather’s Desk is also up for grabs: if you take the desk, you become the Godfather, which gives you first choice of the loot and the special option to force a player to choose a new target when the players first point guns at each other.

If that's not enough mayhem for you, there’s also special power cards to spice up the action. There are sixteen different special power cards, and each of them can mess up someone's plans. If you’re The Vulture, you can take loot cards from eliminated players; if you’re The Unbreakable, your character is eliminated after five wounds, instead of three. Adding powers to your characters provides a new game play dimension, and you’ll always be second guessing how well you can know your opponents and what tricks they have up their sleeves.

Do You Feel Lucky?
Cash’n Guns is a wild, no-holds-barred shoot-out, and only the steeliest gangsters walk away with a tidy profit. Friends will backstab friends and family members will turn on each other. If there's loot on the table, there will definitely be a showdown in Cash’n Guns.

FEATURES:
• Fast-paced and action packed
• Hilarious art from fan-favorite John Kovalic
• Even more entertainment than the first edition

CONTENTS:
* 8 foam guns
* 18 wound tokens
* 9 plastic stands
* 8 characters
* 1 New Godfather token
* 1 Godfather’s desk
* 1 Diamond bonus token
* 16 power cards
* 64 bullet cards
* 64 loot share cards
* rules

Players: 4-8
From: 10 years
Gametime: 30 minutes

Author: Ludovic Maublanc

      loppu varastosta
36.90 €
Ghost Stories -Black Secrets Expansion
Ghost Stories -Black Secrets Expansion

Säännöt valmistajan sivuilta.

Command the armies of Wu-Feng!

Wu-Feng continues his onslaught against the village, but this time, a malevolent intelligence guides the ghosts! In Black Secret, the second expansion for Ghost Stories, one player has the chance to take on the role of Wu-Feng himself in opposition to the courageous Taoists defending the cursed village. In addition to his ghosts, Wu-Feng can throw curses on the Taoists and call upon fearsome demons to search the catacombs beneath the village. To face the new threat, the Taoists have the benefit of new weapons: the Bloody Mantras and the Blood Brother ability. Combine Black Secret with the White Moon expansion or use it with just the base game to create your favorite Ghost Stories experience!

Black Secret changes the rules of the base game entirely by allowing one player to play as Wu-Feng himself! Now, the Wu-Feng player can actively search for the hidden funerary urns of ashes by dispatching demons to search the catacombs beneath the village, even as the Taoists battle ghosts in the village above. To face this new threat, the Taoists gain access to the Bloody Mantras and other powerful abilities. Only the greatest team of Taoist priests can overcome the unleashed might of Wu-Feng.

Features:
• Can be played along with the first expansion, White Moon.
• Includes brand new incarnations of Wu-Feng.
• Possibility to play one against all!

Contents:
* 1 double-sided Catacomb board,
* 1 double-sided Wu-Feng board,
* 1 Shadow of Wu-Feng figurine,
* 3 Minor Demon figurines,
* 21 Bloody Mantra cards,
* 10 Ghost cards,
* 5 Incarnation of Wu-Feng cards,
* 4 Summon cards,
* 36 Catacomb tokens,
* 32 Curse tokens,
* 9 Ladder figurines,
* 4 Blood Brother markers,
* 3 Skeleton tokens,
* 1 Village tile (Calligrapher),
* 1 active Taoist marker,
* rules

Players: 1-5
From: 13 years
Gametime: 90 minutes
Author: Antoine Bauza

Ghost Stories is required to enjoy this expansion.

  !   tilattava tuote
44.80 €
Last Bastion
Last Bastion

A handful of heroes have just stolen the powerful relics of the Baleful Queen. Without them, the immortal sovereign is weakened; recovering them is now her sole purpose. With the High Mages attempting to destroy them, the heroes have fallen back into the Bastion of the Ancient Kings, where they must defend the fort to the peril of their lives. Unceasingly, the hordes led by the Warlords besiege the ramparts. If this citadel falls, an entire civilization will be swept away, and an entire world will fall into chaos...

In Last Bastion, the players take on the roles of heroes who will have to defend the last bastion against the assault from the forces of evil.

A player’s turn is divided into 2 phases:
* The Horde’s phase. The player must apply the effect of the monsters present on their monster board.
* Their Hero’s phase. The player can move. They also have the choice between 2 actions:
- Fight
- Use the resources of the bastion by activating a Bastion Tile.

Play then proceeds this way in order for the turn, until the end of the game.

If the players manage to defeat the warlords, their win the game. Otherwise, if all of the heroes are taken out, or if three of the bastion’s tiles are in the grasp of evil, or if the monster deck is empty, then the players lose the game.

Features:
* A fully cooperative game
* Playable in solo mode
* Gorgeous content, including miniatures for greater immersion
* Multiple difficulty levels for a great amount of replayability
* 45 minutes. Quick-playing for this style of boardgame

Content:
* 8 Hero figures
* 4 bases
* 8 Hero boards
* 64 cards
* 4 monster boards
* 9 bastion tiles
* 4 enclosure tiles
* 15 figures
* 47 tokens
* 5 dice
* 1 scoresheet
* 1 rulebook
* 1 power description booklet

1–4 Players
45–60 Min
Age: 14+

Game designer: Antoine Bauza
Artwork: Pierô & Nastya Lehn

  !   tilattava tuote
70.30 €

Hakusivu: 1

    

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