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Advanced Player's Manual (HC)
Advanced Player's Manual (HC)

Dragons and Dungeon-dwellers Beware!
The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tools to create a host of unique and interesting characters, or to improve existing ones. Whether player or GM, this book breathes fresh air into character building, putting the power into your hands. Better still, each chapter is modular in design, making it easy to choose options are appropriate for your games. Used by itself or in conjunction with Green Ronin's Advanced Bestiary and the Advanced Gamemaster's Guide, your games can only improve with this invaluable resource. Inside, you'll find:

* Luck defined as a new ability score with several options for incorporating it into your games.
* A complete toolbox for building your own variations of the core races, while also giving guidelines for building planetouched races, half-races, and greater races.
* Six new base classes including the eldritch weaver, spellmaster, and thanemage, including epic progressions for each.
* New uses and modifiers for skills based on creature types body types, and a selection of new feats including Fighting Withdrawal and Taunt.
* An all-new numeric based alignment system with examples for creatures found in the MM.
* Mass combat rules, fully compatible with Malhavoc Press' Cry Havoc.
* Over 100 new spells, like crown of valor, foozle, and the devastating ring of fire.
* The psychic base class and the skill- and feat-based psychic system first presented in Green Ronin's popular Psychic's Handbook.
* Engaging illustrations from top artists like Toren "Macbin" Atkinson, Drew Baker, Kent Burles, Storn Cook, Marcio Fiorito, James Smith III, Joseph Wigfield, and Lisa Wood.

Written by the d20 guru and sage Skip Williams, author of the MM, the Advanced Player's Manual is the perfect sourcebook to take your games to the next level.

Requires the use of the Dungeons & Dragons Player's Handbook, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.

Written by Skip Williams
Cover by William C. Eaken
224 pages, hardback

      heti saatavilla
35.00 €
D&D 5: Lost Citadel Roleplaying (HC)
D&D 5: Lost Citadel Roleplaying (HC)

Seven decades ago, there were cities upon cities, kingdoms and nations. Cultures at war and at trade. Humans, dwarves, elves,and others. So it remained for millennia, through two vibrant ages called ascensions.

Until the world ended. Nations crumbled. Magic sputtered. Nature sickened. Civilizations died.

The dead woke.

THE CITY IS CALLED REDOUBT...
Some say the doors to the Underworld flew from their hinges. Others believe that the god of the dead went mad. Whatever the cause, across the lands of Zileska, the dead have become the Dead. Whether human, elf, dwarf, or monstrous ghûl, all must survive the horror of this world overrun by death, where all that’s left of civilization has gathered behind the walls of the world’s last bastion of the living...

The city of Redoubt.

The Lost Citadel is a transmedia setting that exists simultaneously as gaming, art, fiction, music, and more. The Lost Citadel Roleplaying is Green Ronin’s full-faith effort to bring the world of The Lost Citadel into the newest edition of the world’s most popular roleplaying game. Welcome to a dark fantasy gaming experience unlike any other. Welcome to The Lost Citadel Roleplaying.

...AND IT IS THE LAST
In this setting, you play one of the only remaining souls alive after an undead apocalypse has brought civilization to a dark and bloody end. This beautifully illustrated game book provides everything you’ll need to experience The Lost Citadel through the lens of the world’s most popular roleplaying game.

Inside this book, you’ll find:
* The once-proud history, races, religions, and cultures of the world of Zileska. And how they Fell.
* Detailed coverage of the inner workings, factions, politics, and geographical locations of the Last City. Each district comes with its own Adventure Hooks sidebar.
* New classes, feats, items, and rules for use with 5th Edition, including a new sub-system called Woe.
* A host of new undead with which to test your characters’ wits and will. Will they face down the horror of a grim aggregate, the terror of a forlorn child, or even the power of a mighty Malevolent, itself?
* A full-color double-sided poster map of Redoubt and its surrounds, courtesy of gifted cartographers Andrew Law and Jared Blando.
* Original fiction by award-winning dark fantasist Elizabeth Hand.

Will you pledge yourself to the noted foresters and venture bravely beyond the safety of the city walls? Would you risk an outbreak just to improve your station in a society run entirely by the privileged elite? What mark will you leave on a world that may be spooling out its final hours? The answers lie within.

NOTE: Requires the 5E core rules to play.

Authors: Keith Baker, Natania Barron, Jaym Gates, Jesse Heinig, Rhiannon Louve, Ari Marmell, Malcolm Sheppard, C.A. Suleiman, Elizabeth Hand, and Carina Bissett

Artists: Todd Lockwood, Rael Dionisio, Stanislav Dikolenko, Maurizio Giorgio, Kyna Tekk, Francesco Di Pastena, Sveteslov Petrov, Fabio Rodrigues, Julian Lesne, Mirko Failoni, Matt Stikker, Biagio D’Alessandro

Format: 304-page

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54.00 €
DC Adventures: Universe (HC)
DC Adventures: Universe (HC)

The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and "elseworlds."

In its pages you will find:
* History! From the dawn of time to the present day, including famous historic DC characters like Arion, Lord of Atlantis, the Enemy Ace, and Sgt. Rock.
* Locations! From Gotham and Metropolis to Atlantis and Gorilla City, exploring every part of the modern day world of the DC Comics.
* Characters! DC ADventures write-ups of over two hundred additional characters, including the New Gods, Batman Beyond, the Time Trapper, and the Amazing Zoo Crew!
* Space! Out beyond the Earth to distant worlds with the Lantern Corps, to the Vega System of the Omega Men, and the realms of the Khunds and the Dominators.
* Time! Into the future, from the Legion of Super-Heroes in the 31st century to the Justice Legions of the year One Million to the Vanishing Point at the end of time itself!
* ...And Beyond! Across the Bleed to alternate Earths, the higher planes of the Fifth Dimension, the realms of the Endless, and the gates of Heaven and Hell.

DC Adventures: Universe also features a foreword by comics industry living legend Marv Wolfman! Home to over 75 years of the greatest tales in comic book history, the DC Universe is now yours as a setting for endless adventures. With DC Adventures: Universe, you too can hold worlds in the palm of your hand.

Format: 224 pages, full color, hardback

Authors: Darren Bulmer, Seth Johnson, Steve Kenson, Jon Leitheusser, John Polojac, and Aaron Sullivan

  !   tilattava tuote
48.00 €
Expanse Roleplaying Game (HC)
Expanse Roleplaying Game (HC)

Want to check the game out RIGHT NOW? Download The Expanse RPG Quickstart today! This is a 40-page PDF that includes stripped down rules, pre-generated characters, and an adventure you can play right away.

Scifi roleplaying at humanity's edge.

The Expanse Roleplaying Game brings James S.A. Coreys award-winning series of science fiction novels to the tabletop.

Using the Adventure Game Engine (AGE) rules that power Green Ronin's Fantasy AGE, Blue Rose, and Modern AGE RPGs, The Expanse takes players to a far-future solar system where humanity is divided: Martians, Belters, and the people of old Earth struggle for political power and resources, but older, alien, forces are stirring in the universe, and human history is about to take an unexpected new turn.

The Expanse RPG applies the fast-playing, stunt-powered AGE system to spaceships, solar colonies, adventure, and intrigue in the far-future, where the actions of the characters may change the course of history!

As long time fans know, The Expanse was a roleplaying game campaign long before it was a series of novels or a TV show. We are delighted to bring it full circle with this game! And here's the best thing about The Expanse RPG: we've been working on this for well over a year and rules are done! They've been through multiple iterations and playtesting, and we've worked closely with Ty Franck and Daniel Abraham (together, James S.A. Corey) throughout to ensure we are getting The Expanse right. Now let's hear from Daniel and Ty themselves!

The Expanse RPG Features
The Expanse is based on the exciting new Modern AGE rules-set, and includes many of its features, such as customized character building using Backgrounds and Professions, Drives for character engagement, and an abstract resources system. It also makes use of the Modern AGE approach to action, exploration, and social encounters, complete with stunts and systems for all of them.

The following are some of the unique features of The Expanse in comparison to other AGE games:

* Fortune: Rather than Health, characters have a Fortune score that measures lucky near-misses, close scrapes, and trivial hits before the character takes serious harm. Fortune is also useful for modifying die rolls and offering players some narrative control but, watch out! Spend too much of it and your luck could run out when you get caught in a crossfire!
* Conditions: In addition to a running Fortune total, characters use various conditions to measure things like injuries and fatigue as well as tactical challenges like hindered movement or sensory abilities.
* Interludes: The interludes in between encounters are given their own treatment, allowing players to make use of their “down-time” (including long hauls between destinations in the System) to recover, do maintenance, build their connections with others, or pursue their own projects.
* Spaceships: The Expanse RPG features a system to model and create spaceships and its own system for space combat, including the assault on Thoth Station as an example of the system in action!
* The Churn: The Expanse also offers something for the Game Master with the Churn: A ticking counter that measures the crew’s progress through a story and just when things are going to suddenly go sideways and become even more complicated!

A 224 page full color hardback with a poster map of the solar system.

      heti saatavilla
60.00 €

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