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Alan's Adventureland
Alan's Adventureland

In Alan's Adventureland players are a part of the design team for a new amusement park. There are four themed neighborhoods within the facility, and each player is responsible for constructing the attractions in one of those neighborhoods: Animal Kingdom, Tour America, Sky World, and Foreign Lands. Each turn represents the passage of one week.

During the game, players draw cards representing Purchase Orders for different types of attractions. These cards have two uses. The first use is as POs approved by the Finance Office to expedite construction of specific types of attractions each turn. The second use is as the actual financing to construct the attraction represented on the card.

At the end of each month the Review Board meets, evaluates the progress of each neighborhood, and awards bonuses for meeting a set of predetermined preferences. These preferences relate to how attractions in a park are arranged. Points are awarded to the players who meet the Review Board’s preferences. At the end of the game, the owners of the facility come in and award points to the finished themed neighborhoods. These points are awarded based on four criteria: (1) Excitement Level (size of the rides); (2) Parking Lot View (curb appeal to visitors upon arrival); 3. Main Entrance View (attractiveness to patrons waiting in line for their tickets); and 4. Theme sets (number of matched types of attractions in a neighborhood).

The player who earns the most points will win the design contract for the owners’ next project.

* Players: 3 - 4
* Age: 14 +
* Game Length: 45-90 minutes

By: Alan D. Ernstein

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53.80 €
Arctic Scavengers: Base Game + HQ + Recon
Arctic Scavengers: Base Game + HQ + Recon

In the year 2097, the entire earth was enveloped in a cataclysmic climate shift plunging the globe into another ice age. Over 90% of the world’s population was eliminated, driving the survivors to band together into loose communities and tribes. Each player is the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. Each tribe is pitted against other tribes in a fight for survival. The players build up their tribes, skirmish against other players’ tribes, and can even bluff on the way to victory. The leader who gathers the largest tribe will win the game!

HQ expansion: The first expansion for Arctic Scavengers introduces the notion of a base camp or headquarters for each tribe. This base camp consists of a Tribal Leader (complete with special abilities) and the potential to construct buildings that can be used strategically during game play. Additionally, the game introduces alternative victory paths, new mercenaries, new tools, and the addition of the “engineering schematics” pile.

Recon expansion: The world of Arctic Scavengers pits players against one another in an attempt to survive a post-apocalyptic ice age. As the competing tribes developed and grew, headquarters were established for each tribe (supported via the HQ expansion that shipped with the first release). As the tribes evolved further and struggled for dominance, information has become the most valuable currency. In this new world, deception reigns, leading to a need for reconnaissance.

This version comes with a plastic insert to organize all your cards for ease in play setup.

# of Players: 2 - 5
Age: 13 +
Game Length: 30-60 minutes

by: Robert Kyle Gabhart

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65.00 €
Beyond the Sun
Beyond the Sun

As Earth begins to die, it is time for humanity to look Beyond the Sun.

The faction leaders that once ruled the planet separately, now work together to develop cutting-edge technology and explore the depths of space. However, only one leader will truly reign supreme in these new worlds. Will it be you?

How it works:
Players take turns to take an action available on the technology board, then produce resources. As more technologies are researched, more actions become available to the players. Actions allow players to improve their economy, move spaceships, colonize systems, and research new technologies. Those actions belong exclusively to the player who discovers them until the other players catch up! The game ends when a number of achievements are fulfilled, and the faction with the most points claims victory!

Game Features:
* Innovative technology tree – Each developed technology feeds into the next available technology. Dozens of variable tech cards are included which makes the possible technological advancements different from game to game.
* Resource cycle of life – The game features a unique cyclical economic system that provides interesting challenges. Should you produce more money to grow your economic power or more food to increase the population needed for further expansion?
* Multiple paths to victory – Become a technological powerhouse, build an impressive fleet of warships, or colonize the most planets. All possibilities are open to you as you strive for the ultimate triumph!

2-4 Players
60-120 Min
Age: 14+

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84.90 €

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