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Alien RPG (HC)
Alien RPG (HC)

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This is the official ALIEN tabletop roleplaying game, a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable.

Stay alive if you can.
The ALIEN tabletop roleplaying game is a beautifully illustrated full-color hardcover book of 392 pages, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience.

The game supports two distinct game modes:
* Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one introductory Cinematic scenario, Hope’s Last Day.
* Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign.

The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.

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47.90 €
Alien RPG: Heart of Darkness
Alien RPG: Heart of Darkness

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INTERFACE 3301 — WEYLAND-YUTANI — FROM NETWORK
COMCON NODE 1010141 — EIJA33477975
MESSAGE BEGINS.

NEW LIFE DISCOVERED. CLASSIFICATION, EXTREMOPHILE. SERVICES REQUIRED. CONTRACT FOLLOWS.
AWAITING ACKNOWLEDGMENT...

The company found a new lifeform, and they want you to study it. Their offer’s uncharacteristically generous—you catalog this organism, determine how they can use it, and bring it back so they can slap their patent on it. Fairly routine stuff. In exchange, they'll hook you up with a cushy corporate department head position, secure you a book deal, and make sure the institute of your choice gives you tenure. Did I mention the money? There’s a lot of it. Simple survey, sample, and analysis job. Seemed too good to be true.

Of course it is.

Heart of Darkness is a complete Cinematic Scenario for the ALIEN roleplaying game. It is a stand-alone adventure, but also serves as a conclusion to the Draconis Strain Saga begun in the cinematic scenario Chariot of the Gods and continued in Destroyer of Worlds. The scenario is designed for 3–5 players plus the Game Mother, and is a spiraling descent into soul-crushing madness.

This boxed set contains:
* The main Heart of Darkness scenario book.
* A huge double-sided map (format 864x558mm) of the Erebos plasma trawling space station.
* Seven pre-generated characters to choose from.
* Custom cards for secret messages and personal agendas.
* Player maps and handouts.

NOTE: The ALIEN RPG core rulebook OR the ALIEN RPG Starter Set is required to play Heart of Darkness.

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33.80 €
Blade Runner RPG (HC)
Blade Runner RPG (HC)

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Trailer.

Walk the mean streets of Los Angeles 2037 in a new game from the award-winning team behind the hit ALIEN RPG.

This is the BLADE RUNNER roleplaying game – a neon-noir wonderland that’ll take your breath away. One way or another. An evocative world of conflicts and contrasts that dares to ask the hard questions and investigate the powers of empathy, the poisons of fear, and the burdens of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up.

Time to live. Or time to die.

The official Blade Runner RPG will propel players into the streets of Los Angeles as Blade Runners with unique specialties, personalities – and memories.

The core game and its line of expansions pushes the boundaries of investigative gameplay in tabletop RPGs, giving players a range of tools to solve an array of cases far beyond retiring Replicants. Beyond the core casework, the RPG both in setting and mechanics showcases the key themes of Blade Runner – sci-fi action, corporate intrigue, existential character drama, and moral conflict – that challenge you to question your friends, empathize with your enemies, and explore the poisons and perseverance of hope and humanity during such inhumane times.

The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as the ALIEN RPG, Tales From the Loop and Forbidden Lands, but further developed and uniquely tailored for Blade Runner.

As a core mechanic, you roll one die for your base attribute and one die for your skill. The more competent you are, the better the dice you get, from feeble D6s to extraordinary D12s. Any roll of 6+ on either die indicates a success, and multiple successes will trigger powerful bonus effects. Rolls can be pushed, i.e. re-rolled, with different effects depending on if you are human or Replicant.

The rules are designed to blend in seamlessly with the story and let you focus on the casework and character drama, while pushing the themes of the game to the forefront.

240p, HC

      heti saatavilla
63.10 €
Blade Runner RPG Starter Set
Blade Runner RPG Starter Set

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Trailer.

Walk the mean streets of Los Angeles 2037 in a new game from the award-winning team behind the hit ALIEN RPG.

This is the BLADE RUNNER roleplaying game – a neon-noir wonderland that’ll take your breath away. One way or another. An evocative world of conflicts and contrasts that dares to ask the hard questions and investigate the powers of empathy, the poisons of fear, and the burdens of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up.

Time to live. Or time to die.

The official Blade Runner RPG will propel players into the streets of Los Angeles as Blade Runners with unique specialties, personalities – and memories.

The core game and its line of expansions pushes the boundaries of investigative gameplay in tabletop RPGs, giving players a range of tools to solve an array of cases far beyond retiring Replicants. Beyond the core casework, the RPG both in setting and mechanics showcases the key themes of Blade Runner – sci-fi action, corporate intrigue, existential character drama, and moral conflict – that challenge you to question your friends, empathize with your enemies, and explore the poisons and perseverance of hope and humanity during such inhumane times.

The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as the ALIEN RPG, Tales From the Loop and Forbidden Lands, but further developed and uniquely tailored for Blade Runner.

As a core mechanic, you roll one die for your base attribute and one die for your skill. The more competent you are, the better the dice you get, from feeble D6s to extraordinary D12s. Any roll of 6+ on either die indicates a success, and multiple successes will trigger powerful bonus effects. Rolls can be pushed, i.e. re-rolled, with different effects depending on if you are human or Replicant.

The rules are designed to blend in seamlessly with the story and let you focus on the casework and character drama, while pushing the themes of the game to the forefront.

This is the Starter Set for the official BLADE RUNNER Roleplaying Game. A neon noir wonderland that will take your breath away, one way or another. An evocative world of conflflicts and contrasts that dares to ask the hard questions and investigate the power of empathy, the poison of fear, and the burden of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up. Time to live. Or time to die.

Contains:
* A 80-page condensed rulebook. The game mechanics are based on the acclaimed Year Zero Engine, but further developed and uniquely tailored for Blade Runner.
* The 56-page booklet Electric Dreams – the first full-length Case File for Blade Runners to crack.
* Four pre-generated characters to play.
* A huge full color map of Los Angeles in 2037 in format 864mm x 558mm.
* 26 full-color evidence handouts for the players to pore over, including crime scene photos, data files, documents, maps, and more.
* A custom manila envelope for the players to keep their evidence safe in.
* A Time Tracker Sheet.
* 70 high quality custom cards for non-player characters, chase maneuvers and obstacles, and initiative in combat.
* Eight engraved, transparent custom dice – two each of D6, D8, D10 and D12.

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59.80 €
CY_BORG RPG (HC)
CY_BORG RPG (HC)

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CY_BORG is a complete rules-light, rage-heavy tabletop roleplaying game based on and compatible with MÖRK BORG.

A Nano-infested doomsday RPG about cybernetic misfits and punks raging against a relentless corporate hell.

The world is ending.

Again and again and again and again and again...

Constantly in flux; shifting, d̵̃is̴to̴rt̷in̶g̷, always reborn as something worse. Destruction by ecological catastrophes, the fallout of history's belligerence; by modern man-made Miseries or the blood spilled by the reckless machine of capitalist supremacy. Mankind's greatest ability truly is to destroy itself in creative ways. Designer demise, consumer-customized death, endlessly on repeat.

Poisonous space rocks, nuclear weapons, cyclical revolutions, warring nations, warring corporations, warring neighbors; pandemics, tsunamis, volcanoes. In between it all: direct person-machine interfaces, tactical neural implants, and bacteria from outer space hijacking intercellular nanorobotics. And the sky is full of ads.

Everyone is interfaced / injected / infected / infested with something. Everyone wants something from everyone else. Everyone is a liar and a cheat. Everyone wants more creds.

Welcome to the year 20X3.

Welcome to the City of Y...
The Cy.

CY_BORG is a complete rules-light, rage-heavy tabletop roleplaying game based on and compatible with MÖRK BORG. Easy to play, easy to hack.

In it you’ll find:
* A drive-by description of the megacity Cy after the Incident: from its rotting slums where gangs, cults and military corporations wage war, to the blinding scraper forests, neon cathedrals and holo-shimmering arcologies of Central and the toxic industrial hell zones shrouding it all in poisonous (but CYstainable Planet™ Certified) death smog.
* Quick and dirty character creation where the roll of the dice determines who your punk is, what they’re capable of and who they owe money to.
* d66 Miserable Headlines making the rounds on the news and feeds with varying regularity, each one heralding chaos and destruction wracking the city until the cataclysmic conclusion seven headlines in.
* A minimal, simple system designed to stay out of the way and to be easily modded and customized. Rulings before rules. MÖRK BORG at its core, with a few tweaks and updates.
* Optional rules and tables: Add tactical crunch to your violence with combat mods for cover, suppressive fire and more. Six classes for your class war, including the Forsaken Gang-Goon, the Shunned Nanomancer and the Renegade Cyberslasher. Tables adding depth and character to your punk, such as Style, Quirks and Current Obsession.
* Random Generators facilitating near-endless play: missions, locations, corporations, cults and NPCs populating the accelerating apocalypse.
* Equipment (of varying legality) like guns and specialized ammo booster plug-ins, intelligent body armor, cybertech, decks fitted with custom Apps, and almost-controllable Nano powers with their latent infestations.
* 25+ foes to fight. From the countless soldiers of the SecCorps and gangs to corrupted Nanophreaks, soulless drones and cydroids, state-of-the-art combat vehicles and the ethereal, digital apparitions classified as Ghosts.
* The introductory heist Lucky Flight Takedown. Scope and infiltrate the Lucky Flight Casino, clear the debt data and/or shut the whole operation down. Should be a quick and easy job, right?

Created by Christian Sahlen and Johan Nohr of Stockholm Kartell.

      loppu varastosta
44.90 €
D&D 5: Lord of the Rings RPG -Core Rulebook (HC)
D&D 5: Lord of the Rings RPG -Core Rulebook (HC)

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OVERVIEW
Return to Middle-earth with The Lord of the Rings Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E.

Based on the second edition of The One Ring roleplaying game by Francesco Nepitello, the beautifully illustrated full-color hardback volume The Lord of the Rings Roleplaying contains everything you need to create exciting adventures set in the world’s most popular fantasy setting – six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.

The setting
It is the year 2965 of the Third Age and the Shadow is returning. Twenty-four years ago, an alliance of Elves, Men, and Dwarves defeated a horde of Orcs and Wild Wolves, under a sky darkened by Giant Bats, inaugurating a new era of prosperity for the Free Peoples. But twenty years is a long time for peace to last, and in many dark corners of the earth a shadow is lengthening once again.

Rumours of strange things happening outside the borders of civilised lands are spreading with increasing regularity and, while they are dismissed by most as fireside-tales and children’s stories, they sometimes reach the ears of individuals who recognise the sinister truth they hide.

These are restless warriors, curious scholars and wanderers, always eager to seek what was lost or explore what was forgotten. Ordinary people call them adventurers and, when they prevail, they hail them as heroes. But if they fail, no one will even remember their names.

* Six original heroic cultures from the land of Eriador.
* Six new classes.
* A host of terrifying adversaries.
* Comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.

Key features:
* New rules for travelling across the land (Journey) and meeting the personalities of Middle-earth (Council).
* Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor.
* In-depth information on six Patrons – individuals sponsoring the adventures of the Player-heroes including Bilbo Baggins and Gandalf the Grey.
* A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-trolls and Barrow-wights.
* Rules to create your very own Nameless Things – unknowable beings from the dark corners of the world.
* A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters.

Based on the second edition of The One Ring roleplaying game by Francesco Nepitello.

      loppu varastosta
51.80 €
Death in Space RPG (HC)
Death in Space RPG (HC)

Character generator.

A rules-light tabletop roleplaying game in a gritty science fiction setting.

Engage in power struggles and build your crew’s reputation. Salvage and steal to survive and endure a ruthless universe. And above all, do anything you can to get that next job.

This sci-fi tabletop roleplaying game takes you to the grimy blue-collar future of a universe filled with risk, but also opportunity. DEATH IN SPACE presents a vision of space where technology is broken and dirty, and society is harsh and desperate. The player characters make up a crew with their own spacecraft or station, and take on the jobs they can find, in order to earn some well-needed bucks and get ahead in the power struggles of the stellar system.

Death in Space is a table-top roleplaying game about the salvagers, miners, drillers and other workers stuck in the war-ravaged Tenebris system, just waiting for the next big score. They’re hungry for contracts and adventure, and take the jobs they can get from anonymous corporations and those few who have carved out seats of power in this harsh place.

And as if war wasn’t enough, rumor has it that the Universe is dying, accelerating towards a future big crunch. And the rate is increasing, sped up by the blackness of space itself. The void corrupts and infects, whispering strange words through an omnipresent white noise that grows more intense every day.

DEATH IN SPACE has its roots in the OSR scene, and follows similar design principles. In terms of setting and tone, inspiration comes primarily from the gritty science fiction of films like Outland and Prospect, classic westerns and the grimy future of early 80’s science fiction movies.

It is a game about adventure and uncertain journeys out into the darkness of space, it is about you and your crew making a home of your spacecraft or station, in tough competition with everyone else, and most of all, it is about enduring in an abandoned frontier system where your only hope of surviving is to take any contract you can find, sometimes having to put your fate in your enemies' hands.

Inspiration
There are a lot of great and inspiring games out there. In terms of rules and approach, we have found inspiration in some form, large or small, in for example the following games (alphabetically listed): Coriolis, Into the Odd, Knave, Mothership, Mutant Year Zero, MÖRK BORG, Offworlders, Solar Blades & Cosmic Spells, Mutant (1989 edition), Traveller. Out of these, MÖRK BORG, Knave and Coriolis deserve a special mention.

Most of the inspiration for the tone and feel comes from movies and series. Some of these, that have inspired elements of the setting in one way or another, are (alphabetically listed): 2001: A Space Odyssey, A Fistful of Dollars, Alien, Blade Runner, Escape from New York, The Expanse, Firefly, IO, Moon, Outland, Prospect, Sunshine, Total Recall, The Warriors.

0Visually, much of the inspiration comes from abstract geometric art and design, and old computer interfaces and manuals.

The Rules
The rules of DEATH IN SPACE are intended to be easy to use and hack but also to support and introduce the setting through the rules. While inspired by OSR games, the primary intent is not to be fully compatible with the rulesets and modules of old, but rather to try to capture the quickness and simplicity of these rulesets, tweak them according to our preferences and add some setting flavor (however, the rules are still close enough to other OSR rulesets that material should be possible to use with some simple conversions).

The basic rule when you try to accomplish something, say force open an airlock, or resist the effects of strange radiation, is to roll a d20 modified by one of four ability values, the ability determined by the nature of the task. If you roll over a fixed difficulty, you succeed. Failing checks gives you void points that you can use to increase your chances the next time you attempt something. Beware of saving up too many though, that might result in some nasty consequences. Void points are also used to activate cosmic mutations, strange powers from the void.

The player characters are all part of a crew with their own spacecraft or space-station, their sanctuary in a dangerous universe. Characters are generated in a quick randomized fashion, making it quick to make a new one when (not if) your character suffers an accident. With a list of 60+ modules that provide new possibilities, the players can successively customize their ship or station and really make it their home and base of their adventures. If your ship or gear should break, you can repair it as soon as you collect the necessary spare parts. In case you encounter rivals on your travels, the rules for spacecraft confrontations determine the outcome and whether you can avoid being boarded.

The Tenebris system
DEATH IN SPACE focuses on the Tenebris system—a system of planets and objects revolving around the star Tenebris. It is a stellar system ravaged by war and strife, where a greed-fueled mining for precious gems ended in a conflict that laid waste to the intricate trade networks that ensured technological production. With no new parts to find, almost every single object built today, from weapon to spacecraft, is put together from discarded, salvaged or stolen parts. Nothing is new.

As if rebuilding the system after the war was not enough, there are reports from stargazing cosmologists that the universe has stopped expanding, and that it has instead begun collapsing at an accelerating rate. The news that civilization is at its end have created a sense of hopelessness and disorder, and in many sectors of the system former vassals have taken this chance to seize control from distant rulers.

In the heart of the Tenebris system is the Iron Ring—a huge, ring-like structure surrounding the moon Inauro like a belt of metal. This is the center of activity in the Tenebris system, and here miners and salvagers huddle in cramped living quarters, waiting for their next contract and a chance to earn some much needed money. In other parts of the Ring, far from the bustling market-places and common areas, there are dark, empty sectors, where shady types hide from attention.

Among the people of the Iron Ring, cryptic rumors are spreading about a void accelerating the collapse. A void that whispers strange sentences to the unlucky through the ever present thick static noise that grows stronger and stronger as you travel towards the edge of civilization. A void that infects and corrupts and imbues their bodies with odd powers.

In the middle of all this are the player characters: hard-working explorers and laborers hoping for a big score.

The core rulebook contains everything you need to start playing immediately:
* Light-weight rules, intended to be easy to use and quick to learn
* A system for quickly generating player characters and their spacecraft or space-station
* 60+ different modules to make the spacecraft or space-station your own
* An introduction to the default setting, the Tenebris stellar system, its main locations and history (with many pieces of the puzzle left for you to fill in)
* A system for repairs, where you collect spare parts to repair your stuff
* 20 cosmic mutations, representing physical manifestations of the void through your body
* A system for spacecraft confrontations and boarding
* An introductory scenario to jumpstart your campaign
* 40+ tables and generators packed with setting flavor

By Christian Plogfors and Carl Niblaeus of Stockholm Kartell.

      loppu varastosta
41.30 €
Dragonbane Core Set
Dragonbane Core Set

Mirth & Mayhem Roleplaying
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. This is a game with room for laughs at the table, while still offering brutal challenges for the adventurers. We call this playstyle “mirth and mayhem roleplaying” – great for long campaigns, but also perfect for a one-shot.

Dragonbane is a translation of Drakar och Demoner, Scandinavia’s first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.

THE GAME
Dragonbane comes with all of the fantastical creatures that you’d expect plus a few more – not least the duck-like mallards!

The game uses a skill-based D20 system that is very easy for new players to learn. Each skill is rated from 1 to 18, and the player needs to roll equal to or lower than the skill level to succeed. That’s right – in this game you want to roll low. Rolling a natural 1 is called rolling a dragon, and triggers powerful special effects.

The core Dragonbane game has ten professions, including the classic Fighter, Mage, Hunter and Thief, but also the more unorthodox Artisan, Merchant, Mariner and Scholar. The profession will impact a player character’s starting skills and give it a starting heroic ability, but after the game starts the player is free to further develop their character in any way they choose, unbound by any class restrictions.

THE SETTING
Dragonbane is a game of fast-paced fantasy adventures. The core game presents a core mythology of this fantasy world, focused on the eternal struggle between dragons and demons. The ruins of fallen kingdoms, worshiping either of these rival godlike creatures, beckon brave adventurers with the lure of hidden treasures.

Rather than describing entire continents, the core game focuses on the Misty Vale, a hidden mountain valley until recently overrun by orcs and goblins. In recent years, the orcs have retreated into the mountains, leaving the land open for explorers, settlers and adventurers of other kin such as humans, dwarves, elves, halflings, mallards, and wolfkin. The land lies open for adventure.

Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers.

The box includes:
* Rulebook with fast and effective D20-based game rules for character creation, skills, combat, magic, and travel
* Adventures book with eleven complete adventures, to be played separately or tied together in the epic Secret of the Dragon Emperor campaign
* The booklet Alone in Deepfall Breach letting you play Dragonbane solo, without the need for a Gamemaster
* Huge full-color map of the Misty Vale adventure setting
* Illustrated playing cards for combat initiative, improvised weapons, adventures, and treasure
* Ten transparent polyhedral dice, including two D20s with a custom design
* Five pregenerated characters to play
* Five blank character sheets
* Cardboard standees representing various characters and monsters
* Double-sided battle mat

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47.30 €
Forbidden Lands RPG
Forbidden Lands RPG

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Forbidden Lands is a new take on classic fantasy roleplaying. In this open-world survival roleplaying game, you’re not heroes sent on missions dictated by others - instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands and, if you live long enough, build your own stronghold to defend.

Contents of the boxed set:
* Hardcover Player’s Manual with faux leather covers, including rules for fast character generation, visceral combat, lethal magic, dangerous journeys and for building your own stronghold - easily be ported to your own favorite game world.
* Hardcover Gamemaster’s Guide with faux leather covers, including a rich and detailed description of the Forbidden Lands setting, a large illustrated Bestiary, extensive random encounters, and three complete adventure sites.
* The Legends & Adventurers booklet, letting you flesh out your characters and give them unique backgrounds.
* A huge full-color map, giving you the freedom to explore the Forbidden Lands any way you want, hex by hex.
* A sheet with sticker for adventure sites and gravestones, transforming the game map to a living, permanent record of your adventures.

From the creators of the award-winning RPGs Tales from the Loop, Coriolis - The Third Horizon and Mutant: Year Zero.

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44.20 €

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