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This full-color, four-panel Master Screen designed for use with the Adventure Maximus RPG features images of monsters to face the players and helpful hints to run the game on the opposite side.
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A full-length adventure
When the governor of Isla Aether approaches you with a treasure map pointing the way to ancient ruins filled with valuable technology, it seems like an easy job. But wild beasts, rival Neobedouin treasure hunters, and an Imperial Air Navy frigate are just the beginning of your troubles . . . Betrayal is never far away when you’re a pirate!
Softcover, 8.5” x 11”, black and white, 42 pages
This CORE Command supplement adds more aliens, more equipment and more useful bits and rules to make your campaign even better. Players will find additional races and tools to further their characters, while Gamemasters will delight in a number of galactic baddies, fauna and flora. Dual-Statted for both Silhouette and Open Gaming License (OGL) gaming!
96 pages
Contained within you'll find rules for entering and adventuring in Rokugan's ten Spirit Realms, including The Realm of the Hungry Dead, the Realm of Tricksters, even foul Jigoku, home of the demonic oni, plus information on Rokugani myth and legend, including the divine Fortunes. Compatible with both the traditional Alderac game system and d20 System.
Without question the most powerful military force in the Empire, the Lion, are often looked upon as little more than simple soldiers by the other clans of Rokugan. Beneath this veneer of simplicity, the Lion are a clan with surprising secrets. From the rituals of the Kitsu sodan-senzo to the complex battle tactics of the Akodo to the hidden kenjutsu styles of the Matsu, this book examines that which the Lion hide from their enemies.
Secrets of the Mantis is an incredible d20 sourcebook containing a treasure trove of information specific to Mantis Clan campaigns, including provinces, customs, history, and important individuals. This book not only serves as a player's guide to being a Mantis but equally as a GM's guide for creating adventures set in Mantis territories. A special "Secrets" chapter containing unrevealed mysteries of the Mantis is featured, as well as updates for the story through the current expansion of the CCG arc.
The clan of secrets and deception, the Scorpion Clan has allies in every court in Rokugan. Rare is the daimyo who does not have a friend among the Scorpion. The Scorpion recognize the need for subtlety like none other; those who think they know the full truth had best think again. The ruthless Bayushi, the devious Soshi, the sinister Shosuro, and the despised Yogo all strive for the same goal: gaining the trust of their enemies.
Way of the Ninja is the definitive sourcebook for ninja characters in Legend of the Five Rings. Featuring historical background for Rokugani ninja as well as new mechanical options for ninja characters playing in both the traditional Alderac system as well as the d20 System, this 96-page sourcebook details previously unrevealed information about ninja schools in Rokugan, shinobi magic, and the tools of espionage and assassination vital to the ninja's trade.
More than just a book of spells, Way of the Shugenja offers a glimpse of the shugenja class. New prestige classes, ranks, feats, magical secrets, items, and kiho are just a fraction of what you'll find in this immersive tome designed for the Legend of the Five Rings and the d20 System.
Tempered in the forge of battle, the dwarves of Burok Torn now face their deadliest threat ever. Having held off the legions of Calastia, King Thain's warriors are forced to contend with a foe that comes from an unexpected quarter below. Assaulted by the mysterious dark elves of Dier Drendal, Burok Torn fights for its very existence. But now, as all seems doomed, is it possible that Thain can turn to the heroes of the surface world to save his people? A region sourcebook for the Scarred Lands compatible with 3rd Edition rules and the D20 System.
Arcane might is a source of both peace and war. Whether garnered from generations of epic events, sorcerous power in the blood, or from the meticulous use of arcane formulae, arcane magic holds the power to build worlds - or destroy them. This essential d20 sourcebook is the first in the Player's Guide Series from Sword & Sorcery Studios, detailing the secrets and vast potential of the users of arcane magic: wizards, bards, and sorcerers.
Ghoul Island is the first 5e campaign adventure for Sandy Petersens Cthulhu Mythos and can be easily introduced into any fantasy setting.
This first act (of four), Voyage to Farzeen, begins with a mutiny and ends in underground tunnels where our adventurers discover an ancient temple dedicated to a horror thought to have been vanquished long ago!
Transhuman is the expanded guide for both players and gamemasters:
* Package-based character creation
* Random life path character creation
* Get more out of flexbots, swarmanoids, asyncs, and infomorphs with expanded rules and options
* Make better Firewall agents with advice on investigation, combat tactics, espionage, and infiltration
* Over 30 new morphs, new traits, and new character backgrounds
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