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Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions
Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions

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The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your GMing skills are most needed. To the best of our knowledge, there’s never been a system-neutral book focused on running great sessions. Until now. Focal Point is that book.

What’s in the book?
Written by award-winning authors Phil Vecchione, Walt Ciechanowski, and John Arcadian, Focal Point is the third volume in Engine Publishing’s “accidental trilogy” of GMing advice books, which began with Never Unprepared and continued in Odyssey. (You don’t need those books to enjoy and make use of Focal Point, although they do complement each other well.)

Each of Focal Point’s authors is a veteran GM with years of experience, and each of them excels at a particular aspect of GMing. John is an entertainer, a GM who loves props and drawing his players into the game world. Walt is a storyteller, an adventure-writer who makes his living in the RPG industry. Phil is a facilitator, an organized GM who specializes in helping his players work well together.

These three roles — entertainer, storyteller, and facilitator — are at the core of Focal Point. From building “sets” for your gaming table, to using flowcharts to structure your adventures, to making sure everyone in your group feels comfortable during play, this guidebook addresses everything that goes into running an extraordinary gaming session.

Softcover, 230 pages, digest-size (6″x9″), full-color cover, B&W interior

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30.00 €
Never Unprepared: The Complete Game Master's Guide to Session Prep
Never Unprepared: The Complete Game Master's Guide to Session Prep

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Whether you’re new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master’s Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. To our knowledge, this is the first book entirely devoted to the process of prepping for tabletop RPGs.

Never Unprepared breaks game prep down into its component phases — Brainstorming, Selection, Conceptualization, Documentation, and Review — and provides the tools you need to make the most of each phase. If you hate prep, you’ll find ways to make it more enjoyable. If you already have a great system for doing your prep, you’ll learn how to make it even better.

Ten years in the making, Never Unprepared is award-winning author Phil Vecchione’s epic rock ballad to game prep. A project manager and veteran game master, he draws on extensive experience to present flexible systems for developing or optimizing your own unique approach to game prep. Phil’s work has previously appeared on GnomeStew.com (2012 gold ENnie Award winner for Best Blog, and silver ENnie winner for Best Blog in 2010 and 2011) and in Eureka: 501 Adventure Plots to Inspire Game Masters and Masks: 1,000 Memorable NPCs for Any Roleplaying Game (2012 ENnie winner for Best Aid/Accessory).

Within Never Unprepared you’ll find prep techniques, utilities, and tips that are applicable to any RPG:

* An in-depth look at each phase of session prep, from brainstorming to review
* Templates for sessions, scenes, NPCs, and combats that you can modify to fit your gaming style
* Practical advice on selecting prep tools, putting them to good use, and scheduling enough time to prepare for every session
* How to identify your strengths and weaknesses, as well as tips for preparing when you’re short on time — and what to do if everything goes horribly wrong
* A comprehensive index to make it easy to find what you need

132 pages, 6″x9″ (digest)

Written by award-winning author Phil Vecchione

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24.00 €
Unframed: The Art of Improvisation for Game Masters
Unframed: The Art of Improvisation for Game Masters

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Improvisation is key to running any roleplaying game. It’s an essential skill for every game master and player, and can mean the difference between a good gaming session and a great one. Until now, there hasn’t been a system-neutral book that covers improvisation for game masters from every angle. Unframed: The Art of Improvisation for Game Masters is that book.

An anthology of 23 essays by a diverse group of award-winning authors, designers, and experienced game masters, Unframed gives you the tools and inspiration to improvise better, “wing it” without hesitation, and get killer results.

Inside this book you’ll find advice on improvising dialogue scenes by Robin D. Laws (Hillfolk, Ashen Stars), a look at “Just In Time” improvisation from Jennell Jaquays (Caverns of Thracia, Dark Tower), advice on listening to your players by Jason Morningstar (Fiasco, Durance), tricks for handling curveballs from Jess Hartley (Changeling: The Lost, Geist: The Sin-Eaters), tips on improv in horror games from Kenneth Hite (Trail of Cthulhu, GURPS Horror), insightful essays by the authors of the ENnie Award-winning game mastering blog Gnome Stew, and many more.

Unframed collects the wisdom of 23 top designers and gaming industry veterans, and offers 23 perspectives on improvisation. Running the gamut from old-school to indie, and featuring tips specifically for game masters as well as techniques any gamer can use to master the art of improvisation, Unframed has you covered. Whether you want to create a social sandbox, get better at doing voices, or harness the power of “yes, and,” you’ll find the improv advice you’re after in Unframed.

114 pages, 6″x9″ (digest)

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24.00 €

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