Claws At Your Throat
Never, ever deal with a dragon. Shadowrunners have heard that dictum so often, they frequently say those words in their sleep. But what the aphorism forgets to tell you is this—what if you don’t have a choice?
The tension between dragons has been growing, and the big lizards are throwing every weapon they have at each other, including shadowrunners—especially shadowrunners. Extractions, industrial sabotage, theft, wetwork—there's plenty of jobs in all those areas, and dragons are finding ways to get reluctant runners to work for them. Maybe they’ll hide their involvement in the run, or maybe they’ll bribe the runners with large piles of nuyen or blackmail them with their past activities. Or maybe they’ll just tell the runners they have a simple choice of working for them or being eaten.
Whatever tactics they choose, the dragons are going to be active and aggressive, and if runners want to survive, they better be on their toes. They need to know who the draconic players are, what they’re up to, and what might happen to them if they fall into a dragon’s grip. They need to be ready for anything, because when dragons go at each other, the world shakes, the earth beneath them burns—and far too often, shadowrunners die.
The Clutch of Dragons provides the information gamemasters and players need to involve draconic plots in their games, from profiles of individuals dragons, their plots, and their lairs to information about the latest efforts to build anti-dragon weapons. This is a critical reference for any players who want to test their skills against the machinations of dragons—or who want to see just how much trouble they can survive.
• Updates metaplot events in the Sixth World and provides dramatic new developments in the conflict between dragons.
• Provides information on some fan-favorite NPCs, including Lofwyr, Ryan Mercury, and Nadja Daviar.
• Details several geographic areas where dragons have a strong influence so that runners can have a variety of experiences running in the shadows of dragons’ wings.
• Presents plot hooks and other ideas that gamemasters can use to easily adapt the elements of the book into their game.
• Describes groups and individuals working to take advantage of the higherlevel events so that gamemasters and runners can see how those events play out on the streets.
• Presents fiction that will help immerse gamemasters and players in extreme environments and the ongoing Shadowrun plot.
Requires Shadowrun, Twentieth Anniversary Edition