Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 1 - 20 / 20



Cowboys with Big Hearts RPG
Cowboys with Big Hearts RPG

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Cowboys With Big Hearts is a tabletop roleplaying game for 2-6 players and about 2-3 hours about the myth of the west, and in true spaghetti western fashion there will be sun-bleached suffering and stroboscopic carnage.

But there's a twist— instead of a playing tough, competent character, you play a chuckaboo on death's doorstep. This will be their last ride, no matter what, and all you can hope for is to make it count. The stakes are high and justice calls—do they have what it takes to right an outrageous wrong? No, they do not...

but they are going to fight like hell to make it right just the same.

A PROMISE MADE IS A DEBT UNPAID

1900. Sunny Slope, Arizona Territory.
We came here to die, but here we are strapping on our barking irons with a bunch of other pox-ridden, busted up wrecks. It is a puzzlement.

What could compel a posse of diseased chuckaboos on death’s front porch to saddle up for one last hard desert ride? Well, it’s a complicated ball of yarn, but at this end—the end we are holding in our sweaty hands—is an outrage, and at the other end of the string is the Death brothers.

We’re going to find the Death brothers and have a serious conversation about right and wrong if it’s the last thing we do.

Which it will be.

What's Included?
The printed edition is a 47 page, 6x9 booklet game that includes the rules for the game and an alternate setting for replayability.

      heti saatavilla
30.00 €
Desperation: Dead House and the Isabel RPG
Desperation: Dead House and the Isabel RPG

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Two games of survival horror, often without the survival.

Desperation is two small roleplaying games, built on the same dark tone and mechanics, that are truly pick-up-and-play experiences for you and your friends.

Both games are designed for 1-5 players in an hour or two.

DEAD HOUSE is set during the great blizzard of 1888, and in it you will meet the people of the tiny town of Neola, Kansas, who find themselves unprepared in the teeth of the storm. As supplies and sanity dwindle in equal measure, who will live and who will be added to the dead house?

THE ISABEL is set aboard a three-masted cod schooner fishing in the Gulf of Alaska in 1888. Her passengers and crew have unpalatable secrets, and they are sailing into a storm the Isabel cannot weather. A doomed ship, raging seas, and a handful of leaking dories await them—and then the hard times begin.

Gothic storytelling experiences steeped in actual history, Dead House and The Isabel are dark, lyrical games about people pushed far past their limits.

If you like card-based roleplaying games like For the Queen and The Quiet Year but have a dark and unmerciful heart, you’ll like these Desperation games.

How It Plays
The Desperation engine is different because you don’t decide what is said—you decide who says it. And in a small community, who says “I burned a house down with the family trapped inside” makes all the difference in the world.

The cards for each game include an entire claustrophobic world of characters that form a web of relationships you will then apply agonizing pressure to and, in most cases, destroy.

Each deck also includes the isolated locations where all the action will take place. The locations are, themselves, characters in the unfolding horror.

Finally, the bulk of the deck consists of prompts that follow the inexorable passage of time. Some will drench the experience in unforgettable color, and others will drench it in blood—or worse. And each time, you will have to decide who among the survivors is saying the words.

The two games included here—Dead House and The Isabel—have subtle connections between them, but each also stands alone. Since every playthrough will result in different decisions, replay value is high.

      heti saatavilla
36.00 €
Fiasco Playset Anthology 1: '10
Fiasco Playset Anthology 1: '10

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

If the rules of Fiasco are the gun, a good playset is the bullet that makes it a stupid and dangerous object. In each of these three volumes you’ll find a baker’s dozen of dumb situations and criminal folly, all tied together with an exclusive playset written by Fiasco designer Jason Morningstar.

Each volume of this anthology is a 6”x9” full-color, perfect-bound book with 144 pages, including forewords by noted comic authors Kurtis Wiebe, Kelly Sue DeConnick, and Matt Fraction! Each book also includes new illustrations by Jason Morningstar and three beautiful new cover designs by John Harper, designed to compliment the original books.

Note: This Playset Anthology is not a complete game! You need Fiasco to enjoy these playsets.

The playset is the still-beating-but-stolen-by-organleggers heart of Fiasco, and inside this first Anthology volume you’ll find thirteen sterling examples of the form—twelve that held a place of honor as a Playset of the Month, and an extra one written by Fiasco designer Jason Morningstar specifically to accompany them here.

Playsets included in this volume: Touring Rock Band, Gangster London, Last Frontier, Lucky Strike, Flyover, Reconstruction, The Manna Hotel, 1913 New York, Transatlantic, Dallas 1963, London 1593, Dragon Slayers.

Bonus Playset: Nut People
Nut People is set in Quigley, Georgia, where a drought has made pecan prices spike to a nickel apiece, and every grifter and desperate loser from here to Atlanta wants a big sack of nuts.

  !   tilattava tuote
24.00 €
Fiasco Playset Anthology 2: '11
Fiasco Playset Anthology 2: '11

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

If the rules of Fiasco are the gun, a good playset is the bullet that makes it a stupid and dangerous object. In each of these three volumes you’ll find a baker’s dozen of dumb situations and criminal folly, all tied together with an exclusive playset written by Fiasco designer Jason Morningstar.

Each volume of this anthology is a 6”x9” full-color, perfect-bound book with 144 pages, including forewords by noted comic authors Kurtis Wiebe, Kelly Sue DeConnick, and Matt Fraction! Each book also includes new illustrations by Jason Morningstar and three beautiful new cover designs by John Harper, designed to compliment the original books.

Note: This Playset Anthology is not a complete game! You need Fiasco to enjoy these playsets.

You hold in your hands the second volume of the Fiasco Playset Anthology! Inside, you’ll find a lucky thirteen playsets—twelve that were good enough to be a Fiasco Playset of the Month, and a thirteenth custom-written by Fiasco designer Jason Morningstar just for this volume.

Playsets included in this volume: Objective Zebra, Jersey Side, Quest for the Golden Panda, News Channel Six, Town and Gown, Break a Leg, The Penthouse, Horse Fever, Red Front, Camp Death, DC73, The Zoo.

Bonus Playset: Pen Show
Pen Show is exactly what is says on the tin— a deep, misguided, and weirdly violent dive into the low-stakes world of fine fountain pens. It’s a Fiasco like no other, whether you are rocking a Mont Blanc Meisterstück or a rusty shovel.

  !   tilattava tuote
24.00 €
Fiasco Playset Anthology 3: '12
Fiasco Playset Anthology 3: '12

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

If the rules of Fiasco are the gun, a good playset is the bullet that makes it a stupid and dangerous object. In each of these three volumes you’ll find a baker’s dozen of dumb situations and criminal folly, all tied together with an exclusive playset written by Fiasco designer Jason Morningstar.

Each volume of this anthology is a 6”x9” full-color, perfect-bound book with 144 pages, including forewords by noted comic authors Kurtis Wiebe, Kelly Sue DeConnick, and Matt Fraction! Each book also includes new illustrations by Jason Morningstar and three beautiful new cover designs by John Harper, designed to compliment the original books.

Note: This Playset Anthology is not a complete game! You need Fiasco to enjoy these playsets.

This Anthology volume contains thirteen deliciously off-kilter playsets, taking your Fiasco game from Medieval Florence to modern Seattle with many ludicrous and probably deadly stops in between. These playsets were written by masters of the form, and Fiasco designer Jason Morningstar has thrown in a thirteenth just because.

Playsets included in this volume: De' Medici, Havana 1953, White Hole, Hollywood Wives, Salem 1692, Home Invasion, Flight 1180, HK TPK, Heroes of Pinnacle City, Back to the Old House, Tartan Noir, Touring Rock Band 2.

Bonus Playset: Jet City
Welcome to Jet City sets the action in the emerald northwest— Seattle, Washington, where the gang wars are small and relatively polite, and some of the gangs consist of organic gardeners.

  !   tilattava tuote
24.00 €
Night Witches RPG
Night Witches RPG

Osta tämä peli Fantasiapeleistä ja saa välittömästi sen PDF -versio kaupan päälle!
Lue lisää täältä

TONIGHT WE FLY

There was a night bomber regiment in World War Two composed entirely of women. Natural-born Soviet airwomen.

These 200 women and girls, flying outdated biplanes from open fields near the front lines, attacked the invading German forces every night for 1,100 consecutive nights. When they ran out of bombs they dropped railroad ties.

To each other they were sisters, with bonds forged in blood and terror. To the Red Army Air Force they were an infuriating feminist sideshow. To the Germans they were simply Nachthexen—Night Witches.

Night Witches is a tabletop role-playing game about women at war. As a member of the 588th Night Bomber Regiment, you’ll answer the call of your Motherland in her darkest hour. Can you do your duty and strike blow after blow against the Fascists? Can you overcome discrimination and outright sabotage and rise above your sexist comrades? Are there limits to patriotism—or endurance? Play Night Witches and find out!

Night Witches requires 3-5 players, who will take turns in the role of game master during the game. It can be played for a single two-hour session or expanded into a literal campaign following the Regiment across the entire Second World War. Either way, you’ll tell an epic tale of heroism and sacrifice that honors the women who did it for real.

The game is based on Vincent Baker’s brilliant Apocalypse World and is heavily modified from that core to meet the demands of Night Witches. We also took inspiration from the many offshoots already on tables everywhere—Dungeon World, Monsterhearts, Sagas of the Icelanders, and others.

In play you will alternate between day and night, with unique moves for each. Days are about renewal and interpersonal conflict, and nights are about hair-raising bombing missions on historically accurate targets across the Soviet Union, Poland, and, in the end, Germany. Missions are crazy dangerous and you have to make hard choices constantly. And when they end, a whole new kind of danger is waiting back at the airbase—paranoid secret police, sexist Red Army officials who want you to fail, and chronic supply shortages are just the beginning of your troubles.

184 full-color pages
6×9 perfect-bound paperback
by Jason Morningstar

      heti saatavilla
30.00 €
Roach Returns!
Roach Returns!

The Roach is back! This supplement to The Shab-al-Hiri Roach includes two new settings and 16 new Command/Opportunity cards. "Overlord", written by Jason Morningstar, takes place in WWII England. "Darker", written by Graham Walmsley, brings the Roach to the halls of Oxford.

Overlord
Britain, 1944: A nation beleaguered, a narrow channel away from Nazi-occupied Europe. Under methodical assault by flying bombs, her people are exhausted but defiant after five years of war. The tide is turning – Hitler’s armies are in full retreat in the east, and Allied troops are ashore in Italy. The massive invasion of France, for which hundreds of thousands from scores of nations have been relentlessly preparing for over a year, can only be months away.

Into this maelstrom of horror and resolve, the Shab-al-Hiri Roach raises its greasy head after a twenty-five year nap. Refreshed and eager to stretch its legs, the Roach gazes upon the greatest concentration of firepower and personnel in human history with trembling mouth-parts.

Its singular goal: to use the arsenal of democracy as its personal slave-whip.

Darker
In this scenario, the Roach is discovered in 1863 and brought to Victorian England: specifically, to Darker College in the University of Oxford. Darker is a breeding ground for the gentlemen of the British Empire: scientists, engineers, philosophers and politicians. It believes itself the champion of Empire: the place where great men are born.

You play one of these men. And you must answer a simple question: will you swallow a soul-eating telepathic insect bent on destroying the Empire?

No? Even if it will make history remember your name?

Format: 32 pages, 5.5x8.5, saddle-stitched, 2 sheets of 8 cards
Creators: Jason Morningstar, Graham Walmsley

  !   tilattava tuote
12.00 €
Star Crossed RPG
Star Crossed RPG

Osta tämä peli Fantasiapeleistä ja saa välittömästi sen PDF -versio kaupan päälle!
Lue lisää täältä

The excitement, tension and heartbreak of romance!

Star Crossed is a two-player game about really, really wanting to, when you really, really can’t.

In Star Crossed, you`ll craft characters who are powerfully attracted to each other, but have a compelling reason not to act on their feelings. Some of the things you'll want your character to do are going to increase that attraction - and when that happens, you are going to pull a brick out from an increasingly shaky tower and place it on the top.

If the tower falls, your characters act on their feelings! Will your love be doomed, triumphant, or something in-between? Find out in Star Crossed!

Playing Star Crossed will feel like being pulled in two directions at once–like when your head and heart are telling you two different things, or when what you want and what you believe in are impossible to reconcile. The game is simple, quick, and filled with delicious moments of excitement, tension, and occasional heartbreak.

Will you be best friends about to graduate and move to different cities? A Queen and her knight errant? Leaders of the Vampire and Werewolf clans? A space pirate and an alien brain parasite? The possibilities are endless.

How it Works
In Star Crossed, you and your fellow player will craft characters who are powerfully attracted to each other, but have a compelling reason not to act on their feelings. You’ll watch the attraction between them grow as you play out scenes, taking turns describing what your character says and does. Some of the things you’ll want your character to do are going to increase that attraction—and when that happens, you are going to pull a brick out from an increasingly shaky tower and place it on the top.

If the tower falls, your characters act on their feelings! You decide what happens; the rules will tell you what that means. How many bricks you’ve pulled will help determine if your love is doomed, triumphant, or something in-between.

Of course, that tower may never fall. If you make it through the final scene and the tower is still standing, the character never act on their feelings. Sometimes that’s the right thing to do.

Star Crossed takes about two hours to play. You’ll need the rules, the cards, some character sheets and a couple pencils. And a tower of bricks, of course.

  !   tilattava tuote
60.00 €
Warren RPG
Warren RPG

Osta tämä peli Fantasiapeleistä ja saa välittömästi sen PDF -versio kaupan päälle!
Lue lisää täältä

The Warren is a tabletop role-playing game about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits. It is a game about survival and community.

There are many creatures, humans included, that are bigger, stronger, meaner, or more numerous than rabbits. The seasons and the elements do not care that rabbits are only little things. Rabbits cannot hope to meet these threats head on. Only through speed, wits, and keeping a cool head can rabbits bypass the dangers of the outside world.

The Warren is designed for 3-5 players and can be played in a single 2-hour session or over multiple sessions. Campaign play follows the passing seasons and focuses on changing generations of new rabbits each with their own stories.

This game takes inspiration from classic rabbit tales such as Watership Down, Fifteen Rabbits, and Peter Rabbit. It uses a heavily-modified version of the game mechanics from Vincent Baker’s Apocalypse World.

One of the major mechanical differences is the use of a shared pool of character moves, making character creation quick and easy. This reinforces the generational aspect of play, as rabbits are born and later lost or retired from play.

The system is tightly-focused on a set of core moves that reflect the realities of rabbit life –rabbits don’t fight, but they are fast and clever. The rules allow for player-created custom moves, letting them find new, inventive solutions to problems.

6×9 Softcover, 135 pages

by Marshall Miller

  !   tilattava tuote
30.00 €

Hakusivu: 1

    

Uutuuksia