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Conflict False Peace Battlemaps
Conflict False Peace Battlemaps

These two oversized miniatures battle maps is symmetric balance to provide incredible strategic combat. Each in-scale structure is well-thought out and strategically situated to add different tactical dimensions to each Conflict Match or gaming session. Though designed exclusively for the Conflict Roleplaying System, this map is versatile enough to be used with any roleplaying system that uses the standard 1 inch miniature grid (i.e., 3.5, 4e D&D, Star-Wars, Pathfinder).

This map was designed at high resolution levels and is impressively clear. Conflict-RPG map Top, bottom, and side coordinates are include for the use of Passcards (Conflict Hidden Movement System). The coordinates are easy-to-read and easy-to-follow map points to add to the accuracy of your player's moves. A must have for all GMs (if we may say so ourselves! :)

Using the standard 1 inch miniature grid formation, the map is printed with the gridlines.

Map Features:
* Double-Sided
* Huge 24" x 36" Map
* Draw right on the surface with water-based pens and markers.
* Printed on 100# Text Stock (30% PCW /FSC Certified Recycled)
* Fade-resistant Inks
* UV Protected Glossy

Description Side A: The Ancient's Atrium battlemap depicts a beautifully designed garden laced in ivory, a sanctuary of peace and harmony that invites comfort. Yet this Atrium is wickedly designed to become the center of conflict and strife. Perfectly symmetrical for tactical fairness, this map is made for strategists. Providing a visually stunning environment that can be used for fantasy (or sci-fi) role-playing settings. Any GM can make the Ancient's Atrium place of peace and well deserved rest for players, or, if you're like us, a place of unexpected conflict.

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26.00 €
Conflict Miniatures Skirmishing Double-Sided Edition (Pathfinder RPG Skirmish Rules)
Conflict Miniatures Skirmishing Double-Sided Edition (Pathfinder RPG Skirmish Rules)

Focused, Tactical, Player vs. Player Roleplaying for the pathfinder Roleplaying Game. Conflict-RPG is a table-top roleplaying game focused on tactical combat versus other teams and Players. Driving the combat are clearly defined objectives and your will to win.

Everything below is included in the boxed set:
* A 122-page Conflict Roleplaying Rulebook
* The Balaneion Battlemap (24"x26" Side A)
* The Ancient's Atrium Battlemap (24"x26" Side B)
* Transparent Spell Area of Effect Cutouts (10 templates)
* Map Counters (5 pages)
* Passcards Pack (6-10 pages)

Most RPGs involve groups of players pitted against a challenge orchestrated by a GM, but there are times when that guy on the other side of the game table, man, you just want to slap the overconfident grin off his stupid mug. If you want player vs player competition; if you're looking to provide your customers with a chess match that pits their wits against real-world prey -you want the Conflict Roleplaying Rulebook!

What is Conflict Roleplaying:
At its heart, Conflict is like any other roleplaying game. You have stats that determine what your character can do, you determine his actions, and you roleplay his exchanges with the world. The difference is that Conflict focuses on tactical combat versus other players and teams. Driving the combat are clearly defined objectives and your team will to win. Characters’ classes, abilities, feats and your choices on how to use them are not limited in anyway. In Conflict, the only thing that limits your character is your team’s ability to execute a strategic plan and of course, the opposing team.

This system is fully compatible with the Pathfinder Roleplaying Game Core Rulebook. This book also contains the framework needed for GMs to create their own clever Conflict designs.

What’s Inside of the Book:

This RPG system is uniquely designed for competitive, team vs. team roleplaying which includes:
•Passcards —Double-sided 8x11 templates to adjudicate player character’s hidden movements and actions.
•Pre-generated characters and teams for immediate play with easy to modify stat blocks for each character.
•The Battlepoint System —A simple calculation for ensuring game balance among characters and levels.
•Match Types —Different objectives, challenges or scenarios that make each match surprisingly unique.
•Map Elements —Magical devices that you place before the match to hinder opposing teams or enhance your own teammates.
•Conflict Laws —Universal rules that dictate character environmental handicaps, player interactions and classes.
•Team Feats —New Feats that grant bonus and special abilities to teammates when they compete together.
•A list of enemy taunts and battlecries. Handy combat charts for easy reference and even a list of funny team names for your group.

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14.00 €
Conflict Miniatures Skirmishing RPG Rulebook (Pathfinder RPG Skirmish Rules)
Conflict Miniatures Skirmishing RPG Rulebook (Pathfinder RPG Skirmish Rules)

Most RPGs involve groups of players pitted against a challenge orchestrated by a GM, but there are times when that guy on the other side of the game table, man, you just want to slap the overconfident grin off his stupid mug. If you want player vs player competition; if you're looking to provide your customers with a chess match that pits their wits against real-world prey -you want the Conflict Roleplaying Rulebook!

What is Conflict Roleplaying:
At its heart, Conflict is like any other roleplaying game. You have stats that determine what your character can do, you determine his actions, and you roleplay his exchanges with the world. The difference is that Conflict focuses on tactical combat versus other players and teams. Driving the combat are clearly defined objectives and your team will to win. Characters’ classes, abilities, feats and your choices on how to use them are not limited in anyway. In Conflict, the only thing that limits your character is your team’s ability to execute a strategic plan and of course, the opposing team.

This system is fully compatible with the Pathfinder Roleplaying Game Core Rulebook. This book also contains the framework needed for GMs to create their own clever Conflict designs.

What’s Inside of the Book:

This RPG system is uniquely designed for competitive, team vs. team roleplaying which includes:
•Passcards —Double-sided 8x11 templates to adjudicate player character’s hidden movements and actions.
•Pre-generated characters and teams for immediate play with easy to modify stat blocks for each character.
•The Battlepoint System —A simple calculation for ensuring game balance among characters and levels.
•Match Types —Different objectives, challenges or scenarios that make each match surprisingly unique.
•Map Elements —Magical devices that you place before the match to hinder opposing teams or enhance your own teammates.
•Conflict Laws —Universal rules that dictate character environmental handicaps, player interactions and classes.
•Team Feats —New Feats that grant bonus and special abilities to teammates when they compete together.
•A list of enemy taunts and battlecries. Handy combat charts for easy reference and even a list of funny team names for your group.

  !   tilattava tuote
24.00 €

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