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Complete Kobold Guide to RPG Design, 2nd Edition
Complete Kobold Guide to RPG Design, 2nd Edition

The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures.

This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect the changing game design landscape. In addition, this new edition includes brand-new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (The Kobold Guide to Magic).

Between these covers, you’ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.

In his essay, “Seize the Hook,” designer Rob Heinsoo says, “Design a game you want to play but can’t because no one else has designed it yet.” THE COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same.

PRAISE FOR THE FIRST EDITION
Winner, 2012 Gold ENnie Award, Best RPG-Related Accessory

240p

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24.00 €
D&D 5: Book of Ebon Tides (HC)
D&D 5: Book of Ebon Tides (HC)

The Darkness Closes in Around You

Welcome to the Shadow Realm, a twisting and distorted counterpart to the lands you know. Here the shadow fey hold court, reveling in their frivolities and intrigues, while the darakhul hunt the unwary and those other peoples adapted to the shadows strive to simply get on with their lives. This plane of Shadow is ever changing and filled with adventure for those willing to explore the darkness.

And oh, the things you’ll find:
* Guard yourself against an often-hostile land of subtle intrigue and thinly veiled aggression, of political opportunities and roaming monsters
* Learn the secrets of the ebon tides—the very ebb and flow of the shifting shadowstuff beneath your feet—and of the shadow roads that connect the planes
* Visit the wondrous fey courts and realize your life may very well depend on proper etiquette and taking great care with your words
* Negotiate with the peoples of the land, such as the bearfolk, shadow goblins, sable elves, umbral humans, and many others
* Pay proper respect to those gods of the shadows lest they turn too close an eye toward you
* Plus new options galore—52 spells, 16 races and subraces, 10 subclasses, 22 monsters and NPCs, 80 magic items, and more!

The Book of Ebon Tides plunges you into the machinations of the various powers of shadow, providing everything you need to propel your adventures in the Shadow Realm. Here you’ll find an overview of all the peoples and monster and magics of the lands, and all the details that GMs and players need to carve their names in the shadows.

Uncover the dark realities of shadow and expand worlds of your own creation!

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60.00 €
D&D 5: Midgard Worldbook (HC)
D&D 5: Midgard Worldbook (HC)

Adventure In a Dark World of Deep Magic!

It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage.

The omens are dire. The roads to the shadow realm are open again, and the fey have returned to claim their ancient tribute. In the north the giants prepare for Ragnarok, while the goblins in the west grow restless. In the Crossroads, the shadow of the vampire princes falls across the land. The World Serpent is stirring—and not even all-knowing Baba Yaga can say what will happen next.

Now more than ever, Midgard needs heroes to stand against the dark, driving it back with spell, steel, and cunning!

The 460-page Midgard Worldbook for 5th Edition hardcover includes:

- Detailed description of Midgard’s empires, cities, and kingdoms, with associated heraldry, rulers, and adventure hooks for each state, large or small
- Characters from Baba Yaga to the lords of the Dragon Empire, from the honest folk of Zobeck to various elven holdouts of Dornig and the vampire lords of Morgau
- Full lore on the pantheons of the Northlands, Crossroads, Elves, and others, including divine domain lists, rituals, divine demands, and the various masks and sacred texts—plus rituals and ambitions of the Dark Gods, for the GM’s eyes alone!
- Revised and expanded lore of the planes, history, calendars, and conflicts of the world
- Forbidden lore of blood magic, void magic, and various dooms and items not meant for players’ eyes!
- And much more!

Fully compatible with the 5th Edition of the world’s first roleplaying game!

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60.00 €

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