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kuva tuotteesta on linkki tuotesivulle: 13th AGE Glorantha (HC)
13th AGE Glorantha (HC)

Osta tämä peli Fantasiapeleistä ja saa välittömästi sen PDF -versio kaupan päälle! Lue lisää täältä 13th Age Glorantha is the merge of the F20 systems and the fantasy world of Glorantha, creating a new and exciting take on the game world made famous with RuneQuest. Join us in Glorantha, Greg Stafford’s classic fantasy world of richly imagined cultures, ferocious combat, and colliding mythologies. Create your group’s unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears! For Game Masters, 13th Age Glorantha includes: * More than 80 pages of monsters and enemies fully compatible with any 13th Age campaign, including Chaos priests, dragonsnails, scorpionmen, Crater Makers who call down the Moon, and the awesome Chaos demon known as the Crimson Bat. * More than 60 pages of ready-to-run adventures and heroquests—venture into myth to refight the battles of the gods and gain their cosmic powers! * A distinctive setting that will entertain longtime fans but is aimed at gamers who've never heard of Glorantha. If you’re a 13th Age player you’ll find: * 5 new classes, including the hell mother who summons Darkness spirits and giant spiders; the swordmaster Humakti who wields Death; and the trickster who (in theory!) funnels your bad luck onto your enemies. * 5 new class variants, including the wind lord, a fighter with magical storm-related exploits; and the rebel, a rogue with the supernatural ability to get where he’s not supposed to be. * 2 new PC races, the trolls and ducks, plus Gloranthan humans with new cultural traits. IF YOU DON’T FIGHT, WE ALL DIE! This is not a complete rule system! The 13th Age Core Rules are required to use this book. Developed by Rob Heinsoo and Jonathan Tweet. 466 Pages Hardcover

  !   tilattava tuote
66.00 €
kuva tuotteesta on linkki tuotesivulle: Drakkenhall: City of Monsters
Drakkenhall: City of Monsters

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Monsters are people too! The Emperor expected a city of monsters to destroy itself, but instead the Blue and her people have created a city that’s wickedly unique: Drakkenhall! * Make a splash in the social season alongside a fashionista ooze! * Spend the night at a dybbuk inn at the docks, where possession is a perk! * Dodge the amputation golems until you can get your healing spells back! * Explore the Rubblehoods, the neighborhoods that have been left as monstrously energetic ruins! * Shop (OK, OK, plunder) the Goblin Market and admire (fight) its pet otyughs! * Prove yourself as the most dangerous monster of all–an Adventurer worthy of joining the S.M.A.S.H. Society! Drakkenhall: City of Monsters is a 13th Age sourcebook for GMs running adventurer and champion-tier campaigns. Contents include Ailor the Draco-Druid, kaiju shark mooks, 60 other monsters, the secret history of the Dragon’s Orc statue, a couple gnarly ideas for replacing missing limbs, urban planning notes (city of monster-style), and light rules and guidelines for sea travel in the Dragon Empire that Gareth managed to slip into the chapter on the Docks! Authors: Liz Argall, AnneMarie Boeve, Benjamin Feehan, Gareth Ryder-Hanrahan, Cal Moore, Corey Reddin Cover Artists: Roena I. Rosenberger Interior Artists: Simone Bannach, Robert Crumb, Rich Longmore, Roena I. Rosenberger Other Credits: Developers: John-Matthew DeFoggi, Rob Heinso Pages: 128, B&W interior, softcover

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30.10 €

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