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Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

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Access Denied
Access Denied

You guys asked for it (literally, it was your requests for a game screen that convinced us to do the project) and now you've got it. We are most pleased with the outcome and think you will be too. AD a uniquely useful moderator's resource, and is far more that just a cardboard screen.

On the player's side are the six regional maps from Archipelago, rendered in full, glowing color, as satellite photos, complete with drifting clouds, ocean waves and a key to habitats and land covertypes.

The moderator's side has everything you could need to run a BP game, and then some. In fact, there are even a few goodies (NPC compentancey table, consolidated weapons table, hand weapons damage, etc) that are available nowhere else.

The included booklet (28 pages) contains 28 new Access Denied entries, dealing with secret goings-on from A to Z (Aborigines to...er...Xenosilicates). It also contains an intersettlement distance chart with over 600 entires, an expanded 1400+ entry BP index, and several reference collections, including settlement demographics and vehicle range/endurance. There is also an expanded, character generation guide, and the main damage tables from BP (for quick reference). The whole kaboodle is $15.95, and comes not in tear and toss shrink wrap, but in a durable, reusable magazine collector's bag.

In our humble opinions, this is one of the most useful (and best looking) game screen products in gaming, and we are convinced you will like what you get. AD premiered at Origins 99 and is available for mail order.

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16.00 5.60 €
alin hinta 30 päivää ennen alennusta 16.00
Upwind RPG (HC)
Upwind RPG (HC)

Osta tämä tuote Fantasiapeleistä ja saa sen PDF -versio kaupan päälle!
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Quickstart Primer valmistajan sivuilta.

An original RPG by Blue Planet author Jeff Barber

Imagine Bakshi’s classic animated film Wizards has a head-on collision with Disney’s Treasure Planet and the resulting fire is put out with a whole lot of Studio Ghibli’s Castle in the Sky. That, in an unexpected, animated mash-up, is Upwind.

Upwind is a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long-lost technology, wild elemental powers, looming war and forgotten legacies.

Upwind is powered by the Q system, an original stakes-based, playing card-driven mechanic that gives every encounter consequences with meaningful, narrative-building outcomes. With its unique bidding rules, Upwind plays as fast as you can tell your story. (Any standard poker deck works for play).

The Setting
Upwind presents a fantastical setting where the remains of a broken world drift as floating islands through a sky divided into the Light and the Dark. The Kin inhabit the skylands of the Kingdoms in the Light while the Children of the Dark dwell far below where the Light does not reach. The Wind is a powerful force energizing the wondrous machines of the Kin and charging the elemental Potential all Kin wield. Lost technology is the currency of the Kingdoms, scavenged from the remnants of the Masters of the Wind - a culture destroyed long ago in the great cataclysm known as the DownFall.

The young civilization of the Kin has been reborn and struggles both with itself and the Children of the Dark as it strives to recover. Wind-powered skyships serve as the lifeblood of trade and the backbone of defense, while exploration, mystery, intrigue and war form the backdrop of the narrative. The Age of the Grand Amplifier is said to be drawing to a close, the Children of the Dark threaten from below, and the Kin misunderstand the truth about both.

The Characters
Upwind campaigns focus on the exploits of the Knights of the Explorers' Guild - storied, skyfaring explorers, scholars, engineers, elementalists and soldiers who search the Twilight Frontier for lost Masters’ caches. The player characters are rare, highly trained individuals with exceptional skills and elemental powers. Duty-bound to the Guild, they lead missions across dangerous skies and expeditions into the uncharted Dark.

The System
Upwind uses an original game system called Q. Rather than shape the narrative by resolving character actions one at a time, Q works through a sort of quantum mechanic, resolving entire encounters with single plays. Two potential outcomes are negotiated cooperatively and proposed as stakes for which the participants bid using hands of playing cards. The narrative is then tailored to the winning outcome, and the story progresses in a quantum rather than incremental way. As a result, Upwind allows you to to tell your story three times faster than with typical incremental systems.

224 pages, full-color, hardcover
Written by Jeff Barber

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45.50 €

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