Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.
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While it's true that Ginta is having the time of his life in Mär Heaven, getting in one exciting adventure after another, what's happening to those he left behind in the "real world"? With both her husband and now her son gone, Ginta's mother is beside herself with grief. Can Ginta's friend Koyuki reassure her that her son is actually doing all right - and that fairytales really do exist? Meanwhile, Ginta and his motley crew, having just dubbed themselves "Mär," depart for the main continent, and come up against the fearsome boss of the Bandit Guild!
Now that Ginta's team, known as "Mär," and the Cross Guard have successfully completed their preliminary tests of skill, the War Games officially commence. Of the six members of their party eligible to participate, Ginta is selected as Mär's team leader. But this is no small undertaking, for on Ginta's capable shoulders now rests the very fate of Mär Heaven itself - if his team falls, so too will Mär Heaven. The die is cast, the fighting-order is selected, and the most ferocious combat Ginta has ever seen is about to begin!
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