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kuva tuotteesta on linkki tuotesivulle: Lord of the Rings LCG: Card Game Revised Core Set
Lord of the Rings LCG: Card Game Revised Core Set

Sometimes, in order to truly appreciate a tale, one must first go back to its beginning. Grand adventures and strong fellowships are important and wonderful, but the first step of any journey is just as important as the last. With that in mind, it’s time to return to the beginning of one of the most epic adventures of all... With increased contents and some quality-of-life improvements, this new version of the classic LCG’s core set is the perfect opportunity for a new player to dive into the game. The box comes with everything you may need to kick off your adventures, including enough cards and components for four-player games right out of the gate. Read on to learn more about The Lord of the Rings: The Card Game and why it has been a fan favorite for over ten years! What is The Lord of the Rings: The Card Game? For those of you who have never played The Lord of the Rings: The Card Game before, this game is a cooperative Living Card Game set in the fantastical world of Middle-earth. Players form Fellowships that undertake epic quests, travel through perilous locations, and battle vicious enemies such as Orcs, giant spiders, and the dreaded Nazgul. Each player chooses up to three heroes and builds a deck of cards that represents the strengths, abilities, tools, and allies of those heroes. During each round, you will do things like play ally and attachment cards to strengthen your heroes, send your characters on quests, travel to various locations, and defend against enemy attacks before launching attacks of your own. All the while, you will need to keep your heroes healthy and carefully watch your threat value, the number that represents the influence of the Eye of Sauron upon you. Each round that passes will increase your threat value bit by bit, and if it ever reaches 50 or all of your heroes are defeated, you are eliminated from the game! Each hero belongs to one of the four spheres of influence: leadership, lore, spirit, and tactics. Leadership heroes focus on abilities that bolster or defend other friendly characters, such as Aragorn (Revised Core Set, 1) using his Sentinel ability to defend allies or other heroes from enemy attacks. Lore heroes use their extensive skills and knowledge to support players in various ways, such as Beravor ’s (Revised Core Set, 12) ability to let a player draw 2 cards. Spirit heroes specialize in quests and facing the dark machinations of the encounter deck head-on; whether or not the players succeed on quests is determined by their characters’ willpower stats, and Éowyn (Revised Core Set, 7) has a whopping value of 4 in this stat and the ability to boost it even higher. Finally, tactics heroes are all about combat, with abilities that deal damage, reward them for dealing damage, or simply boost their attack strength so they deal even more damage, such as Gimli ’s (Revised Core Set, 4) ability to increase his attack for each point of damage he has suffered. As you can see, each sphere of influence lends itself to a particular playstyle, and the best part is you are not limited to just a single sphere while building your deck! You can mix and match heroes of different spheres as much as you like to create your own unique deck; however, take careful consideration as you do so. During the game, in order to play a card you must pay its resource cost. Resources are generated by your heroes at the start of each round, and each hero has their own separate resource pool. You can only pay the cost of a card using resources from heroes of the same sphere of influence, which means that if you have only one hero of a certain sphere, then you can only use that hero’s resources to pay for that sphere’s cards. For example, if Gimli is your only tactics hero, then only his resources can be used to pay for the tactics cards in your deck—if you have a lot of tactics cards in your deck, then you may want to consider including a second tactics hero in your lineup. While each scenario of The Lord of the Rings: The Card Game plays out a little differently, the core mechanics remain the same in each game. Each round, you will decide which of your heroes and allies to commit to progressing the quest, which is how you complete the scenario. However, the more characters you commit to the quest, the fewer you will have ready to defend against enemy attacks. Even weaker enemies like the King Spider (Revised Core Set, 74) can deal significant damage when undefended, while powerful enemies like the Hill Troll (Revised Core Set, 82) could potentially take out an undefended hero in a single hit. Striking the right balance between questing and combat is key to emerging victorious against the forces of darkness. What is New? For the most part, this product is the same The Lord of the Rings: The Card Game that countless fans have known and loved for the past ten years. The rules are the same, and almost all of the cards included in the Revised Core Set are also the same. There are, however, three types of cards included in the Revised Core Set that were not part of the original release: campaign cards, boons, and burdens. These three card types are all used in the new campaign mode that comes included with the Revised Core Set. In this mode, players can experience each of the core set’s scenarios in sequential order, and the results of each scenario can affect the outcome of the next one. If you already own everything from The Lord of the Rings: The Card Game, you do not need to buy the Revised Core Set to experience this campaign—instead, we are pleased to announce that all campaign cards, boons, and burdens will be made freely available as print-and-play content on FFG website. We will also be posting the campaign rules and campaign log to the site as well, which means anyone who owns a core set for this game—original or otherwise—will be able to fully experience this new mode. If you already own a core set for this game, then the release of the Revised Core Set is the perfect opportunity to introduce your friends to the game. Alternatively, if you played this game using a friend’s copy but have yet to pick up your own, then now is an excellent time to jump in! And remember, this box comes with enough content and components to support up to four players, including plenty of materials to ensure you and your friends have everything you need to start your adventure with this classic game. The Road Goes On The Lord of the Rings: The Card Game has been around for over ten years now, and the dedication of its fans has only proven that this game is something special. Because of this, the core set is not the only product getting a revised release; both new and existing fans can look forward to continued efforts to repackage and rerelease past popular content in the near future. Which is good news, because when the Revised Core Set arrives in early 2022, even more players will learn just why this game has stayed strong for over a decade and will remain so for years to come!

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83.20 €
kuva tuotteesta on linkki tuotesivulle: Lord of the Rings LCG: Dark of Mirkwood Scenario Pack
Lord of the Rings LCG: Dark of Mirkwood Scenario Pack

Your Fellowship of heroes have narrowly escaped from their ordeal in Dol Guldur. After a brief stay in Lórien, your party is on its way back to Thranduil when they see smoke billowing up from the eaves of Mirkwood. The black plumes lead you to the smoldering remains of a Woodman village, with bodies strewn about and black-feathered arrows sticking from their backs. This is clearly the work of Goblins, and the pained gasps of a dying Woodman tells you that the survivors were taken by the fiends to their lair within the forest. You swear an oath to rescue them if you can, or avenge them if you cannot, and so you draw your weapons and follow the trail into the woods. This standalone scenario pack contains two adventures: The Oath and The Caves of Nibin-dûm. These scenarios were originally released as part of the Limited Collector’s Edition for The Lord of the Rings LCG. Now, with the inclusion of new boon and burden cards and the onset of the Revised Core Set, you and your fellow heroes can take on these two challenging scenarios as their own two-part adventure or as an extension of the core set’s Mirkwood Paths campaign. Will you track down the Goblins and rescue the captives? Or will you become lost in the dark of Mirkwood? Swearing an Oath The goal of the Dark of Mirkwood scenarios is to find the Goblin hideout within the forest of Mirkwood and rescue the captured Woodmen villagers before it is too late. Along the way, you will face giant spiders, the confounding paths of the forest, and, of course, the very Goblins that you are hunting. Each scenario covers half of the journey, with The Oath depicting the quest to find the Goblins’ hideout and The Caves of Nibin-dûm covering everything that happens within it. In The Oath, you will fend off threats like the Spiders of Mirkwood (The Dark of Mirkwood, 8) as you search for the Goblin Trail (The Dark of Mirkwood, 14). When you eventually catch up to The Rearguard (The Dark of Mirkwood, 3), you will need to deal with the Goblin Troop (The Dark of Mirkwood, 19) before you can plunge into the depths of Nibin-dûm itself. In The Caves of Nibin-dûm, you will explore abandoned Dwarven mines in search of the captive villagers. With your torch (The Dark of Mirkwood, 29) in hand, you will explore Lightless Passages (The Dark of Mirkwood, 33) while avoiding enemies like the Cavern Wargs (The Dark of Mirkwood, 31) and the looming threat of the Goblin Chieftain (The Dark of Mirkwood, 27). You and your fellow heroes must navigate the twisting tunnels of Nibin-dûm quickly and carefully if you hope to be Oathkeepers (The Dark of Mirkwood, 7) and rescue the captive Woodmen. In addition to all of the cards that were originally part of these scenarios, The Dark of Mirkwood also comes with some brand-new boons and burdens to use in campaign play. Use potent boons like "No Time to Waste!" (The Dark of Mirkwood, 48) and The Power of Spirit (The Dark of Mirkwood, 46) when the time is right, but watch out for the Stalking Goblin (The Dark of Mirkwood, 41) and the occasional Shiny Distraction (The Dark of Mirkwood, 42) that may hinder you on your quest. Just like with the Revised Core Set, all of the new campaign-related cards in The Dark of Mirkwood will be made freely available as print-and-play content on our website. That way, even if you already own these scenarios through the Limited Collector’s Edition, you will still be able to take part in this epic quest. Traversing the Dark Back when the Limited Collector’s Edition for The Lord of the Rings: The Card Game first released, we made a promise to our players that we would one day make the scenarios included in that limited release widely available as their own separate product. Now, with The Dark of Mirkwood coming in the first quarter of 2022, we can finally say that we fulfilled that oath.

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28.70 €
kuva tuotteesta on linkki tuotesivulle: Lord of the Rings LCG: Defenders of Gondor Starter Deck
Lord of the Rings LCG: Defenders of Gondor Starter Deck

Every adventure begins with the first step. For many new fans of The Lord of the Rings: The Card Game, the Revised Core Set is that first step. But what about the next step? Or, beyond that, what if your friend is the one with the Revised Core Set, and you want a deck to call your very own? Not to worry, because there won’t just be one deck for you to choose from—there will be four! These starter decks are Dwarves of Durin, Elves of Lórien, Defenders of Gondor, and Riders of Rohan. Each deck is built around a different theme and playstyle, and they all can provide the perfect jumping-off point for players who want to try the game with a friend or dabble in deckbuilding beyond what is available in the Revised Core Set. In addition to having fully pre-built player decks that are usable from the moment you open the box, each of these products also includes multiple additional cards that can be used to enhance any decks you build yourself. Whether you plan to use these decks yourself or lend them to a friend who’s trying the game for the first time, there is no doubt that you will want to add these starter decks to your collection! Note: For longtime fans of The Lord of the Rings: The Card Game, if you already own all of the game’s expansions, you will not find any new cards in any of these starter decks. However, you may find it helpful to have one of these decks on hand when you introduce a friend to the game, since these decks have been tailor-made for new players. The Kingdom of Gondor has been beset by enemies for centuries, and Defenders of Gondor builds upon that theme with a starter deck that thrives when your back is against the wall. In The Lord of the Rings: The Card Game, you are eliminated if your threat ever reaches 50 or more, which means you normally want to keep your threat as low as possible. However, many cards in the Defenders of Gondor starter deck, such as Angbor the Fearless (Defenders of Gondor, 4) and Soldier of Gondor (Defenders of Gondor, 5), truly shine while your threat is 40 or higher. With threat that high, you’re going to be engaging a lot of enemies, but fortunately you have stalwart defenders like Gondorian Spearman (Defenders of Gondor, 12) and Defender of Rammas (Defenders of Gondor, 7) ready to hold the line. Bolster your defenses even further with Behind Strong Walls (Defenders of Gondor, 21) and Gondorian Shield (Defenders of Gondor, 16), and no matter how many foes you face, Gondor will never fall! Of course, in order to truly keep the armies of the Enemy at bay, Gondor will need strong leadership, and fortunately the heroes of Defenders of Gondor can rise to the challenge. Prince Imrahil (Defenders of Gondor, 2) can avenge your fallen soldiers as they leave play, while Mablung (Defenders of Gondor, 3) gives you more resources to work with as you engage with enemies. Use the Envoy of Pelargir (Defenders of Gondor, 13) to ensure that Boromir (Defenders of Gondor, 1) has a resource in his pool, then use his innate ability in tandem with Visionary Leadership (Defenders of Gondor, 20) to power through quests and enemy forces alike! Not a standalone product. A copy of The Lord of the Rings: The Card Game core set is required to play.

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28.90 €
kuva tuotteesta on linkki tuotesivulle: Lord of the Rings LCG: Dwarves of Durin Starter Deck
Lord of the Rings LCG: Dwarves of Durin Starter Deck

Every adventure begins with the first step. For many new fans of The Lord of the Rings: The Card Game, the Revised Core Set is that first step. But what about the next step? Or, beyond that, what if your friend is the one with the Revised Core Set, and you want a deck to call your very own? Not to worry, because there won’t just be one deck for you to choose from—there will be four! These starter decks are Dwarves of Durin, Elves of Lórien, Defenders of Gondor, and Riders of Rohan. Each deck is built around a different theme and playstyle, and they all can provide the perfect jumping-off point for players who want to try the game with a friend or dabble in deckbuilding beyond what is available in the Revised Core Set. In addition to having fully pre-built player decks that are usable from the moment you open the box, each of these products also includes multiple additional cards that can be used to enhance any decks you build yourself. Whether you plan to use these decks yourself or lend them to a friend who’s trying the game for the first time, there is no doubt that you will want to add these starter decks to your collection! Note: For longtime fans of The Lord of the Rings: The Card Game, if you already own all of the game’s expansions, you will not find any new cards in any of these starter decks. However, you may find it helpful to have one of these decks on hand when you introduce a friend to the game, since these decks have been tailor-made for new players. A deck heavily featuring the Dwarves of Middle-earth and their signature deck-delving style of gameplay. Use allies like Ered Nimrais Prospector (Dwarves of Durin, 9) and attachments like King Under the Mountain (Dwarves of Durin, 16) to discard cards from the top of your deck (a practice often referred to as “delving”), then call upon the Erebor Hammersmith (Dwarves of Durin, 6) to add those cards to your hand. Some cards, such as Ered Luin Miner (Dwarves of Durin, 8) and Hidden Cache (Dwarves of Durin, 21) automatically come into play or grant bonus effects when they are discarded from the top of your deck, encouraging you to delve as much as possible while playing. Outside of delving, this deck also heavily focuses on the kinship of the Dwarves, their strength, and their pride. Heroes like Dáin Ironfoot (Dwarves of Durin, 1) and Ori (Dwarves of Durin, 2) rely on having multiple Dwarf characters in play in order to truly excel, while the Erebor Record Keeper (Dwarves of Durin, 7) can make sure important characters like Dáin or Dori (Dwarves of Durin, 5) are always ready when you need them to be. By working together and building off of each other, it is clear that these Dwarves are a force to be reckoned with! Not a standalone product. A copy of The Lord of the Rings: The Card Game core set is required to play.

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28.70 €
kuva tuotteesta on linkki tuotesivulle: Lord of the Rings LCG: Elves of Lorien Starter Deck
Lord of the Rings LCG: Elves of Lorien Starter Deck

Every adventure begins with the first step. For many new fans of The Lord of the Rings: The Card Game, the Revised Core Set is that first step. But what about the next step? Or, beyond that, what if your friend is the one with the Revised Core Set, and you want a deck to call your very own? Not to worry, because there won’t just be one deck for you to choose from—there will be four! These starter decks are Dwarves of Durin, Elves of Lórien, Defenders of Gondor, and Riders of Rohan. Each deck is built around a different theme and playstyle, and they all can provide the perfect jumping-off point for players who want to try the game with a friend or dabble in deckbuilding beyond what is available in the Revised Core Set. In addition to having fully pre-built player decks that are usable from the moment you open the box, each of these products also includes multiple additional cards that can be used to enhance any decks you build yourself. Whether you plan to use these decks yourself or lend them to a friend who’s trying the game for the first time, there is no doubt that you will want to add these starter decks to your collection! Note: For longtime fans of The Lord of the Rings: The Card Game, if you already own all of the game’s expansions, you will not find any new cards in any of these starter decks. However, you may find it helpful to have one of these decks on hand when you introduce a friend to the game, since these decks have been tailor-made for new players. A starter deck focused on the graceful adaptability of the reclusive Wood-elves. This deck is full of Silvan allies like Greenwood Archer (Elves of Lórien, 8) and Naith Guide (Elves of Lórien, 11) who have one-use abilities that trigger upon entering play, as well as cards like Orophin (Elves of Lórien, 12) and The Tree People (Elves of Lórien, 23) to help you get multiple uses out of those abilities. This can lead to some impressive combos, especially if you use the Galadhrim Minstrel's (Elves of Lórien, 5) ability to pull powerful events like Host of Galadhrim (Elves of Lórien, 24) into your hand. With that particular combo, you could trigger all of your current Silvan allies’ “enters play” abilities a second time, including the Minstrel’s, who then could allow you to find another Host of Galadhrim to repeat the combo on your next turn! Just make sure you have enough resources to pay for it. The heroes of this deck also synergize with allies repeatedly entering play. Celeborn (Elves of Lórien, 1) increases the stats of any Silvan ally that enters play for the rest of the round, which means if you can return an ally to your hand and play them again on the next round, you can keep that boost going. Likewise, Galadriel (Elves of Lórien, 2) grants all of your allies the valuable ability to quest without exhausting on the round they entered play, and with Nenya (Elves of Lórien, 16) equipped, she can greatly increase an ally’s willpower during that quest. With quick wit and sharp strategy, you can use all the Elves of this starter deck to maximum effect! Not a standalone product. A copy of The Lord of the Rings: The Card Game core set is required to play.

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28.70 €
kuva tuotteesta on linkki tuotesivulle: Lord of the Rings LCG: Ered Mithrin Campaign Expansion
Lord of the Rings LCG: Ered Mithrin Campaign Expansion

In the time since the dragon Smaug’s defeat, the city of Dale has become a prosperous trade hub. The merchants are well-equipped to conduct their business, but as dark threats loom over Middle-earth and ever more people are torn from their homes, those merchants must join forces with heroes of Wilderland to defend their countryfolk from a mighty new foe. Fantasy Flight Games is pleased to announce Ered Mithrin, the next pair of repackaged expansions for The Lord of the Rings: The Card Game! Return to the Wilderlands of Middle-earth with the Ered Mithrin Hero Expansion and the Ered Mithrin Campaign Expansion. These products combine all of the content from The Wilds of Rhovanion and the corresponding Ered Mithrin cycle; all of the player cards from those expansions can be found in the Hero Expansion, while all of the scenario-related cards can be found in the Campaign Expansion, along with some new campaign cards that weren’t part of the original release. This is the perfect opportunity for new fans of the game to experience this much-beloved cycle of content, and for longtime fans to catch up on any parts of it that they may have missed. Whether you want one expansion or both, no fan of the game will want to miss out on Ered Mithrin! Note: For longtime fans of The Lord of the Rings: The Card Game who already own everything from The Wilds of Rhovanion and the original Ered Mithrin cycle, only the campaign cards in the Campaign Expansion will be new content in these products. As with the Revised Core Set, the Angmar Awakened Campaign Expansion, and the Dream-chaser Campaign Expansion, these campaign cards will be made freely available on our website as print-and-play content upon the Campaign Expansion’s release. Roam Across Rhovanion Whether or not you take up arms with the Hero Expansion, you can still look forward to an epic tale in the Ered Mithrin Campaign Expansion! This campaign takes all of the scenarios from The Wilds of Rhovanion and the original Ered Mithrin cycle of Adventure Packs and strings them together to form a grand narrative. What starts as a simple task of escorting a band of refugees to a new home quickly spirals into a drastically more dangerous quest to defeat a dragon that is terrorizing the countryside. Along the way, the heroes will battle Goblins, explore the vast Wilderland, and steel themselves for the showdown with the dragon itself! Like with previous Campaign Expansions, the Ered Mithrin campaign boasts some new additions compared to the original cycle. New boon allies like Turayn (Ered Mithrin Campaign Expansion, 165) and Melanwar (Ered Mithrin CE, 168) can join you on your quest, and you can earn special Accolades like Unbroken (Ered Mithrin CE, 176) or The Steadfast (Ered Mithrin CE, 177) to power up your heroes. On the flipside, the scheming Urdug (Ered Mithrin CE, 54) can now utilize his Cunning (Ered Mithrin CE, 184) or take advantage of your Misplaced Trust (Ered Mithrin CE, 185), making dealing with this Goblin even trickier than before. Also new to the Campaign Expansion is a brand-new card type: treasure cards! These cards function similarly to player attachments, but they must be discovered during the campaign before you can add them to your deck. Campaign cards such as Journey Up the Anduin (Ered Mithrin CE, 164) and Lost In Mirkwood (Ered Mithrin CE, 167) provide different conditions for gaining treasures, and if you manage to beat the scenario after claiming a treasure, you can use it for the rest of the campaign. Utilize these opportunities to get ahold of powerful artifacts, such as the Anvil of Gundabad (Ered Mithrin CE, 195), the Dwarf-Lord’s Crown (Ered Mithrin CE, 198), or the Masterwork Bow (Ered Mithrin CE, 203), and wield their abilities to aid your quest in later scenarios. However, you must also tread carefully, for the enemy forces will grow stronger with each scenario as well. The Ered Mithrin campaign utilizes an evolving encounter deck that changes with each playthrough, thanks to the new treachery A Growing Threat (Ered Mithrin CE, 166). This special burden can add almost any standard encounter card into the campaign pool, which means you could end up dealing with certain threats for the entirety of the campaign. Even beyond that, though, there are also new burdens that strengthen over time, such as The Threat to Wilderland (Ered Mithrin CE, 171) and Dagnir’s Spawn (Ered Mithrin CE, 172). With so much variability and change over time, the encounter deck is sure to keep you on your toes until the very end! Reminder: If you already own the original Ered Mithrin cycle, the new campaign cards—including the treasure cards—will be available as print-and-play content on our website after the Campaign Expansion’s release. The Fate of Wilderland With treasures to find and dragons to slay, the newly-repackaged Ered Mithrin has a lot to offer for players new and old. Whether you missed the original version of the Ered Mithrin cycle or are just now getting into The Lord of the Rings: The Card Game, look forward to adding the Ered Mithrin Hero Expansion and Ered Mithrin Campaign Expansion to your collection.

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91.40 €
kuva tuotteesta on linkki tuotesivulle: Lord of the Rings LCG: Ered Mithrin Hero Expansion
Lord of the Rings LCG: Ered Mithrin Hero Expansion

In the time since the dragon Smaug’s defeat, the city of Dale has become a prosperous trade hub. The merchants are well-equipped to conduct their business, but as dark threats loom over Middle-earth and ever more people are torn from their homes, those merchants must join forces with heroes of Wilderland to defend their countryfolk from a mighty new foe. Fantasy Flight Games is pleased to announce Ered Mithrin, the next pair of repackaged expansions for The Lord of the Rings: The Card Game! Return to the Wilderlands of Middle-earth with the Ered Mithrin Hero Expansion and the Ered Mithrin Campaign Expansion. These products combine all of the content from The Wilds of Rhovanion and the corresponding Ered Mithrin cycle; all of the player cards from those expansions can be found in the Hero Expansion, while all of the scenario-related cards can be found in the Campaign Expansion, along with some new campaign cards that weren’t part of the original release. This is the perfect opportunity for new fans of the game to experience this much-beloved cycle of content, and for longtime fans to catch up on any parts of it that they may have missed. Whether you want one expansion or both, no fan of the game will want to miss out on Ered Mithrin! Note: For longtime fans of The Lord of the Rings: The Card Game who already own everything from The Wilds of Rhovanion and the original Ered Mithrin cycle, only the campaign cards in the Campaign Expansion will be new content in these products. As with the Revised Core Set, the Angmar Awakened Campaign Expansion, and the Dream-chaser Campaign Expansion, these campaign cards will be made freely available on our website as print-and-play content upon the Campaign Expansion’s release. Warriors of Wilderland To face the growing threats casting shadows over Wilderland, the Ered Mithrin Hero Expansion brings a plethora of player cards to expand your deckbuilding options, including two heroes for each of the four spheres. In this expansion, you’ll find a wide variety of heroes from Dale, Wilderland, and other parts of northern Middle-earth. First among them is Brand son of Bain (Ered Mithrin Hero Expansion, 1), a Leadership hero who powers up Dale characters with attachments. His son, Bard (Ered Mithrin HE, 5), also utilizes attachments, making them a powerful duo when working together. Use resources from both Brand and Bard’s pools to play an attachment like Ancestral Armor (Ered Mithrin HE, 15) or a Warrior Sword (Ered Mithrin HE, 33) onto a Dale ally like Guardian of Esgaroth (Ered Mithrin, 10) or Redwater Sentry (Ered Mithrin HE, 12), and you’ll be able to draw a card thanks to Brand’s ability. Dale allies significantly power up while they have attachments on them, and even when they are finally defeated, Bard’s ability allows you to reclaim their attachments to pass onto others. Once you’ve played your attachments, use Traffic from Dale (Ered Mithrin HE, 23) to restock your resources, then crown a hero as the King of Dale (Ered Mithrin HE, 48) to play more allies at a discount. After you’ve built your army of allies, rally them with To Arms! (Ered Mithrin HE, 54) to get multiple uses out of them in a turn. The people of Dale have been through a lot, but through working together and properly arming themselves, they can stand against even the most threatening foes! Of course, there are more than just Dale characters in this expansion. Among the Lore heroes is the Istari Radagast (Ered Mithrin HE, 8), a friend to animals of all kinds. Radagast can call upon Creature allies regardless of their sphere, which means he can use his resources for Messenger Ravens (Ered Mithrin HE, 11), Wild Stallions (Ered Mithrin HE, 45), Loyal Hounds (Ered Mithrin HE, 58), and the great eagle Meneldor (Ered Mithrin HE, 27) alike. Even better, whenever you play a Creature card, Radagast can quest that round for free, making him a vital hero if you wish to fill your deck with birds and beasts. If a bit of burglary is more your style, look no further than the Tactics hero Bilbo Baggins (Ered Mithrin HE, 3). This Hobbit hero can deal damage to an enemy in the staging area while questing, making him supremely useful when multitasking is key. Use this ability to help Bilbo defeat the enemy guarding Sting (Ered Mithrin HE, 32), and then equip it to Bilbo to make him even better. Combine Sting with Swift and Strong (Ered Mithrin HE, 38), and your enemies will learn not to underestimate this Hobbit! Roam Across Rhovanion Whether or not you take up arms with the Hero Expansion, you can still look forward to an epic tale in the Ered Mithrin Campaign Expansion! This campaign takes all of the scenarios from The Wilds of Rhovanion and the original Ered Mithrin cycle of Adventure Packs and strings them together to form a grand narrative. What starts as a simple task of escorting a band of refugees to a new home quickly spirals into a drastically more dangerous quest to defeat a dragon that is terrorizing the countryside. Along the way, the heroes will battle Goblins, explore the vast Wilderland, and steel themselves for the showdown with the dragon itself! Like with previous Campaign Expansions, the Ered Mithrin campaign boasts some new additions compared to the original cycle. New boon allies like Turayn (Ered Mithrin Campaign Expansion, 165) and Melanwar (Ered Mithrin CE, 168) can join you on your quest, and you can earn special Accolades like Unbroken (Ered Mithrin CE, 176) or The Steadfast (Ered Mithrin CE, 177) to power up your heroes. On the flipside, the scheming Urdug (Ered Mithrin CE, 54) can now utilize his Cunning (Ered Mithrin CE, 184) or take advantage of your Misplaced Trust (Ered Mithrin CE, 185), making dealing with this Goblin even trickier than before. Also new to the Campaign Expansion is a brand-new card type: treasure cards! These cards function similarly to player attachments, but they must be discovered during the campaign before you can add them to your deck. Campaign cards such as Journey Up the Anduin (Ered Mithrin CE, 164) and Lost In Mirkwood (Ered Mithrin CE, 167) provide different conditions for gaining treasures, and if you manage to beat the scenario after claiming a treasure, you can use it for the rest of the campaign. Utilize these opportunities to get ahold of powerful artifacts, such as the Anvil of Gundabad (Ered Mithrin CE, 195), the Dwarf-Lord’s Crown (Ered Mithrin CE, 198), or the Masterwork Bow (Ered Mithrin CE, 203), and wield their abilities to aid your quest in later scenarios. However, you must also tread carefully, for the enemy forces will grow stronger with each scenario as well. The Ered Mithrin campaign utilizes an evolving encounter deck that changes with each playthrough, thanks to the new treachery A Growing Threat (Ered Mithrin CE, 166). This special burden can add almost any standard encounter card into the campaign pool, which means you could end up dealing with certain threats for the entirety of the campaign. Even beyond that, though, there are also new burdens that strengthen over time, such as The Threat to Wilderland (Ered Mithrin CE, 171) and Dagnir’s Spawn (Ered Mithrin CE, 172). With so much variability and change over time, the encounter deck is sure to keep you on your toes until the very end! Reminder: If you already own the original Ered Mithrin cycle, the new campaign cards—including the treasure cards—will be available as print-and-play content on our website after the Campaign Expansion’s release. The Fate of Wilderland With treasures to find and dragons to slay, the newly-repackaged Ered Mithrin has a lot to offer for players new and old. Whether you missed the original version of the Ered Mithrin cycle or are just now getting into The Lord of the Rings: The Card Game, look forward to adding the Ered Mithrin Hero Expansion and Ered Mithrin Campaign Expansion to your collection.

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50.00 €
kuva tuotteesta on linkki tuotesivulle: Lord of the Rings LCG: Return of the King Saga Expansion
Lord of the Rings LCG: Return of the King Saga Expansion

While Frodo, Sam, and Gollum journeyed through the glades of Ithilien, Aragorn and his companions fought the battle of Helm’s Deep and rode to the wreck of Isengard to deal with the traitor, Saruman. After obtaining a Palantír from that encounter, Aragorn learned much of the Enemy’s movements, and now he and his companions must ride to the aid of Gondor while the Ring-bearer draws ever closer to Mount Doom… Experience the conclusion of the journey to destroy the One Ring in The Return of the King Saga Expansion for The Lord of the Rings: The Card Game! This expansion contains six scenarios that recreate the adventures featured in the third part of the legendary The Lord of the Rings saga. You’ll also find over 60 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign! Note: For longtime fans of The Lord of the Rings: The Card Game, this expansion combines all of the contents from The Flame of the West and The Mountain of Fire. If you already own those two expansions, you will not find any new cards or content in this product. A new Saga Expansion for The Lord of the Rings: The Card Game, which recreates the adventures featured in The Return of the King, the third book of the legendary The Lord of the Rings trilogy. Features six thrilling scenarios from throughout The Return of the King, during which players will partake in the Battle of Pelennor Fields, rescue Frodo from the Tower of Cirith Ungol, and climb the harrowing slopes of Mount Doom. Campaign mode continues from where The Two Towers Saga Expansion left off and concludes the tale, allowing players to experience a truly epic-length story. Contains over 60 player cards that can be used to enhance any player deck for The Lord of the Rings: The Card Game, opening up tons of new deckbuilding and customization options

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78.30 €
kuva tuotteesta on linkki tuotesivulle: Lord of the Rings LCG: Riders of Rohan Starter Deck
Lord of the Rings LCG: Riders of Rohan Starter Deck

Every adventure begins with the first step. For many new fans of The Lord of the Rings: The Card Game, the Revised Core Set is that first step. But what about the next step? Or, beyond that, what if your friend is the one with the Revised Core Set, and you want a deck to call your very own? Not to worry, because there won’t just be one deck for you to choose from—there will be four! These starter decks are Dwarves of Durin, Elves of Lórien, Defenders of Gondor, and Riders of Rohan. Each deck is built around a different theme and playstyle, and they all can provide the perfect jumping-off point for players who want to try the game with a friend or dabble in deckbuilding beyond what is available in the Revised Core Set. In addition to having fully pre-built player decks that are usable from the moment you open the box, each of these products also includes multiple additional cards that can be used to enhance any decks you build yourself. Whether you plan to use these decks yourself or lend them to a friend who’s trying the game for the first time, there is no doubt that you will want to add these starter decks to your collection! Note: For longtime fans of The Lord of the Rings: The Card Game, if you already own all of the game’s expansions, you will not find any new cards in any of these starter decks. However, you may find it helpful to have one of these decks on hand when you introduce a friend to the game, since these decks have been tailor-made for new players. The Rohirrim are renowned across Middle-earth for their cavalry, and this starter deck’s playstyle draws inspiration from a cavalry charge. Some allies like Escort from Edoras (Riders of Rohan, 5) and Riddermark Knight (Riders of Rohan, 9) rush into quests or combat with wild abandon, and then retreat with self-discard effects. Others, such as Westfold Horse-breaker (Riders of Rohan, 11) and Westfold Lancer (Riders of Rohan, 13), can discard themselves to grant you useful effects, while Éomund (Riders of Rohan, 4) can ready all other Rohan characters on his way out of play. While having your allies constantly leaving play may seem like a detriment, the heroes of this starter deck ensure that it is nearly always worthwhile. Lothíriel (Riders of Rohan, 3) can let you play an ally for free when she quests, and when that ally gets shuffled back into your deck, Éomer (Riders of Rohan, 1) becomes a powerhouse with 5 attack until the end of the round. With support from Firefoot (Riders of Rohan, 16) and a War Axe (Riders of Rohan, 19) equipped, Éomer can tear through swathes of enemies by himself, which means you will always have an answer to enemy forces even while your allies are mustering for another charge. Not a standalone product. A copy of The Lord of the Rings: The Card Game core set is required to play.

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28.70 €

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