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B-17 Flying Fortress Leader
B-17 Flying Fortress Leader

You select and command Bomber Groups and Fighter Groups belonging to the US 8th Air Force as you carry out a strategic bombing campaign against German Occupied Europe.

As you plan and carry out your missions, the game's AI controls the German Air Defenses, Technology improvements, and allocation of resources to the European, Mediterranean, and Russian campaigns.

B-17 is a Dean Brown design. He has worked closely with us to make sure B-17 is faithful to the Air Leader series, while at the same time having its own unique flavor!

You begin by selecting a Campaign sheet. Each Campaign details the year of your aerial campaign, point values of different types, objective, and special rules that make the campaign unique.

You then select your Bomber Group cards, Fighter Group cards, and any Renowned Commanders you would like to have command them.

It is then time to set-up the initial German resources and air defenses that you will be flying through.

During each Mission, you select which Target card you wish to attack, plot a flight path to and from the target based on what you think the best path through the defenses is, and then resolve the Mission.

During the Mission, you'll move your Bomber Formation and Fighter Escorts one leg of the flight at a time to the target, checking to see if you encounter German fighters, "Bandits", and resolving the air engagements along the way.

During these battles, your Escorts will do their best to shield your Bombers from the swarming Bandits, but some might slip through. At which point it will be up to your gunners to destroy the incoming fighters, or at least driving them off.

While at the same time, the Bandits will be doing their best to shoot down your Bombers.

As you approach the Target, you'll lead your Bombers through deadly fields of flak guns before being able to drop your bombs.

Once over target, you'll call out "Bombs Away!" as you rain destruction down on the factories below!

It is then time for the long flight home. Hopefully, the enemy fighters will not have had enough time to land, rearm, and take off again to intercept you on your home-bound journey.

It is up to you to inflict maximum damage on Germany's war-making capability, while at the same time bringing your brave crews home.

Components:
* 336 Cards
* 5 Counter Sheets
* 1 Commander Counter Sheet
* 1 Huge 33" x 17" Mounted Display Board
* 1 Player Aid Sheet
* 1 Mini Campaign Sheet
* 1 Single Bomber Sheet
* 11 Campaign Sheets
* 1 DIF Crossover Sheet
* 1 Player Log Sheet
* Rulebook

1 Players
30–120 Min
Age: 12+

  !   tilattava tuote
130.00 €
Corsair Leader
Corsair Leader

Säännöt ja Pilot's Log.

This game places you in command of a US Navy or US Marine Squadron in the hostile skies of WWII in the Pacific!

We are proud to break into this new era, and Corsair Leader, and the rich history of the US Navy and Marines is the perfect way to do it. Thank you for all the support you have shown for the Air Leader series!

For those of you who are new to the series, Air Leader games are entirely solitaire by design. This means you can play whenever, where ever, and for as long as you like. No opponent needed! The game system handles all the enemy decisions and actions for you!

Corsair Leader adds several new features to the Air Leader series:
* Detailed Dogfighting rules! - You'll select a Maneuver, adjust Position, and do your best to shoot down enemy aircraft! The AI uses the same rules for Maneuvering on your Aircraft!
* Enemy Bandit Pilot Skill Levels - Each Enemy Bandit is rated for its Pilot Skill Level from Newbie to Ace. The higher their Skill Level, the higher their ratings. When you shoot down enemy Veterans and Aces, you remove those counters from the Campaign!
* Gung Ho - WWII was all about teamwork and getting the job done. Each of your Pilot's has a Gung Ho skill that you can use to perform heroic actions!
* Naval Sites - We've added an entire set of Naval Site counters for Naval Targets! This gives Naval Targets a completely different feel from land targets!

1 Players
120 Min
Age: 12+

  !   tilattava tuote
143.00 €
Field Commander: Rommel Deluxe
Field Commander: Rommel Deluxe

Deluxe Edition: This edition of Rommel has the same content as our original game. The Deluxe version features mounted maps, extra thick counters, and a new taller box.

Rommel was designed by Dan Verssen and was the first game in our "Field Commander" solitaire series of historical strategy board games. You get to take command of General Erwin Rommel's forces in 3 exciting WWII campaigns: France 1940, North Africa 1941, and D-Day 1944. An easy to use game system manages the Allied movement, combat, and reinforcements.

The counters are beautifully printed and die cut with full color on both sides. The game box is 9" x 12" x 1.5". Each of the 3 MOUNTED Campaign Map pages are 11" x 17" to provide both a large playing area, and fit nicely on an average table.

As your units win battles, their stats will increase.

Each campaign comes with a list of historical options. You can select any of these options to modify the campaign, and its difficulty level. This allows each campaign to be replayed many times and never be the same twice.

The game comes with "Career" rules that allow you to link the campaigns. The outcome of one campaign affects your start-up conditions for the next campaign.

Game Time: Each campaign can be played in 2 hours.
Complexity: Low to Moderate
Players: 1
Ages: 12 and up

Components:
* 3 Full Color MOUNTED Campaign Maps (11" x 17")
* 176 Full Color EXTRA THICK 5/8" counters
* 1 6-sided die
* 1 Campaign Log Sheet
* Rulebook

      heti saatavilla
78.00 €
Hornet Leader: Carrier Air Operations
Hornet Leader: Carrier Air Operations

Hornet Leader – Carrier Air Operations is a huge game based on the material seen in our Vassal/PDF games. This new game takes a huge step forward in artwork created by Wan Chiu. Wan also created the fantastic artwork for our Frontline game, Alexander game, and the box art for our Phantom Leader.

We have also further enhanced the game systems and weapon values to make them fully consistent with the new systems seen in Phantom Leader.

Hornet Leader spans all aspects of US naval aviation throughout the service life of the F/A-18 Hornet from 1983 to the present day.

The game places you in command of the pilots and aircraft of a squadron of U.S. Navy strike aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.

A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?

Missions are quickly resolved using an area movement system to display tactical combat over the target. Priority is placed on speed and realism. You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy target. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.

While performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. The more suppression munitions you haul to the target, the safer your pilots will be, but you will be able to load fewer munitions to destroy the target.

We’ve included the cards for every pilot to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!

Key Design Features:
* An all-around excellent solitaire game.
* Manage your pilots as well as your hardware to be a successful squadron commander.
* Intuitive, fast-playing game system.

Hornet Leader includes the following aircraft:
* F/A-18C Hornet
* F/A-18E Super Hornet
* F/A-18F Super Hornet
* EA-18G Grizzly
* F-14 Tomcat
* A-6 Intruder
* A-7 Corsair II
* EA-6B Prowler
* E-2C Hawkeye
* AV-8B Harrier II

Hornet Leader includes the following weapons:
AIM-9 Sidewinder, AIM-7 Sparrow, AIM-120 AMRAAM, AM-54 Phoenix, Mk. 82, Mk. 83, Mk. 84, AGM-88 HARM, AGM-65 Maverick, AGM-84 Harpoon/SLAM, AGM-130, AGM-154, Mk. 20 Rockeye, ECM Pods, GBU-10, GBU-12, GBU-16, Rocket Pods

If the US Navy has it, so do you!
And ONE thing, even they don't have yet... The F-35!

Component List:
* 330 Full Color Cards
* 2 Full Color Counter Sheets (352 counters)
* 8 Full Color Campaign sheets: Libya 1986, WWIII North Atlantic 1986, Iraq 1991, Israel Defense 2003, North Korea 2007, Taiwan Defense 2008, Russia 2012, Iran 2014
* 11” x 17” Mounted Tactical Sheet
* Full Color Player Aid Sheets

      loppu varastosta
117.00 €
Lanzerath Ridge: Core Game
Lanzerath Ridge: Core Game

Rules.

The blend of easy to learn rules with rich historical accuracy makes this a perfect game for veterans and newcomers alike.

Lanzerath Ridge is a solitaire wargame that takes places on the first day of the Battle of the Bulge, during the Second World War. In the game, you take control of a small group of American soldiers. Under your command, the Americans must fend off the relentless attacks from German paratroopers and fusiliers. Your goal is to recreate the incredible historic accomplishment of the American soldiers by defending the town of Lanzerath, Belgium and delaying the advance of an entire SS Panzer Division.

Background
The American force that defended Lanzerath consisted of 18 men from an intelligence and reconnaissance platoon as well as 4 forward artillery observers. During a day-long confrontation, the Americans defended Lanzerath from about 500 German paratroopers and fusiliers. The Americans inflicted dozens of casualties and delayed the advance of Kampfgruppe Peiper, the spearhead of the German 1st SS Panzer Division. Every member of the defense was recognized for their valor, and the intelligence and reconnaissance platoon became the most decorated American unit of its size during World War II.

Valiant Defense
Lanzerath Ridge is the next design in the Valiant Defense series, following the critically acclaimed Pavlov's House, Castle Itter, and Soldiers in Postmen's Uniforms. The Valiant Defense series allows you to play amazing stories of courage, with small forces holding the line against unimaginable odds. Games in the series focus on the individual defenders and are deeply rooted in history, while providing a quick play experience with a light complexity ruleset.

Lanzerath Ridge is divided into four attack periods, each of which is represented by a deck of enemy cards.

* The first attack began at approximately 1030. This was the 9th Fallschirmjäger Regiment’s initial assault, which consisted of two platoons from the regiment’s 2nd Company charging straight up a hill at the American defenders.
* The second attack began around 1100. This attack also consisted on a straight-forward charge up the hill, though limited efforts were made to attack the defenders’ flanks.
* The third attack began around 1400. This attack was supported by extensive machine gun and mortar fire, but no efforts were made to flank the defenders.
* The final attack began at dusk. The 9th Fallschirmjäger Regiment was joined by men from the 27th Fusilier Regiment. Together they launched coordinated attacks against the defenders’ right and left flanks, eventually penetrating the lines and capturing the Americans.

Each attack period is divided into a number of turns, and each turn consists of two phases:
* In the Enemy Phase you resolve three enemy cards, which drive the enemy’s actions.
* In the Defense Phase you perform five actions with the defenders.

The game ends immediately if the defenders’ morale drops to 0 or if a German attacker takes over an American defensive position. Otherwise, the game ends after the last attack. Your level of success is based on the Americans’ morale, intelligence gained during the defense, and any objectives you accomplish.

The Creators
Lanzerath Ridge was created by David Thompson (game design) and Nils Johansson (art and graphic design). David's previous designs with DVG include Pavlov's House, Castle Itter, Soldiers in Postmen's Uniforms, For What Remains, and By Stealth and Sea. He has also designed War Chest and the Undaunted series. Nils' previous works include Maori Wars: The New Zealand Land Wars, 1845-1872, Ambon: Burning Sun & Little Seagulls, Equatorial Clash, Santander '37, A Cold and Resolute Fight: The Battle for Narvik, April-June, 1940, the Battles of the Old Northwest series, and many others.

1 Players
60–75 Min
Age: 10+

      heti saatavilla
91.00 €
Modern Naval Battles: Global Warfare Campaign Expansion
Modern Naval Battles: Global Warfare Campaign Expansion

Build a Modern War Fleet! Carry-Out Vital Missions! Lead your Nation to Victory on the High Seas!

The Campaign Expansion puts you in command of a nation fleet in a series of linked battles. Each battle has its own parameters and victory conditions. Between each battle, you’ll have the chance to reinforce, repair, and rearm your fleet for the next battle. Master your tactical and strategic options and lead your fleet to victory!

Each mission lasts 3 to 6 game turns and a complete campaign consists of 2 to 8 missions.

This expansion adds a total of 112 Ship, Mission, Strategy, and Target cards to your Modern Naval Battles - Global Warfare game!

More Ship Cards!
More ships for: USA, USSR, UK, France, China, Argentina, Taiwan, Norway, Japan, Germany, Italy, and Canada! Plus, the new navy for India!

Mission Cards!
Each Mission card modifies the upcoming battle for each side and sets the battle’s victory conditions.

Strategy Cards!
You can purchase these cards to expand your strategic and tactical options.

Target Cards!
Some Mission cards utilize Target cards as part of their victory objective. You will be responsible for either destroying or defending these key objectives.

Counters!
Damage counters to record the hits inflicted on ships. The game also includes rules and counters to track the expenditure of missiles when ships perform huge missile volleys.

You must have Modern Naval Battles - Global Warfare to use this expansion.

Components:
* 112 Full Color Cards
* 1 Full Color Counter Sheet

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32.50 €
Phantom Leader Deluxe Edition
Phantom Leader Deluxe Edition

Phantom Leader – Solitaire

What’s New in the Deluxe Edition?
Add Air Force and Navy Campaigns for the 1962 Cuban Missile Crisis
Upgrade to a mounted 11"x17" Tactical Display
We have expanded and updated the original Phantom Leader game to the high standard set by our Hornet Leader game.

Increase the cards from 165 to 330
- All pilots get all 6 experience levels
- Add new aircraft: Air Force F-5, Air Force A-7, Navy A-5
- Add more pilots for all aircraft types
- Add more Target cards
- Add more Special Event cards
- Revise the 6 original Campaigns to include the new Targets and Aircraft

Phantom Leader places you in command of a US Air Force or US Navy Tactical Fighter squadron in Vietnam between 1964 and 1972. You must not only destroy the targets but you must also balance the delicate political repercussions of your attacks. If you strike too hard, your air offensive might be put on hold, strike to light, and you’ll be blamed for losing the war.

Welcome to the Vietnam Air War!

Each of the campaigns can be played with either an Air Force or Navy squadron. The targets assigned to each service are different and change the complexion of the campaigns. Each campaign can be played with three different durations of: Skirmish, Conflict, or War.

Each mission takes roughly 30 minutes to set-up, plan, and resolve.

Each of your pilots has their own skills. Selecting the right pilots and weapons for a mission is vital to its success. As you fly missions, your pilots will gain experience and fatigue. With experience, their skills improve, but as their fatigue increases, their skills decrease and they might not be able to fly for several missions.

For those of you familiar with our modern era Hornet Leader series of games, you might be wondering what’s different about Phantom Leader...

The freedom of being able to select the best mission based on military objectives is something that is commonplace for today’s military. Back in Vietnam, the military was responsible for carrying out their orders, while at the same time being extremely limited in the weapons and tactics they were allowed to use to complete those orders. In many cases, the specific weapons, approach paths, and bombing altitudes were generated target-by-target at the White House. The mission specifics were then sent down the chain of command to the individual pilots flying the mission. As you can imagine, this was not the best way to run an air campaign.

Every target has a Political value. If you destroy it, you move the Political counter to the right a number of spaces equal to its value. As the counter gets moved to the right, your future target choices are reduced to those that are less politically sensitive. Which target you choose not to attack is also important. You get to move the Political counter to the left a number of spaces equal its Political value.

This means that while you might like to flatten a big enemy target and rack up the victory points, it might be better for you to choose a pointless target and move the Political counter in your favor instead.

Another difference is in combat power. For the last couple decades, the US Air Force and Navy have enjoyed air superiority due to training and technology. Such was not the case in the skies over Vietnam. The enemy had different, but just as capable, equipment. They also had the training and will to use it to its utmost.

They soon became aware of the limitations placed on the US forces by the politicians, and used those limitations to their advantage.

For example, at times, US pilots were not permitted to fire on enemy aircraft until they were visually identified. This negated any range advantage conveyed by the radar-homing AIM-7 Sparrow missiles. It was also a common limitation that enemy aircraft could only be attacked in the air. US pilots were not allowed to attack enemy airbases. US aircraft were also limited to flying predictable flight paths, at set times. This made setting up ambushes much easier for the enemy.

So, while you might be a Hornet Leader ace, Vietnam is a whole different ballgame!

Components:
* 330 Full color Cards
* Full Color Rulebook
* 2 Full Color Counter Sheets (176 - 5/8” counters)
* 8 Full Color Campaign Sheets
* 1 11”x17” Full Color Mounted Tactical Display
* 2 Full Color Sheets
* 1 Ten-sided die
* 1 Full Color Player Log

Scheduled Aircraft:
* F-4 Phantom IIs (USAF)
* F-105 Thunderchiefs (USAF)
* F-100 Super Sabers (USAF)
* F-104 Starfighters (USAF)
* F-105G Wild Weasels (USAF)
* F-5 Freedom Fighters (USAF)
* A-7 Corsair IIs (USAF)
* EB-66 (USAF)

* F-4 Phantom IIs (USN)
* A-4 Skyhawks (USN)
* A-6 Intruders (USN)
* F-8 Crusaders (USN)
* A-7 Corsair IIs (USN)
* A-5 Vigilantes (USN)
* EA-6 (USN)

Scheduled Campaigns:
* 1962 Cuban Missile Crisis (USAF)
* 1964 War in the South (USAF)
* 1967 Rolling Thunder (USAF)
* 1972 Linebacker (USAF)
* 1962 Cuban Missile Crisis (USN)
* 1964 War in the South (USN)
* 1967 Rolling Thunder (USN)
* 1972 Linebacker (USN)

      heti saatavilla
130.00 €
Thunderbolt-Apache Leader
Thunderbolt-Apache Leader

Thunderbolt-Apache Leader (TAL) puts you in the cockpits of the world’s best Close Air Support aircraft. In TAL, you’ll zoom through canyons hunting enemy tanks and troops while dodging their AAA fire and SAMs.

Stuffing all this heavy metal in one box has allowed us to expand the normal Leader component set! This game comes with 168 cards and 5 counter sheets!

TAL puts you down in the weeds in 8 campaigns spanning the globe. The game system creates immense replayability by pairing a Tactical Situation card with the Campaign card to create a unique environment for the campaign. This means that your campaign in North Korea might be part of a Holding Action, Show of Force, Rapid Deployment, or General War.

The game places you in command of the pilots and aircraft of a squadron of U.S. Close Air Support (CAS) aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.

A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?

Missions are quickly resolved using an area movement system to display tactical combat over the target. Speed and realism take top priority in this game. Terrain cards randomly generate each battlefield. The cards include mountain ranges that block lines of sight from both you and the enemy forces. If you plan it right, you get to fly nap of the earth through the canyons and come screaming over the ridgeline to rain fire down on the enemy before they can react. Beware! During each battle enemy air defenses will pop-up on the map to ruin your day, so watch were you’re flying!

You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy targets. Each enemy tank, S.P. Artillery, APC, Infantry, etc is represented by its own counter on the battlefield. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.

While performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. Do you hit the high value targets first, or take out the enemy SAM and AAA assets?

TAL aircraft are usually able to survive more than one attack. These aircraft are rugged and made to soak-up damage. This also factors into your decision-making. How long should you loiter over the target blowing-up enemy tanks before heading for home? If your aircraft is too shot-up, it won’t be able to fly the next day.

TAL features an operation combat sheet that tracks the progress of enemy formations attempting to overrun your sector. You get to select the formation you want to engage each day and assign the air assets you think are best suited to the task.

If you’ve played Hornet Leader or Phantom Leader, you’ll make an easy transition into TAL.

We’ve included the cards for every pilot to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!

Key Design Features:
* An all-around excellent solitaire game.
* Manage your pilots as well as your hardware to be a successful squadron commander.
* Intuitive, fast-playing game system.

Thunderbolt-Apache Leader includes the following aircraft:
* A-10A Thunderbolt II
* A-10C Thunderbolt II
* AH-64A Apache
* AH-64D Apache Longbow
* AV-8B Harrier II
* AH-1 Cobra
* RQ-1 Predator UAV
* MQ-1 Predator UAV
* AC-130 Spectre

Scheduled Campaigns:
* Iraq 1991
* Pakistan 2013
* Libya 1984
* Iran 2014
* Taiwan Defense 2008
* North Korea 2011
* Israel Defense 2001
* North Atlantic WWIII 1986

Thunderbolt-Apache Leader includes the following weapons: Mk.82 Iron Bomb, Mk.83 Iron Bomb, AGM-65 Maverick, AIM-92 Stinger, LAU-68, LAU-61, ECM Pod, AGM-114 Hellfire, AIM-9 Sidewinder, Mk.20 Rockeye

Component List:
* 165 Full Color Cards
* 2 Full Color Counter Sheets (352 counters)
* 3 Full Color Sheets of 3" Terrain Tiles
* 22” x 17” Full Color MOUNTED Tactical Sheet
* 1 Full Color Player Aid Sheet
* 1 Full Color Sector Map Sheet

Target Audience:
This game is perfect for both expert level military gamers as well as first time gamers. The core rules are easy to grasp and very intuitive, while still giving players a wide variety of decision-making options and tactical choices.

The game can also be played co-op (like our other Leader games) by splitting-up the aircraft and planning/resolving missions as a team.

Each mission requires only in 30 to 60 minutes.

Each campaign consists of 2 to 6 turns in which you’ll fly one or more missions each day.

1 Players
90 Min
Age: 12+

  !   tilattava tuote
130.00 €
Tiger Leader
Tiger Leader

Säännöt valmistajan sivuilta.

Solitaire Game! - A design by Dan Verssen and Rick Martin. Tiger Leader follows in the tradition of Hornet Leader and Thunderbolt-Apache Leader but takes those game systems down in to the mud and in to a whole new time period – World War II!

In Tiger Leader, you’ll be in command of a German Kampfgruppe of tanks, armored cars, trucks, halftracks and supporting infantry. You’re Kampfruppe may also be assigned air support and heavy weapons support in order to achieve your goals. Your goals are to take your objectives while trying to keep as many of your men alive as possible during realistic tactical missions.

Tiger Leader features 7 historical campaigns and 1 hypothetical campaign (Operation Sea Lion) which can be played as individual campaigns or linked to form 1 huge mega campaign which follows your troops from the Invasion of Poland to the final battles on the Eastern and Western fronts.

The scheduled campaigns include:
* The Invasion of Poland
* The Battle for France
* The Battle for North Africa
* The Invasion of Russia
* The Fight for Italy
* The Fight for the Fatherland – Eastern Front
* The Fight for the Fatherland – Western Front
* And the hypothetical invasion of England – Operation Sea Lion.

A major part of the game is mission planning. You decide which vehicles and infantry units to use and which commanders are best for the mission. Vehicle and infantry commanders are rated for skill level and even personality quirks such as how well they keep their heads while under fire. Deciding which commanders are used for each mission is a major consideration. Your units will become fatigued with every mission. If you push a commander and his men too hard, his skills will degrade. Your commanders and their crew also gain experience with every mission. This makes for some great decision-making. Should you keep fighting with your top commanders and crew and further fatigue them to get the job done, or let the new guys fight in order to prep them for the tough missions ahead?

Missions are quickly resolved using an area movement system to display tactical combat. Speed and realism take top priority in this game. Terrain cards randomly generate each battlefield. Double sided terrain tiles provide everything from cities and farmland to snow covered forests and hills to sand dunes and oases.

During combat, you get to resolve every fight with enemy tanks, infantry, anti-tank guns, and squads of infantry. Each enemy tank, truck, infantry, etc is represented by its own counter on the battlefield. A unique fog of war system adds to the tension of the combat as unless you have a clear line of site to the enemy, you may not know exactly what is coming out of the morning fog towards your tanks until it’s too late.

After combat, you can rest and refit your vehicles and infantry. As new technology becomes available, you can replace older obsolete tanks with newer and deadlier models such as the Tiger, Panther and even the deadly King Tiger! If you’ve played Hornet Leader, Phantom Leader or Thunderbolt/Apache Leader, you’ll make an easy transition into Tiger Leader.

We’ve included the cards for every commander to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!

Key Design Features:
* An all-around excellent solitaire game.
* Manage your commanders as well as your hardware to be a successful Kampfgruppe commander.
* Intuitive and fast-playing game system.

Tiger Leader includes the following units:
* Panzer I
* Panzer II
* Panzer III
* Panzer IV
* Tiger Tank
* Panther Tank
* King Tiger Tank
* Stug
* Marder
* Infantry
* Armored cars
* Halftracks
* And much more!

Enemy Units include units from the Polish Army, French Army, British Army, Russian Army, and the American Army.

Scheduled Component List:
* 240 Full Color Cards
* 2 Full Color Counter Sheets
* 3 Full Color Sheets of Terrain Hexes
* 22” x 17” Full Color MOUNTED Tactical Sheet
* 1 Full Color Player Aid Sheet
* 1 10-sided die

The game can also be played co-op (like our other Leader games) by splitting-up the units and planning/resolving missions as a team.

Each mission requires only in 30 to 60 minutes.

Each campaign consists of multiple turns in which you’ll have one or more missions each day.

  !   tilattava tuote
130.00 €
Warfighter (Modern)
Warfighter (Modern)

Katso pelin säännöt valmistajan sivuilta.

The tactical special forces card game

Warfighter is a card game for 1 to 6 players. Command the world's best Special Forces operators and complete vital assault missions around the world!

You play cooperatively with your friends against the system to complete present day squad-level combat missions.

At the start of each mission, you each select a soldier, equip him/her with skills, weapons, and combat gear within the mission's Resource limit. You then fight your way through hostile territory, engaging hostiles, as you attempt to reach and complete your mission objective. Every mission is a stand-alone game. You build your Soldiers, select your Gear, and then run your mission. Within 30 to 60 minutes you will have succeeded or failed. Warfighter uses a new combat system that takes into account the fire mode you select for your weapon, range, running out of ammo, suppression, and cover - all in the same dice roll! This system creates an incredibly deep narrative with every attack. As you eliminate hostiles, you gain experience to Upgun your Action cards.

The custom plastic soldiers and Bullet Dice make this game truly awesome! This is the first time we've been able to include anything like this in one of our games!

COMPONENTS:
* 240 Full Color Cards
* 2 Sheets of Full Color Counters
* 6 Plastic Counter Stands
* 6 1/72nd Scale Custom Plastic Soldier Figures!!!
* 4 Custom Molded "Bullet Dice"!!!
* 33" x 17" Full Color Display Sheet
* Rule Book

  !   tilattava tuote
91.00 €

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