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Legends of the Burning Sands RPG
Legends of the Burning Sands RPG

To the north of the Empire of Rokugan lies a mysterious land called the Burning Sands, where great empires clash, where deadly intrigues abound in the great Jewel of the Desert, and where intrigue and war are one in the same. To Rokugani, the Burning Sands are a gaijin enigma. But as the long exile of the Unicorn and the shorter exile of the Scorpion have proven, the destinies of the two are intertwined, whether the Rokugani understand this or not.

The Legend of the Burning Sands has exerted a powerful pull on the imagination of gamers since its debut with the collectible card game in 1998. With this book, it joins the Legend of the Five Rings Roleplaying Game with its unique core Roll and Keep mechanics. But it can also be used as a stand-alone roleplaying game product.

• Descriptions and new mechanics for all of the major factions of the Burning Sands, from the proud Yodotai and Senpet Empires to the stealthy Assassins and Jackals
• Continues of the history of the Burning Sands from the end of the Collectible Card Game story arc
• A condensed version of the Legend of the Five Rings Roleplaying Game Third Edition rules for those using this as a stand-alone roleplaying game
• Notes for meshing both games for those already familiar with the system

The main rulebook contains descriptions and new mechanics for all the major factions of theBurning Sands; new rules covering the flavours of magic unique to the Burning Sands; as well as detailed treatment of the jinn, including rules for summoning and creating these legendary characters.

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48.00 €
Masters of Magic
Masters of Magic

To hear the voices of the kami is to hear eternity.
In the Emerald Empire, a samurai carries a sword and uses it to enact the will of his lord. In roughly one out of every one hundred births, however, there comes a child with that rarest and most enigmatic of gifts: the ability to speak to the kami. Existing at one with the universe, shugenja are able to entreat the substance of the world itself, the elemental spirits known as the kami that comprise all things, and invoke powerful spells that can heal or hinder, create or destroy, grant life or bring terrible, painful death.

Shugenja are more than simple wizards, however. They are the priests and teachers of the Emerald Empire, responsible for the spiritual well-being of its people. They oversee births and funerals, harvests and plantings, war and peace. They are the guiding hand of an Empire in chaos, a bastion of order when it is needed most.

* An examination of the magical and religious viewpoints of the Dragon, Mantis, and Phoenix Clans, complete with new Advantages, Schools, Paths, and Dojo.
* Descriptions of the major festivals celebrated throughout the Emerald Empire.
* Information on the Brotherhood of Shinsei, one of the most influential spiritual groups in the Empire outside of the Great Clans.
* Major temples located in the lands of all Great Clans, loaded with information for use in character backgrounds.
* Updated spell casting mechanics to bring players up to date with the changes of Third Edition Revised, including multi-elemental spells, shugenja and the use of Multiple Schools, and other issues.
* Much, much more.

172 pages, softbound

Masters of Magic is a rules supplement and its use requires the Legend of the Five Rings Role-Playing Game Third Edition Revised core rule book.

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42.00 €
Vacant Throne
Vacant Throne

When the thrones sits empty, man's ambition abounds.

The events of the Lotus and Samurai story arcs of Legend of the Five Rings shook the Empire of Rokugan to its core. Toturi III's brave but ultimately futile quest for Enlightenment took him to the depths of the Shadowlands and led to his death in battle at the Tomb of the Seven Thunders. He left no clear heir, and his passing brought the short but dramatic life of the Toturi Dynasty to an end. The resulting power vacuum created a vortex, as the Great Clans maneuvered against each other in the absence of Imperial authority. Moto Chagatai, the Khan of the Unicorn Clan, took matters into his own hands and marched on Toshi Ranbo with the intent of claiming the throne, and only an alliance of other Great Clans stopped him and his powerful army in a battle that raged throughout the streets of the Imperial City.

The Vacant Throne chronicles the events of these turbulent years and describes the people, places and things associated with them for use in the Legend of the Five Rings Roleplaying Game Third Edition. It includes:

• Summaries and timelines of events covered by Legend of the Five Rings CCG sets from Path of Hope through Glory of the Empire.
• New mechanics and NPC stat blocks relevant to those events.
• Adventure hooks and other suggestions for roleplaying in the Lotus and Samurai arcs.

The Vacant Throne is a rules supplement and its use requires the Legend of the Five Rings Roleplaying Game Third Edition core rulebook.

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42.00 €

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