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Haun tulokset 1 - 18 / 18



Dead City
Dead City

You open your eyes, and find the whole world broken; the past you knew washed away in blood and fire, and the world all but consumed by the children of nightmares.

The dead, denied their rest by the Song of the Mother, howl for the communion of all flesh - the end of mankind. Slavers scour the wastelands looking for the unfortunate and unwanted, wars of faith consume what remains of mankind’s precious resources, and the cults of long-forgotten gods rise to prominence and proclaim their bloody dominance once more.

By all rights, you should close your eyes again; let the comforting darkness, or Mother’s Song consume you. However, you, and those like you, are different. Against all odds, for better or for ill, you hold on to what it is that makes you human. Against the onslaught of the coming darkness, you refuse to yield, refuse to die, and choose to live.

The path ahead isn’t easy, but your rebirth grants you strength few beings can match – the power to drive back mankind’s enemies, and the power to rule, to be saviour or destroyer. Will you redeem mankind’s Sins, or draw us forever into the Darkness? Only one thing is certain; your story has just begun.

SINS: DEAD CITY is a gripping, fast-paced introduction to the world of SINS. Concisely packed with several hours of thrilling survival-horror gameplay, Dead City takes 5 players through branching plotlines against ever-evolving adversaries as they fight to survive one apocalypse, only to be thrown into a desperate struggle to survive another.

Dead city is a 3-5 hour horror survival game with a few twists and turns along the way. Players will assume the roles of 5 pre-written character sheets, and play with a demo version of the SINS engine for ease of play.

This book includes:
* 5 Prewritten, illustrated character sheets.
* a 4-6 hour sandbox adventure, made up of multiple apocalyptic scenarios.
* Mini Armoury for all items and equipment found in the adventure.
* Mini Beastiary for all the enemies encountered during the adventure.

This product is the 32-page, quick-start prequel adventure for SINS.

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12.00 €
Devil's Run RPG
Devil's Run RPG

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle!
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When the gangs tear up the freeway. Choose a side. Fight. Survive.

The devil’s run roleplaying game puts you in the driving seat of a post-apocalyptic future in which gang warfare dominates. The rules of the road are none. All you need ask yourself is what would you kill for? what would you die for? How far are you willing to fall to survive?

High-octane action fueled by rules for two turbo-driven systems. This core book contains the full system for the 2d20 ruleset, plus mechanics to risk the Devil’s Run using the Savage Worlds Adventure Edition system.

* A brief history detailing the collapse of civilization as we know it, stretching from before the launch that started it all, to the current state of the world twenty years later.
* A detailed description of the former West Coast, including descriptions for several of the larger factions that battle to dominate its war-torn highways.
* Tips and tools designed to help GMs create interesting runs, plus a chapter dedicated to the various allies and enemies that might help or hinder a run. The rules of the road offer some structure to the post-apocalypse.
* An overview of the world at large and the few remaining superpowers that strive for dominance over rapidly dwindling resources.
* A complete toolkit of vehicles, weapons, and gear designed to get the characters ahead of the pack in the post-apocalyptic future of The Devil’s Run.

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55.00 €
Manifest Destiny (HC)
Manifest Destiny (HC)

America Rises from the Ashes

America lies silent and empty; a vast wasteland, its people scattered and hunted. As far as the people of the East Coast know, they are the only survivors – the last bastion of humanity in a dying world – but they are wrong. The darkness is passing, and humanity is far more resilient than they imagine. Yet as a new America looks to rebuild itself after the Fall, old powers are stirring and the human evils of Old America are re-emerging.

As Eldritch powers expand their domains and long-forgotten nightmares stir in the ashes of the Fall, it falls to the Nemissaries, and the new generations of the continent, to forge a better future. A new era is beginning, and despite the struggles of the Fall, the sins of the old world must not be allowed to repeat themselves again.

Atone for the Sins of the Old World and Build a Better Future

Welcome to Sins: Manifest Destiny. This book is an expansion to the Sins: The Roleplaying Game Core Book which expands upon the East Coast of America, but also opens up a whole new frontier, giving detailed information on the American interior, along with new powerful factions, and terrible new foes.

* Expanded character options for humans and Nemissaries, with a wealth of new Qualities and Equipment.
* New Faction-specific rules and character options for Factions both new and currently existing, along with profiles for some of the most powerful and influential Nemissaries amongst those Factions.
* Rules for incorporating Vehicles into the game, including detailed Traits and vehicular combat rules.
* An in-depth look at Radiation in the world of Sins, including rules for nuclear weaponry and a deadly new enemy in the form of the Blightspawn.
* An expanded look at the Harbingers and their role in the setting, as well as a horrifying new enemy in the form of the Cult of the Lost Children.
* Expanded rules and options for the nightmarish Hivespawn, and a glimpse at the true threat facing humanity.
* A look into the nature of the Reapers, with rules and gameplay advice to incorporate the Reaper known as Blacklight into games.

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54.00 €
Sins RPG
Sins RPG

UK Games Expo 2018 People's Choice Awar Winner!

At its heart, SINS is a narrative role-playing game, focused on telling the stories of Nemissaries, powerful individuals reborn into aa mysterious post-apocalyptic world fraught with supernatural dangers and dominated by an undead hivemind known only as the Brood.

SINS is a game about choice, and the consequences which come from wielding great and terrible power. It’s also about horror and survival in an unforgiving world fraught with danger, where morality and necessity propose problems that require just as much forethought to overcome as eldritch horrors.

Sins runs on a highly-praised, unique D6 dice pool engine, that keeps games fast, fluid and narrative-driven. Innovative, simple mechanics tie character development with mechanical progression, and co-operative storytelling mechanics powered by character’s hopes and motivations ensure that compelling narrative arcs occur in every game, driven by the actions of the player characters.

This book is fully illustrated with evocative artwork by the acclaimed artist Will Kirkby, whose previous work includes cover work for several major Dark Horse Comic titles, guest covers for Critical Role comics and his own self-published Wraith King artbook and Grenade graphic novel.

This book includes:
* Over 100 pages of rich, immersive lore
* A simple 5-step Character Creation guide that covers everything a player will ever need, be it narrative or mechanical.
* A Player's Guide, packed with advice on everything from wielding great and terrible power, to helping out new roleplayers at your table.
* A directory of 70 unique Arietta, the awe-inspiring powers Nemissaries wield.
* A handy GM's Toolkit, providing everything from enemy statlines to narrative advice.
* A terrifying Beastiary of the many horrors that inhabit the SINS world.
* Seamlessly intergrated commentary sidebars, explaining, exemplifying and advising how to get the most out of your SINS games.
* Character Sheets designed for elegance and simplicity.

Contains everything you need to run and play SINS The Role Playing Game

360 page, all-in-one, full-colour illustrated corebook.

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72.00 €
SLA Industries 2nd Edition: GMs Pack
SLA Industries 2nd Edition: GMs Pack

A GM screen with supporting literature for use with SLA Industries.

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27.50 9.60 €
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SLA Industries 2nd Edition: Special Retail
SLA Industries 2nd Edition: Special Retail

This is a limited edition version of the SLA Industries 2nd Edition with a Spot UV logo. Made specifically for retail launch.

SLA Industries (pronounced "Slay Industries") is an award-winning pen-and-paper role-playing game that was first published in Scotland in 1993. The game is a horror noir science-fiction setting set in a dystopian reality in which the majority of the known universe is either owned or indirectly controlled by the eponymous corporation SLA Industries. The game incorporates themes from the cyberpunk, gothic horror and conspiracy genres, and has always been praised on the quality of writing and art.

The World of Progress, the universe in which SLA Industries operates, is a science-fiction image of the 1980s, where the fax machine spews out information alongside green-screen computers and vat-grown biogenetic monsters, who compete with humans and exotic alien races for work in an overgrown city that plunges deep underground.

Players in SLA Industries take on the role of an Operative, the highly-trained and well-equipped freelancers that serve as the company's agents, investigators and enforcers. Operatives perform tasks for both a pay packet and the promise of an increase in their security clearance, as both provide them access to an increased standard of living, better equipment, progression up the corporate ladder and sponsorship opportunities. Most of all though, they strive for the one thing that everyone in the media-driven World of Progress wants: Notoriety.

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72.20 €
Terminator RPG (HC)
Terminator RPG (HC)

The Terminator RPG is the official roleplaying game based on The Terminator movie and associated graphic novels published by Dark Horse comics.

It is the sourcebook for the first Terminator film and its expanded universe and extrapolates from hardcore existing canon to create a living and breathing world with a multitude of possible and probable timelines.

Join the Human Resistance
The world is a wasteland—broken by the machines we built. Our own creations, our own hubris. Not in some distant future. Today. Now. The machines think they have won, but there is one last chance for humankind; a secret weapon that Skynet, in its infinite calculations, could never have anticipated: You.

Play in any time—including the 1980s and future war. All the main characters from the movie, such as Sarah Connor, Kyle Reese, and the T-800 are included, as is content from the graphic novels and all all-new, never seen before Terminator variants and hardware.

The rulebook includes two mission packs, enabling you to relive The Terminator movie and to join the fight to bring down Skynet in a not-so-distant future war.

You play resistance fighters struggling against the machine onslaught of Skynet in an alternative and post-apocalyptic version of today—the once "far future" of the 2020s. You can take the role of rebel time travelers sent back to various points in time to stop Skynet from altering history. You can even play natives of any historical time period, targeted by Terminators and trying to stay alive as a future hell is unleashed around you.

The book is designed as a toolbox to allow the Director to create their own campaigns or one-shots, including detailed campaign arcs, campaign seeds, mini-missions, NPCs, weapons, detailed locations, and enemy characters.

You have the option to play either pre-generated characters or to create your own—tailored to your preferences, weapon choices, and role within your team. If your character is killed, a new one can be brought in from the future, past, or present. That new character can be many things—including even an alternate you from a divergent timeline.

The game has been built from the ground up to both evoke the tone of the film and place you in the middle of the action. The terror and desperation of facing unstoppable killing machines are yours to bear. Only united with your fellow resistance fighters can you hope to defeat them.

The Terminator RPG features Nightfall Games’ S5S System, first seen in SLA Industries 2nd Edition. The S5S is a d10-based rules system that uses a pool of dice: one Success die, and five Skill dice per player. The more skilled your character is in the task being attempted, the more likely you are to succeed and "succeed big."

The rules set have been tailored specifically to The Terminator RPG setting. Combat, survival, and investigation are all dealt with in the rules, along with vehicle combat, time travel, and computer hacking, allowing your character to take control of the conflict with unique skills and training. You'll need all of this and more to take the fight across the timelines and survive.

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59.80 €
Terminator RPG: Campaign Book (HC)
Terminator RPG: Campaign Book (HC)

The perfect source book for the 'The Terminator RPG', allowing you and your friends to play through a dozen missions inspired by the stories of 'The Terminator' comic books, all linked together in an ongoing campaign by our team of writers led by the award winning Andrew E.C. Gaska (ALIENS RPG).

15 interlinked missions for The Terminator RPG.

In the Dark Future, the Resistance stands on the cusp of victory. Skynet’s defense grid is vulnerable and John Connor has a plan to smash it and win the war. But the insidious AI has decided to play dirty, experimenting with time displacement technology in an attempt to shear the Resistance from its roots and murder its leader before he’s even born. The mission to save John Connor has already begun, but it isn’t the only battle that must play out in the past. The Resistance may start with Connor, but it ends with you.

In the distance, a nuclear mushroom cloud rises above a metropolis. In the foreground, the skeletal hand of a Terminator is thrust up between a pile of skulls.

Contains original missions as well as scenarios inspired by the Terminator graphic novels. Designed for 3 to 6 players, the fifteen missions presented here form the framework of a series campaign that can start in the future and end in the past.

Curated by Andrew E.C. Gaska and E.L. Thomas, the Terminator Campaign Book features the talents of a wide variety of creators who offer points of view as varied as the ever-shifting timelines you struggle through in your war against the machines.

The future may seem set, but second chances lie in the past. Now more than ever, there is no fate but what you make for yourself.

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38.40 €
Terminator RPG: Director's Pack
Terminator RPG: Director's Pack

Are you looking to run games of 'The Terminator RPG"?

If so this is the Pack for you. It includes a wonderfully illustrated 4-panel hardboard GM Screen and a 16 page booklet of quicksheets and inspiration for the budding or experienced 'The Terminator RPG' Director (GM).

Within the booklet you will find three mini campaigns by Matt John and Mark Rapson. A copy of The Terminator RPG rulebook is required to utilise these mini-campaign seeds.

Campaign Seeds
Three mini-campaigns, designed to give the Director a loose framework from which 1-3 Mission sessions may be constructed, are narratively linked to one another.

Time War
When reconnaissance teams first discovered evidence of Skynet’s time-displacement technology, Resistance Leadership was understandably concerned. The war was already going badly, and surmounting this new challenge seemed impossible. Almost overnight, John Connor assembled a special unit tasked to confirm the facility’s location, gather intel, and destroy or possibly steal the technology for their own use. It’s a dangerous job with a high turnover rate, but one that is absolutely crucial in fighting the war.

You, Me, or It?
The dogs are agitated and start to growl and bark. Everyone and everything seems right, but the hairs on the back of your neck are telling you otherwise. You back into the shadows as you will the rest of your squad to do the same.

Phased Plasma and Foot Soldiers
The Resistance is closer than ever to securing victory. Skynet’s vulnerabilities have been well documented by Resistance Intelligence and John Connor is preparing for the final push that will smash the defense grid and win the war. But before he can make his move, he needs more soldiers and improved firepower. Since Skynet became fiercely protective of its assets, too many Resistance fighters have been slaughtered while trying to secure them. Bold measures are now more necessary than ever. The three scenarios below represent possible solutions to Connor’s problem.

Locations
Similar to the Campaign Seeds, Locations provides descriptions for four locations that Directors may easily build upon: The Blight, The Endless Boneyard, Miracle Park, and Star Fuels.

Network Diagrams
For when a Hack skill roll just won't do, there's Network Diagrams! This section provides information on setting up a network, planning the diagram, Skynet's Threat Analysis Subsystems (TAS). Directors are walked through building their first Network in five easy steps, and then an example of Hacking that same Network is provided.

Character Sheet & Quick Reference Cards
The Director's Pack is rounded out with a Character Sheet and two Quick Reference Cards of Useful Tables for Player use.

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33.80 €
Terminator RPG: Limited Edition (HC)
Terminator RPG: Limited Edition (HC)

A limited edition version of the brand new 'The Terminator RPG' featuring a UV Spot cover.

Perfect for any fan of the 'The Terminator' movie and its associated comic books. 'The Terminator RPG' core rulebook includes an indepth overview and review of the world of the movie. Where will you go and how will you defeat the forces of Skynet?

The Terminator RPG is the official roleplaying game based on The Terminator movie and associated graphic novels published by Dark Horse comics.

It is the sourcebook for the first Terminator film and its expanded universe and extrapolates from hardcore existing canon to create a living and breathing world with a multitude of possible and probable timelines.

The world is a wasteland—broken by the machines we built. Our own creations, our own hubris. Not in some distant future. Today. Now. The machines think they have won, but there is one last chance for humankind; a secret weapon that Skynet, in its infinite calculations, could never have anticipated: You.

Play in any time—including the 1980s and future war. All the main characters from the movie, such as Sarah Connor, Kyle Reese, and the T-800 are included, as is content from the graphic novels and all all-new, never seen before Terminator variants and hardware.

The rulebook includes two mission packs, enabling you to relive The Terminator movie and to join the fight to bring down Skynet in a not-so-distant future war. You play resistance fighters struggling against the machine onslaught of Skynet in an alternative and post-apocalyptic version of today—the once "far future" of the 2020s. You can take the role of rebel time travelers sent back to various points in time to stop Skynet from altering history. You can even play natives of any historical time period, targeted by Terminators and trying to stay alive as a future hell is unleashed around you.

The Terminator RPG features Nightfall Games’ S5S System, first seen in SLA Industries 2nd Edition. The S5S is a d10-based rules system that uses a pool of dice: one Success die, and five Skill dice per player. The more skilled your character is in the task being attempted, the more likely you are to succeed and "succeed big."

The rules set have been tailored specifically to The Terminator RPG setting. Combat, survival, and investigation are all dealt with in the rules, along with vehicle combat, time travel, and computer hacking, allowing your character to take control of the conflict with unique skills and training. You'll need all of this and more to take the fight across the timelines and survive.

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81.80 €
Terminator RPG: Quick Start
Terminator RPG: Quick Start

The Terminator RPG: Quickstart is a 52-page introduction to The Terminator RPG. It contains seven pre-made characters, all the essential rules required to play the game and a single scenario for a GM and up to five players to enjoy, with the aim of introducing a group of players to the dark, frightening, and deceitful world of The Terminator.

Character Overview
In The Terminator RPG Quickstart, each player assumes the role of a Resistance Fighter. These ‘characters’ are the personas that will represent the players as they play the game. This section of the Quickstart contains character generation rules, describing the different stats, skills and traits that each character has.

Director's Note: The Terminator RPG contains a comprehensive list of all the Skills and Traits available for all characters.

Rules & Mechanics
The Terminator RPG features Nightfall Games’ S5S System, first seen in SLA Industries 2nd Edition. The S5S is a d10-based rules system that uses a pool of dice: one Success die, and five Skill dice per player. The more skilled your character is in the task being attempted, the more likely you are to succeed and "succeed big."

The rules set have been tailored specifically to The Terminator RPG setting. Combat, survival, and investigation are all dealt with in the rules, along with vehicle combat, time travel, and computer hacking, allowing your character to take control of the conflict with unique skills and training. You'll need all of this and more to take the fight across the timelines and survive.

Health & Healing
Where there is violence, there is death. A character's own health is something which should be regarded as paramount. With Skynet constantly looking to eliminate those who stand for the Resistance, it stands to reason that getting wounded may be something that everyone experiences at some point in time.

Hope Points
Hope Points add a strong cinematic feel to games of The Terminator RPG. Given the cinematic heritage of the franchise, it seems only right that the players are able to recreate those awe-inspiring moments that make for unforgettable action. These feats are made possible through a character’s Hope Points - a pool of available points that can be spent during the game session.

Hacking
From the most basic 80’s company mainframe to the advanced neural networks of Skynet and MIR, computers are all but omnipresent in our world. Those remembering Judgment Day tend to see them as the root of all evil; a threat to be eradicated at any cost. Nevertheless, some choose to fight fire with fire, using their wits and technical know-how to turn the tables on the machines.

These rules simulate extended hacking attempts, where the hacker infiltrates large networks to reach and exploit hidden subroutines, all while trying to avoid triggering a security response. To resolve simple hacks (i.e. hacking an ATM or cracking a simple password), use a normal Skill Test instead. As a general rule, if this system would slow the game and detract from the fun, sideline it. If it creates tension and the rest of the party has stuff to do while the hacker struts their stuff go for it!

Hardware
Various weapons are available to members of the Resistance, be they scavenged from the remains of former military organisations or stolen from Skynet facilities. The following items represent the weapons and equipment that the pre-generated characters included with this Quickstart are carrying and are also used for other characters that they may encounter during the course of the game.

Two Steps Back
This post-Judgment Day mission is designed for 3-5 players. Seven pre-generated characters are provided to be used for this mission.

Mission Briefing
Starting in a foxhole, under heavy fire, the characters need to fight their way to the wall of the Skynet compound and make their way inside. Once within, negotiating the deadly security measures designed to prevent access to the time displacement device, is likely to be extremely difficult. But it must be done, somehow—at least one of the team has to make it back to the past. Victory or failure is entirely binary in this mission. Those who survive the waves of deadly attacks and pre-programmed automated responses must send themselves back to 1985 to try and prevent Skynet’s next insidious assault on the survival of humanity.

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10.20 €

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