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Distance of Touch
Distance of Touch

Distance of Touch is a magazine about Nordic larp published in conjunction with the Knutpunkt 2022 conference in Linköping, Sweden. It’s articles seek to capture the moment in Nordic larp culture, with the emergence of online larp and different kinds of new larps such as Seaside Prison and The Future Is Straight. It ranges beyond the Nordics in its examination of Hungarian proto-larp, Chinese larp and Brazilian antifascist larp.

One of the themes of the magazine is community, with articles about the experiences of women of color and trans people in larp.

The magazine is capped with a section on various design concepts that have recently bubbled up in Nordic larp.

Contents:
Editorial – Juhana Pettersson
Interview: Mastering Chaos – Juhana Pettersson
Six Larp Novels (And a Collection of Short Stories) – Jukka Särkijärvi
Q&A – Juhana Pettersson
Feature: Not All Black And White – Anna Erlandsson
Feature: Glamour – Erik Winther Paisley
Photo Essay: Heteronormativity in Pictures – Juhana Pettersson
Interview: Designing a Dystopia of Straightness – Juhana Pettersson
Everybody’s Mom And Dad – Tor Kjetil Edland, Karete Jacobsen Meland & Anna Emilie Groth
Larp Against Fascism – Luiz Prado and Leandro Godoy
Beyond Cracking Eggs – Jamie MacDonald
Column: Larp As a Player, Larp as a Character – Alessandro Giovannucci
Feature: The Online Larp Road Trip – Ylva Otting
The Many Nuances of Fake Sex – Juhana Pettersson
Exploring Larp Landscapes – Alexiou Alexandros
Pandemic Larp Improvisation – Evan Torner
How To Play – Mike Pohjola
Feature: The Chinese Hotpot of Larp – Xiong Shuo, Wen Ruoyu & Mátyás Hartyándi
Feature: Tribes And Kingdoms – Bálint Márk Túri & Mátyás Hartyándi
Leading With Larp Magic – Moa Rönnåsen
Wielding the Magic of Anticipation – Olivia Fischer
How to Management a Larp Project? – Sandy Bailly
Uncomfortable Metalinguistics – Thomaz Barbeiro & Leandro Godoy
Column: “Never Give Up, Never Surrender” – Inge-Mette Petersen
The Lion, the Witch and the Workshop – Olivia Fischer
Interview: Looking At the Sea – Juhana Pettersson
Photo Essay: Healing – Wanja Neite
Unfinished Stories For an Unruly Audience – Alessandro Giovannucci
Classic Comedies And Why We’ll Never Larp Them – Jamie MacDonald
Possible, Impossible Larp Critique – Kaisa Kangas
Optional Playtime – Juhana Pettersson
Play-Enabling Oppression – Juhana Pettersson & Maria Pettersso
Fuck the Hand – Juhana Pettersson
Redundant, Fault-Tolerant Relationship Maps – Jason Morningstar
Play On Lies – Julia Greip
Combat Tokens – Garett Kopczynski
Participatory Ritual Vocalization – Juhana Pettersson
Symbolic Names – Juhana Pettersson

Credits:
Editor in chief: Juhana Pettersson
Graphic design: Anne Serup Grove

Distance of Touch has been created with the support of Taiteen edistämiskeskus, Journalistisen kulttuurin edistämissäätiö and Suomen Kulttuurirahasto.

151 pages, Full color and fully illustrated, Softcover

      heti saatavilla
15.00 €
States of Play: Nordic Larp Around the World
States of Play: Nordic Larp Around the World

The annual Solmukohta roleplaying conference is the epicenter of the Nordic Larp design movement. The conference rotates between Denmark, Finland, Norway and Sweden, and every year there’s a book collecting articles pushing the envelope of what roleplaying and larp can be.

200 pages + a DVD
Full color

Edited by Juhana Pettersson
Graphic design by Tommi Kovala

Articles:

High on Hell by Elin Nilsen
Why do we go to games where the emotional content is overwhelmingly negative?

Valve: the Grand Adventure by Antti Kanner & Katri Lassila
Valve is a Helsinki-based city game where dream is the only reality.

The Joy of Kidnapping by Juhana Pettersson
It’s hard to find venues for experiencing the joy of kidnapping in modern society.

The Golden Rule of Larp by Simo Järvelä
Larp ethics are still in their infancy.

A Moment of Weakness by Yaraslau Kot
Sometimes the opinion of one person is enough to get a game cancelled.

Dublin2: the EU’s Asylum Policy in Miniature by JP Kaljonen & Johanna Raekallio
Dublin2 brought the reality of EU’s asylum policies into the center of Helsinki.

Weddings and Anti-Condom Activists by Trine Lise Lindahl
There’s larp in Palestine.

Larp and Aesthetic Responsibility by Tova Gerge
Some lessons from the discussion concerning the game Just a Little Lovin’ in Swedish media.

Folk Fantasy by Mike Pohjola
The larp Kirjokansi escapes the shadow of Tolkien.

Reliving Sarmatia by Michal Mochocki
Using the toolbox of Nordic Larp to create and reinforce national identity.

Valokaari by J. Tuomas Harviainen
Who decides if a larp is a success? The organizers, or in the case of the game Valokaari, the players?

Kiirastuli OY by Vili Nissinen
Sometimes Hell is other people in your office.

Playing “Thus Spoke Zarathustra” by Ari-Pekka Lappi
The book is a game, as we always suspected.

The Labyrinth of Possibilities by Gabriel Widing
How to make a game of living in reality.

We Created a Monster, Part I by Johanna MacDonald
The origins and further permutations of the Walkabout project.

We Created a Monster, Part II by Aarni Korpela
A two-person project, Walkabout’s creators offer different perspectives on the games.

Songs and Larp by Alexey Fedoseev & Daria Kurguzova
As we all know, singing is the most important part of any debrief session.

Pathos by Lorenzo Trenti
Documentation from an Italian alternate reality game.

Shadowrun by Thomas B.
Sometimes larps are inspired by Nerf guns.

Give Me Your Hands, I Will Be Your Eyes by Aaron Vanek
The experimental game Steeds, and how it worked in practice.

Mistakes I’ve Made by Claus Raasted
Claus has made many mistakes.

The Rogue Wave by Andrea Castellani
How to see larp as a topical wave instead of a narrative.

It’s About Time by Eleanor Saitta
Time and how it was constructed in the larp Just a Little Lovin’.

Letting the Stories Go by Emma Wieslander
More conceptual tools for larp design from the designer who brought you Ars Amandi.

Tears and Defeat by Nathan Hook
You can’t win against faeries or superficial Swedes.

What is Good Playing? by Niina Niskanen
There’s been a lot of talk about what’s a good larp design, but less about what’s a good player.

The Evaluation of Elusiveness by Aleksandra Mochocka
A report from the Polish Golden Axes roleplaying competition.

¡Lucha Libre! by Jenni Sahramaa
This larp has it all: Luchadores, freedom fighters and the best special moves of any game, ever.

Tahtotila by Suvi Korhonen & Tuukka Virtaperko
A report on the Finnish larp campaign Tahtotila, about an insane asylum detaching from reality.

Your Character is Not Your Own by Gustav Nilsson
Communal character creation works better than solitary endeavors.

The Blessing of Lineage by Lauri Lukka
Why play “single-generation” games when you can play a dynasty?

Beyond the Game Master by Emily Care Boss, Ivan Vaghi & Jason Morningstar
An enquiry into American game masterless roleplaying games.

We Hold These Rules to Be Self-Evident by Lizzie Stark
D&D is the American Dream.

      heti saatavilla
25.00 €

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