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Epic Card Game
Epic Card Game

Epic is a fast paced card game of fantasy combat designed by Star Realms designers Hall of Fame Magic players Rob Dougherty and Darwin Kastle. It packs all the amazing game play and beautiful art of a trading card game in one little box at an unbelievably low price.

We designed Epic to provide great draft and sealed deck play right out of the box. If you are a trading card game veteran, you know what this means, and yes, it is every bit as awesome as you think it would be.

If you haven't played trading card games before, you are in for a real treat. Sealed and draft are incredibly fun! Unfortunately, with trading card games, they are also incredibly expensive.

But with Epic, you get the fun without that scary price tag. A single box of Epic allows up to four people to play draft or sealed again and again with great game play every single time.

Just that would be an unbelievable amount of game for the money, but there are more ways to play. By simply dividing up the cards by the four colors (yellow, red, green and blue) you will have four preconstructed decks, each balanced for play against the others.

With sealed, draft, and preconstucted decks, up to four players can play out of a single copy of the game. There is another way to play, called "constructed," where each player needs their own copy of the game. In constructed, you build a deck at home using your entire Epic card collection to play against a friend who did the same thing.

While Epic gives you the full trading card game experience at a tiny fraction of the cost, Epic is NOT a trading card game. There are no random packs or hard to get cards. When you buy the game, you get everything you need to play. You know exactly what cards you're getting. There will be expansions down the road, but they are optional. You can literally play and enjoy hundreds of games with just the base set.

In Epic, each player starts the game with a score of 30 health. Your goal is to eliminate your opponents by reducing their health to 0. Set up is fast. To play a basic game, just shuffle and deal each player a 30 card deck and you are ready to go!

You start the game with a hand of five cards, and draw a new card at the start of your turn. Your cards represent powerful champions that will fight for you or game changing events you can use to thwart your opponent.

Each turn every player in the game gets one "gold." Some cards cost a gold to play, others are free. This means you can play any card in your hand from the very first turn. There is no slow building of resources in this game. Epic starts at full throttle!

A game of Epic might go something like this:
On your first turn, you play a Frost Giant and attack your opponent. Not wanting to take 8 damage, he plays a Surprise Attack and drops a T-Rex on the board, blocking and killing your giant. You Fireball the injured dinosaur finishing it off, then end your turn. Your opponent draws a card at the start of his turn, then plays a Dark Knight and attacks you for 5, knocking you down to 25 Health. Then he plays a Blue Dragon, drawing a card and blasting you down to 23 health. You need some answers, so before your opponent ends his turn you play an Ancient Chant and draw 2 cards. Hmmm... What should you do next, wipe out the board with an Apocalypse or drop a massive Burrowing Wurm on the table? Welcome to turn two, Epic style!

The four colors of Epic cards each represent a different alignment. Yellow is good, red is evil, blue is sage and green is wild. Each alignment has its own strengths and weaknesses.

Like in Star Realms, you can play cards of any and all colors in your deck. If you can match colors, your cards will frequently get more powerful.

Good:
The righteous, the honorable, protectors, healers, angels, saints, brave knights and benevolent kings. These are the forces of good. Your good cards will raise large armies of humans, protect your champions and increase your health. You will banish enemy champions to the bottom of your opponent's deck and launch devastating airborne assaults lead by glorious angels.

Wild:
Savage beasts, burning fire, terrible storms, instinct, aggression and rage. The wild don't have an agenda. They aren't good or evil, they're hungry... and your opponent looks like food. Playing wild gives you giant monsters that can smash and stomp though your opponent's defenses. You'll hurl fire and lightning at your foes. Great storms, volcanoes and earthquakes will smash all that stand in your way.

Evil: The cruel, the murderous, vampires, assassins, demons, devils and zombies. These nightmares taken form are champions of evil. With evil cards, you'll master death, killing champions in droves then bringing the dead back to serve a new master. Your vampires will shrug off mortal wounds and feed upon the forces of your enemies. Hordes of zombies and powerful demons will be yours to command, if you are willing to pay the price to summon them.

Sage: The wise, the clever, the logical, tricksters, scholars, illusionists, engineers, alchemists and wizards. For the sage, knowledge is power. Reason and logic will illuminate the path to victory. Through sage cards you will master time, returning enemy champions to your opponent's hand. You will construct mighty engines of war and call upon powerful magic to transform or blast your enemies. You will mislead enemy armies, leaving your opponents defenseless and assuring your victory.

Contains 128 cards, eight of which are double-sided token cards with creatures (humans, demons, wolves, etc.). The 120 game cards are unique, with different artwork and distinct mechanics.

The box will be enough for a 4-player game, and lends itself to sealed deck, draft or pre-constructed deck game styles. A second deck can be added to support up to 8 players.

There is also the option of adding a third deck for recommended eight player drafts. Some cards have a white gem marking, which means a deck may include three of that card. Red gem cards are limited to one card per game.

2–4 Players
20–40 Min
Age: 13+

      loppu varastosta
16.80 €
Hero Realms
Hero Realms

Hero Realms is a fantasy-themed expandable deckbuilding game from the creators of Star Realms (winner of multiple game-of-the-year awards).

* Battle with your friends one-on-one or in groups.
* Add custom starting decks to play as a Cleric, Fighter, Ranger, Thief, Wizard or even a mighty Dragon!
* Bring in a campaign deck for cooperative adventures with your friends. Complete adventures to earn experience points that you can spend between sessions to gain skills, equipment, or other awesome new cards for your character's starting deck.

Hero Realms is based on the Star Realms game engine, so it is fun and easy to learn, but the all-new cards create an exciting new game experience that provides fresh gameplay even for the veteran Star Realms player.

Gameplay:
The Hero Realms base game, like Star Realms, combines the fun of a deckbuilding game with the interactivity of trading card game style combat. Each player starts with a ten-card personal deck containing gold (for buying) and weapons (for combat). Each turn you get a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck.

Shared between all players is an 80-card Market Deck. The game begins with five cards from that deck revealed, creating the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent’s score (called health) to zero, you win!

Game features:
* Great gameplay for 2-4 players
* 144 beautifully illustrated cards including score cards and starting decks for four players
* Full color rules for two player games, and awesome multiplayer formats like Free-For-All, Hunter and Hydra
* A sturdy, attractive 4" x 6" x 2" game box

2–4 Players
20–30 Min
Age: 12+

      heti saatavilla
28.80 €
Hero Realms: Boss Deck -Dragon
Hero Realms: Boss Deck -Dragon

The things that make men's blood run cold. The danger, the darkness, the destroyer, the big bad guy. Yup, that's you!

Play as a mighty Dragon and take on an entire group of your friends and their pathetic, puny, mortal characters. Or, if you're up for a real challenge, you and a friend can battle these boss decks against each other!

With this Boss Deck, you play as a mighty Dragon! You must defend your precious treasures against a team of meddlesome adventurers who foolishly dispute your claim to the city of Thandar and all of it's riches.

The Dragon is a powerhouse. It has a ton of health, a large hand size, and very powerful cards in its starting deck.

Health
The dragon has 50 health for each starting opponent, so when playing against 3 players it has 150 health, and against 5 it has a massive 250 health!

When playing against another Boss, the Boss gets 150 Health and a 7 card hand size.

Hand Size
Hand Size is also determined by It's number of starting opponents. The Dragon gets 4 cards + 1 per opponent, so when facing a 3 heroes it gets a 7 card hand size, 8 cards when battling 4 heroes, etc.

Starting Deck
The Dragon's starting deck will contain 10-18 cards, depending on the number of heroes it is battling.

The dragons starting deck is filled with powerful cards. For each additional opponent, the Dragon adds two specific cards to it's starting deck.

The Dragon's starting deck also contains a special coin of each faction. In addition to providing 1 gold, these also count as a card of that faction, making it easier for the Dragon to trigger ally abilities.

Many in Thandar believe the Dragon to be invincible, and work with it despite its tyranny. Just like the heroes, the Dragon buys cards from the Market to use in its deck.

Treasure Horde
Amongst the Dragon's vast horde of treasure are powerful magic items the Dragon can use. These are represented by the 9 Hoard Item cards which form a separate Treasure Hoard deck with special card backs.

Whenever the Dragon plays the Hoard card from it's personal deck, it gets to put one of it's powerful Hoard Items into play!

These magic items can be key to the Dragon's victory.
But if the Dragon is not vigilant, these items can be turned against it!

While the Dragon is taunted, a player may steal a Hoard Item by preforming a Skill Check (discarding cards from their hand with total cost equal to or greater than the Skill Check number).

Taunting the Dragon
Despite their devious intellect, dragons are prideful and quick to anger. If a player deals at least 10 damage to the Dragon in a single turn, the Dragon becomes taunted and will only spend combat to deal damage to that player and their champions next turn. This can be a great way for players to buy time for a teammate who is low on health. (If multiple players dealt 10+ damage, the Dragon can attack any or all of those players.)

Boss decks include 30 cards. Each boss is unique, having different numbers of cards in their starting decks, different ability cards, and even brand new card types.

Contains 30 cards:
* 18 starting deck cards
* 9 Treasure Hoard cards
* 2 score cards
* the Dragon boss card.

      heti saatavilla
12.00 €
Hero Realms: Boss Deck -Lich
Hero Realms: Boss Deck -Lich

The things that make men's blood run cold. The danger, the darkness, the destroyer, the big bad guy. Yup, that's you!

Play as an undead Lich and take on an entire group of your friends and their pathetic, puny, mortal characters. Or, if you're up for a real challenge, you and a friend can battle these boss decks against each other!

The Lich Boss Deck contains 30 cards: A 10 card starting deck, a 10 card Grimoire, 6 Soul Jar cards, a Corruption card, 2 score cards, and a Lich boss card.

This Boss Deck lets you play as an undead Lich. You will use your dark magic to corrupt the minds of the living and summon forth a legion of the dead!

Soul Jars
The Lich has stored his life force in several “Soul Jars” that now power its dark magic. To defeat the Lich, all of these Soul Jars must be destroyed! When the game begins, the Lich player shuffles the six Soul Jars and deals one face down into a "Soul Jar deck" for each opposing player. Then, the top Soul Jar is revealed and placed next to the Lich. The Lich’s Health total is set to the amount indicated on the Soul Jar. The Lich may use the power of the Soul Jar during its turn. If the Lich’s health total is reduced to zero, the revealed Soul Jar is destroyed, and if there are no Soul Jars left in the deck, the party wins! Otherwise the next Soul Jar is revealed, the Lich’s health is set to the appropriate amount, and play continues.

Starting Deck
While the Lich's hand size is five regardless of the number of heroes it is battling, the power of many of the Lich's cards increase when played against larger parties.

Some of the cards in the Lich's deck allow it to summon undead from it's special Grimoire deck. When the Lich preforms a summoning, the top minion card from it's Grimoire deck is put directly into play!

The Grimoire
The unspeakable rites in this dark tome allow the Lich to summon undead horrors to terrorize the heroes. This deck contains 10 minion cards which fight for the Lich. These minions count as champions for the party’s effects (such as “stun target champion”). However, they do not count as champions for the Lich’s effects. For example, Close Ranks doesn’t give the Lich extra combat for its minions in play. When a minion is stunned, it is shuffled back into the Grimoire.

Corruption and Control
The Lich acquiring cards from the market represents it twisting the minds of the citizens of the city. Whenever the Lich shuffles its deck, if It has 20 or more cards, it begins to corrupt the city, and the Corruption card is placed in front of the Lich. Once gained, the Lich may use it's corruption power every turn! If the Lich has 30 or more cards when it shuffles it's deck, it gains full control over the city of Thandar. The corruption card is flipped over to it's more powerful Control side!

Challenging the Lich
Any party member may Step Up and challenge the Lich during their turn. If they do, no other player may be targeted or attacked by the Lich during his next turn (unless that player is defeated). Note that the Lich may still target and attack all players’ champions as normal. Each party member may only Step Up once per game, so choose your time wisely!

      heti saatavilla
12.00 €

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