Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 1 - 4 / 4



D&D 5: Nightfell
D&D 5: Nightfell

Quickstart.

New monstrosity: Lunar Predator.

May the Moon lead thee through the silent lands of the continent

Nightfell is a Horror Fantasy setting, a grimdark world under the influence of the Moon, for 5th Edition, by Angelo Peluso & Mana Project Studio.

This manual will dive you into a dark world full of terror and despair. The Undeads come back from the afterlife, and eternal beings crave the nullification of reality. You will face ancient horrors, but you will also come to know superstition and occultism, and you will learn to follow the Moon as the only guide in this nocturnal world.

In this ruthless setting, players will play night explorers, resilient survivors who adapted to the Lunar Age, an era where the sun is dead, and life still endures only thanks to the last Primordial beings. In this ruthless setting, players will play night explorers: resilient survivors who adapted to the Lunar Age, an era where the sun is dead, and life still endures only thanks to the last Primordial beings.

World of Iùrmen
Nightfell takes place in the Known Lands of Iùrmen, during the dark times known as The Lunar Age.

The World you are going to face is cold and desolate. There are few inhabited settlements, and most races are now extinct. Nights are gloomy, but days show no sun nor Moon and are even more terrifying. Life in these lands persists only thanks to the faint breath of life left to the Primes, deities who are intrinsic to nature and still stand uncorrupted by the dark beings who have breached the Material Plane.

The prophecy of the Fourth Truth is now fulfilled, and the dark dimension of Ènferun now corrupts the World. Adventurers in the World of Iùrmen are usually those embracing the power of darkness to use it against the creatures of the night, or rising as a source of faith and hope for survivors. They will face a hostile environment and try not to let themselves be overwhelmed by entities that will try to enslave their spirit. Eventually, they will have to find a way to counter the destruction of reality.

The Moon, called Mirithlen, is a goddess who bestowed her radiance on the pale satellite, lighting the nights up without any aid from the sun (the fallen god, Hollon). You will learn to fear and respect her since she will influence many aspects of your journey. She can give you power and courage, assist you in exorcisms, or you can invoke her name through Lunar Divination to ask her for a blessing. Beware, though, since such blessings can also benefit the monstrous creatures that await in the darkness. Some are even more ruthless during some Lunar Phases and appear only during other ones, giving life to a monster-hunting system hinged on the superstition that concerns them.

Night and magic
The use of magic has radically changed over the ages. In the Lunar Age, the sources of eldritch power by which spellcasters thrive are now corrupted by darkness, and usage of magic is now a dangerous practice. The arcane balances scholars of magic used to study are vanishing, and the real power of magic can quickly wear out the souls of practitioners.

Endless winter
Decades of darkness and death drew the Material Plane closer to the Black Reflection from a morphological and a climatic perspective. The sun no longer warms beaches, mountains, valleys, and green plains are infrequent. Most woods died or became spectral, cloaked by mist and silence. The presence of the last Primes still grants some life, the cultivation of the most resistant plants, and the persistence of some woods and meadows.

Everything changed, and there is nothing more to smile about, if not the bright aurora that lights up the skies in those rare nights.

Here some of the new class options
* Lunar Cultist: Soldiers devoted to the worship of Mirithlen, experts in Lunar Divination, and in averting the perils of the night. You will be able to choose which Lunar Phase to be bound to, to gain powerful gameplay benefits.
* Master of Tradition: These scholars of the arcane and esotericism are masters of knowledge about creatures and legends, coming as invaluable members to parties of night adventurers.
* Tefillin: Characters who wish to have a closer connection to the Dark World can choose to let themselves be possessed voluntarily by a ghost, becoming Tefillin. Learn how to use your ghost's powers to increase your abilities.

New content
The Nightfell manual comprehends a first ”Corebook”, useful for players and masters. Also, we will present 80 new spells dedicated to moon magic, new items and relics are just waiting to be discovered and inspected in the search for their hidden power, and several new game mechanics that will make Nightfell a one of its kind supplement!

Here some of the new mechanics:
* Grim Weapons: as you bring down creatures of the night, your weapons absorb their dark essence. When a weapon reaches its Grim Threshold, it will become formidable in fighting abominable creatures, yet a heavy burden to carry, slowly wearing out your soul.
* Soul Points: In addition to Hit Points, your characters will also have some degree of spiritual sanity to keep in check. When the horrors become too many to bear, when the strain of the night and the assaults of dark enemies will drop your Soul Points to 0, you will be easy prey to shadows and wraiths trying to take over your own body.
* Influence of the Moon: learn to practice Lunar Divination and learn about the many ways in which the Lunar Phases will affect your game, starting from the mood and powers of your characters, up to the peculiar characteristics of some creatures.

“Thou wilt tip the balance since, on thy conduct, fate lies for what is left of us all. Be steady in front of darkness, do not let thy heart cede, and may the Moon lead thee through the silent lands of the continent.”

Contains:
* Setting guide
* A chapter about the World with maps
* Several new, dark fantasy flavored playable races
* New archetypes for the classes of the most famous role-playing game in the World
* New backgrounds for your characters
* 4 new original classes
* New and legendary magical items
* 75 new spells dedicated to moon magic
* new game mechanics that will make Nightfell a one of its kind supplement (grim weapons, possessed condition, soul points...)

This project was born from the collaboration between Angelo Peluso, Italian author and illustrator (who worked as an artist for Pathfinder 2nd Edition, Starfinder, Numenera, Invisible Sun, Cypher System, Shadow of the Demon Lord and others) and Mana Project Studio.

      heti saatavilla
47.90 €

Hakusivu: 1

    

Uutuuksia