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kuva tuotteesta on linkki tuotesivulle: Arkham Horror Lovecraft Letter
Arkham Horror Lovecraft Letter

Rules. Step into the eerie town of Arkham with Arkham Horror Lovecraft Letter, a chilling twist on the classic deduction card game. Delve into the madness of the Lovecraftian universe as you face eldritch horrors and uncover allies tainted with madness in this gripping battle of wits. Can you maintain your sanity and outwit Cthulhu, or will you succumb to the creeping darkness that lurks within? Arkham Horror Lovecraft Letter is a game of push-your-luck, deduction, and risk for 2-6 players that uses the award-winning Love Letter system. LOVE LETTER MEETS ARKHAM HORROR: Immerse yourself in the world of Lovecraft with a thrilling twist on the award-winning Love Letter game system. Explore eldritch horrors, uncover clues, and fight to keep your sanity intact! FAST-PACED DEDUCTION GAMEPLAY: Draw a card, play a card, and use your wits to survive. The simple yet strategic mechanics make it easy to learn but hard to master, providing intense and quick rounds of play. SANITY VS. SURVIVAL: Investigate the mysteries of Arkham, but beware—some clues are more dangerous than others. Will you risk your sanity to uncover the truth, or will you fall victim to forbidden secrets? GREAT FOR GAME NIGHT: Engage 2-6 players in this fast-paced, suspenseful card game. Perfect for game nights, whether you're a Lovecraft fan or a Love Letter collector. COLLECTOR’S EDITION PACKAGING: Comes in a display-friendly game box that holds the velvet bag, offering a stylish addition to your collection while supporting eco-friendly packaging. Contents: * 27 Cards * 18 Double Sided Tokens * 6 Reference Cards * 1 Rulebook * 1 Bag 2–6 Players 15–20 Min Age: 14+

      loppu varastosta
13.10 €
kuva tuotteesta on linkki tuotesivulle: Beyond Baker Street
Beyond Baker Street

Being the premise. A heinous crime has been committed. A team of the Kingdom’s finest detectives have been assembled, and put on the case. They have a prime suspect, they have a motive, and they know what the opportunity to commit the crime was. Now all they have to do is prove it. Using powers of deduction and communication, the players will work as a team to eradicate dead leads, and find clues to prove who, how, and why. All the relevant clues are available to them to do so. They just won’t know it. On top of that, Sherlock Holmes himself is already on the case. Can they solve the crime, before he does? Being how to play. At the start of the game, players will select one of the crimes to solve. A number of suspects, motives, and opportunities will be available for the players to convict of the crime. Each player holds a set of five clues, but they won’t be able to see their own clues, only their counterparts. Each turn, a player may either: * ASSIST another detective * INVESTIGATE crime scene * CONFIRM evidence * ELIMINATE dead leads * PURSUE new leads Players will either win together if they can gather enough evidence to make a conviction before Holmes does, or crumble under the stress of the case. Components: * 1 Investigation Board * 3 Confirm Markers * 1 Holmes Marker * 1 Investigation Marker * 18 Character Cards * 6 Case File Cards * 24 Evidence Cards * 12 Suspect Cards * 8 Motive Cards * 8 Opportunity Cards * Rulebook Age 13+ 20 Min 2–4 Players

  !   tilattava tuote
49.00 €
kuva tuotteesta on linkki tuotesivulle: Citadels Revised
Citadels Revised

This revised edition of Citadels retains the signature bluffing and intrigue of Bruno Faidutti’s celebrated classic, condensing all the published content into a travel-friendly version at an unbeatable price. A game of intrigue awaits! You have a rare opportunity. The kingdom has achieved an unprecedented level of prosperity, and as one of its great builders, you have been commissioned to build a new city from the ground up. However, this is a competition. If your city surpasses those of the other builders, you will earn the title of master builder and achieve lasting renown. If it does not, you will be rewarded with nothing at all. As eager as you are to shape the city of your dreams, you must also watch out for your opponents. They will do anything to ruin your plans and stop your city from being completed. You shouldn’t hesitate to do the same to them if you truly seek victory. In the two-to-eight player card game Citadels, you and your opponents vie to build the most magnificent medieval city. Designed by Bruno Faidutti and first published in 2000, Citadels has become one of the most popular and greatest games of the modern era. It boasts a thoroughly approachable mechanical framework that is easy-to-learn but nevertheless rich in strategy, deception, and intrigue. Noble and Nefarious Characters Citadels is just as much about who you recruit to build your city as it is the districts within it. The kingdom is filled with personalities of all kinds who can fund your building projects, enable you to build multiple districts at once, or undermine your opponents by robbing them, stealing their work, or even killing off the characters they have recruited. At the top of a round of Citadels, a number of character cards are passed around equal to the number of players plus one. The player who possesses the crown chooses their character first and has the chance to see all the characters that will be in play that round before passing the cards on. Once all characters have been chosen, players take turns in order of the number on their character card. This simple structure, together with the characters' abilities, can create a lot of suspicion, bluffing, and intrigue, as well as some challenging choices. Do you focus on building districts, but leave yourself open to attack? Do you try to protect yourself, even if that means sacrificing districts and gold? Do you aim to take the crown and choose first, simply so you can have first pick and see all the characters in play? Do you lie about what character you have in an attempt to manipulate other players’ actions? The best answer to those questions—and even the questions themselves—changes every round. Secrets and Sights As important as carefully choosing characters is, the only way to win Citadels is to build the city that is worth the most points. That said, game end is triggered once any city grows to seven districts, so you need to build efficiently and wisely. Each district gives you points equal to that district’s cost to build in gold, but those are far from all the points available. You earn points for completing your city, and more for completing it first. You also earn points for having one of each kind of district (noble, religious, trade, military, and unique) in your city. Noble, religious, trade, and military districts are all tied to their own character. The Trader for example, brings you gold for your green districts, like the Tavern, and enables you to build any number of them during your turn. Purple unique districts offer another means to make your city greater than the sum of its parts. Each offers a special ability that can grant you additional points, lessen how much districts cost to build, or put additional gold at your disposal and cards in your hand. As you plan your turn, work from the districts and gold you have, and then think in terms of combinations and timing. What character pairs best with the districts that you can build this round, or that you’ve already built? What purple districts might work well together? Do you have a hand now that makes it worthwhile to take the crown next round? Do you have a district that you want to build only at the last minute, lest it reveal your strategy or worse, be destroyed? If the Assassin kills of your character, can you still make a productive move this turn? Even then, you can never look to far into the future. Next round there may be different characters. You’ll have different resources, different choices, different opportunities. 30 - 60 minutes 2 - 8 players Ages 10+

      heti saatavilla
46.60 €
kuva tuotteesta on linkki tuotesivulle: Pandemic
Pandemic

Katso pelin ykköslaitoksen esittely Youtubesta. After five years of Pandemic, hundreds of thousands of players have contracted the virus! To celebrate this milestone, Pandemic has been completely re-designed. With new artwork by Chris Quilliams (Clash of Cultures, Merchants & Marauders), Pandemic will now have a more modern look, inside and outside the box. With two new characters (the Contingency Planner and the Quarantine Specialist) face the game in ways you never thought possible as brand-new, virulent challenges await you! Becoming researchers and doctors has really hit a cord with players from all around the world. The idea that popped into Matt Leacock’s head one day has now spread like a virus, faster than he had ever anticipated. Pandemic is one of the most successful games of the new game generation and the reference when it comes to co-op games. Since its release, Pandemic has sold hundreds of thousands of copies worldwide, and has been translated into 14 languages. The Pandemic infection has also spread to stores like Target, Toys “R” Us, and Barns & Noble. 2013 will be the year that you see the infection rate go up a notch! On The Brink will also have an entirely new look! With its three different gameplay options and the bio-terrorist, this expansion is known as a “must have” for fans of the game. You will find it in stores very soon! Still crave more? Later this year, discover the newcomer in the Pandemic family: In the Lab. In this expansion, you will be transported inside a biotechnology lab in search of a cure. Put your lab coats on and get ready to look for a cure! For those of you who are wondering, it will also be possible to purchase a compatibility pack to play the new edition of On The Brink, but own the previous edition of Pandemic.

      loppu varastosta
52.30 €

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