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Pathfinder Adventure Path: Rise of the Runelords Anniversary, Pocket Edition
Pathfinder Adventure Path: Rise of the Runelords Anniversary, Pocket Edition

Pathfinder's classic first Adventure Path campaign now available in softcover!

In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town, and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city.

This softcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!

Revised and updated 5 years after its original publication, this new edition expands the original campaign with new options and refined encounters throughout, incorporating years of community feedback!

The Rise of the Runelords Anniversary Edition contains:
* All six chapters of the original Adventure Path, expanded and updated for use with the First Edition of the Pathfinder Roleplaying Game.
* Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.
* Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.
* A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.
* Dozens of new illustrations, never-before-seen characters, location maps, and more!

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37.00 €
Pathfinder 2nd Edition: GM Core (Pocket Edition)
Pathfinder 2nd Edition: GM Core (Pocket Edition)

Pathfinder Core FAQ.

Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition!

This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!

Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.

Pathfinder GM Core includes:
* The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.
* Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.
* Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.
* Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!
* A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!
* Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!
* Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

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36.00 €
Pathfinder 2nd Edition: Player Core (Pocket Edition)
Pathfinder 2nd Edition: Player Core (Pocket Edition)

Pathfinder Core FAQ.

The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game!

Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!

Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.

Pathfinder Player Core includes:
* Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.
* Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!
* A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!
* Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.
* A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!
* Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!
* Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!
* This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

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36.00 €
Traveller RPG: Marches Adventures 1-5
Traveller RPG: Marches Adventures 1-5

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

The Spinward Marches, out on the Imperial frontier, is a borderland sector where even the humble can find great fortune and exciting voyages. Marches Adventures 1-5 provides a set of adventures that can be inserted into any ongoing campaign set in this region of the Charted Space universe, while showcasing the Spinward Marches and some of the worlds within.

Inside you will find:

High and Dry:
A classic adventure designed to kickstart an entire campaign. The Travellers have been gifted a detached duty ship by the Scout Service, which will be theirs to use as they see fit. The only catch is... they will have to find it first.

Mission to Mithril:
The Travellers land at a rudimentary starport, only to find their vessel disabled and the base strangely empty. As they explore, a distant distress beacon is detected, but reaching it requires an overland trek. Having located the survivors, the Travellers discover their problems are only just beginning...

Search and Rescue:
Working search and rescue in the Gorram system is a complex business. Gorram is Red Zoned to protect its emerging culture, with passing ships directed to refuel at Gorram Station. For the Travellers, a contract to run the search and rescue operation is a legal way to bypass the interdiction. After weeks of patrols, the Travellers receive a GK signal. A ship is in distress, somewhere in the Red Zone. The ship is crippled, its occupants in mortal danger, and the Travellers must act fast to save them.

Artemis Wept:
The Travellers are delivering a breeding herd of critically endangered animals for Project Artemis, located on the backwater world of Pyramus. There they can relax and enjoy the pleasures offered – dinner with the local noble, pony-riding in the countryside… and saving an entire species from extinction.

Safari World:
A wealthy industrialist needs a qualified crew to accompany him on a hunting expedition to an uncharted world. His prey? A magnificent and mysterious trapper species said to roam the planet. The safari takes on a new dimension when the Travellers discover they are not alone. The residents of 567-908 have eluded discovery for their entire existence, and now that they have been found, they might just be the key that helps the Travellers find their quarry.

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60.00 €
Pathfinder 2nd Edition: Monster Core (HC)
Pathfinder 2nd Edition: Monster Core (HC)

Pathfinder Core FAQ.

Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition!

This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters!

Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

Pathfinder Monster Core includes:
* Over 400 individual monster writeups, including everything from common animals, like wolves and bears, to terrifying supernatural foes, such as the rune giant or the grim reaper!
* Eight brand new dragons to challenge your players, including the power-hungry fortune dragon, the peerless adamantine dragon, the mischievous mirage dragon, the fiendish diabolic dragon, and more!
* Classic monsters drawn from mythology, like the minotaur and the medusa, as well as creatures drawn from the legends of the Lost Omens setting, including favorites like the wicked sinspawn and unpredictable proteans.
* Simple templates that allow you to customize a monster, making it more or less powerful with just a few simple adjustments.
* Guidelines for reading and using a monster statistics, ensuring you get the most out of a creature both in and out of combat.
* Lists of creatures sorted by both type and level, making it easy to find the monster you need when you need it.
* Fully integrated errata from the first 4 years of Pathfinder Second Edition, including new balance adjustments to ensure that every creature presents a thrilling level-appropriate challenge!
* Hundreds of beautiful full-color creature illustrations!
* Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

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72.00 €
Vampire: The Masquerade 5th Edition -Blood-Stained Love (HC)
Vampire: The Masquerade 5th Edition -Blood-Stained Love (HC)

Can the Kindred ever truly love?

Answer this question together with your coterie using one of the many story hooks of Vampire: The Masquerade - Blood-Stained Love!

The book is for Storytellers and players alike, giving you tools, techniques and advice on how to bring romance to the undead. It's suitable both for troupes who want to engage in romantic themes as characters, or those who would rather spectate Storyteller characters getting involved in relationships, driving the plot with their affairs.

Inside, you can find:
* How to play your character in stories of romance,
* How to build your chronicle from the ground up so that the options for romance are maximized or minimized,
* Six fully fleshed out Storyteller characters specifically designed for romance,
* Six detailed story concepts created to maximize romantic potential,
* Advice and tools for safety and calibration, expanding on the corebook’s Advice for Considerate Play appendix,
* Tools for defining and maintaining everyone’s boundaries at the table,
* Sections on alternate methods for playing romance,
* Merits, Flaws and Discipline powers related to romance.

Together with this release, we also want to share an additional resource to enhance your and your troupe's safety and comfort at the table - a free Bleed and How To Deal With It supplement available to download from your website, useful for all Vampire: The Masquerade and World of Darkness players, written by Juhana Pettersson with sensitivity reading from Maple Intersectionality Consulting. Learn useful tools to manage your emotions at the table and check in on your group - get it now here!

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54.00 €
Vampire: The Masquerade 5th Edition -Blood Sigils (HC)
Vampire: The Masquerade 5th Edition -Blood Sigils (HC)

THE CRAFT OF BLOOD

Blood trickles in channels alongside the walls of Ur, and pools in chalices in Transylvanian castles, carrying within it the power of sorcery – to ward, and guide, and perform dark miracles impossible even to vampires.

And the Blood can change. Thin-bloods transmute it in kettles, meld it in their own veins, boil it in the bodies of unfortunate mortals. This thin-blood alchemy flares up and burns new paths through vampire society as new-fledged vampires seek any leverage on the Kindred who would destroy them, and on the Blood itself.

Orphaned Judges, desperate Warlocks, and Mercurians with nothing to lose rewrite the rules of blood craft in these 21st century nights, spelling out new names and laws in their Blood Sigils.

This book presents Blood Sorcery and Thin-Blood Alchemy for Vampire: The Masquerade.

Features:
* A look into the underground blood magic scene in the World of Darkness!
* How to add a blood craft scene to your existing chronicle, including a sample chronicle structure focused on Thin-Blood Alchemy.
* Dozens more Thin-Blood Alchemy formulae and Blood Sorcery rituals, plus systems to build formulae and rituals for your chronicle.
* The redworking scene in 21st-century chronicles: who’s buying, who’s selling, who’s hunting, what’s waiting.
* Tools, monstrosities, tomes, and the veins of the earth to be tapped by vampire sorcerers!
* New Loresheets to weave into your chronicle!

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54.00 €

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