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kuva on linkki tuotesivulle: Cutthroat Caverns Anniversary Edition
Cutthroat Caverns Anniversary Edition

Säännöt valmistajan sivuilta. The updated and revised version of our award-winning, infamous game of backstabbing goodness. Without Teamwork, Youʼll Never Survive. Without Betrayal, Youʼll Never Win! Cutthroat Caverns, one of our most critically acclaimed titles, is a devious, semi-cooperative, emotionally-charged game of betrayal and “kill stealing” in a classic fantasy setting, where you decide how hard or light to strike to assure you land the killing blow. But mess with each other too much and the whole party will die, without a winner. This Anniversary Edition is a beautifully envisioned reboot, upgrading the art, materials and rules set - and is fully compatible with all 5 existing expansion games. Game Enhancements include: streamlined rules & keywords, a new Epic Finish mechanic, variable game lengths (30, 60 and 90 minutes), enhanced Encounter stats, the addition of all new Relic cards to the base game, 2 new Encounters, and materials improvements including dual layer player boards and upgraded art and graphics. The real joy of the game is the delicate balance between helping the party (and staying alive) vs working towards your own selfish goals (and risking the welfare of everyone). There are no dice. Each Turn, you will choose how much damage you are willing to do to the monster- or won't do - as you jockey for position to land the killing blow. And when characters can make that kind of decision, things get very funny & very deadly - very quickly. With 27 encounters, all requiring a different group strategy and separate individual strategy, game play is always challenging. Only 9 random encounters are used in any game, so the experience is always different. With fresh new mechanics built into each expansion and a creature pool now over 100 strong - there is always a new adventure ahead. And they become deadlier as we go. GAME COMPONENTS: 27 Encounter Cards 6 Initiative Cards 94 Main Deck Cards 8 wood counters 6 Dual Layer Character boards 1 Dual Layer Encounter board token sheet rules Game Design: Curt Covert, Additional Development: Justin Brunetto & Curt Covert, Cover Design: Justin Brunetto Players: 3-6 Ages: 14 and Up Playing Time: 30 / 60 / 90 minutes

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45.50 €
kuva on linkki tuotesivulle: Cutthroat Caverns Expansion 3: Tombs and Tomes
Cutthroat Caverns Expansion 3: Tombs and Tomes

NEW ENCOUNTERS, EVENTS AND RELICS, Plus New Game Mechanics, 2 ADVENTURE MODULES Cutthroat Caverns has often been described as a diceless RPG game and that has never been closer to the truth than with this expansion. For, introducing players to the devastatingly cruel new monsters, thought provoking additions to the Event deck and even more hugely powerful Relics, are two action-packed, full-on Adventure Modules. Just living and having the most Prestige may no longer be enough to secure a win. And living is no easy matter. Ragnarok the End Bringer is aptly named. Greed allows any Attack card to be played as a Critical Miss. The Lich will turn fallen friends into fallen fiends. All that and you need to effect a rescue too. Okay, that's what it says on the box... what's it really like? Tombs and Tomes is our third expansion to Cutthroat Caverns and it takes the exciting new mechanics first introduced in Relics and Ruin and adds even more sinister fun to the mix of Events and Relic Cards. Try battling a familiar friend like the Cursed Goblin while the walls close in and your hand size shrinks every turn or have every Relic in the room suddenly come to life and attack you when the Encounter is over, where the first one to beat a Relic into submission may claim it. And they are worth claiming. Bloodstone allows you to inflict 5 damage to any player at the end of an Encounter - and should any player die, you gain 3 Prestige. Or Ring of Storing which allows you to store an Action card immediately after playing it for a future second use. Perhaps Evil Eye is more your style, punishing those who would do you harm. But what makes this set truly unique is a whole new way to play the game. Included within are two Adventure Modules, The Lady of Magtherium and Mad God's Maze. Yes, these are self guided (no gamemaster needed, you can all play) full blown adventure stories. Yes, they each have a unique plot and multiple possible endings. It is a 'choose your own path' styled module with decisions to make and consequences for your actions. There is far more to it than in the base game of completing 9 Encounters. You must solve puzzles and avoid traps between the Encounters, decide marching order or who among you will take an action (and it may matter who), and determine through the course of your actions how the story will unfold. And in classic style, a big boss battle awaits you. Moreover, there may be new winning or losing conditions. For example, in The Lady of Magtherium, you discover a noblewoman (an NPC) whom you must rescue to win. She won't fight, but can be hurt - and if she dies, you all lose. Yes, these are one-shots and you will finish a module in a single sitting, so the modules themselves do not add to replay value. BUT they add so much depth and richness to the Encounters that when you sprinkle them into the regular game, they will be far more interesting. Of course, the real fun is that they represent what can be done with the game yourself. Creating and playing your own unique dungeon module is a great new way for fans to enjoy the game and we've got guidelines to get you started right here. On another note, this set features a number of other winners in our Create an Encounter Contest. There are some major 'big bads' here folks. For those who felt that the game was "too easy" and that characters don't seem to die enough - well, all I can say is be careful what you wish for. There are 15 more vicious Encounters (bringing the total to 75!) and we can almost guarantee that unless you make an effort to work together, players are gonna die. A lot. The stuff in this box is a helluva lot of fun to play and opens up a whole new world of possibilities! Check it out and see for yourself. THIS IS NOT A COMPLETE GAME. YOU WILL NEED A COPY OF THE CORE GAME TO PLAY! Contents: 15 EVENT Cards 10 RELIC Cards 1 Quest Card 15 Over-sized Encounter Cards 2 Token Sheets Rules PLUS 2 Full Adventure Modules Players: 3-6 Ages: 12 and Up Playing Time: 1 hr. 30 Min. (Modules are 2+ hours) Game Design: Curt Covert, Additional Development: Justin Brunetto & Curt Covert Cover Design: Curt Covert, Justin Brunetto

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39.00 €
kuva on linkki tuotesivulle: KOI
KOI

A Dragon is born of Determination and Persistence. As a Koi fish, you spend your days (turns) swimming to and fro by playing a number of movement cards, with the goal of gobbling up as many dragonflies and frogs as you can every day. Each movement card has from two to four programmed moves, straight, turn, rotate any direction and leap over a space, with some moves being mandatory when played, and others being optional. Your tranquil Koi Pond begins with some decorative stone and a few lily pads, but you will also receive Natural Beauty cards in your hand that allow a player to add more lily pads, cherry blossoms, ornamental stone and frogs – which both enhances the beauty of the pond, while at the same time, causes turmoil beneath the still waters for the other Koi. Lily pads are great, as they spawn dragonflies every turn, each of which is worth 3 Victory Points when eaten. Cherry Blossoms ripple the surface of the water as they land, causing all living things to scatter in the opposite direction – and if you play them wisely, right into your mouth! Stones prevent fish from entering a space and are best placed to block an opponent’s path to a meal. Frogs are delicious 1 VP meals all their own, but… they also eat dragonflies in adjacent spaces, so often they are placed to deprive opponents of their dinner. As the weather changes, and a new event card is revealed for the day, so must your strategy. At the end of seven days, the game comes to an end, with the best-fed fish being declared the winner. Be wise, be quick, or go hungry. Persevere and you shall succeed. * A beautifully themed, light strategy game for 2-4 players. * Tactical movement, a touch of 'take that' as you outmaneuver opponents, yet a remarkably 'zen' experience. 2-4 players 40-60 minutes Ages 14+

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52.00 €
kuva on linkki tuotesivulle: Menace Among Us
Menace Among Us

Säännöt valmistajan sivuilta. Katso pelin esittely Youtubesta. The Menace Among Us is a thrilling semi-cooperative game of intrigue and survival in deep space. Adrift and powerless, your crippled vessel is bleeding oxygen. As you effect repairs, every breath you take brings you one step closer to death. You must work together to restore power before the air runs out, but hidden among you, as loyal friends and crew members, are imposters who have infiltrated security and continue to sabotage the ship. Their only goal is to avoid detection and kill the crew, by force or by asphyxiation. Can you identify them in time and eliminate the threat? Or will succumb to the menace among us? The Menace Among Us is a 40 to 60-minute, asymmetrical card game for 4-8 players. Each player chooses an Agenda at random, either a loyal Crew member, a deadly Menace or the Coward, who’ll take any side just to survive. Your Agenda card sets a Team Goal and an Individual Goal, as well as outlines any special abilities and the card composition of your individual 13-card deck. Then, knowing your Agenda and Goals, you choose a Character who you believe will best help you achieve them or mask your true identity. Characters add 7 new cards to your deck, shuffle-building a unique combination of cards, as well as provide you two specialized Above Deck Actions. In this hidden traitor game, how you play your cards and abilities is far more important than the meta game aspects of accusations and denials. Cards are played face down and shuffled together as “Below Deck Actions.” Here, Menace players secretly sabotage the ship’s systems and attack crew members, who are trying to save the ship with their cards. If too few crew members risk going below deck to effect repairs, the ship’s Emergency Maintenance Assistant (EmMA) adds cards to the pile to help. However, the system has also been compromised and occasionally places damaging cards into the mix, providing plausible deniability to the Menace players. In contrast, Above Deck Actions are conducted in full view of the crew. Most of these abilities have costs, either in Energy or Oxygen, both resources the crew is trying to increase. So, while The Doctor has the ability to heal a crew member and remove a debilitating effect, a Menace player, who may be secretly in control of The Doctor, cares far more that it costs 2 Oxygen to perform the healing. At some point, someone’s behavior will raise suspicion. But, did they do so because they are trying to fulfill an Individual Goal, or are they a Menace? You can call a vote to expose their true nature. But if they are a loyal Crew member, you’ve just blown precious Oxygen in the effort to detain them. For that matter, was it a Menace player calling the vote in hopes of wasting the air on purpose? If the Crew can find and eliminate the Menace players, and raise the Energy to a safe threshold before the air runs out, they win. If the Menace can prevent this or kill the crew outright, their mission succeeds. Special commendations are awarded for surviving and for achieving your Individual Goal. GAME COMPONENTS: 297 cards 16 Character cards 10 Agenda cards Gameboard and tokens Punchout Voting Pistol 4–8 Players 40–60 Min Age: 14+

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44.00 €
kuva on linkki tuotesivulle: Paramedics: CLEAR!
Paramedics: CLEAR!

Get to your rig - this is gonna be one helluva shift. Be quick to sustain and stabilize patients and rush them to the hospital. Manage your resources and upgrade your ambulance to save as many lives as possible. You only have seconds to act and the clock is against you. Try not to lose anyone today, rookie. “Rescue squad - confirm and depart.” This is a pulse-pounding, high-tension, timed game of saving lives – and you probably won’t be able to save them all. The FREE companion app timer limits player turns to 60 seconds and later dwindles to just 45 or 30 seconds as players race to triage new patients, purchase medical supplies, treat their medical needs and transport them to the hospital for victory points. Critical patients add to the drama, as they must be treated and sent to the hospital immediately or they head to the morgue instead… counting against your score. Paramedics: CLEAR! is an intense, competitive game for 1-4 players and will appeal to gamers who enjoy fast-paced, timed games. While not strictly the backstabby game Smirk & Dagger is known for, experienced players will find opportunities to turn up the heat on their opponents as they manage the clock more expertly. 1–4 Players 30–40 Min Age: 14+ Get to your rig - this is gonna be one helluva shift. Be quick to sustain and stabilize patients and rush them to the hospital. Manage your resources and upgrade your ambulance to save as many lives as possible. You only have seconds to act and the clock is against you. Try not to lose anyone today, rookie. “Rescue squad - confirm and depart.” This is a pulse-pounding, high-tension, timed game of saving lives – and you probably won’t be able to save them all. The FREE companion app timer limits player turns to 60 seconds and later dwindles to just 45 or 30 seconds as players race to triage new patients, purchase medical supplies, treat their medical needs and transport them to the hospital for victory points. Critical patients add to the drama, as they must be treated and sent to the hospital immediately or they head to the morgue instead… counting against your score. Paramedics: CLEAR! is an intense, competitive game for 1-4 players and will appeal to gamers who enjoy fast-paced, timed games. While not strictly the backstabby game Smirk & Dagger is known for, experienced players will find opportunities to turn up the heat on their opponents as they manage the clock more expertly.

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52.00 €

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