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Achtung Panzer! Blood & Steel Starter Set
Achtung Panzer! Blood & Steel Starter Set

The Second World War saw the rise of armoured fighting vehicles, in particular the tank, from experimental designs based on unfounded theories to fully developed war machines capable of incredible destruction. Wherever nations clashed, tanks could be found, often having a pivotal impact on the outcome of battles and campaigns.

Achtung Panzer! puts YOU in command of a tank platoon and thrusts you into the heart of the action on the battlefields of World War Two. Take charge, and lead your armoured forces to glory!

The Blood & Steel starter set contains everything you need to start playing Achtung Panzer!, with a pair of mighty German Panthers facing off against a trio of British Shermans, one of which is the Firefly variant mounting the fearsome 17pdr gun. These five mighty machines are all rendered in fantastically detailed plastic kits, packed with optional extras, and can be customised even further with the included stowage packs, allowing you to make truly unique and characterful tank platoons.

Alongside these highly detailed plastic tanks for British and German forces, plastic ruined scenery and a host of event and asset cards add fantastic depth to your games. Terrain is essential to the close-quarter engagements between opposing armoured vehicles on battlefields dominated by buildings, ruins, woods and other terrain that make up games of Achtung Panzer!, while the cards ensure a dynamic, ever-changing battlefield where no two battles are ever the same.

In addition to a full breakdown of the nuts and bolts of Achtung Panzer!, the 108-page, full colour rulebook explains how to recruit your crew, select your platoon of tanks, assault guns or armoured cars, and introduces a campaign system that allows your crew to progress after each encounter and your tanks to be upgraded to be more effective in the next battle. Extensive tank profiles allow you to field hugely varied forces of some of the most famous armoured fighting vehicles of the Second World War, while photocopiable stat cards mean you can get your existing collections into action right away! With Britain, Germany, the USA, and the Soviet Union covered in this core rulebook, additional nations, theatres of operations and tanks will be introduced in future expansions.

The player who best exploits the strengths of their tanks and crews, plans their movement carefully, and uses battlefield terrain to their advantage will prevail – will your tactical acumen and the fighting spirit of your tank crews carry the day?

The Achtung Panzer! Blood & Steel starter set contains:
1x 108-page Achtung Panzer! rulebook
1x Blood & Steel booklet
2x 1/56th scale hard plastic Panther Ausf. A medium tanks
2x 1/56th scale hard plastic Sherman V medium tanks
1x 1/56th scale hard plastic Sherman Firefly Vc medium tank
2x 1/56th scale hard plastic Ruined Farmhouses
20x Achtung Panzer! asset cards
52x Achtung Panzer! events cards
4x Achtung Panzer! Tank Ace skill cards
Achtung Panzer! phase & time tracker
Full-colour decal sheet
Vehicle damage markers
Achtung Panzer! tokens, markers and Datacards
Tank stowage & accessories
Six-sided dice

Models supplied unassembled and unpainted

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133.60 €
Airfix Presents Blood Red Skies (EN/DE/FR/SP/IT)
Airfix Presents Blood Red Skies (EN/DE/FR/SP/IT)

Battle of Britain – Tactical Level Air Combat Tabletop Game for Two or More Players

Warlord Games’ fantastic new collaboration with Airfix marries the fantastically fluid Blood Red Skies gameplay with the exceptional 1:72 aircraft of the venerable model manufacturers.

Written by Andy Chambers, Blood Red Skies is a tabletop miniatures game where you take command of a force of fighter aircraft in battle. The emphasis in Blood Red Skies is on action and the game is fast-paced, with no pre-plotting or book-keeping required. A game of Blood Red Skies with two planes per side can be fought in twenty minutes or less.

The Airfix Presents Blood Red Skies box set comes complete with everything you need to get playing the game, and four aircraft: two Supermarine Spitfire Mk IIs and two Messerschmitt Bf109-Es, in 1:72 scale.

The Aircraft:
Supermarine Spitfire Mk.IIa - Possibly the most iconic fighter of the Second World War the Supermarine Spitfire along with the Hurricane was instrumental to the RAF winning the Battle of Britain in 1940. Keeping its popular shape and constantly improving its armament and engine, Britain would go on to build more Spitfires than any other aircraft type during the war.

Messerschmitt Bf 109E-4 - The Messerschmitt BF-109 'Emil' was the Luftwaffe's premier single-engine fighter at the outbreak of WWII. This powerful Luftwaffe fighter ran wild over Poland, the Low Countries and France devastating its opponents. Throughout the war the Bf-109 constantly improved its aerodynamics, weapon systems and engines to keep up with Allied fighter development.

Box Contents:
* 1 x Blood Red Skies Rulebook #
* 2 x Supermarine Spitfire MkII Fighter planes
* 2 x Messerschmitt Bf109-E Fighter planes
* 4 x BRS Advantage Flying Bases
* 2 x Reference Aircraft Cards
* 8 x Combat Dice
* 6 x Pilot Skill Level Discs
* 6 x Boom Chit Tokens
* 6 x Zoom Tokens
* 3 x Cloud / Air Defence Clusters
* 1 x Plastic Navigation Caliper
* 1 x Plastic Range Finder
* 2 x Plastic Movement Templates

#Note: For convenience, the box actually contains 5 rulebooks, one for each of the following languages: English, French, German, Italian & Spanish.

Models supplied unassembled and unpainted

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72.50 €
Black Powder Waterloo 2nd edition Starter Set
Black Powder Waterloo 2nd edition Starter Set

On a damp, overcast Sunday in June 1815, twenty years of continuous warfare the Napoleonic Wars came to a violent and bloody conclusion on a rain-soaked field in Belgium. These wars were truly a world affair, with European powers fighting battles not only on the mainland of Europe but as far as India, Egypt, the Caribbean and America.

The greatest generals of the age finally faced each other on the field of battle; The Duke of Wellington, rooted to a little-known ridge, faced, the Emperor of the French. Napoleon Bonaparte, master of the attack, opposed brigades of British, Germans, Dutch and Belgians; brigades of an infamous army that, despite horrific casualties, clung to the ridge for over nine hours to ensure that the arrival of BlǬcher's Prussian army would put the Duke victory beyond doubt.

The Battle of Waterloo became a true landmark in military history, one that will never fade, and nothing on such a grand scale would be seen again.

This new starter set for Black Powder contains everything needed to start your campaign for victory at Waterloo!

Contents include:
* Soft back A5 version of the new Black Powder Second Edition rulebook
* Easy start guide
* 12 Chasseurs à Cheval
* 48 French infantry
* 48 British infantry
* 24 Hanoverian Infantry
* 1x Metal Royal artillery cannon
* 1x metal French foot commander
* 1x metal British foot commander
* Bases for all above models
* Six d6
* Card playsheet and casualty markers

Models supplied unassembled and unpainted

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101.40 €
Black Powder: Rebellion! (AWI)
Black Powder: Rebellion! (AWI)

Fighting the battles of American Revolutionary War with model soldiers

In 1775 the simmering resentment of American colonists exploded into a bloody rebellion. Beginning in Boston, the conflict eventually stretched from Canada in the north to Florida in the south and lasted eight gruelling years. On one side stood the King’s redcoats and settlers loyal to their sovereign, later joined by regiments of ‘Hessian’ mercenaries. Ranged against them was a citizen army under the inspirational leadership of George Washington, supported by militia and eventually French troops eager to embarrass their old foe. Both sides were forced to learn new tactics for fighting in the wild terrain of North America in a conflict that saw heroism and ineptitude in equal measure.

This supplement for Black Powder describes the history, armies, personalities and battles of this conflict. Included are scenarios allowing you to recreate many of the battles of the rebellion.

This glorious 144-page full-colour book, written by Steve Jones, comes with a free Continental officer figure sculpted by Alan Perry himself! Who else would you ask to design a new figure for an American War of Independence book?

A copy of the Black Powder rulebook is required to use this supplement.

Author Steve Jones explains how he approached this project:

Steve: I was approached by John and Paul of Warlord Games (apparently they don’t yet have a George or Ringo…) at the first Black Powder open day in November 2009 and asked if I would be willing to pen a supplement for the rules on the subject of the American Rebellion; this naming being insisted upon by John who has clearly spent more time in the US than me. I assume the chaps had seen some of my demonstration games at shows or read my blog rather than just plucking the first wargamer out of the crowd and it probably helped that I had co-authored ‘The Age of Arthur’, a supplement for Warhammer Ancient Battles a few years before.

Having agreed, perhaps a little too incautiously, I planned out what I thought should feature in the supplement, there being no particular detail to the brief and soon decided that I didn’t want to produce an inevitably dogmatic set of army lists but wanted to use a series of scenarios to showcase a number of things.

First was to illustrate the nature and development of the armies through the war, such as the increasing tactical flexibility of the British and the growing competence and confidence of the Continental army. At heart I believe these to be genuinely interesting armies, with troops ranging widely in ability and appearance. To the collector and painter of miniature armies this offers a chance to build forces where every unit has its own character and unique appearance, more often in “campaign dress” than “parade ground”.

Secondly I wanted to show the variety of battles fought in terms both of size and terrain as well as their eminent suitability for the wargamer. The rebellion was fought from the frozen Canadian wasteland to the dense forests of New York to the swamps of Florida and everywhere in between. Battle may have less than two thousand men per side or as many as fifteen thousand. These numbers are far less daunting than those of the larger European battles of the era and yet could carry huge significance for the fate of the colonies.

Lastly was to demonstrate imaginative ways of utilising the Black Powder rules “toolkit” to recreate very different kinds of battle, without needing to make significant changes. When the rules were first published there was a general perception that because they were developed with large collections of miniatures and large wargames tables that this was the only way they could be used. Now, this is a very fine way to play a game of Black Powder but I don’t believe it to be essential and hopefully the smaller scenarios in the “Rebellion!” supplement will show this to be the case.

When designing the scenarios my aim was to ensure that they were all playable with a moderately large figure collection and on a table no larger than 8 feet by 6 feet; indeed many will fit onto 6 feet by 4 feet using 28mm figures. It was very tempting to write larger, more ambitious scenarios but I felt this was not what I wanted in a supplement designed to introduce the period. If, like me, you eventually put together more ambitious figure collections and have access to a larger table then Black Powder will allow you to play the very largest battles of the rebellion with several thousand miniatures. I reason however that if you have the resources to do this, then you probably don’t need me to design your scenario for you, and possibly don’t want me to either! There’s plenty of ideas in the supplement to get you started on designing your own scenarios if this is the route you take.

As well as the scenarios I also wanted to include enough information for the supplement to act as an inspiring introduction to the period. A piece on the narrative history of the conflict seemed essential to give a feel for the flow of events, how the battles came about and what consequence their outcomes entailed. History can be a little dry and I hope that the approach I have taken with this section sweeps the reader along, or at least is more interesting than a mere regurgitation of facts in chronological order. Chapters describing the organisation and appearance of the armies have been included to help those embarking on assembling a miniatures collection. These cannot be fully comprehensive but I feel they provide a good starting point and provide sufficient detail to begin to build a miniature army without having to immediately dash off and invest in further resources, but hopefully encouraging the reader to do so if they decide to embrace the period more fully. I must confess that I shied away from trying to cover flags in any great detail. Information on those of the European forces can be tracked down quite easily but far less is known about many flags used by loyalists and rebel regiments. Rather than offering a lot of speculation it seemed best not to over-reach myself.

Between all of this information and the scenarios lies a section describing the tactics employed by the armies and how the “useful rules” from Black Powder can be applied to the American Rebellion.

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31.90 €
Blood Red Skies: The Battle of Midway - New Blood Red Skies starter set
Blood Red Skies: The Battle of Midway - New Blood Red Skies starter set

The evolving nature of naval warfare gave more and more prominence to the carrier, and the control of island airfields were of paramount concern to the greater strategic concerns of the Pacific theatre. The air war over the Pacific, therefore, provides a fascinating focus for the tabletop gamer, and there was no battle more crucial than Midway, on which our brand-new Blood Red Skies Starter Set centers.

Blood Red Skies is a tabletop miniatures game in which you take command of a force of fighter aircraft in battle. The emphasis in Blood Red Skies is on controlling a large number of planes at once. Action in the game is fast-paced, with no pre-plotting or book-keeping required. A smallish game of Blood Red Skies, with six planes per side, can be fought in forty-five minutes or less.

A force is comprised of iconic World War 2 fighter aircraft using the dynamic ‘Advantage’ system. Opposing pilots can also use card-based aircraft traits, doctrines, Ace skills and theatre rules to make the most of their planes and fighting environment.

The Battle of Midway starter set contains everything you need to get playing, including rules, tokens, dice, game cards, and crucially 12 highly detailed Warlord Resin aircraft with which to battle.

The Grumman F4F Wildcat When the US Navy and Marine Corps entered the Second World War, they had only one effective fighter aircraft available to them: the F4F Wildcat. Fortunately, the Wildcat proved more than equal to the task of holding the line.

The Mitsubishi A6M2 ‘Zero’ The Mitsubishi A6M Zero was a fast, modern fighter, but had no armour for the pilot. When the Zero (derived from the Japanese name Reisen - meaning Zero Fighter) was in the hands of aggressive and well-trained pilots this weakness was rarely apparent.

Full Contents:
* 12 x Warlord Resin aircraft (6 x Mitsubishi A6-M2 Zero & 6 x Grumman F4F Wildcat)
* 12 x BRS Advantage Flying Bases
* 2 x BRS Midway punchboards
* 1 x BRS Plastic Token Sprue
* 1 x BRS Battle of Midway Rules Booklet
* 1 x BRS Quick Reference Card
* 6 x Aircraft Cards (Douglas Dauntless, Douglas Devastator, A6-M2 Zero, Aichi D3A 'Val', Nakajima B5N Kate & F4F Wildcat)
* 6 x Aircraft Trait Cards
* 17 x Doctrine Cards
* 18 x Theatre Cards
* 12 x BRS Combat Dice
* 1 x USN/IJN Self-adhesive sticker sheet
* 1 x USN/IJN waterslide decal sheet

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72.90 €
Bolt Action 2 Soviet Army Support Group (HQ, Mortar & MMG)
Bolt Action 2 Soviet Army Support Group (HQ, Mortar & MMG)

This set contains:
1 x Soviet HQ
1 x Soviet Medium Machine Gun Team
1 x Soviet Medium Mortar Team

Soviet HQ
Like the soldiers they commanded, many Soviet officers were inexperienced and lacked training at the beginning of the Great Patriotic War. Stalin’s ruthless purge of the officers of the Red Army in 1937 had denuded the organization of leadership and left deep scars in the survivors’ minds. Throughout the war, showing initiative was seen as a dangerous trait, and most Soviet officers would follow their orders to the letter even if they meant marching their men to certain death.
Soviet operational leadership improved immeasurably over time, but the heavy casualties endured by the Red Army indicates that overall battlefield control remained a blunt instrument. A great reliance was placed on forward planning, timetables and pre-set objectives to overcome shortcomings. An officer unit consists of the officer himself and can include up to two other men acting as his immediate attendants. Soviet officers can be rated as Inexperienced, Regular or Veteran.

Soviet Medium Mortar Team
The standard Russian medium mortar of the war was the 82- PM-41 or 82mm battalion mortar Model 1941. This served alongside the otherwise similar 82mm Model 1937. Both were very effective and accurate weapons with a range of about 3,000 yards. 82mm mortars were regarded as artillery rather than infantry weapons by the Russians and were usually massed together in batteries for battalion-level support.

Soviet Medium Machine Gun Team
The Red Army used the venerable Maxim Model 1910 as its medium machine gun throughout the war, the very same weapon that had served the Tsarist army in World War I. It was a capable weapon that could be tripod-, sledge- or wheelmounted and was often given a useful shield to help preserve the crew. The Maxim was so heavy and cumbersome, however, that, unlike most other Soviet weapons, the Germans seldom made use of captured examples. The Maxim was slowly replaced by the newer, lighter but equally effective SG43 model machine gun, which was also usually deployed on a small, wheeled mount with a gun shield.

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27.50 €
Bolt Action 2: 8th Army Infantry
Bolt Action 2: 8th Army Infantry

Formed from the Western Desert Force in 1941, the British 8th Army comprised men from across the British Commonwealth - British, New Zealanders, Australians, Indians and South Africans. Following early successes against the Italians in North Africa, the 8th Army suddenly faced a new, more deadly foe - the Deutsches Afrika Korps led by their mercurial commander, Erwin Rommel. Thus began a series of operations with Allied and Axis forces being pushed back hundreds of miles only to regain that territory and more with battles at El Alamein, Tobruk and Beda Fomm becoming legendary. With the Allied victory in North Africa the fighting soon encompassed Tunisia and then the very heartland of Italy itself.

Struggling against the oppressive daytime heat, choking dust and freezing cold nights in addition to battling their German and Italian opponents the 8th Army become more popularly known as the 'Desert Rats' - a nickname adopted from the 7th Armoured Division, a key component of the Western Desert force.

This boxed set contains a multitude of parts and options allowing you to field soldiers as diverse as British, Sikh, Punjabi, Mosselman or Scottish. Just the job to tackle Rommel's Afrika Korps or Mussolini's Italians!

British 8th Army contains:
* Enough plastic components to make 30 British Commonwealth miniatures. Includes a host of options to allow for different weapon configurations and command models.
* Equipment included: Lee Enfield rifle, Thompson submachine gun, Bren gun LMG, Boys anti-tank rifle, Webley pistol and 2-inch mortar.
* Plastic bases.
* Construction leaflet.
* Optional Indian (Sikh, Punjabi and Yusufzai) and Scottish Highlander heads..

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43.30 €
Bolt Action 2: Afrika Korps Infantry
Bolt Action 2: Afrika Korps Infantry

Sent to bolster their beleaguered Italian allies facing the combined forces of the British Commonwealth in North Africa, the Deutsches Afrika Korps proved a dangerous opponent. Commanded by the legendary Erwin Rommel, the Afrika Korps fought a series of ferocious battles in Egypt and Libya as each side pushed the other to breaking point.

Fighting in what was referred to as the last 'Gentleman's War', the German soldier was well respected by those he faced, be they British, Australian, Indian or other nationalities. German tactics in the desert had a profound and deadly effect on how the British armour and infantry formations interacted with one another and these lessons were learnt for the later conflicts in North West Europe.

The Afrika Korps foot troops were more than ably supported by the dreaded '88' (8.8cm Flak) gun as a direct fire weapon and the ubiquitous Panzer IV was developed into what the British troops referred to as the 'Pz IV special' - a tank the British tank commanders learnt to fear and respect in equal measure. Battles at El Alamein, Tobruk and Gazala honed their fighting capability, pushing the British High Command into changes that would bring eventual victory in the desert campaign.

Supplied with a variety of headgear and weapon options Warlord Games' highly detailed and dynamically posed Afrika Korps are ideal for fighting in North Africa as well as into the Tunisian and the Italian campaigns.

Afrika Korps set contains:
* Enough plastic components to make 30 Deutsches Afrika Korps miniatures. Includes a host of options to allow for different weapon configurations and command models.
* Equipment included: Kar 98K rifle, MP40 submachine gun, MG34 LMG, Pz 39 anti-tank rifle, 5cm light mortar and Luger pistol
* Plastic bases.
* Full-colour waterslide decal sheet.
* Construction leaflet.

Models supplied unassembled and unpainted

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43.30 €
Bolt Action 2: British & Canadian Army infantry (1943-45)
Bolt Action 2: British & Canadian Army infantry (1943-45)

The new plastic kit for the British and Canadians is fantastically detailed and allows for myriad customization options. Our customer service boffins worked out that there are a possible 396 variations that can be made BEFORE the consideration of optional heads and additional accessories such as maps, waving arms and binoculars.

The new kit is packed with optional extras, with head options for steel helmets, assault helmets and Tam o’shanter caps (for Scottish or Canadian troops), as well as weapons including: Lee Enfield No 4 rifle, Bren light machine gun, Sten sub-machine gun, 2-inch light mortar, PIAT anti-tank projector, Webley service revolver and Mills Bombs, additional accessories and command options.

A British infantry squad was referred to as a section. It normally consisted of ten men and was divided into a separate rifle group and Bren group. Each section was led by a corporal armed with a rifle or pistol and included a lance corporal who was in charge of the Bren group. All the section members apart from the corporal carried ammunition for the Bren – 700 rounds in 25 magazines in all. In addition, all men carried grenades. As the war progressed, additional weaponry was acquired. The section leader and/or second in command would be issued with Thompson or Sten submachine guns (though these were sometimes quietly ‘lost’ to avoid making themselves obvious targets for snipers). Late in the war a second Bren was added to many Veteran sections, whether this was officially part of their issue or not.

Canadian infantry sections were organised in the same way as their British counterparts. From 1943–45, due to the Canadian practice of employing MMGs and HMGs on Universal Carriers, spare Bren guns also became available to some infantry sections. All three Canadian infantry divisions were trained to conduct amphibious landing operations. Canadians participated in landings at Dieppe, Sicily, Italy, Normandy, the Breskens Pocket and the Rhine crossing. 3rd Canadian Infantry Division conducted so many amphibious assaults they earned the nickname ‘The Water Rats’ from Field Marshal Montgomery.

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40.70 €

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