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Cutthroat Caverns Adventures: Module B1 and B2
Cutthroat Caverns Adventures: Module B1 and B2

This Adventure Module for Cutthroat Caverns uses a 'choose-your-own-path' style book to overlay an exciting new dimension to the game. It features a fun narrative in which characters have to make real decisions that will effect the outcome of the story, solve riddles, overcome traps, encounter familiar creatures in a whole new way -- and, importantly, will face new winning and/or losing conditions. The result is a far richer gaming experience.

The book comes with two all new Encounter Cards exclusive to this adventure, but fully usable in the core game as well. The Encounters are new 'Boss' type encounters that become placed at the bottom of the stack to be faced as the final encounter.

The Adventures:
Savage Arena - You and your party of adventurers are chained, neck to neck, as prisoners of Big Boss Gronkk. You must work together to survive a lethal coliseum of traps and monsters before the strongest among you earns the right to win your freedom.

Errand of Evil - Your mysterious employer sends you to the stronghold of his rival to steal everything you can, for among his treasures is the one relic that can restore his misshaped body. The relic can change form, so you need to bring all you find - but will his secret be your undoing? (NOTE: If you can avoid it, don't read the Encounter card before the end of this book - for maximum fun and impact!!)

The book utilizes materials from the base game as well as Tombs and Tomes and Relics and Ruins. All materials are provided in the book if you do not own those expansions. (Copy the cards before playing - especially for Errand of Evil)

THIS IS NOT A COMPLETE GAME. YOU WILL NEED A COPY OF THE CORE GAME TO PLAY!

SAVAGE ARENA written by Curt Covert, ERRAND OF EVIL written by Curt Covert and Jonathan Lavallee, Cover Illustrations by Adam Vehige

Includes two side Adventure Module book and two Encounter cards

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19.50 €
Cutthroat Caverns Anniversary Edition
Cutthroat Caverns Anniversary Edition

Säännöt valmistajan sivuilta.

The updated and revised version of our award-winning, infamous game of backstabbing goodness.

Without Teamwork, Youʼll Never Survive.
Without Betrayal, Youʼll Never Win!

Cutthroat Caverns, one of our most critically acclaimed titles, is a devious, semi-cooperative, emotionally-charged game of betrayal and “kill stealing” in a classic fantasy setting, where you decide how hard or light to strike to assure you land the killing blow. But mess with each other too much and the whole party will die, without a winner.

This Anniversary Edition is a beautifully envisioned reboot, upgrading the art, materials and rules set - and is fully compatible with all 5 existing expansion games.

Game Enhancements include: streamlined rules & keywords, a new Epic Finish mechanic, variable game lengths (30, 60 and 90 minutes), enhanced Encounter stats, the addition of all new Relic cards to the base game, 2 new Encounters, and materials improvements including dual layer player boards and upgraded art and graphics.

The real joy of the game is the delicate balance between helping the party (and staying alive) vs working towards your own selfish goals (and risking the welfare of everyone). There are no dice. Each Turn, you will choose how much damage you are willing to do to the monster- or won't do - as you jockey for position to land the killing blow. And when characters can make that kind of decision, things get very funny & very deadly - very quickly.

With 27 encounters, all requiring a different group strategy and separate individual strategy, game play is always challenging. Only 9 random encounters are used in any game, so the experience is always different. With fresh new mechanics built into each expansion and a creature pool now over 100 strong - there is always a new adventure ahead. And they become deadlier as we go.

GAME COMPONENTS:
27 Encounter Cards
6 Initiative Cards
94 Main Deck Cards
8 wood counters
6 Dual Layer Character boards
1 Dual Layer Encounter board
token sheet
rules

Game Design: Curt Covert, Additional Development: Justin Brunetto & Curt Covert, Cover Design: Justin Brunetto

Players: 3-6
Ages: 14 and Up
Playing Time: 30 / 60 / 90 minutes

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45.50 €
Cutthroat Caverns Expansion 1: Deeper and Darker
Cutthroat Caverns Expansion 1: Deeper and Darker

15 NEW ENCOUNTERS, Plus A Whole New Game Mechanic: UNIQUE CHARACTER ABILITIES

You’d thought you’d seen the worst of it - until the entire party plummeted to the lower lairs; a series of caverns that are deeper, darker and more dangerous than any you’ve yet known. But it’s the danger from within that you must concern yourself with now. To see daylight again, you will need to use every skill and ability at your disposal. Remember...

Without betrayal, you’ll never win.
Welcome Back to Cutthroat Caverns.

Okay, that's what it says on the box... what's it really like?

Deeper & Darker is the first expansion to Cutthroat Caverns and further extends replay value with 15 new Encounters. Like in the core set, these Encounters all have a very different feel and require new strategies to overcome - both as a group and as an individual. As is implied by the title, these new critters are more challenging than ever and will put your party to the test. You may find yourself playing backwards in time against PARADOX, be tempted one too many times by ASHTONGUE THE CRUEL, or find that seven heads are not better than one with the HYDRA.

Plus, we've anticipated the desire to make the characters in the game more dimensional. So we've built a whole new 'character enhancing' game mechanic, one-use special abilities that are unique to each character and suited to their race or class specialties. With special abilities like Blackclaw's Fury, Ranged Salvo and Fleece you may find the tools you need to give you the edge.

THIS IS NOT A COMPLETE GAME. YOU WILL NEED A COPY OF THE CORE GAME TO PLAY!

Players: 3-6
Ages: 12 and Up
Playing Time: 1 hr. 30 Min.

Game Design: Curt Covert, Additional Development: Justin Brunetto & Curt Covert
Cover Design: Curt Covert, Justin Brunetto

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20.80 €
Cutthroat Caverns Expansion 2: Relics and Ruins
Cutthroat Caverns Expansion 2: Relics and Ruins

15 NEW ENCOUNTERS, Plus New Game Mechanics: EVENTS and RELICS

Our critically acclaimed game of dungeon delving, kill-stealing and cooperative - backstabbing becomes even more challenging with the inclusion of a NEW game mechanic, an Event Deck that makes even the most familiar Encounters new again. And mixed among the Events are ways to earn powerful new Relics that confer game changing abilities upon their owners.

Plus, this set includes 15 of the deadliest creatures yet. Can you resist the lure of a 14-card hand? Will you succumb to the PVP inducing effects of Voodoo? Or will you become a horrific beast yourself in the final moments and turn on your companions?

Okay, that's what it says on the box... what's it really like?

Relics and Ruin is the second expansion to Cutthroat Caverns and what an expansion it is! First, let me highlight the fact that several of the Encounters and the inspiration for the Event Deck came from you, the fans, in our Create an Encounter Contest. Sure, we beat 'em into shape - but these amazingly compelling encounters get right at the heart of what players wanted - because players created them. And as you will see, they are deadlier than ever - with many new and unique ways to challenge players to work with and against each other.

Plus, the Event Deck is an inspired way to keep the game evergreen. Sure you may have faced the Boogens countless times, but thanks to an Event card, some dark power may have them swinging for double damage or you may find yourself in close quarters with a gimped hand. Or perhaps your next run in with Fear will lead to a friendly side wager about who can swing hardest in a given turn - with added Prestige on the line.

To balance the harsher environment, you will be able to earn powerful Relics. Unlike the Items in the base game, many of these items have game-long abilities to give you an edge over your companions. For example, Vampiric Bracers grants the ability to gain life for powerful attacks, while Talisman of Renown gains an additional Prestige Point every time you gain Prestige. But items of this magnitude aren't just lying around, they must be earned. Perhaps it will require a sacrifice of life to claim one or maybe playing the last action card before the creature dies is the key. It sets up an interesting situation in that you may find yourself deciding between taking action to score a kill - or a Relic.

And speaking of the Relics - many of them are real items created by real artisans. Yep, you can own some of them by contacting the creators in our gallery. And of course, the gallery is full to brimming with more great art from artists around the world and we encourage you to visit their personal galleries to see more of their great works.

All in all, this is an expansion that is not to be missed!

THIS IS NOT A COMPLETE GAME. YOU WILL NEED A COPY OF THE CORE GAME TO PLAY!

Contains:
25 EVENT Cards
20 RELIC Cards
5 Wereboar Cards
15 Over-sized Encounter Cards
2 Token Sheets
Rules

Players: 3-6
Ages: 12 and Up
Playing Time: 1 hr. 30 Min.

Game Design: Curt Covert, Additional Development: Justin Brunetto & Curt Covert
Cover Design: Curt Covert, Justin Brunetto

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39.00 €
Cutthroat Caverns Expansion 3: Tombs and Tomes
Cutthroat Caverns Expansion 3: Tombs and Tomes

NEW ENCOUNTERS, EVENTS AND RELICS, Plus New Game Mechanics, 2 ADVENTURE MODULES

Cutthroat Caverns has often been described as a diceless RPG game and that has never been closer to the truth than with this expansion. For, introducing players to the devastatingly cruel new monsters, thought provoking additions to the Event deck and even more hugely powerful Relics, are two action-packed, full-on Adventure Modules.

Just living and having the most Prestige may no longer be enough to secure a win. And living is no easy matter. Ragnarok the End Bringer is aptly named. Greed allows any Attack card to be played as a Critical Miss. The Lich will turn fallen friends into fallen fiends. All that and you need to effect a rescue too.

Okay, that's what it says on the box... what's it really like?

Tombs and Tomes is our third expansion to Cutthroat Caverns and it takes the exciting new mechanics first introduced in Relics and Ruin and adds even more sinister fun to the mix of Events and Relic Cards. Try battling a familiar friend like the Cursed Goblin while the walls close in and your hand size shrinks every turn or have every Relic in the room suddenly come to life and attack you when the Encounter is over, where the first one to beat a Relic into submission may claim it.

And they are worth claiming. Bloodstone allows you to inflict 5 damage to any player at the end of an Encounter - and should any player die, you gain 3 Prestige. Or Ring of Storing which allows you to store an Action card immediately after playing it for a future second use. Perhaps Evil Eye is more your style, punishing those who would do you harm.

But what makes this set truly unique is a whole new way to play the game. Included within are two Adventure Modules, The Lady of Magtherium and Mad God's Maze. Yes, these are self guided (no gamemaster needed, you can all play) full blown adventure stories. Yes, they each have a unique plot and multiple possible endings. It is a 'choose your own path' styled module with decisions to make and consequences for your actions.

There is far more to it than in the base game of completing 9 Encounters. You must solve puzzles and avoid traps between the Encounters, decide marching order or who among you will take an action (and it may matter who), and determine through the course of your actions how the story will unfold. And in classic style, a big boss battle awaits you.

Moreover, there may be new winning or losing conditions. For example, in The Lady of Magtherium, you discover a noblewoman (an NPC) whom you must rescue to win. She won't fight, but can be hurt - and if she dies, you all lose.

Yes, these are one-shots and you will finish a module in a single sitting, so the modules themselves do not add to replay value. BUT they add so much depth and richness to the Encounters that when you sprinkle them into the regular game, they will be far more interesting. Of course, the real fun is that they represent what can be done with the game yourself. Creating and playing your own unique dungeon module is a great new way for fans to enjoy the game and we've got guidelines to get you started right here.

On another note, this set features a number of other winners in our Create an Encounter Contest. There are some major 'big bads' here folks. For those who felt that the game was "too easy" and that characters don't seem to die enough - well, all I can say is be careful what you wish for. There are 15 more vicious Encounters (bringing the total to 75!) and we can almost guarantee that unless you make an effort to work together, players are gonna die. A lot.

The stuff in this box is a helluva lot of fun to play and opens up a whole new world of possibilities! Check it out and see for yourself.

THIS IS NOT A COMPLETE GAME. YOU WILL NEED A COPY OF THE CORE GAME TO PLAY!

Contents:
15 EVENT Cards
10 RELIC Cards
1 Quest Card
15 Over-sized Encounter Cards
2 Token Sheets
Rules
PLUS 2 Full Adventure Modules

Players: 3-6
Ages: 12 and Up
Playing Time: 1 hr. 30 Min. (Modules are 2+ hours)
Game Design: Curt Covert, Additional Development: Justin Brunetto & Curt Covert
Cover Design: Curt Covert, Justin Brunetto

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39.00 €
Hex Hex XL
Hex Hex XL

Deviously Simple. Delightfully Mean-Spirited. Wickedly Fast-Paced. And Bigger and Better than Ever!

HEX•HEX is a fast-playing, stand-alone card game for 3-6 people. Players hurl Hex after Hex around the table, constantly redirecting, deflecting and altering the Hex’s power until finally someone runs out of options and becomes HEXED.

In the end, the winner alone will command enough Voice to control the group and lay down the law... creating a new rule for the next game.

Hex Hex XL is the new, larger core edition of our popular Hex Hex game and will replace both the 1.5 base game and Hex Hex Next. As you might surmise from the title, the new, larger game will include a larger, but streamlined deck of 150 cards taking the 'best of' cards from both sets. In addition, the game will have 2 NEW variants with new cards, tokens and even 5 wooden obelisks to support them. The variant Hex Hex Vexed includes 25 new 'law' cards and 12 new tokens, and is perfect for a one-game sitting, where you want to see a few classic HEX·HEX 'Laws' come into play DURING play. Each Hex cast becomes a specific type of Hex - that delivers a curse upon all the players who become Hexed that hand. The other variant, Hexen Stix, adds a lightning-fast reflex element to game play - a ring of hexagonal shaped obelisks that mete out penalties for those who do not rise to the challenge quickly enough in grabbing them and can reward those who do.

Okay, that's what it says on the box... what's it really like?
Fast and fun. This game is all about non-stop player interaction. Every card you play is an attack or a back-stabbing tactic. A good amount of the rules are right on the cards so there's a small learning curve (one game ought to do it). After that, it is pretty simple to play. Heck, even your non-gamer friends will enjoy it. A single hand lasts from 3-5 minutes. A game from 20-30 minutes. But more often than not, groups play sessions running 3-5 games long as players create new and different ways to be ‘mean’ to each other. It's no strategy game. But if you're looking for a great 'beer & pretzels' style game with a fun mean-streak. This is it.

Players: 3-6
Ages: 12 and Up
Playing Time: 20-30 Min.
Game and Graphic Design: Curt Covert

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49.40 €
KOI
KOI

A Dragon is born of Determination and Persistence.

As a Koi fish, you spend your days (turns) swimming to and fro by playing a number of movement cards, with the goal of gobbling up as many dragonflies and frogs as you can every day. Each movement card has from two to four programmed moves, straight, turn, rotate any direction and leap over a space, with some moves being mandatory when played, and others being optional.

Your tranquil Koi Pond begins with some decorative stone and a few lily pads, but you will also receive Natural Beauty cards in your hand that allow a player to add more lily pads, cherry blossoms, ornamental stone and frogs – which both enhances the beauty of the pond, while at the same time, causes turmoil beneath the still waters for the other Koi. Lily pads are great, as they spawn dragonflies every turn, each of which is worth 3 Victory Points when eaten. Cherry Blossoms ripple the surface of the water as they land, causing all living things to scatter in the opposite direction – and if you play them wisely, right into your mouth! Stones prevent fish from entering a space and are best placed to block an opponent’s path to a meal. Frogs are delicious 1 VP meals all their own, but… they also eat dragonflies in adjacent spaces, so often they are placed to deprive opponents of their dinner.

As the weather changes, and a new event card is revealed for the day, so must your strategy. At the end of seven days, the game comes to an end, with the best-fed fish being declared the winner.

Be wise, be quick, or go hungry. Persevere and you shall succeed.

* A beautifully themed, light strategy game for 2-4 players.
* Tactical movement, a touch of 'take that' as you outmaneuver opponents, yet a remarkably 'zen' experience.

2-4 players
40-60 minutes
Ages 14+

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52.00 €
Menace Among Us
Menace Among Us

Säännöt valmistajan sivuilta.

Katso pelin esittely Youtubesta.

The Menace Among Us is a thrilling semi-cooperative game of intrigue and survival in deep space.

Adrift and powerless, your crippled vessel is bleeding oxygen. As you effect repairs, every breath you take brings you one step closer to death. You must work together to restore power before the air runs out, but hidden among you, as loyal friends and crew members, are imposters who have infiltrated security and continue to sabotage the ship. Their only goal is to avoid detection and kill the crew, by force or by asphyxiation. Can you identify them in time and eliminate the threat? Or will succumb to the menace among us?

The Menace Among Us is a 40 to 60-minute, asymmetrical card game for 4-8 players. Each player chooses an Agenda at random, either a loyal Crew member, a deadly Menace or the Coward, who’ll take any side just to survive. Your Agenda card sets a Team Goal and an Individual Goal, as well as outlines any special abilities and the card composition of your individual 13-card deck. Then, knowing your Agenda and Goals, you choose a Character who you believe will best help you achieve them or mask your true identity. Characters add 7 new cards to your deck, shuffle-building a unique combination of cards, as well as provide you two specialized Above Deck Actions.

In this hidden traitor game, how you play your cards and abilities is far more important than the meta game aspects of accusations and denials. Cards are played face down and shuffled together as “Below Deck Actions.” Here, Menace players secretly sabotage the ship’s systems and attack crew members, who are trying to save the ship with their cards. If too few crew members risk going below deck to effect repairs, the ship’s Emergency Maintenance Assistant (EmMA) adds cards to the pile to help. However, the system has also been compromised and occasionally places damaging cards into the mix, providing plausible deniability to the Menace players. In contrast, Above Deck Actions are conducted in full view of the crew. Most of these abilities have costs, either in Energy or Oxygen, both resources the crew is trying to increase. So, while The Doctor has the ability to heal a crew member and remove a debilitating effect, a Menace player, who may be secretly in control of The Doctor, cares far more that it costs 2 Oxygen to perform the healing.

At some point, someone’s behavior will raise suspicion. But, did they do so because they are trying to fulfill an Individual Goal, or are they a Menace? You can call a vote to expose their true nature. But if they are a loyal Crew member, you’ve just blown precious Oxygen in the effort to detain them. For that matter, was it a Menace player calling the vote in hopes of wasting the air on purpose?

If the Crew can find and eliminate the Menace players, and raise the Energy to a safe threshold before the air runs out, they win. If the Menace can prevent this or kill the crew outright, their mission succeeds. Special commendations are awarded for surviving and for achieving your Individual Goal.

GAME COMPONENTS:
297 cards
16 Character cards
10 Agenda cards
Gameboard and tokens
Punchout Voting Pistol

4–8 Players
40–60 Min
Age: 14+

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44.00 €
Paramedics: CLEAR!
Paramedics: CLEAR!

Get to your rig - this is gonna be one helluva shift. Be quick to sustain and stabilize patients and rush them to the hospital. Manage your resources and upgrade your ambulance to save as many lives as possible. You only have seconds to act and the clock is against you. Try not to lose anyone today, rookie. “Rescue squad - confirm and depart.”

This is a pulse-pounding, high-tension, timed game of saving lives – and you probably won’t be able to save them all. The FREE companion app timer limits player turns to 60 seconds and later dwindles to just 45 or 30 seconds as players race to triage new patients, purchase medical supplies, treat their medical needs and transport them to the hospital for victory points. Critical patients add to the drama, as they must be treated and sent to the hospital immediately or they head to the morgue instead… counting against your score.

Paramedics: CLEAR! is an intense, competitive game for 1-4 players and will appeal to gamers who enjoy fast-paced, timed games. While not strictly the backstabby game Smirk & Dagger is known for, experienced players will find opportunities to turn up the heat on their opponents as they manage the clock more expertly.

1–4 Players
30–40 Min
Age: 14+ Get to your rig - this is gonna be one helluva shift. Be quick to sustain and stabilize patients and rush them to the hospital. Manage your resources and upgrade your ambulance to save as many lives as possible. You only have seconds to act and the clock is against you. Try not to lose anyone today, rookie. “Rescue squad - confirm and depart.” This is a pulse-pounding, high-tension, timed game of saving lives – and you probably won’t be able to save them all. The FREE companion app timer limits player turns to 60 seconds and later dwindles to just 45 or 30 seconds as players race to triage new patients, purchase medical supplies, treat their medical needs and transport them to the hospital for victory points. Critical patients add to the drama, as they must be treated and sent to the hospital immediately or they head to the morgue instead… counting against your score. Paramedics: CLEAR! is an intense, competitive game for 1-4 players and will appeal to gamers who enjoy fast-paced, timed games. While not strictly the backstabby game Smirk & Dagger is known for, experienced players will find opportunities to turn up the heat on their opponents as they manage the clock more expertly.

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52.00 €

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