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Savage Worlds: Daring Tales of Adventure Compendium 1
Savage Worlds: Daring Tales of Adventure Compendium 1

TAKE A TRIP ON THE PULP TRAIN!

Daring Tales of Adventure Compendium 1 contains five two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game. Each adventure in this popular series sees you heroes globetrotting the world in search of ancient relics, long abandoned tombs and thwarting evil plots!

To End All Wars
Nazi agents, deadly Amazonian flesh eating insects, a kidnapped reporter, and a daring raid on Washington D.C. are all in a day’s work for heroes who want To End All Wars!

Chaos on Crete
A missing scientist, a villain with plans of becoming a king, ancient puzzles, a deadly maze, a mythical creature that is not all the legends say it is, and a book whose contents could spell the end of mankind all mean its Chaos on Crete.

Web of the Spider Cult
When you find a dead body in your house, especially one which belongs to a notable explorer, you know it’s not going to be an ordinary day.

Web of the Spider Cult takes the heroes from the corridors and galleries of the Boston Museum, to the bayou of Louisiana, and onto the dark jungles of Mexico. There, amid the ruins of a centuries old temple, the adventurers face their greatest enemy so far in their extraordinary adventures.

The Treasure of the Templars
From the streets of Washington to the baking sands of Egypt, onto a Crusader castle, and finally to a vast ice fortress in the frozen north, The Treasure of the Templars takes the characters on a whirlwind ride in search of a treasure men have killed to acquire and killed to protect.

The Talons of Lo-Peng
In 1935 the heroes uncovered part of an ancient Chinese artefact in the mountains of Tibet, an artefact sought by a Chinese mystic by the name of Lo-Peng. A year later someone has stolen the relic from the Boston Museum. A strange Chinese pictogram left at the crime scene leads the adventurers on rollercoaster ride from Boston to Afghanistan, onto Venice, and finally to China and the tomb of the first Emperor.

Martial artists, ancient Chinese warriors with supernatural powers, deadly traps, and fierce Afghan tribesmen stand between the heroes and victory. Can the heroes escape the Talons of Lo-Peng?

Size: 112 Pages, Softcover
Interior Art: Black & white
Author: Paul 'Wiggy' Wade-Williams

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18.00 €
Savage Worlds: Daring Tales of Adventure Compendium 2
Savage Worlds: Daring Tales of Adventure Compendium 2

TAKE A TRIP ON THE PULP TRAIN!
Daring Tales of Adventure: Compendium 2 contains four two-fisted pulp adventures set in the 1930's for the award-winning Savage Worlds roleplaying game.

Flying high above the cloud layer is a highly advanced flying airfield. It stays there using a variety of advanced engineering and weird science, it hovers undetected allowing the Sky Pirates to swoop on unsuspecting victims! Our heroes are thrust into the middle of this adventure. Once attacked by the Sky Pirates they discover the real reason for the missing ships and planes in Sky Pirates of the Caribbean.

In The Palladium Peril the mission is simple, prevent an ancient but powerful magical statue falling into the hands of the Third Riech. The magical Palladium was once the treasure of Troy and its magic was most evident during the Trojan War. Can the heroes prevent the Palladium falling into the Fuhrer’s hands making Berlin almost impregnable?

Apep, the demonic serpent of Egyptian mythology, stirs in the Underworld. On the surface world, his mortal minions work tirelessly to ensure the sun will never rise again! When the reporter Valerie

Braveheart visits the heroes with a strange story it starts them on a perilous journey taking them from Boston to the dusty streets of Cairo, onto an ancient, trapped tomb deep in the Egyptian desert, and finally into the Underworld itself. The heroes have mere days to complete their quest before mankind is plunged into eternal darkness!

The only way to ensure victory over darkness is to prevent Apep from sealing The Twelfth Gate.

A Christmas shopping break in New York City seems an ideal way to unwind, but the Nazis have other ideas. An attack by flying Nazi stormtroopers leads the heroes on an exciting chase through the streets of the Big Apple as they try to disable remote-controlled bombs, to the glittering lights of Paris and the famous Les Folies-Bergères nightclub, into Nazi Germany in search of clues, and finally to the ice-covered wastes of Antarctica on the trail of a secret Nazi base.

Get into the action and solve the Terror of the Z-Bomb.

Size: 128 Pages, Softcover, 6”x9”
Interior Art: B&W
Author: Paul 'Wiggy' Wade-Williams

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18.00 €
Savage Worlds: Daring Tales of Adventure Compendium 3
Savage Worlds: Daring Tales of Adventure Compendium 3

DARING TALES OF ADVENTURE TAKE YOU ON A WILD RIDE!

Daring Tales of Adventure: Compendium 3 contains four two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game.

When a scientific mission to a previously unexplored island off the South American coast goes missing, it is up to the brave and fearless heroes to come to the rescue!

But all does not go well, for the rescuers soon become stranded on the mysterious, jungle-swathed island. Exploration brings the heroes into contact with degenerate tribesmen, ferocious beasts from a bygone age, deadly traps, and vile Nazis plague our heroes every step of the way. In Island of Terror can our heroes thwart the Nazis’ dastardly plan?

Where under the world are they! When last we left our intrepid heroes they were plummeting down a mine shaft inside an erupting volcano. Where have they ended up?

With death lurking at every step of their journey, will the heroes have what it takes to survive the Kingdom of the Blood Gods?

It’s time for stiff upper lips and daring adventure as the heroes hit India! Hired by the Boston Museum to oversee the final stages of an archaeological dig, the heroes are quickly embroiled in a headlong series of predicaments orchestrated by the feared Thuggee cult as part of their dastardly plot to destabilize the British Raj.

Can the heroes save the British Empire from a major embarrassment, or will The Hands of Kali prevail?

It’s getting hot in Siberia! Chasing mobsters over a frozen Alaskan lake might be fun, but when an airplane suddenly drops from the sky and the heroes are attacked by Nazi rocket troops you know it’s not a normal day! And when a Russian priest staggers into their lives with a tale of a holy relic from Tunguska being sought by the Nazis, it’s definitely a day to remember!

Can the adventurers uncover the Legacy of Tunguska?

Size: 128 pages, softcover, digest size
Interior Art: Black & White
Author: Paul 'Wiggy' Wade-Williams

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18.00 €
Savage Worlds: Daring Tales of Adventure Compendium 4
Savage Worlds: Daring Tales of Adventure Compendium 4

DARING TALES OF ADVENTURE TAKE YOU ON A WILD RIDE!

Daring Tales of Adventure: Compendium 4 contains four two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game.

The discovery of a secret chamber embarks the heroes on a quest to locate the fabled sword of King Arthur—Excalibur! Whoever wields Excalibur, so the legends say, will be the rightful King of Britain. But what if it falls into the wrong hands! The heroes are on a desperate quest to retrieve the relic before Nazis, but are they the only villains seeking the Sword of Kings?

A ship crashing into Boston Harbor and a botched attempt by the Nazis to kidnap a Romanian scholar embroil the heroes in a sinister plot which could have serious repercussions for the whole world! Hitler has dispatched his minions to hunt down an ancient relic—the chalice Dracula used to become an immortal vampire! The stakes are high as the hunt begins for The Devil’s Chalice.

Japan has invaded Manchuria, forcing the Chinese government to ransack ancient tombs before the invaders can loot the country’s ancestral heritage. Our heroes have been hired to help clear one such tomb. But the characters aren’t the only interested party—a rogue Japanese general hell bent on restoring his family to glory desires proves to be an indomitable and relentless foe. The race is on, but will The Muramasa Curse strike before the characters can complete their goal! Find out in this action-packed pulp tale!

Guarding a starlet on a movie set isn’t really heroic work, but the pay is good and it’s a free vacation. But what begins as a babysitting gig soon turns into something far more sinister, as villains equipped with weird science devices attack the starlet. Is her Egyptian style necklace the reason? From the dusty tombs of ancient Egypt to the Acropolis of Athens, the heroes are plagued by dastardly villains with strange powers whose master, the mysterious Black Pharaoh, intends to conquer the world by manipulating the flow of time.

Size: 128 Pages, Softcover
Author: Paul 'Wiggy' Wade-Williams
Interior Art: B&W

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18.00 €
Savage Worlds: Daring Tales of Chivalry Compendium
Savage Worlds: Daring Tales of Chivalry Compendium

RISE SIR KNIGHT & PREPARE FOR BATTLE!

Daring Tales of Chivalry Compendium is a set of five Savage Worlds adventures set in a medieval England full of mystery and where legends come to life!

A Knight's Tales
When two monks ask Sir David of Winchester and his entourage for help it seems like a righteous quest is beginning. But the monks of Muchelney Abbey lead a colorful and interesting life, and their problem is no earthly one.

To save the monks physical bodies, and maybe their eternal souls, the knights must deal with a divine servant who guards a holy weapon and a French raiding party attacking southern England before facing down the true monster.

Death at the Joust
Sir David and his illustrious band of heroic fighters enter the city of Wells. It seems the whole county of Somerset has come out to greet the Knights and Men-at-Arms who are soon to meet each other on the tournament field.

However, unknown to the heroes is that someone is going to be murdered! The heroes have to solve the mystery and figure out the murderer in this medieval who-dun-it!

The Danbury Curse
Our heroic retinue has arrived in the marshy land of East Anglia. It seems to be gripped by a permanent winter that has made the local marsh people turn to the pagan gods hoping they can return the true order of the seasons.

All is not what it seems as our heroes discover an oasis of good weather keeping the Danbury lands in permanent summer. They soon discover an ancient devilish pact with an ancient folk called the Fae has secured this false summer. Can they uncover the truth of the Fae and more importantly break the curse?

Castle Fairstone
Castle Fairstone puts the heroes between two feuding families locked in a castle. Soon they discover they aren't alone, and what starts, as a tense negotiation soon becomes a desperate fight for survival against strange unknown forces

The Madness of Sir Stephen
In The Madness of Sir Stephen the heroes are asked to investigate the strange affliction of a trusted lord. What follows will pitch them against brigands and a creature of legend which has haunted the land for centuries.

Daring Tales of Chivalry Compendium by Triple Ace Games uses the award winning Savage Worlds roleplaying system.

Size: 128 Pages, Softcover, 5.5" x 8.5"
Interior Art: B&W
Author: Paul 'Wiggy' Wade-Williams & Dave Blewer

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18.00 €
Savage Worlds: Daring Tales of the Space Lanes Compendium 1
Savage Worlds: Daring Tales of the Space Lanes Compendium 1

Strap in and prepare for lift off, with the first adventure compendium of Daring Tales of the Space Lanes!

Triple Ace Games presents five epic space adventures where fighting evil crimelords, dodging bounty hunters, and evading asteroids while blasting at enemy fighters is all part of a day's work.

Waylaid on Wayland: When a senior political figure offered the heroes a tidy sum to deliver a small package it seemed like easy money, but that was before people started trying to kill them. What begins as a simple cargo run quickly has the heroes involved in a running battle over who gets to control a powerful political organization on the industrial world of Wayland. Trash incinerators, acid rain, high speed chases through chimney stacks, and a showdown where the scenery is just as dangerous as the opposition await!

Gunboat Diplomacy: Sure, helping a guy being blasted at by an armoured goon was the right thing to do, but it's embroiled the characters in the start of a potentially nasty situation. When an entire space navy is trying to kill you, you know it's not a good day to take to the stars!

Space Dangers: A special appendix detailing numerous space hazards you can throw into your own space tales. From asteroids to gravity wells to wormholes, that cargo run just got a whole lot more dangerous.

Bad Debts: Life in the spacelanes is hard, and spacers have to go where the money is. In this case, that means tracking down the kidnapped daughter of a senior member of the powerful Galactic Trade Assembly. From the explosive energy crystal world of Kerexi IV to the gas processing spacestation known as Dante and onward to a secret starship controlled by a powerful criminal fraternity, the heroes are plagued by vicious bounty hunters led by the ruthless and cunning Pandit Morg, an alien psion armed with a very deadly weapon!

Robot Rumble: When your trip to Lux III hits "difficulties" your patron suggests a way you can repay him and avoid his lawyers. It's a simple enough task, on the surface; all you have to do is infiltrate a criminal gang, discover who their boss is, and put him out of business. But there's a drawback, and it's a big one. The gang operates in Tin Town,a robots-only slum, and fleshies just aren't welcome there. But fear not, for your patron has a solution; you're going to enter Tin Town disguised as robots!

The Last Journey of the Exodus: A man condemned to a terrible fate for his crimes possesses a long forgotten secret: to repay the heroes for an act of kindness, he reveals to them the location of the Exodus, one of the legendary "Lost Ships" with which the Human race began the colonization of the universe thousands of years ago. But strange things, a ruthless madman, and a race against time await the heroes within the hull of the ancient ship.

Daring Tales of the Space Lanes are a pulp space adventure line for the award-winning Savage Worlds by Triple Ace Games.

Size: 128 Pages, 5.5" x 8.5", Softcover
Interior Art: B&W
Author: Paul 'Wiggy' Wade-Williams

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24.00 €
Savage Worlds: Daring Tales of the Sprawl Compendium 1
Savage Worlds: Daring Tales of the Sprawl Compendium 1

Put on those shades, run a self-diagnostic on your implanted chrome and prepare to hit the mean streets!

The Daring Tales of the Sprawl Compendium contains five cyberpunk adventures.

Family Affair: A new patron contacts the heroes and pays them a retainer to perform a few odd jobs on a tight schedule: Tampering with food deliveries, “rescuing” a middle-aged couple from an ambulance,keeping them safe and delivering them to the airport are hardly standard missions, but the patron is paying well.

Extraction 101: An almost textbook corporate extraction is required. What could possibly go wrong? Quite a lot actually, and the heroes are going to be busy trying to ensure it doesn’t. Their mission takes them from the sterile corridors of a corporate tower, to a crosstown race against time, and finally to the ruins of the deregulated zone.

Tail Chasing: From a missing broker’s junkyard, to a mercenary haunt, to the ruins of the deregulated zone and a commune that has opted out of the sprawl, the heroes must follow a twisted trail to find the prototype they seek. And when they find it—is it what they expected?

Band on the Run: Someone wants to put an old rock band back together, easy right? Wrong! What should be a simple investigative case has the characters scouring the Conurbation, the deregulated zone, the Amazon rainforest and the Gobi Desert. This tale pits the heroes against kidnappers, eco-terrorists and a biker gang, not to mention pitching them into the midst of a corporate war!

Escape Clause: What does a hostile extraction that goes awry have to do with a clandestine meeting at the Eiffel Tower or a massively multiplayer online roleplaying game? They do all have something to do with the mysterious “Achilles Protocols” but can the heroes survive long enough to find out what this all means?

Daring Tales of the Sprawl are gritty cyberpunk adventures by Triple Ace Games for the award-winning Savage Worlds Roleplaying Game.

Size: 128 Pages, 5.5" x 8.5", Softcover
Interior Art: B&W
Author: Kevin Anderson

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18.00 €
Savage Worlds: Hellfrost -Adventure Compendium 2
Savage Worlds: Hellfrost -Adventure Compendium 2

Lost but not completely forgotten, the City of Paraxus lies in the Barony of Cul and is rumoured to hold the hidden knowledge of the Heligi people, a long extinct people. Can the heroes find the lost manuscripts and tomes of knowledge? Or perhaps the heroes will be searching for gold, gems and other items of value in the exploration of The Lost City of Paraxus.

Unable to cure the insanity of the locals with herbs or magic, the cult of Eira hires a band of hardened adventurers to investigate the source of the insanity that is spreading amongst the inhabitants. From a village of fools to a more serious menace driven into the abyss of madness, the heroes must follow the path of lunacy and risk their own sanity in Descent into Madness.

The Ice Fiend & Other Tales is a set of four fantastic mini-adventures. In The Ice Fiend our heroes are asked to hunt a savage wolf that is terrorising a local farmers sheep stock. Or that is what they think! If your heroes want to see battle then A Brief Encounter is for them! When you are hired to escort some livestock to the local overlord for tribute it seems like an easy way to earn some money. However this is quickly forgotten as at every step along the way the heroes are attacked by a variety of opponents - in Taxation Troubles. The Haunted Woods harbour trouble for our heroes. After pitching camp near a dark mysterious forest one of the characters spy a strang pale white light approaching their camp. It is a Fey Knight who commands the characters to track and kill a strange creature.

The Fey Tower is an adventure set on the coastline of Rassilon. For the past five months the inhabitants of the coastal village of Gairloch have been plagued by giant crabs. Can the heroes discover the reason for the crabs to venture on land?

The Deadly Glade is hidden away in the dark and leafy boughs of the Stone Forest. No brightly colored flowers grow here, as they do elsewhere; only plants of midnight-blue. For a decade, one priest of Vali has been feeding the plants on the decaying corpses of disease victims, letting their pus and tainted, putrefying flesh feed his deadly blooms. These flowers attract bees which in turn are poisoned by the sticky nectar. The fast-acting poison warps the bees, turning them into voracious hunters. The plan is as simple as it is bold to create an army of killer bees which will be unleashed on the unsuspecting citizens of Rassilon. Can this hideous plot be thwarted?

Hellfrost Adventure Compendium 2 is designed to be used with the Hellfrost Players Guide, Bestiary & Gazetteer using the award winning Savage Worlds RPG.

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24.00 €
Savage Worlds: Sundered Skies Companion
Savage Worlds: Sundered Skies Companion

The Sundered Skies Just Got A Lot More Dangerous. . .

The Sundered Skies Companion expands upon and compliments the information found in the Sundered Skies core book. Designed to be used by players and Gamemaster's the Sundered Skies Companion is bursting with gaming goodness, including:

* A host of new Edges and Hindrances.
* Detailed information on day-to-day life in the Sundered Skies, including superstitions and commonly held beliefs. Game mechanics are included so they can have a direct influence on your game.
* Advanced dwarven munitions add even more explosive options to your arsenal of equipment.
* Several new ship designs, including the experimental flame dancer.
* New magic and spells, including a new goddess, The Beautiful One, and Voidomancy -where the caster draws on the void itself as a source for his spells.
* Holy days for god, each one dripping with role-playing and adventure potential.
* Expanded information on the isles of the skies, including four brand new island -The volcanic Atrium; frozen Frostrock, the desolate and tragic Remorse, and the mysterious jungle isle of Savannah
* 16 cults and secret societies the heroes can join or oppose. Each goals and organisation is fully detailed, including unique Edges available to heroes who join.
* Over 25 new Savage Tales designed to be used alongside, and within the existing Plot Point found in Sundered Skies.
* Sundered Gods -a guide to what direction your campaign can take once the Plot Point is completed.
* A veritable horde of new monsters, opponents, and allies.
* And much, much more!

Sundered Skies is a dark fantasy setting by Triple Ace Games and is designed for use with the award-winning Savage Worlds RPG.

Size: 112 Pages, Softcover, 8.5" x 11"
Interior Art: B&W
Author: Dave Blewer & Kevin Anderson

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30.00 €
Savage Worlds: Sundered Skies Compendium 2
Savage Worlds: Sundered Skies Compendium 2

Sundered Skies: Compendium 2 contains the Songs of Remorse mini-campaign plus a bonus adventure! A shattered world. A thousand floating islands. A constant glow of madness. Sundered Skies begins where every other world ends.

>Sngs of remorse - Mindthief
A Little Knowledge... Can Be A Dangerous Thing! What starts off as a routine courier job delivering a message to a hermit in the Shattered City turns into a desperate race against a powerful member of the Bright Cabal with the ability to tear memories from its victims minds.

Songs of remorse - Mists of Savannah Danger, Dinosaurs, & Dragons
The recently discovered isle of Savannah is a jungle isle inhabited by dinosaurs and strangely devolved savage drakin. The heroes find themselves in a deadly race to reach a hidden temple deep in the jungle.

Songs of remorse - Festival of madness
An Unearthed Prophecy, Corruption In The Trade Council, and The Return of an Old Foe. The heroes become aware of an age old prophecy which seems to be describing them. Not everyone wishes this prophecy to be fulfilled however, and soon they are dodging attempts upon their lives as they race to discover what it all means.

Within the Skies Four Perilous Ruins... Dozens Of Ways To Die!
In the Sundered Skies salvage is literally more valuable than gold, a wooden chest is much more prized than the bullion which fills it. Scavengers are adventurers who risk life, limb, and sanity to find the best salvage, and the best salvage is found in the deadliest of ruins.

Sundered Skies from Triple Ace Games, is a dark fantasy setting for the award-winning Savage Worlds RPG.

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18.00 €

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