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Bizantium and the Northern Islands
Bizantium and the Northern Islands

To the civilized world, Bizantium and the waters and lands around its are frightening. A realm of sea serpents, monsters, and barbarians. To the heroes and people who live there, it is a realm of adventure, beauty and opportunity.

One might consider Bizantium as the center of adventure and mystery in the North. Many are the myths of ancient gods, lost treasures and strange creatures. On the mainland, there are the Wolfen and their canine kin, the Kiridin barbarians, the turbulent Shadow Coast colonies, and all manner of monsters and secrets in the Northern Hinterlands and Great Northern Mountains. Living near the edge of the Sea of Despair and in the shadow of the Land of the Damned, sea monsters and danger are but a short voyage away and make all too frequent a visit to the Bizantium islands.

North of Bizantium is the Icy Ocean and Great Ice Shelf, places where only a handful of the bravest Bizantian sailors have ever set sail, and the rest of the world knows nothing about. For kingdoms in the south, only a few scholars have ever heard of the Great Ice Shelf or the cannibalistic Necromancers known as the Iceborn who make the frozen wasteland their home. Those who have heard tales of the land of ice and death are convinced they are nothing but the stuff of myth. Very soon, they will find out otherwise.

And these are but a few of the revelations presented in Bizantium and the Northern Islands. Discover for yourself the wonders and horrors that await.

* Waterchanter O.C.C. and 20+ magic spells new to the Fantasy setting.
* Necromancy revisited. Many spells new to the Fantasy setting.
* 90+ spells in all, including Ocean Magic for the Waterchanter, Necromancy and more.
* Serpent Chaser, Bizantium Marine and other new character classes.
* The Iceborn, their man-eating Raiders, Skinbinders and Sea Witches. A forgotten race of monsters who worship death, wield death magic, hunt humanoids, eat their flesh, and wear their skin. A villain you will love to hate.
* The Iceborn’s Necroilus – massive vessels made from the remains of dead sea serpents and animated by Necromancy to prowl the seas.
* Vengeful gods, monsters, Sea Serpents and Sea Monster creation tables.
* The Seven Treasures touched by the Northern Gods, lost for centuries, waiting to be found.
* New and old Bizantium ships including the Bireme, Ice Breaker and Battleship.
* Bizantium as never before seen.
* The Northern Islands described in new detail.
* The Great Ice Shelf – a new continent to explore.
* Bizantium’s origin, history, and mysteries revealed.
* Bizantian society, culture, religion, magic and notable places.
* People and places of note. Adventure hooks galore, and more.
* Written by Glen Evans, Matthew Clements and Kevin Siembieda.

192 pages

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30.00 €
Creature Feature
Creature Feature

Beyond the Supernatural™ is set in our modern world seen through the lens of mystery and the supernatural. A lens that lets us see clearly the “things” – the creatures and powers – that science and our rational minds tell us are not real. It is a world of shadows and the uncanny where a monster may really be hiding under your bed or stalking the alley. Creatures that lurk in dark corners and prey upon the unsuspecting, the innocent, and the wicked.

Creature Feature is a journey into just a few of those dark corners. Places where strange and terrible creatures wait, and bold heroes and psychic investigators face their fears and fight against the gathering darkness.

15 supernatural creatures described in depth. Some are new. Some were pulled from the pages of The Rifter® but updated and expanded (many completely rewritten). All of them are dynamic, scary, and offer different horror adventure experiences.
Each creature offers adventure hooks and ideas for more.
The art of making and running monsters.
Creature encounter table and tips on making unique creatures.
Player paranormal investigator background table.
Game Master source material and tips for running modern horror.
More world setting and monster hunting lore.
Rules clarifications and errata.
A full adventure and numerous adventure suggestions.
Paranormal encounter ideas, tips, advice, NPCs, and more.
Written by Steven Dawes, Kevin Siembieda, and others.
Art by Steven Cummings, Nick Bradshaw, and others.
192 pages – Cat. No. 704.

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32.40 €
Dead Reign RPG -The Zombie Apocalypse
Dead Reign RPG -The Zombie Apocalypse

The dead have risen and it would seem to be the end of the world.

Civilization crumbles in a matter of days as hundreds of millions of people die and rise as the walking dead. The hundreds of millions of people who fall to the zombies also rise to join the growing legions of undead. Then the world goes silent.

You are on your own. The army is MIA. There is no government. No television, radio or Internet. No media, cell phones or communications of any kind. Cities and towns have gone dark, and zombies fill the streets.

Death cults have risen promising protection from the walking dead. Retro-Savages have forsaken technology and sacrifice the living to the zombies in hopes of bringing an end to the nightmare.

Brave human survivors refuse to lie down and die! They struggle to forge safe havens away from the cities, rescue other survivors and battle the walking dead without respite. And the risen dead? The zombies? For now, at least the planet is theirs. The dead reign.

* Six Apocalyptic Characters Classes (O.C.C.s), including the Reaper, Shepard of the Damned, Hound Master, Apocalyptic Soldier, and Ordinary People.
* Seven types of zombies plus the Half-Living.
* Secrets of the Dead: Everything you need to know about zombies and need to ask.
* Death Cults, their Priests, power over zombies and goals.
* Random tables galore.
* Strong setting, world overview and many adventure ideas.
* Cover by E.M. Gist.
* Art by Amy L. Ashbaugh, Nick Bradshaw, Mark Dudley, and Mike Mumah.
* Written by Josh Hilden, Joshua Sanford and Kevin Siembieda.
* 192-224 pages
* A complete role-playing game.

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27.60 €
Dead Reign RPG Sourcebook 2: Dark Places
Dead Reign RPG Sourcebook 2: Dark Places

Dead Reign: Dark Places presents four new, gruesome zombies that will make your skin crawl, plus more survivor secrets, using railroad tracks and the urban underground - sewers, storm drains, steam tunnels and other subterranean labyrinths - to travel unseen and undetected by the walking dead. Of course, these "secret highways" of the human survivors have their own dangers and problems.

The sourcebook then looks into the darkest place of all, a man's soul, and how some misanthropes sacrifice their fellow human beings as "zombie bait" for their own advancement. Much of the source material is written from the perspective of Brad Ashley and is full of helpful observations, suggestions, and ideas for adventure.

* Four new zombies that are different and terrifying: Worm Meat, Bug Boys, Sewer Crawlers and Impersonator Zombies.
* "Live Bait" zombie lures that use human beings as bait.
* Traveling along railroad tracks and zombie encounter tables.
* Boxcar encounters and 101 boxcar contents table.
* The urban underground - traveling through sewers, storm drains, steam tunnels and other dark places.
* The pitfalls and dangers of the urban underground.
* Diseases, infection and insect infestation.
* Additional world information and advice from Brad Ashley.
* Random encounter tables and more.
* Many, many ideas for new adventure.

64 pages
Written by Kevin Siembieda.
Illustrated by Amy Ashbaugh, Nick Bradshaw, Mike Mumah and others.
Cover by E.M. Gist.

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15.60 €
Palladium RPG 2nd Edition
Palladium RPG 2nd Edition

The “Rifts®” of fantasy gaming
The Second Edition Palladium Fantasy RPG is a dramatically revised and updated second edition of the original fantasy game rules — the first significant revision since its release in 1983.

Kevin Siembieda has personally wrote the comprehensive second edition, and had this to say:
“The fantasy RPG is the game that launched my company and has been its cornerstone for over a decade. The fans love this game as much as I do, so the second edition will be true to the original, but more fun and detailed than ever before. Not only will it be completely compatible with Rifts® and all of our other RPG’s, but it will be the Rifts of fantasy gaming — epic fantasy adventure in a unique world, and offering possibilities that are limited only by the player’s imagination!”

The emphasis on the Second Edition will be on making the game better than ever, with clean, entertaining descriptions, exciting concepts, quick playability, and a better presentation of information and ideas.

The end result will be the first step into the bold and dangerous world of high fantasy. A world of magic and conflict. A world dominated by a human civilization built on the bones of the non-humans who reigned before them. A world of unparalleled heroic adventure filled with magic, inhuman creatures and intrigue!

The Palladium World is one of epic fantasy. A world torn in conflict with the non-human barbaric races, creatures of magic and supernatural forces.

Non-Human playing characters provide a host of unusual creatures as regular characters. They include the feared changeling who can assume the shape and appearance of any humanoid. The giant races of troll, ogre and wolfen. The small and agile goblin, kobold, gnome and the mighty dwarf, as well as elf, human, and dozens of “optional” creatures found in both the Palladium RPG and Monsters & Animals.

The skill system embellishes characters with knowledge and abilities that make him or her more than a simple fighter or mage.

Combat is realistic, with strikes, parries, dodges and considerations for shields and armour. Yet it remains extremely quick and playable.

An Experience System in which characters are rewarded for acts of ingenuity, ideas, cunning, discretion, trickery and bravery. Not hack and slash.

Magic: Over 300 spells, plus elemental magic, circles, symbols and runes are yours to command. The most original forms of magic found only in the Palladium RPG are the Diabolist and Summoner. The Diabolist casts no spells, instead he uses the nearly forgotten magic of wards (mystic symbols) and circles of power. The Summoner too, is versed in the mystic arts of magic circle making, but his is a far more dangerous and often malevolent power, for he dares to summon and command creatures of magic.

The wizard, warlock, priest and other more traditional characters also break away from their more common game molds, with a vast array of spells and abilities that make them truly unique.

The Second Edition features:
* The addition of the S.D.C. system along with hit points.
* An emphasis on characters and role-playing.
* More world information and history.
* Clearer rules and information.
* More skills (and less clumsy charts).
* More equipment and world information.
* New cover and new, great artwork by Siembieda, Martin, Post, and McKenna.
* The same great Occupational Character Classes and Racial Character Classes like the Long Bowman, Paladin, Diabolist, Mind Mage, Assassin, Changeling, Wolfen, Ogre, Elf, Faerie Folk, and others. Plus a few new one
* The same great magic system, but modified to the P.P.E. system.
* The same great psionics powers and I.S.P. system.
* The same quick playing combat and balanced game system.
* Over 20 Character Classes plus a dozen different player races (like the Wolfen, Changeling, elf, etc.)
* Wizard O.C.C. with over 300 spells.
* Diabolist O.C.C. with 60 wards and 50 magic circles.
* Rune weapons, magic items, curses and more.
* A unique world of heroic adventure and magic.
* And for long-time fans, the changes, although significant, will NOT make the old edition RPG and sourcebooks completely obsolete. With a little modification, the new and old material can be made completely compatible! No stupid changes, we promise.
* Now suitable for use with Rifts®, Heroes Unlimited™, and the entire Megaverse®.
* Fast playing combat, powerful magic, and loads of fun.
* Written and Illustrated by Kevin Siembieda
* Over 300 pages!

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32.40 €
Splicers (HC)
Splicers (HC)

The Splicers® RPG plus bonus Splicers material from The Rifter #30, #32, and #51 offering War Mounts, The Wasteland, and Living Weapons like the Swarm Lord, Hive insects, etc., written by Chris Kluge.

This is a hardcover edition of The Splicers RPG plus bonus material from various issues of The Rifter offering War Mounts, The Wasteland, and Living Weapons like the Swarm Lord, Hive insects, etc.. The complete RPG + 50 pages of bonus material.

Splicers is a science fiction role-playing game set on a devastated world where machines rule, and human beings are vermin who are hunted and exterminated. The human struggle is complicated by a nano-virus that instantly turns metal objects touched by human flesh into killing machines. Consequently, humans have been forced to turn to organic technology to battle the world-dominating machines if they hope to reclaim any portion of their planet back for themselves.

* The human resistance, their genetically spliced weapons and power armor, secret cities and plans to retake their world.
* The machine mind that rules from on high and commands its robot legions like a psychotic general.
* The nano-plague and its ramifications.
* Human O.C.C.s, strongholds and world background.
* A stand-alone role-playing game heavy on science fiction.
* Mega-Damage system - compatible with Rifts, Chaos Earth, and Phase World.

Page Count: 280 pages.

Cover: Mark Evans.
Interior Art: Clark, Dudley, Walton, Okamura and others.
Written by: Carmen Bellaire with additional text and rules by Kevin Siembieda.

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54.00 €

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