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kuva tuotteesta on linkki tuotesivulle: Cypher System Starter Set
Cypher System Starter Set

The Cypher System RPG is the critically acclaimed roleplaying game system that powers any campaign in any genre. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs and players. The rules are unintrusive, but give you the power and sophistication to create any story, character, or adventure you can imagine. Whether you’re a veteran gamer or new to tabletop RPGs, the Cypher System will be your new favorite game. And this Starter Set will have you playing it in no time! Here’s why you’ll love the Cypher System! Easy to learn, easy to play—and easy to make your own! The Cypher System is easy for beginners to learn, but offers all the depth, nuance, and complexity you want. Some people call it a “rules-light” system, but it has the power and sophistication of games that are much more mechanically heavy—and yet it’s substantially more flexible. GMs find the game easy to prep for and easy to run—it frees up the GM’s attention, in prep and at the game table, to focus on cool, creative ideas rather than numbers, mechanics, and “crunch.” PC-focused narrative Cypher System characters are built with a three-part sentence. You might be a Rugged Warrior who Stands Like a Bastion. A Guarded Adept who Keeps a Magic Ally. Perhaps a Graceful Explorer who Moves Like the Wind. Or a Charming Speaker who Bears a Halo of Fire. Each part of your sentence says something about your character—but also provides some of your abilities, skills, and stats. They even offer guidance on your connections to other characters in your party, creating bonds that can be a foundation for an ongoing campaign, or facilitate great roleplaying in one-shot adventures. Creating a great Cypher System character is as easy as coming up with a great concept. You build the character you imagine through a short, easy, largely math-free character creation process. And you get a character with depth, nuance, and flexibility. Any genre, any campaign The Cypher System is flexible. From fantasy to science fiction, horror to post-apocalyptic, superhero to cyberpunk, the elegance of the Cypher System makes it easy! The same flexibility that makes Cypher System characters so awesome also makes it easy to customize them to your campaign. Simply pick the types, descriptors, and foci that are appropriate to your setting, and exclude those that aren’t. Whatever game you want to run—whatever world you want to create and explore—the flexible, fast-paced, narrative-focused Cypher System makes it easy! Uniquely easy on the GM While preparing for their games, and at the game table, Cypher System GMs spend their time and mental energy thinking up exciting and creative adventures, settings, encounters, twists, NPCs, and creatures—while spending only mere minutes on numbers and stats. This is in part due to the elegant, math-free simplicity of the system, and in part because of the “players roll all the dice” approach, which shares the mechanical burden with the players. The Cypher System is amazingly easy to adjudicate. The GM decides how difficult a task is on a simple 1-to-10 scale, and the players apply their skills, resources, and other assets to lower that number—and then they roll the dice. If you can rate a task between 1 and 10, you can run the Cypher System—even if your adventure goes in a completely unexpected direction, or you’ve had no time to prep. Of course there’s more to it, and creatures, encounters, and special situations can add layers of additional sophistication when you want it. But at the heart of it all is that 1-to-10 scale. And that’s it! The Cypher System Starter Set makes it easy to experience the Cypher System! Whether you’re a veteran gamer or new to tabletop RPGs, the Cypher System will be your new favorite game. And this Starter Set will have you playing it in no time! * 10 pregenerated characters to get you started quickly. Or create your own! * Two adventures take you into worlds of fantasy and science fiction—plus you get a third downloadable adventure for free! * Can’t get the whole group together? These adventures work with as few as one or two players. * Quick-start components get you going with minimal prep. * With complete Cypher System rules, you’ll master the system quickly. * XP cards, GM intrusion cards, and dice give you everything you need at the game table. Run any game you can imagine with ease and flexibility: horror, cyberpunk, fantasy, sci-fi, post-apocalyptic—you name it. The Cypher System can do it all! Designer: Monte Cook, Sean K. Reynolds Page Count: 64 Format: Boxed

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36.00 €
kuva tuotteesta on linkki tuotesivulle: Cypher System: Adventures in the Cypher System (HC)
Cypher System: Adventures in the Cypher System (HC)

Sci-fi, fantasy, horror, and more—great adventures from across the Cypher System! Showcasing the Cypher System’s elegant handling of different genres and styles, this hardcover anthology serves up an exciting variety of adventures. Science fiction, fantasy, fairy tales, superheroes, horror, and more—it’s all covered here, giving you a wide range of options and moods. Many of the adventures take you into fan-favorite Cypher System settings, such as Predation, The Strange, and Numenera. They’re easily integrated into an ongoing campaign but also make great one-shots—you don’t need anything other than this book, and the Cypher System Rulebook, to fully enjoy their atmosphere, mysteries, exciting encounters, and amazing storylines. The adventures inside this hardcover book include: * Ghosts of Ironsaddle: In the weird (old) west, a group of bounty hunters wanders into a deserted town. There they discover threats that linger unquietly—perhaps, in this case, “ghost town” isn’t just a saying. * Going Mad: Everyday modern characters come face-to-face with their own incipient transformation into something superheroic. Set within the world of The Origin. * The Fox and the Crows: The PCs are invited to help a fairy tale princess save a king from himself during a royal ball. * Bake Me Another Body: Characters inhabiting the world a billion years from now try to find who killed them inside a million-year-old ruin. Set within the world of Numenera. * Tomorrow’s Messenger: Descended from time-travelers stuck in the Cretaceous Period, the characters discover a message in a time anomaly from someone who needs help. Set within the world of Predation. * A Strange Case: Characters follow a villain drawn from fiction—who intends to initiate Earth’s destruction—through a series of parallel worlds based on stories and myths. Set within the world of The Strange. Designer: Dominique Dickey, Bruce R. Cordell, Sean K. Reynolds, Shanna Germain Format: Hardcover, 128p

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48.00 €
kuva tuotteesta on linkki tuotesivulle: Cypher System: Godforsaken (HC)
Cypher System: Godforsaken (HC)

A fantasy hardcover sourcebook and complete setting all in one. Dragons. Magic wands. Singing swords and flying carpets. And above all... heroes! What fantasy worlds inspire you? The classic high fantasy of Tolkien, Zelazny, or Jordan? Modern fantasy like the Harry Potter series, The Dresden Files, or Buffy the Vampire Slayer? Paranormal romance? The whimsy of settings like Discworld or The Dark Crystal? Wuxia, swords and sorcery, or gritty, low-magic settings? Fantasy—tales of heroes, monsters, and magic—is arguably the oldest genre of human fiction. It’s also the genre that first inspired us to step into imaginary worlds through roleplaying games, and it remains the most popular type of RPG setting. Godforsaken takes the Cypher System on a deep dive into the infinite variety of fantasy realms, with rules, character options, gear, and a complete, ready-to-use setting that makes the most of the fantasy genre. Whatever fantasy setting you envision, the Cypher System can take you there. Godforsaken includes: * Rules for treasure, traps, magic, and other topics particular to fantasy gaming. * New playable species, along with new foci, guidelines for adapting existing foci to fantasy use, and advice for building common fantasy character types in the Cypher System. * Dozens of fantasy creatures and NPCs, including the basilisk, lich, manticore, elementals, wyvern, and more. Plus scores of new cyphers and artifacts. * Discussion of the many varieties and subgenres of fantasy, along with resources for inspiration. * The complete Godforsaken setting. Characters seek glory and wealth as they venture into the Godforsaken Lands, leaving behind the protection and blessings of their gods—but there is more to these dimensions than they can possibly be prepared for. * Two full-length adventures for use in the Godforsaken setting or your own campaign, plus three Cypher Shorts. Includes a double-sized poster map!

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60.00 €
kuva tuotteesta on linkki tuotesivulle: D&D 5: Arcana of the Ancients -Beasts of Flesh and Steel (HC)
D&D 5: Arcana of the Ancients -Beasts of Flesh and Steel (HC)

The lacaric courier single-mindedly delivers strange devices to ancient ruins, sometimes traveling great distances and facing incredible hardships to do so. Why? What’s the significance of the cargo or the destination? Nobody knows—but don’t get in its way! Like a hermit crab seeking out empty shells, the kalyptein crab makes its home in ancient devices. It often gains unexpected and powerful abilities from its dwelling, making it an unpredictable foe. The silvery liquid namnesis communicates by swapping memories—literally stealing those of its target while implanting its own startling thoughts. It changes form rapidly, even splitting into multiple attackers, and can sometimes steal a character’s abilities to use against them... Add an element of the truly unexpected to your Fifth Edition game with this fantastic assortment of science-fantasy creatures born in the Ninth World—the award-winning, critically acclaimed setting created by legendary game designer Monte Cook. Beasts of Flesh and Steel contains: * 140 fascinating, dangerous new monsters that bring a science-fantasy element to your encounters. Beware the carnivorous color, a predator unlike anything from our dimension; the awakened ruin that breaks from its original location to prowl the landscape; and the shadowy clicker, which hunts any creature that makes sound. * CRs ranging from 1 to 25, so you always have loads of challenges for parties at every level. * Stunning artwork that shows off each of these weird and wondrous creatures, and a convenient layout that makes this book uniquely easy to use in prep and at the game table. * A complete bestiary with everything you need to bring these monsters to your game table. These creatures complement Arcana of the Ancients, but you don’t need that book to use this one. Add these creatures to any 5e game! This hardcover includes well over 100 new monsters based on or around the strange technology of the ancients. These science-fantasy monstrosities add a whole new level of weirdness and imagination to your existing game of Arcana of the Ancients.

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54.00 €
kuva tuotteesta on linkki tuotesivulle: D&D 5: Arcana of the Ancients -Where the Machines Wait
D&D 5: Arcana of the Ancients -Where the Machines Wait

A vast underground ruin, filled with dangers and treasures unlike any seen before! They call it the Grave of the Machines. An underground mausoleum of the Ancients, filled with their wondrous devices and strange magic. Those bold enough to venture into its depths (and capable enough to return) spin tales of sights and encounters so astonishing they could not possibly be boasts or mere fiction. And they say its riches are as vast and unfathomable as its depths. Venture into the Grave of the Machines, if you dare, for adventure unlike any you’ll find in typical ruins or dungeons. Who knows what you’ll discover? Strange creatures? Riches beyond measure? Powerful artifacts? Perhaps all of that—and perhaps terrors that have lain dormant for aeons, dreaming of the day when they’ll be awakened to again walk the surface of the world. Where the Machines Wait is a mega-adventure for 5e for characters of roughly 5th level. It can be played as a series of short ventures into the Grave of the Machines, easily placed between other adventures in your campaign. Its deeper plotline can be introduced at any time—or you can ignore it and just explore the ruin. Where the Machines Wait includes new creatures, new items, and a new playable species of mechanical, construct-like characters: the surk. Numenera players can also delve into the Grave of the Machines; Where the Machines Wait includes complete conversion notes for Numenera and the Cypher System. 96-page softcover By Bruce Cordell

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36.00 €
kuva tuotteesta on linkki tuotesivulle: D&D 5: Path of the Planebreaker (HC)
D&D 5: Path of the Planebreaker (HC)

Preview. A cursed moon hurtles through the multiverse, crashing from one plane to the next, never at rest, forever fleeing a catastrophe that predates existence itself. Behold the Planebreaker! The Planebreaker visits all planes, all demiworlds, and all dimensions. Some are known to sages and planar travelers. But in a multiverse stretching across epochs, the number of previously uncatalogued planes is vast. The Planebreaker races through all of them, in time, and the Path that trails behind it creates a route that links them all. Path of the Planebreaker for 5e introduces this enigmatic interplanar object that unlocks access to the planes for characters of all levels. Think the planes are just for high-level characters? The Planebreaker opens the way to characters of all levels. You can even begin your campaign on the Planebreaker, with character species and subclasses from the Planebreaker itself and the many realities it has visited. Inkarnates, for example, are tied to another dimension of being. Unlike genasi and assimar, that connection isn’t to a specific extraplanar race, but rather to a particular concept, such as uncertainty, belief, or being. Inkarnate are winged, their wings literally formed by glyphs representing this concept—glyphs that power their special abilities. Another example is the traveler, a character born of another species but somehow planetouched at birth. Travelers are marked by a fragment of a cosmic map, etched tattoo-like on their skin. This is a source of power, but also of an unending yearning to explore. Characters of any species can adopt planar subclasses such as the defacer wizard (who calls upon nightmares to gain terrible powers and an aberrant familiar); the shadow-stitched rogue (who has traded their own shadow for that of an extraplanar creature); the chaos blade fighter (who wields a weapon drawn from elemental chaos); or the cosmic judge warlock (whose pact is made with the spirit of the multiverse itself!). Path of the Planebreaker opens the full range of planar exploration to low-, mid-, and high-level characters. This book includes: * The Planebreaker and its fascinating city of Timeborne—home to refugees, planar travelers, and residents from across the planes. Base an entire campaign in Timeborne, or experience its intrigues as you pass through. * Dozens of exotic planes to explore. Venture into the Citadel of the Fate Eater, get lost in the Grove of Crows, or find despair in the Tomb of Tomorrow. They’re all connected by the Path, a sort of interplanar road that trails behind the Planebreaker. * New creatures, NPCs, magic items, and spells for the DM to introduce. Plus two exciting, plane-hopping adventures that make it easy to introduce PCs to the Planebreaker and planar travel. * New playable species, feats, subclasses, and spells for players. Play a changeable chimeran, a Shadow-Stitched rogue, or a cleric of the Multiverse domain! By Bruce R. Cordell, Sean K. Reynolds, and Monte Cook 240-page hardcover

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66.00 €
kuva tuotteesta on linkki tuotesivulle: D&D 5: Planar Character Options (HC)
D&D 5: Planar Character Options (HC)

Create awesome characters altered, or formed, by the planes! Planar natives, multiverse explorers, and those touched by mysterious forces leaking through from the planes: these characters are shaped by backgrounds and experiences unlike those found in more conventional environs. From the Way of the Amethyst Fist monk, who channels power through a psionically resonant prosthetic, to a traveller character with a mysterious cosmic map imprinted on their skin, to a character with the Limbo Touched feat, who can change objects at will—characters with ties to the planes are just a bit different. This book is brimming with new material and new choices to create and advance 5E characters shaped by contact from beyond, including: * Six new character species. Play a lava elf, born from dimensional warfare, or a machinelike surk—who wasn’t born at all! * 16 new subclasses, such as the Unearthly Gleaner sorcerer, the Gun Jack rogue, and the Oath of the Angelic Perfection paladin. * The cosmic rambler, crossplane refugee, and reformed fiend backgrounds. * 14 new feats, nearly 50 new spells, and dozens of new magic items from, or related to, the planes This is an inspiring companion to Path of the Planebreaker, but you don’t need that book to enjoy everything this tome offers. This book duplicates some material from Path of the Planebreaker (so players can find all character-related content in a single place), but most of this book’s content is new and not duplicated from that title.

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36.00 €

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